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Taking Players

Started by kyler · June 29, 2010

51 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded.

Okay, so Harry, Nikolaj, Shawn, Ahmetia, Eli, Oak, Kurt, Brock. I'd like each of you to express whether or not you'd like to have your gm changed to me, and then I'm going to roll a GE roll for each of you to see who ends up switching.

That's a joke. I'm really not above doing it that way, but I doubt it would come to that. Everyone is informed on one of the sticky threads that at some point their game may be handed off to another referee; this doesn't by any means imply that MJ will never pick up your game again. My running style does at times ahdere a little bit less to the rules, but by no means do I intend to throw the rulebook out on any of you. It's important to keep it fair, but it's also important that we have a good adventure. The most important thing is that we have fun with it.

so, who wants to switch?

Ky

Willing to take on a player or two for you next time you have a couple verse-outs, if they're okay with it. Looks like you've got too many players and not enough gms.

Ky

John 3 (Oak) is separately in Sherwood Forest, but he's been posting very infrequently to keep the workload down. He's become the healing apostle here, though, so it's taking a very interesting direction. He might appreciate someone picking up his game, or he might have gotten busy again himself.

I am not closed to your kind offer. :)

However, if the point is to help reduce MJ's workload, then you might want to focus more on the folks that MJ is currently spending more time on.

As he observes, I have been sitting on the sidelines to help reduce his workload.

If you take me on, you succeed in reviving my game, but you don't necessarily succeed in reducing MJ's current workload, since I haven't been contributing to that workload very much lately... :o

I can handle more than one game. I'm an experienced referee, remember; the referee on the back of the rule book said to run games over lunch in the cafeteria? That would be me. That makes about eleven years experience running Multiverser, in case anyone doubts my ability. I may not be on the Valdron board of directors anymore, but I'd still like to help the corporation as best I can. In this case, that means giving the vice president of development a little extra time to work on some other projects -- the Third Book of Worlds which comes to mind, or perhaps some top secret project -- by taking over games here.

Ky

If you are able to shift enough of the current workload from MJ's shoulders, and also comfortably handle picking up my game on top of that, then I would certainly be open to such a kind offer... :)

It would be my pleasure and honor. I expect to pick it up tomorrow morning -- I've got work soon -- but I may get to it as soon as later today. I'll have to hunt for your thread and see if I can find a copy of your character paper on the forum somewhere, unless you have an updated copy you can post here.

Ky

My latest in character response is still pending, but I've bumped the thread so that you may find it more easily, and get up to speed on what has happened thus far. The first post in that thread also has links to previous character threads and character sheets... :)

Kyler, you've seen the four Terminator movies, have you not? I'm just curious why you couldn't pick up my game. I'm an expert in Terminator, and I doubt anyone here knows that world as well as I. That's OK though, because I hardly expect it to match what I know of the Terminator.

I'm open to it as well, if you'd like. My game doesn't take MJ as much time as John's does, but it does take more time than Oak's ;P.

I have seen the four Terminator movies, but that's one of my father's pet projects, I believe, in spite of your many attempts to derail it. Just don't forget one of the cardinal rules -- if it hasn't been said in gameplay, it doesn't exist. Just because you know the Terminator movies doesn't mean everything will go the same way as they went in the movie. The more you plan for specific events, the more likely it is that they won't happen.

Ky

not ignoring you, brock, just have to get back to work. Break's up

    Name Dr. John Oakmaster
    a.k.a. Professor Oakmaster
    Dr. O
    Oak

    Attributes
    Persuasion 2@1
    Charisma 1@10
    Animal Magnetism 2@2
    Strength 1@10
    Stamina 1@8
    Resistance 1@9
    Density 1@1
    Flexibility 1@5
    Agility 1@4
    Hand/Eye 2@1
    Intellect 2@2
    Intuition 2@1
    Education Level 2@6
    Will Power 1@7

    Averaged Attributes
    Ranged Strike Value
    Martial Strike Value
    Target Value
    Damage Value

