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Merrye Olde Kurt · Page 7

Started by mjyoung · April 1, 2010

339 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded.

Two months is approximately sixty days.

I take it that you'd like this to continue onward for long enough that you may see an attribute increase?

Uh, I don't actually know the rules on that. I was just guessing that 60 days sounded like plenty of time to get to know the city and the castle.

But an attribute increase sounds interesting. How does that happen?

I believe it's 120 hours of training over 200 days, mechanically speaking. As it seems to me that you're trying to get "in shape", the in-game reward for that mechanics wise is that if you spend enough time devoted to that, you will increase your attributes related to the training; it seems to me you're working on strength with this regimen.

Ah, I see. Well, if you'd like, I could keep track of the number of days that my character is training in these aspects. I'll mark it as 65 right now, because I did train in the camp as well as in my last world. Is that acceptable?

But I'd still only like to skip time to 60 days, rather than 200, if that is alright?

A GE roll of 11 is enough, you've got the 60 days. That brings you to day 125, right?

Thing two, let me get your an mag? Can't seem to find it. If we need to deduce it we can do that.

An. Mag. is 2@1.

Um, I don't think I've been around for that long, but I'm not actually sure. I think I was only here for approximately 2 weeks before heading to the castle. With 1 day of travelling time, that would put me at 75 days in this world.

In my previous one, I believe that I only lasted 1 week, so that would be 7 days, and I only lasted 3 before I charged into a pool of lava in the intro world.

So 75 days in about the 11th century? England, and 85 days on my adventure total, with only 75 days really counting towards strength training, really.

Does this all add up alright to you? If so, I'll add it to my sheet.

Adds up fine.

The two d20 for the animal magnetism check you make for Reina in the 46 days after the initial couple weeks also add up well, 9 + 10 = 19.

§

All in all, it's a pleasant 2 months, the high points of which are spent with a pretty Irish dame. b b b b 059698 (just a little message from my daughter to you)

At the end of this time, on your way into the castle from a pleasant evening with Reina, a noble-looking swordsman standing outside of the castle stops you while you're walking into the castle.

"What business do you have in the castle, sir?"

Have I ever seen this swordsman before?

I'm confused initially from the appearance of this guard, but I choose to be honest about my situation. There should be no reason to panic now, just a guard who doesn't understand the circumstances of my employment.

"I'm a simple money-counter. I work under [Enter Boss's Name Here], good sir."

I take a posture with my head still high while I speak to him, confident that my statement should suffice.

Let me get your persuasion, please.

Okay, I got it. 1@7, decimalized becomes 17 as the number to beat for this simple persuasion check.

11 isn't bad, but a 15 is better for his difficult will power check.

§

"A Saxon? Working in the castle, and in bookkeeping, no less?

"Lead the way. I'd like to have a word with this boss of yours."

His accent is quite heavily French.

Aww...so close.

When do you get into complex checks?

***

I lead him into the castle to where I believe my boss's location should be. On the way, I talk to the warrior in the best Old French that I can. "My good sir, I believe that I should let you know that I am not some member of common rabble. I'm doing my best here to earn a higher education while working for a wage as an accountant, rather than trusting my lot on the streets. May I ask what your occupation is?"

BRAs:

2@2 T: Intellect
1@10 P: Will Power
2@2 M: Intellect
1@10 B: Will Power

ABL for Psi was 1@ I believe we deduced, but that's not very relevant in this world.

We'll bump your SAL to 1@3 for the last sixty days spent training it; we'll presume you found at least one new way to use the language.

Decimalize the BRA and SAL, plus double the world's bias level (level@intensity) since it's lower than your bias (it's 0@), add it all up, and that's untargeted skill chance of success.

13 20 0 = 33, a little less than one in three rolls.

The roll is 4.

Intuition check: 17 1 That's as good as it gets with a 1@9 Intuition.

What do you mean by "complex checks?" Do you mean difficult attribute checks?

