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1d10 Long Martial Weapons

Started by Tadeusz · November 26, 2007

1 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded.

With the 1d10 Swords, Knives (and Knife Materials bits which can be extrapolated to Swords), and this oddments of martial low-tech weapons we might have enough. This is probably more than the original D&D had.

I'm just going to sketch it this time, and come back later. Besides, I do need to finish my vampires sometime.
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1. Quarterstaff--cheap, fairly simple if you have little bit of woodcraft and a working knife. And in skilled hands, very effective. Musashi, if I remember right, was said to have given up the sword, and gone about with a Bo stick which is nothing but a lighter, quicker quarterstaff.

2. Pitchfork--Historically this weapon was likely to be wood. Its use is primarily defensive, and its not very effective as an offensive weapon.

3. Hoe--Some of you are no doubt blinking at this one. However there were a number of reasons why Knights on Horseback triumphed on the battlefield.
A. They were professional fighters with 2@5 skills facing off against Peasants with 1@3 skills.
B. The stirrup--it turned dragoons or mounted infantry into knights, and allowed at least a one damage category bonus for charge attacks. Before, a full-force attack had the result of dismounting the attacker.
C. Oftentimes the opponent of the knight was some poor peasant armed with a hoe while the knight was armed cap-a-pie (which means something like totally decked out with stuff).

But if the peasant does manage to win, he's set for life as the knights armor will make him rich (if someone doesn't steal it).

Unfortunately, for many peasants the words 'poor peasant' worked together to doom him to be a target to the medieval equivalent of a tank.

3. Spear

4. Javelin

5. Pillum--A Roman spear designed to stick in a shield, and weigh it down.

6. Lance

7. Pike

8. Lighted torch

9. Wooden chair

10. Broken wine bottle