    Best Relevant Attributes
    Tech 2@6
    Psi 2@1
    Mag 2@2
    Bod 1@10

    Bias
    Tech
    Psi 6@1
    Mag 12@5
    Bod

    Weaknesses
    Nearsighted, and wear soft contact lenses, allergies (must use preservative-free contact lens solutions as well as moisturizing gel on eyelids to prevent drying and cracking), backaches (always need a back rest when sitting), too much ear wax, acrophobia (fear of heights), susceptibility to procrastination, intolerance to cigarette smoke (instantly sense whenever someone lights up anywhere in the vicinity, and feel tingly/cold-sweaty), tinnitus (ringing in the ears), particularly when there is minimal external audio stimulation, susceptibility to motion sickness. Healed of all ailments in Sherwood Forest.
    Description
    6'2", 200 lbs, Balding, short haired, Brown with some gray, 45 years old, Blue eyes, Beard, Beard hair very sparse under the mouth (apparently a hair growth pattern specific to some region of southern Germany), Friendly face, a bit paunchy

    Skills
    Tech
    1@3 Use Long Bow T2@1
    1@3 Make Bow T2@1
    1@1 Make Quarterstaff T3@1
    1@1 Use Quarterstaff/striking lever weapons T3@1
    1@3 Make Arrows T3@1
    1@6 Use Distance Scope Devices (binoculars) T6@1
    3@5 Computer Science T11@0
    1@1 Gravity Generation Theory T11@0
    3@5 Read/Write Program T11@1 Java, XHTML, CSS, JavaScript, AJAX, OpenGL, others
    2@5 Create Computer Security T11@2
    2@3 Bypass Computer Security T11@3
    3@5 Math Theory T13@0
    3@5 Math Applications T13@0

    Psi
    Familiarity: The Architect, Scott
    1@3 Middle English speak/comprehend P0@0
    2@9 Teaching P0@1
    1@1 Read Surface Thoughts P1@1
    1@1 Read Memories P1@1
    1@3 Perfect Memory (read memories: self) P1@1 (+20SM for reading self)
    1@2 Empathy P1@1
    1@1 Tap Language Center P1@1
    1@2 Observe Psionic Skill Pattern P1@1
    1@1 Telepathy P1@3
    1@1 Improved Psychic Focus P3@1 +RS/10 sitmod to next attempted psi skill, creates change of circumstance for second attempt
    1@1 Clairaudience P3@5
    1@1 Clairvoyance P3@6
    1@1 Sight/Sound Sensory Presence P3@10
    1@1 Full Sensory Presence P3@10
    1@1 Sight/Sound/Smell Sensory Presence P3@10
    1@1 Heal Damage to Self P6@1

