Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

Multiverser · Read-only archive

Kirk's Game

Started by Tsukasa · November 2, 2008

6 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded.

Hey guys.

I was playing a game of Verser with Harry today at Manga-Next. It was very enjoyable, and I want to continue the game online.

Here's my character:

Michael Kirkwood Fisher

A.K.A.: Kirk

Attributes Averaged Attributes
1@5
Persuasion
1@6
Ranged Strike Value
1@3
Charisma
1@5
Martial Strike Value
1@4
Animal Magnetism
1@6
Target Value

1@5
Damage Value
1@4
Strength

Bias Levels
1@5
Stamina
11@7
Tech
1@4
Resistance
3@1
Psi
1@1
Density
@
Mag

4@2
Bod
1@5
Flexibility

Best Relevant Attribute
1@5
Agility
@
Tech
1@9
Hand/Eye
@
Psi

@
Mag
1@7
Intellect
@
Bod
2@2
Intuition

2@1
Education Level

1@8
Will Power

Weaknesses: Glasses, Bad Memory, Soft-Hearted

PHYSICAL DESCRIPTION:
Height:
Weight:
Current Hair Style:
Hair Color: Brown
Age: 18
Eye Color:
Facial Hair:
Birthmarks, Tattoos, or other unusual markings: Band-Saw Scar
Other Description:

Skills:

2@4
Computer Technology
T
11@7
1@3
Electronics
T
10@6
1@5
Diagnose Machine
P
3@1
1@5
Religion(Agnostic)
M
0@1
1@1
Irish Jig
B
4@2
1@3
Design/Build/Repair Steam Technology
T
7@2

Equipment:

T-shirt, Faded
Computer (hacked)
Watch
Glasses
Cell Phone
Ipod (with headphones)
Wallet (~ $14)
Laptop
Swiss Army Knife (2)
TV (28”)
PS3 (1 controller, 1 game)
10 cases of AA Batteries
Crank Radio with plug
Bicycle
Steamer Trunk
Aero-bed
20 lbs of Junk Computer Parts
Baseball Bat (Aluminum)
Cell Charger (Battery Powered)

Let me know when you want to start up.

Kirk

Ignore this post--I am testing the thread.

--M. J. Young

As a reminder:

I was given the basic intro. I was working on computer parts in my basement when I noticed a strange device that looked like a circular battery. I opened it, some weird golden goo popped out and I promptly died from an electric shock.

I then woke up on a ship in Britain in 1914, as evidenced by my surroundings. There was some stuff (my equipment) over in a corner of the deck being picked over by two deckhands in white uniforms. After a short conversation, the two men, thinking I was a stowaway, took me to see the captain. As I passed by, I noticed one of those life preservers they put on the walls had "TITANIC" emblazoned upon it. I promptly pointed and asked in shock, "Does that say Titanic?". They replied, "Aye lad, best ship in the world. Unsinkable."

The Captain relegated me to work in the boiler room shoveling coal. After four hours of backbreaking work, I wandered my way into Steerage. I saw my stuff lying in a corner, which consisted of a cedar chest filled with the above, a CRT TV strapped to the top, and a bike. I moved the TV off and removed the stuff i was carrying and threw it into the chest. One thing I threw was my cell phone, which I had to convince them was NOT a grenade.

Afterward, they decided to have a party. I drank some Guinness, and had a dance with a nice Irish girl named Maureen (thus netting me the Irish Jig skill)

I then decided the next morning, after passing out the previous night, to go see the manager of the boilers, a man named Jameson. He taught me the basics of steam engineering (thus netting me the B/D/R Steam skill).

With that knowledge, I drew up plans for a steam powered outrigger made from my cedar chest and some shipping pallets I got from the mess. Luckily, I got the help of Tim Finnegan, a carpenter and apprentice shipwright, with the designing and building of the frame, and when the day of the Iceberg finally came around, with oars Tim made for me instead of an engine, I tried to warn the captain, but they wouldn't let me in to see him.

I then got in my little outrigger and waited a few minutes. The iceberg hit, and Steerage began to flood, with me floating above everyone else. I rowed my way up some stairs to a door, which with the help of some burly guys I managed to open with my Aluminum baseball bat.

As I was floating up, naturally the last person leaving, I came across an old woman carrying a five year old girl. She begged me in mixed English and Gaelic to take her with me. And I did.

Then, the boat cracked in half, sending the two of us plummeting 18 stories down, and just before I hit the water I held the girl to my chest and winced.

I then woke up on a volcanic island, with her on my chest. We walked in the direction of our sensed vector, and were led to an old man atop a big slab of pure obsidian. He had a shotgun across his back, was wearing wizard robes, and had a giant white panther with crystalline blue eyes. He explained to us the concept of being a verser, and the benefits and drawbacks thereof. While the cat, who was named Leopold, was laying in the little girls lap getting petted and purring, it dawned on me that I was in deep shite. He also explained he concept of associates, that the little girl, he said, had now become.

Then he put us to sleep with a spell and we died.

And that's where we left off.

Darkness falls over you. You feel a moment of intense cold, and then a feeling of falling, as if falling through something the viscosity of maple syrup, and passing through spider webs.

You land, and the ground beneath you is firm. The air smells of pine and humidity, and the temperature is just a touch too cool for comfort. As the numbness fades from your fingertips and you remember how to open your eyes, you see what is around you. You are in the woods. This is not the trackless jungle of the Tropical Island, but it is a normal woodland area. Birds are chirping in the trees, you hear the buzz of insects around you - mostly horseflies and small, unassuming yellow honeybees.

The little girl seems curious and pokes around a little, in an ever widening circle centered on you. She spooks a couple of fuzzy brown squirrels out of hiding, and giggles as they chase each other in circles up a tree, leap across to another one, and disappear into the woods.

Far above you, the sky is clear, with the occasional fluffy cloud floating lazily by, but it is a bit hard to tell as the canopy is a bit thick here.

I stand up, and look about more closely.

Are there any indications of life other than us and the animals?

I will also say, "Eliza, be careful, we have no idea what could be here..."

Where's my stuff? is it near or far? Do I get any vectors?

You do have a vector on your stuff. It's Over There. As before, you can tell direction but not distance.

As Eliza wanders away - whenever she disappears behind a tree - you have a vector on her, too. She seems to be picking up this vector thing pretty easily, or else she just has a good sense of direction. She always finds her way back. When you call her, she emerges from under a leafy fern, covered in mud with a rose stuck in her hair and a grin on her face.

As for indications of life, so far it is just you and the animals. There is no definite path here, no trail, and nothing you recognize as animal tracks either. So you have the birds, the small-and-fuzzy, and the bugs, and one very scruffy little girl who has wandered off into another shrubbery while you were contemplating the trees.