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Modern Crusader Martial Arts

Started by Tadeusz · November 10, 2007

3 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded.

Modern Crusader Martial Arts
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World: Music Wars
Group: Praise & Worship faction
Typical Fighters: Swordsmen of P&W

Style: Slow (Steady and Thoughtful=Slow) Defensive
Weapons: Dependent (Kevlar Lined Bucket Shield; Arming Sword; Open-faced Helmet)

Skill: Counterstrike: Martial Arts Weapons Bod 7@1 (It is typically had at 2@1 SAL). This skill waits on the opponent's attack to engage it with a shield -20 Sit-mod to enemy's attack, and then counterstrikes more easily +10 Sit-mod, but this sacrifices the Damage Category Bonus.

Skill: Shield Rush: Leveraged Attacks Bod 7@3 (It is typically had at 1@8 because in this Earth, trained combatants are not so common). The Swordsman attacks by crouching, and with sword over his head, he rushes at the opponent who is usually a foot away, and crashes into him provoking either a stumble and fall if an Agility check is failed if the defender tries to disengage, or a Strength check if engagement is made. Both checks are made against the RS of the attack. The defender is thrown back clear of immediate combat, and suffers Damaging damage (instead of Dangerous damage).

Skill: Act in Concert is a Bod 7@4 skill. A shout goes up (usually from an officer), and then on after a mental cry/countdown of "Glory to God in the Highest!" everyone does the same attack. This gives a +5 Sit-mod to attack, a -10 Sit-mod to the enemies' attack, and a damage category bonus. It may not be used more than twice in five minutes.

Skill: Lay On is a Bod 7@2 skill of Tactical Positioning. The attacker presses on the defender, trying to force him to give ground, and thus have to back up over uncertain ground, and to be on the defensive. +10 Defensive Sit-mod. +10 Offensive Sit-mod.

Skill: Strike True is a Bod 7@3 Intensified Damage skill usually had at 1@9. Typical damage is thus Lethal +9.

Pretty cool Eric. Anything on the others?

Others?

I was thinking that everyone else would have some skills, some psi, some magic, some other...but only the Swordsmen would have a martial art. Like everyone would have some gun skill, but Rockers would have some Defensive Tactics skills, and Jazz would have some out and out magic....and so forth.

What were you thinking?