    Mag
    2@5 Organ M0@0
    2@2 Music Conducting M0@0
    2@6 Singing M0@0
    2@3 Religion: Calvinist/Baptist M0@1
    1@3 Ceremony of Consecration to God's Will M1@1 silently pray intentions and then sing praise to God, 5:00 TF, creates response based on GE roll in which God may respond with power relative to the character's desires.
    1@1 Bless Children M+1@1 encourages faith in child, lay both hands on child while addressing the child by name and saying, "The LORD bless thee, and keep thee: The LORD make his face shine upon thee, and be gracious unto thee: The LORD lift up his countenance upon thee, and give thee peace.", 0:12 TF, open-ended duration (until major discouragement), +11 SM
    1@5 Bonus Intuition Checks M1@4
    1@5 Bonus Will Power Checks M1@4
    1@1 Bonus Healing Magic M+1@4 RS/5 bonus to all magic healing skills performed in the next RSx15 minutes, requires reading aloud from a bible and singing and praying with appropriate words for 1:00:00, +43SM
    1@3 Bonus Blessing on Children spell M+1@4 Say, "Let us pray together. Dearest LORD, we pray for these children, and lift them up to Thee now. We pray that each of them will love Thee with all their heart, and with all their soul, and with all their mind, and with all their strength, and their neighbors as themselves, all the days of their lives. We pray that Thy Word would be a lamp unto their feet, and a light unto their path. We pray that they would walk before Thee in such a way that when they appear before Thee, they would have the joy of hearing Thy voice, saying, 'Well done, thou good and faithful servant'. And we pray for wisdom for these parents, that Thou would guide them to train up these children in the way they should go. Thank you for hearing our prayers. We pray in Jesus' Name... Amen." 1:00 TF, RF minutes duration, and RS/5 SM bonus to such skills, words must be spoken loudly and must be audible, +20 SM.
    1@2 Bless Household M+1@4 confers +1 on all skill checks related to general wealth and well being of all members of a household for RS/2 hours, provided that household has already given hospitality to the user, user must pray, "Dearest LORD, thank you for this family, and for their kindness and hospitality. As they have received a servant coming in your name, I pray that you would bless them, and that you would bless this house, and that you would bless the work of their hands, that what they have sacrificially given to us would be received back from you many fold. And even more importantly, I pray that the seeds of salvation and truth planted here would take root and grow, and that they would be a blessing and a light to all that pass this way. Thank you for loving us, and blessing us, and sparing us so much. We pray in the Name and Power of Jesus Christ... Amen." 0:42 TF -26 SM
    1@1 Protection through Guidance M+1@6 0:06TF pray "Dearest LORD, please guard and guide me, I pray", words only, brings to the character's mind one thing to do to keep safe immediately.
    1@1 Remove Fatigue M2@1 say "Dearest LORD, give me your wisdom and strength, I pray" :06 TF, words only, self only, -19SM
    1@2 Cure Disease M+2@4 sing while caring for sick, anoint with oil, lay both hands on them and pray for final minute, 15:00TF, +14SM
    1@1 Cure Disease, multiple patients, M+2@4 sing and preach to the sick, anoint with oil, lay both hands on each and pray for them, 30:00TF, -16SM
    1@3 Total Healing M+2@7 extended 1:00:00 ritual see post on 4/2/7 in An Unfamiliar Familiar Forest for details.
    1@3 Hold Bible in both hands and bow head while saying "Dearest LORD, thank you for bringing me safely to this place. Please guide and protect me now, and show me how to be a blessing here, and how to faithfully proclaim true knowledge of you. And now, please put forth your hand to protect me from any creatures that might be inclined to attack me here. Thank you for hearing my prayer. I pray in Jesus' Name, Amen." self only, 0:30 TF, duration RSx10:00 unless interrupted by an aggressive action, +14SM
    1@1 Magical Clairsentience, defined person, M+7@2, bible, singing, both hands, reading aloud and praying, see post of 4/13, +25SM
    1@1 Request Divine Guidance M+7@7 10:00 TF requires extended reading aloud from a Bible, statement of need, both hands, answers what to do now, details in post 10 of An Unfamiliar Familiar Forest, +28SM.
    1@1 Directional Guidance M+7@7 1:00 TF quietly pray that the Lord will direct his steps wherever He wishes to use him, then move in some direction, +0SM
    1@2 Hear Thoughts M+7@8 sing "Oh, know our hearts, O LORD...", read from bible Matt 9:3f, requires both hands, 0:18TF, includes surface thoughts, memories, and translation if necessary, -5 SM
    1@3 Hear Thoughts M+7@8 pray, lips moving but not vocalized, for insight into thoughts and bridging language barrier, including Matthew 9:3f, then sing quiety Psalm 139 "Oh, know our hearts, O LORD..." while holding Bible over heart with either hand, 3:00 TF 10:00 duration, includes translation if needed +19 SM
    1@1 Know Character M+7@9, prayer, singing, Bible, gestures, both hands, RF 10 minutes, +25SM
    1@1 Summon Robin Hood of Sherwood Forest as an informer M11@5 appropriate speech, singing, bible, both hands, 12:00TF, +35SM, target gets will power check RS=S/D/N
    1@1 Short Teleportive Hop M12@1, details posted April 6, 2007, requires both hands, reading from a bible, singing, will move self with equipment to point observed, +40SM
    1@1 Teleport Self In M+12@5, details posted April 19, 2007, both hands, singing, bible, 20:00TF, +51SM