§

A wince in response to your amateur mutilation of his native language, and he responds to you, "I should not be suprised you do not know who I am. I am Sir Gee" (a hard G as in got or gone) "of Gisbourne." (another hard G). That he has used the prefix "Sir", as well as his snotty demeanor, hints that he is in fact a member of the Norman nobility, and a knight.

So my Old French has bumped up fro 1@1 to 1@3? Sweet.

Okay, that's actually what I was referring to as complex. Thank you for simplifying it for me.

So the decimilization of 1@10 is 20... What is the decimilization of 2@0? Or does it go straight to 2@1? I've also seen 1@0 as a SAL before as well. What does that mean?

Also, what is my skill in Old English?

Sorry for the questions.

***

"I humbly apologize for not knowing of such a great knight, Sir Gee." I give him a small bow, and continue to take him through the castle where my boss should be residing at this time of day.

How is Reina recieving me? Is she friendly or flirtatious mostly?

Has my relationship to Norman improved at all?

Simple attribute checks are 2d20, difficult attribute checks are 1d30+10.

1@10 is 20, 2@1 is 21.

@0 skills are treated as the equivalent of the level before @10 skill; 4@0 and 3@10 are both 40. However, @0 skills don't count towards raising your area bias level; I believe that's how it works.

Old English we'll put at 1@10; you know English already, so it's just the one part of speech you need to pick up.

§

Reina is flirtatious as well as friendly with you.

Norman is Norman. He's not very easy to get close with because he's really kind of a jerk. He's accustomed to you.

You arrive to your boss, and he explains the situation to Sir Gee. "The shire reeve knows of this," he tells the knight.

The nobleman gives you a suspicious look. "If I find any trace of treason in you, pig, I will delight in listening to you squeal as I skewer you."

He storms out. Your boss says to you, "He's not the easiest man to work under. Thankfully, he isn't always about; the prince sent him here specifically to deal with these bandits that have been about."

I raise my eyebrows at the knight's final comment, but seal my lips for the time being. This is an interesting development to discover, a new agent in town to hunt down Robin and the rest.

When he's gone, I turn to my boss. "Well, I hope that everything gets settled soon with the bandits."

Considering that it should be sometime around night, because that's when I always head back from the bar where Reina works, I'll head to bed early and start to keep my eye out for Sir Gee. If I happen to overhear where he sleeps in the castle or any history about him, that would be useful informaiton.

But for now, I go to sleep.

Doublepost (believe it or not)

He's not exactly the talk of the town, but Norman tells you Sir Gee is the third son of a wealthy lord in France. His quarters are likely stationed close to those of the shire reeve (he tells you this while complaining that their rooms are much better furnished than those of the bookkeepers, even though they don't do any of the hard work).

As you head out the following evening to the bar, you note that someone from the castle is following you.

§

Intuition check 1 + 6 = 7.

I decide to head in a direction away from the bar.

In my time here, have I heard at all about any other locations for local entertainment, whether they're bars or just social places?

While I alter my course, I try to get a glimpse at the one who's following me. Do I know this person, or have I seen them anywhere around the castle?

It's one of the male servants around in the castle. He's doing a fair job of sneaking, and you do lose sight of him several times.

There is another bar you've heard of, in fact; it's called the Bloody Bucket, but the word is that it has a much rougher atmosphere than the bar you go to.

I'm going to turn a corner into an empty alley, and wait there for the servant to catch up with me.

How long are you waiting?

I'll wait for 15 minutes before trying to make my way back to the pub where Reina works, taking a different exit from the alley.

After about seven minutes, he rounds the corner and gives a start.

"Oh, don't scare people like that," he tells you, clearly suprised. "Lurking in alleys and jumping out scaring people is not a friendly thing to do. I know you, don't I? You live in the castle?"

"Same to you, friend. I was resting in the alleyway and you gave me quite a fright." I try and laugh off the situation a little. "Yes, yes, I think I do know you from the castle. I work in book keeping, with Norman and [insert boss's name here]. Ah, but I have mis-stepped."

