We've picked up quite a few people from the last Ubercon, and they weren't here (obviously) prior to Ubercon IX, so they missed the rules.
Just to make it abundantly clear, I am at Ubercon to introduce new players to Multiverser and so to sell books. I will spend more to be there than I make, despite the fact that my admission is comped; and sales of Multiverser books do not go into my pocket, but into the company funds (this includes the Game Ideas Unlimited books), so I don't get compensated at all quickly. It is thus important to me that new players get priority, and players who have already played or are playing must give them time and space.
At the same time, I am there to run games, and I will include established players as long as there is not an overload of new players. Whether you played at Ubercon before or not, if you wish to play there, you should prepare. This is your preparation checklist:
- You need to bring a printed version of your character sheet. If you do not have it, post to request it and I will post what I have on the site for you to copy and print. If you cannot print it, alert me to that fact and I will attempt to squeeze in printing your sheet with all the other printing I must do in preparation. I don't care about format, as long as you can show me where everything is on it.
- You must alert me to the fact that you hope to play, so that I can print the relevant posts from the past couple of weeks and so be able to backtrack events in your situation. It would be nice if you printed your own thread, but I'll still need some pages from the Behind the Screens thread, and I will want to review things before you start.
- You must not post after Wednesday. I expect to post on Thursday, and anything posted after that will not be part of the adventure at Ubercon.
- You will be responsible, as with all live games, to post a detailed summary of what happened during the live game; if you play live, your forum game will not continue until you have posted such a summary, so that there are no gaps in the forum record. Events you fail to record on the forum will not be part of your experience thereafter.
- I trust this is clear. If you've any questions, please post them.
Again, there is no guarantee that established players will have time to play at Ubercon, because new players have priority. This might be the biggest Ubercon we've seen (already the overflow hotel is selling out), so I'm hoping to be extremely busy.
Thank you.
--M. J. Young
Speaking of cons, is there any new information about Origins? I mean are you even 100% that you're coming or not?
Me? I'm not even 100% certain I'm going to Ubercon. I made my hotel reservation, but it could still all fall through in the next few days.
John Walker is supposed to be trying to get me on the guest list, and I make it a rule not to nag people about whether they're doing their jobs, particularly when they volunteer.
--M. J. Young
Understood MJ. Well Pharaoh, let me know if anything new happens. Don't mean to nag, but my mom is kind of hounding me about it, and as they say "Manure rolls downhill."
The great Adam will be appearing at both Ubercon and Origins, Autographs $10, Signed Photographs $20!
Well, if MJ goes to Origins, so will I, since MJ will be staying with my mom for the convention. I'm sure meeting you in person will be interesting, Adam.
I would like to play at Ubercon if I may, and I would need a repost of my current character sheet, as I have no idea what-all you've added since last I played. I can probably arrange for my own printing.
I will assume you've read the "rules" above. Here is what I have on my computer for your paper:
- Name Harry Smith
a.k.a. Lucianos Northfire - A numerologically agreeable name, used only by witches and gods.
John O'Sevens, Minister of Information - Used only online.
Attributes
Persuasion 1@9
Charisma
Animal Magnetism
Strength 1@5
Stamina 1@8
Resistance 1@6
Density 1@1
Flexibility 1@3
Agility 2@2
Hand/Eye 1@9
Intellect 2@3
Intuition 1@7
Education Level 2@2
Will Power 1@9
Averaged Attributes
Ranged Strike Value 1@8
Martial Strike Value 1@7
Target Value 1@7
Damage Value 1@6
Best Relevant Attributes
Tech 2@3
Psi 1@9
Mag 2@3
Bod 2@2
Bias
Tech
Psi
Mag
Bod
Weaknesses
Thin blood, caffeine addiction, Phobias for heights and bees/wasps
Description
6'1", 260#, Current Hair Style: Short, Facial Hair: Rogue's Goatee, Markings: Left earring
Skills
Tech
2@5 Knots T2@1
1@2 Operate Small Boat T3@1
1@5 Operate Sextant/Astrolabe T6@1
1@7 Use Drafting Tools T6@1
1@2 Use Magnetic Compass T6@1
1@8 Use Telescope T6@2
1@8 Medical Diagnosis T7@0
1@10 First Aid/CPR T7@1
1@5 Robotics (Function Machine) Tech 12@4
Psi
2@5 English Writing Psi 0@0
1@2 Make/Use Maps P0@0
1@10 Heightened Awareness of Surroundings P3@1 enables user to know general layout of buildings or other structures, locations of entrances and exits, and other information, without searching.
1@3 TK Pulse P4@1
1@2 Telescopic Vision P5@1
1@5 Kiai P8@0 posturing shout intended to intimidate opponent, RS/10 penalty on opponent's next action or defense, will power save RS=S/D/N
Mag
1@8 Renaissance Music M0@0
1@2 Irish Bamboo Flute M0@0
2@1 Philosophy Mag 0@0
2@5 Witchcraft Mag 1@0
1@1 Bonus Strike M1@2 0:06 whispered prayer "Thor guide me. Put strength in my hands and rage in my heart, to defend my friends and break my enemies" while holding intended weapon in weapon hand RS/10 minute duration RS/10 minute bonus to attacks with weapon +6SM
1@1 Defensive Bonus M+1@2 penalize all incoming attacks by RS/10 for one minute, TF 0:06, say "Thor protect me", -5SM, +10 if prayed before/while engaging in a risky action in honorable combat (for +5SM total)
1@10 Influence Luck Mag 1@5
1@1 Limited Damage Repair M+2@1 TF 20 minutes, must be lying in his own bed, it must be night, must have his hands folded, appropriate words which, base fatal, +83 SM
Bod
1@8 Limb-assisted Swimming B1@2
1@1 Climb (Rigging) B1@3
2@1 Smallsword Duelling Bod 7@1 fast aggressive weapon-dependent +15 att SM -5 def SM att x2
1@5 Military Hand-to-Hand Combat (specialty in disarming maneuvers) Bod 7@1
2@1 Use Smallsword B7@1
1@7 Feint B7@2 tactical untargeted skill check, success adds +RS to next attack, failure bonuses next opponent attack +RF
1@10 Double Lunge B7@3 leveraged attack base dangerous, two hops on the left foot driving the momentum into a sword thrust from at least six but not more than twelve feet, limited to two one other attack in the minute.
1@5 Kick to the Groin B7@7 incapacitation, base dangerous damage plus target save vs stamina or collapse for RS/5 minutes, +15 to next opponent attack(s)
Equipment
Brown Tunic
Black Jeans and Sneakers
Green Plaid Boxers
Wallet - Three forms of ID, $20 US cash, photos, credit card
20 Dice, various sizes
Irish bamboo flute, in D
Red-Bladed smallsword, meteoric iron, nicknamed "SoulMourn"
Swordbelt and Scabbard
Jedi-style black cloak, cotton twill, heavily waterproofed
Wide-brimmed black hat
Red and black metal-framed hiking backpack
Hatchet, Rope, and 10 locking carabiners
Three five-subject notebooks, 2 boxes of pens, book on Native American crafts, Army Survival Handbook
Extra clothes (three sets)
$50 in gold dollar coins
2 4-packs of Amp
Stage 2
World List Tropical Island
This does not include any changes made during today's (Wednesday's) game.
--M. J. Young