    Bod
    1@1 Stealth: Wilderness B0@6
    1@1 Quick Stand B4@4
    1@1 Oakido B7@1 martial arts style Slow Defensive Weapon-Utilizing, Grapple -15 def sit-mod, -10 def damage mod, Att: 1, +5 att sit-mod, Body Part: Hand, Bo Stick, Special Maneuvers to be determined

    Equipment
    Suitcases (2 Samsonite hard-sided, Dark gray, each has two big wheels on one side, two smaller ones and a big retracting handle on the other, in addition to the usual handle on top, so that they are easy to wheel around. They also have combination locks (three digits))
    Laptop (Gateway M685, 80GB, Intel Centrino Duo, 1680x1050 resolution, with AC power cord, earphones, audio cords, carrying case) Laptop Data (MS Windows XP SP2, Linux, course materials, personal data, 50000+ family JPGs, 1000+ choir MP3s, various software)
    Sneakers w/Velcro (2 pairs, no laces, Navy Blue)
    Socks (14 pairs, white gym style)
    Underwear (14 pairs white briefs)
    Levi's Dockers Pants (2 gray, 1 black, 2 tan, 2 white)
    Office Shirts (7, no ironing, assorted lighter colors, long sleeved)
    T-Shirts (7, assorted, short sleeved)
    Shorts (3, with pockets, assorted colors)
    Swimsuit (1)
    Thermal Underwear Bottoms (7, black, Eddie Bauer)
    Sweatsuit Tops and Bottoms (4 gray, 3 navy blue)
    Sweater (2, green)
    Jacket (1, green, down)
    Sleeping Bag (1, navy blue, down)
    Laser Pointer (with batteries)
    Flashlight/Radio (hand crank or batteries)
    Keychain with Very Miniature Screwdriver Set & Miniature LED Flashlight
    Assorted Keys
    Miniature Screwdriver Set (in paperback-sized case)
    Compass
    Pens & Pad of Notebook Paper (spiral bound)
    Wallet (black), containing: $158 in small bills (mostly 20s), 25 business cards (self), driver's license (California, the license itself with a previous address, and a separate card giving my updated address (just around the corner from the old one)), credit card, CPR training card, library cards, medical/dental cards, faculty ID card, LA Zoo membership card, Aquarium of the Pacific membership card, HSLDA membership card, AAA membership card, ATM card
    Comb (1, cyan)
    Toothpaste & Toothbrush
    Deodorant
    Razor
    Disinfecting Alcohol Hand-Washing Gel (1 bottle)
    Shampoo
    Nail Scissors
    Contact Lens Case (pocket storage)
    Contact Lens Solution (12 bottles, preservative-free)
    Contact Lens Disinfection Unit (sonic/ultraviolet, with AC power cord)
    Prescription Glasses (2 pairs, with cases)
    Sunglasses (1 pair, fits over glasses, screens peripheral vision as well)
    Cell Phone (K10 Royale, with AC recharging cord)
    Travel Alarm Clock (metallic case, about the size of 25 stacked business cards when closed)
    Bible (full sized, MacArthur Study Bible, NKJV)
    Bible (pocket sized, KJV, black leather cover with zipper on the three non-binding sides)
    Hymnals (1 Hymnal, 1 Psalter)
    Photos (half a dozen family photos, 5x7)
    Digital Camera (Sony DSC-P200, with AC recharging cord, USB cord, memory sticks 128MB & 128MB & 64MB & 32MB, 2 lithium-ion rechargeable batteries, carrying case)
    Ziplock Storage Bags (various sizes, sufficient to protect vulnerable items from water damage)
    Cutlery (knife, fork, spoon, cup)
    Can Opener
    Matches (1 box kitchen)
    Leather belt (worn)
    Tupperware beverage container (teal, green top, yellow cap, full of filtered water)
    Wedding Ring, plain gold band inscribed with names and date
    Kinetic Blaster
    Moisturizing gel for cracked eyelids
    Canteen, aluminum 4-quart
    Swiss Army Knife, 8-blade (3" knife, 3" saw, awl, screwdriver/bottle opener, can opener, tweezers, scissors, cross-point screwdriver)
    Tent (small enough to fit inside suitcase when collapsed), nylon with plastic collapsing pole frame and pegs, two-man 42"x80" rectangular base, 36" peak, nearly triangular from base to peak, zippered mosquito net doors and waterproof floor, all in one piece.
    2 Space Blankets
    Ronco Pocket Fisherman
    Binoculars in case, 5x
    Magnifying glass, 4" round with 6" handle, 3x
    First Aid Kit fits in pocket, with a few bandaids, tape, gauze, and antibiotic ointment
    Water proof poncho, good quality durable
    Flint & Steel in canvas pouch
    Box 200 waterproof strike anywhere matches
    Cook kit, 4qt pot with frypan lid, 8 plates, 3qt pot with frypan lid, 2qt pot, all aluminum, 8 plastic cups calibrated
    Parachute cord 500'
    Qt. Chlorine bleach in plastic bottle
    Glass shaving mirror in protective metal casing with cover
    2 Plastic whistles with balls
    4 pairs woolen socks
    Fork/knife/spoon clip together set in plastic case
    Cooking/cleaning knife
    Whet stone
    Cheap wind-up wristwatch
    2 days food rations/concentrate, light and compact
    Insect repellent spray can

