http://www.ebaumsworld.com/video/watch/205447/
http://www.ebaumsworld.com/video/watch/656437/ (This one is really cool)
http://www.ebaumsworld.com/video/watch/1042739/ (This is an 11 year old girl)
In my game thread, I mentioned the martial art Parkour. It's also called Free Running. It teaches you how to go through an obstacle course by using the obstacle to your advantage. The obstacle helps you to overcome itself. This is the MUST HAVE skill if you're trying to outrun someone on foot. MJ, I know that you do not have a cable modem, so you probably cannot watch any of these (Unless you sign on and let it load for an hour) However, if you can, I would recommend the second video. I think it's the best example of the point of Parkour. I thought this might be useful to people here.
Is this really considered a martial art?
And, what would you call this in MultiVerser? Would it really be a 7@ Martial Art? Or would it be more akin to a combination of B 6@7 Flips and B5@6 Great Leap?
By the way, amazing videos either way. I'm forwarding the third one to my friends at the National Youth Rights Association, because videos of young people doing cool things are always popular there.
And, what would you call this in MultiVerser? Would it really be a 7@ Martial Art? Or would it be more akin to a combination of B 6@7 Flips and B5@6 Great Leap?
Even if it were a B7@1 Martial Art, anything involving running, jumping, or acrobatics would be learned as B3@, B5@, or B6@ skills, respectively. The B7@1 skill, if any, would cover the basic attack and the style bonuses.
Is this really considered a martial art?
I personally consider it a martial art, but that's just my opinion.
I'm sure I can do all those as individual skills--climb, jump, run, hurdle, that sort of thing. (I've not seen the video.) I would say the advantage of Parkour from a game perspective is that I can make it a "skill package", rating a batch of loosely related body skills with one skill ability level and thus a single check, but given all the variables (jump how far, hurdle how high, run how fast) I would rather isolate them.
--M. J. Young
Yeah, if you break it down, basically, it's being able to jump far, land from a high distance, and catch ledges at high velocity. It shouldn't be that many skills that isolating them would be a hassle.
This is something that is good for flavor. Its also a popular thing right now, and thats something to glom on too.
A world designer could toss in Pankour as a normal part of his world.
In some ways, it seems a system approach to dealing with obstacles so thats an advantage. The aggressive, energetic...use the obstacles as someone said...all this amounts to a mental approach to dealing with obstacles that a normal leaper doesn't have.
In part, its an expression of a card in the Illuminatti game...'The weird turned pro'. No offense, after all, that card applies perfectly to myself also.
Hi, Eric, good to see you. I thought of you recently when my father forwarded this e-mail quiz to determine whether the respondent was a Democrat, Republican, or Southerner.
I can see putting it together as a 5@X Acrobatics Package: Parkour, figuring out what skills it includes, and letting the user roll against the package to make his escape. It would then fall to the referee to describe how he does it, rather than to the player to make those decisions.
That is, I could give John skills in long jump, high jump, fall impact absorption, climbing, bar non-contact stunts, and then he could tell me how he wants to escape from the third story window of the apartment building, chaining those together; or I could give him the package and he could say that he wants to escape from the third story window of the apartment building, and I could roll it and tell him that he does this, and that, and the other things, and winds up here. The differences really come down to who controls where he winds up and how he gets there, but I can see it streamlining play.
--M. J. Young