I step back, give a bow, and offer him my hand. "My name is Kurt."

*gets tired of not having a name for the boss* Dave. Not David. Just, Dave.

§

He shakes your hand. "I'm Phil." It sounds like Feel in his mouth. "I was just heading here, to the general store," he tells you, motioning to a store here. "It's owned by a Norman, so naturally, the products are better."

"Oh, what luck!" I lie. "I heard that there was a Norman store around here, but I was lost from the directions. I suppose I underestimated the city."

I give Phil a smile while I approach the store in quesiton. "Well, why don't we head in together? I'd like to make some friends in the castle. I only have opportunity to talk to Dave and Norman all day."

"By all means, I wouldn't mind the company."

The two of you enter the shop. It appears to carry several different types of items, from cloth to nails to food; nothing specialized, however, as it's a general store.

Phil is wandering about, examining the wares.

I decide to browse around the shop, too, until I glance over to the shopkeeper. "How's your business today, good I hope, sir?"

Any knives in the shop?

Yes, there are cooking knives. The workmanship leaves something to be desired and you suspect some of them have been used previously without being washed.

"Slow as usual." He doesn't even look up at you from the abacus he's struggling with.

We are on the same page that every time I'm talking, I'm attempting to use Old English syntax like they do, right?

***

I walk over to him, as he struggles with the abacus. "Excuse me, I hate to intrude, but may I offer my assistance?

I'm actually a book keeper in the castle, and if you'd like, maybe I could take a look at the problem you're trying to solve and help out."

He seems likely to allow you to help him, but when you say you're from bookkeeping in the castle he declines your offer of assitance. "It's just a minor discrepancy, really, I've got it."

I am taken aback for a second mentally, and then have a 'doh' moment. Of course he wouldn't want a member of the castle's accounting office to be looking at your personal finances.

I look the man in the eyes, squarely, and simply say in a hushed voice. "You can trust me." Then, in a louder voice, so that Phil would be able to hear it from wherever he is in the shop, "Are you sure, good sir? I have a practiced eye with numbers."

17 +10 for the difficult persuasion roll.

§

"No, no, sir. As a matter of fact, I've solved it already." He sets the abacus down, his hands shaking too badly to work it properly. "May I help you with something?"

I speak in a disappointed tone, and sigh. "Well, I'm looking to find something to wear. I only have these simple robes. Do you have any more variety in here that just hasn't caught my eye yet?"

I try to show him that I'm satisfied with him declining my assistance, not wishing to put him any less at ease.

"No, unfortunately; but there is a tailor's shop nearby." He points.

"Thank you for your help." I place a coin on the table for him. "I really appreciate it."

Then, I hollar to Phil. "I'm going to go check the prices for a new outfit, so I will see you back at the castle, Phil."

If all goes smoothly, I head over to the tailor and investigate the prices for the types of clothing available.

The clothing is not premade.

The Norman tailor sneers at you, and says snidely, "I believe you may have stumbled in here by mistake. We only accept paying customers here."

Why does everyone think that I'm Saxon? Did I develop that accent?

***

"Understandable mistake, tailor, but I am a paying customer. I've come in to inquire about your prices, so that such a mistake won't be made again, after I purchase your fine clothwork."

Generally speaking, you appear to be a foreigner. Also generally speaking, my Robin Hood-era Normans in Sherwood are obnoxious.

§

He discusses prices with you; they seem unreasonably expensive, priced at a gold piece for every foot of fabric he needs to use.

I get sick of the man's attitude, understanding his predisposition from everything not Norman.

"Well, then I bid you good day, sir. Hopefully a customer will eventually come whose money is good enough for you."

I head back toward the castle, checking for tails occasionally.

If I don't see any tails following me, then I head back to the bar that Reina works at.

Intuition check: 19. That's barely a miss.

§

You don't see anyone following you, so you head to meet Reina. She's happy to see you and you buy drinks for the two of you. She sits with you and tells you, "I was starting to worry you wouldn't show tonight. I missed you."