    Stage 2

    World List B Monster Movie World

That was easy.

I should note that Scott has a packet of precious gems purchased with Oak's "share" of the B Monster Movie World (about two thousand dollars worth, if I recall correctly), but I'm sure Oak does not know this and Scott does not know how to get it to him, so although Scott views it as being held in trust for Oak, there's no reason for it to wind up finding Oak if Scott doesn't think of something really clever for that. On the other hand, Scott is really clever, and might think of something.

--M. J. Young

Oh--as usual, I don't promise that this is current and complete, so Oak should read through it and compare it to whatever notes he has.

If you want another, just give a shout. Also, I'm guessing you have access to Sherwood Forest somewhere, but if you need e-copies of worlds we should talk about how I can get them to you. (I should probably also get you a copy of your character sheet, but yours is a Word doc with tabs and tables and hanging indents and columns, so it's a lot trickier to post.)

--M. J. Young

I'm more than willing to move around, but that's between the GMs.

I believe I do have copies of the first and second books of worlds with me, as well as my referee's rules. Might take a bit of digging but I'll get back to you if I haven't got.

Ky

I have the same opinion as Kurt

If I could get Kurt's character paper as well as Eli's, I can take them, too.

Ky

Kurt and Eli coming up. Not that I'm trying to push people onto you, but did you overlook Brock or decide against Starship Destiny? Also, Dark Honor Empire is still unpublished; I've got it in a Word file (actually, part of the very large current draft of 3W, but I can excise it to it's own file or probably "print" it to PDF), but I'd need a way to get it to you. It occurs to me that there's a chance you will see your brothers tomorrow; if you want printed pages text me with a list of what you want--I'm good for paper and ink, so it's just time that matters. (I also have some of the coverless in-house copies of the rules here if you need one of them, and maybe a 1W in that set.)

--M. J. Young

And of course, I can send you any one of a dozen worlds if you need one. Personally, I'd like to see 'Music Wars' or 'Amish Zombie' or 'Lilith's World' none of which are my idea. I've ran both MW and LW to good effect.

First, here's Kurt:

    Name Kurt Joseph Wright
    a.k.a. Krillis--screen name

    Attributes
    Persuasion 1@7
    Charisma
    Animal Magnetism 2@1
    Strength 1@7
    Stamina 1@4
    Resistance 1@8
    Density 1@1
    Flexibility
    Agility 1@8
    Hand/Eye 1@10
    Intellect 2@2
    Intuition 1@9
    Education Level 2@1
    Will Power 1@10

    Averaged Attributes
    Ranged Strike Value 1@10
    Martial Strike Value 1@9
    Target Value 1@6
    Damage Value 1@6

    Best Relevant Attributes
    Tech 2@2
    Psi
    Mag
    Bod 1@10

    Bias
    Tech 9@1
    Psi
    Mag
    Bod 7@1

    Weaknesses
    Asthma reducing endurance, no attacks to date.
    Description
    6'1, 180#, Blonde lONG Buzz Cut, 18yo mistaken for 21, Hazel eyes, clean shaven, no birthmarks or tattoos, Scar on face between mouth and nose, right under the right corner of the nose, going down about half an inch, does not touch mouth, white, a bit pallid.

    Skills

    Tech
    1@3 Use Bow T2@1
    1@4 Carving T2@3
    1@4 Use Knife T3@3
    1@2 Operate Mounted Mobile Machine Guns T6@1
    1@1 Use Small Hand-carried Explosive-driven Slug Thrower T6@1
    1@1 Use X-ray Sunglasses T6@1
    1@1 Repair Pistol T6@2 (9mm semiautomatic)
    1@1 Repair Large Hand-carried Explosive Driven Slug Thrower (Rifle) T6@2
    1@2 Repair Heavy Hand-carried Explosive Driven Slug Thrower T6@2 (Shotgun)
    1@5 Drive T8@0
    1@5 Make Electromagnet T9@1
    1@8 Use Computer T11@0

    Psi
    2@1 Latin P0@0
    1@1 Meditation P1@0 finds and taps inner mental/spiritual strength for use in next psionic skill, 5:00 gives RS=SM to next psionic skill check
    1@8 Self-awakening P5@0 slapping face softly to encourage wakefulness, allows second will power check on staying awake

    Mag

    1@10 Greek Mythology knowledge M0@1

    Bod

    1@10 Fisticuffs style B7@1 fast aggressive weapon-adverse attx3 +5 att SM -5 def SM hands +1
    1@1 Steal Initiative by Distraction B7@1

    Equipment
    Jeans
    White shoes
    Black T-shirt
    White socks
    Plaid boxers
    Backpack, red, two large main areas closed by zippers, two pouches in front, one above the other, closed by zippers, easily-accessible pockets one on each side.
    Spiral College Ruled Notebooks (4)
    Sketchbook
    3 Pens
    High School Ring
    Latin-English Dictionary
    Wallet, with driver's license and $75 inside.
    A towel.
    A handrag, for Harry
    9mm Beretta Pistol RF10, 15 shot clip, dangerous 10':75':150':300':+1/3'
    9mm Beretta Pistol RF10, 15 shot clip, dangerous 10':75':150':300':+1/3'
    9mm Beretta Pistol RF10, 15 shot clip, dangerous 10':75':150':300':+1/3'
    Spare 15 shot Beretta clip
    Spare 15 shot Beretta clip
    Tuxedo with "BO Blaster" nerve gas, 5 shots
    Gecko Sneakers with molecular bonding technology for climbing
    Exploding gum, 5 slices, chew and rewrap silver-side out, fatal blast 2' radius
    X-ray sunglasses, see through first layer, can read cards from the back
    Scuba Gear, light, one hour air supply (tank and fins stashed in woods)
    Shotgun: Remington 870 12 gauge law enforcement type, six shell capacity fully loaded (from Ziggy in If Looks Could Kill)
    Sniper Rifle: Dragunov, 10 round magazine fully loaded, in case (from Ziggy in If Looks Could Kill)

    Stage 2

    World List Tropical Island
    If Looks Could Kill
    Sherwood Forest

And his associate--

    Name Harry (Cat)
    a.k.a.

    Attributes
    Persuasion
    Charisma
    Animal Magnetism
    Strength
    Stamina
    Resistance
    Density
    Flexibility
    Agility
    Hand/Eye
    Intellect
    Intuition
    Education Level
    Will Power

    Averaged Attributes
    Ranged Strike Value
    Martial Strike Value
    Target Value
    Damage Value

    Best Relevant Attributes
    Tech
    Psi
    Mag
    Bod

    Bias
    Tech
    Psi
    Mag
    Bod

    Weaknesses
    Lactose-intolerant
    Description
    Tabby cat, 20# big boned

    Skills

    Tech

    Psi

    Mag

    Bod

    Equipment

    Stage
    World List Tropical Island
    If Looks Could Kill

Obviously I have not been keeping up on the cat.

There is also now a bear cub, but I've not done anything on it, not even determine its gender.

--M. J. Young

Now here's Eli:

    Name Eli Ray Bumbalough
    a.k.a. Eli
    Magnus: Online handle

    Attributes
    Persuasion 1@5
    Charisma 1@8
    Animal Magnetism 1@5
    Strength 1@10
    Stamina 1@6
    Resistance 2@1
    Density 1@1
    Flexibility 2@1
    Agility 1@4
    Hand/Eye 2@1
    Intellect 2@3
    Intuition 1@10
    Education Level 2@1
    Will Power 1@7

    Averaged Attributes
    Ranged Strike Value
    Martial Strike Value
    Target Value
    Damage Value

    Best Relevant Attributes
    Tech
    Psi
    Mag
    Bod

    Bias
    Tech
    Psi
    Mag
    Bod

    Weaknesses
    extremely allergic to bees and wasps. Extremely nearsighted, I have to wear glasses to read and drive, Although I can fight without them on.
    Description
    21 yrs, 6’1”, 240#, Hair Dark brown, Eyes Brown, face is round not ugly but it's attractive, would probably look better if I grew a beard and mustache. Skin Pale… until it sees some sunlight then it turns bronze. Limbs Long and muscular, Torso Muscular with a thin layer of fat.

    Skills

    Tech

    1@5 Cook T1@3
    1@10 Use Garden Tools T3@X
    1@5 Whittling/Carving T3@3
    1@6 Medical Diagnosis (herbalism) T6@0
    1@5 Medical Treatment (herbalism) T6@1
    2@3 Operate Computer T11@0
    1@4 Read and Write Computer Program T11@1 (Visual Basic, C++, Java)
    1@4 Build Computer T11@5
    1@8 Artificial Intelligence Theory T13@0

    Psi
    1@1 German Language P0@0
    1@5 Japanese Language P0@0
    1@1 Teaching P0@1
    1@2 Zen State P1@0 10:00 TF requires relaxation, focuses the mind for +RS/10 bonus to next mental skill, +43SM
    1@3 Operate Telepathic Device P1@3 with eyes closed, envisioning silver thread connection between self and device (Psi Computer, Data Access Device, Telepathic Vacation) +5SM
    1@1 Operate Force Generative Psionic Device P1@8 (psi drill)
    1@2 Gather Chi P5@0 success allows (second if first is included) will power check against pain or other physical weakeners, 1:00 TF
    1@6 Kiai P8@0 shout to intimidate gives -10 sit-mod to opponent skills for one minute.

    Mag
    1@4 Singing M0@0
    1@5 Linguistics M0@0

    Bod
    1@10 Manipulate Chopsticks B0@1 +1mark
    1@6 Aggressive Running Frontal Power Boost B3@10 uses one attack RS=+DC to next forward kick-based attack (Power Front Kick), on failure fall for damaging damage
    1@6 Aggressive Running Side Slide B3@10 uses one attack +RS=SM to next side-arc kick-based attack (Side Kick, Flip Kick)
    2@2 Eli's Style B7@1 Fast Aggressive Weapon-utilizing style, kick- and punch-based, RF2, +10 Att SM +10 Att Dam Mod.
    2@2 Back Kick B7@1 basic attack on opponent directly behind.
    1@4 Bo Stick B7@1 RF1 damaging two-handed
    1@3 Tonfa B7@1 RF1 damaging
    1@6 Elbow Strike B7@3 base dangerous attack at close range RF1 -10SM
    1@9 Back Kick B7@3 base dangerous RF1 -10SM, +10 opponent attack SM
    1@9 Power Front Kick B7@3 base damaging -10SM
    1@6 Flying Side Kick B7@3 base dangerous RF1 -10SM, on failure lose balance and forfeit next attack
    1@9 Roundhouse Kick B7@3 base damaging RF1 -10SM

    Equipment
    Pair pants, loose Khaki (don't interfere with kicks), extra pocket on each leg.
    Pair pants, loose olive drab (don't interfere with kicks), extra pocket on each leg.
    Loose t-shirt, white
    Loose t-shirt, navy blue
    3 boxer-briefs
    3 pairs of socks
    Pair work boots
    Australian Oilskin coat: looks like western duster coat. (Oilskin is cloth treated with oils and waxes to make it waterproof.)
    Leather hat, looks like a cowboy hat except the brim is flat
    Belt, plain leather
    Backpack, military style canvas
    Book on outdoor survival
    Book on chi gung
    Book on tai chi
    Bowie Knife with brass blade catch and a leather sheath (RF1 damaging)
    Maglite flashlight, 5 D-Cells, extra bulb in tailcap
    Crowbar, 24"
    Wallet with driver license and $40
    Glasses

    Stage 1

    World List Tropical Island

--M. J. Young

Kyler, if you've room for one more, I wouldn't mind trying a different style either. Not to jump ship on MJ, just, I've been playing with him for... ever, and wouldn't hurt to try something new.

Booyah you got Kylered :P

Hey, I certainly do not mind passing Kyler as many as he feels he can juggle. I have been very much overworked of late, trying to get to all the threads. I should warn you, though, Harry, that I can't promise he'll catch the character of Arabella quite as I do; it's still a bit nebulous in my own mind, and I'm not sure that there's enough in either the thread or the notes to convey that to him.

Kyler indicated to me by text that he'd overlooked Brock; it happens that I anticipated that and sent a copy of Brock's current world along with Eli's. I apologized in the Blogless Lepolt, but let me do so again here: my phone alerted me to a waiting message, but it was the fourth of four and I did not realize that the "ck" at the beginning was actually the last letters of the last word of the previous message and Ryan and I tried to figure out what it abbreviated, so instead of checking for previous messages on the phone I "checked" the forum for messages. It was all in a flurry, since Ryan was trying to get on the road and I was trying to get organized otherwise, so I did not get everything packed that was requested. However, the other brother is coming home for the weekend and going back at some as yet unstated time, so someone and that's likely to be me will be headed up that direction probably Sunday or maybe Monday, and the extra hop to drop off the remaining materials shouldn't be too inconvenient at my end, assuming I'm not going to be so late as to be disrupting the sleep of the young ladies who live there.

I'll have to make a list and get it all organized; hopefully tonight isn't going to be too busy for that.

I will continue to run games until Kyler posts to them.

--M. J. Young

On the not-entirely-baseless assumption that Kyler will pick up Brock as well, and having sent a printout of Starship Destiny by courier, I'm posting the character sheet here.

Note to Kyler: the character sheets I use for the online game are not easily printed. They're all together on one huge Excel spreadsheet, with lots of gaps (because if one character has a lot more mag skills than another, that means the other has lots of empty rows under mag skills). To print them, I have to copy them to a different format and reconfigure them. Sorry. It's only the really early players--you, Ryan, John Walker, a few others not here--who have Word-style sheets.

    Name Brock Anthony Petersdorf-Nelson
    a.k.a. Brocky: only mom, and he tries to stop her
    Broccoli: as a derogation
    genericfantasyname: Internet handle
    ohconan: Internet handle

    Attributes
    Persuasion 1@8
    Charisma 1@7
    Animal Magnetism 1@5
    Strength 1@6
    Stamina 1@4
    Resistance 1@9
    Density 1@1
    Flexibility 2@1
    Agility 1@10
    Hand/Eye 2@5
    Intellect 2@1
    Intuition 2@1
    Education Level 1@10
    Will Power 1@8

    Averaged Attributes
    Ranged Strike Value 2@3
    Martial Strike Value 2@1
    Target Value 1@7
    Damage Value 1@6

    Best Relevant Attributes
    Tech 2@1
    Psi 2@1
    Mag 2@1
    Bod 1@10

    Bias
    Tech
    Psi
    Mag
    Bod

    Weaknesses
    I have very minimal use of my nearsighted right eye that requires me to close the left one to focus it at all, but it has always been that way, so my depth perception is not that bad, I know how to compensate. As such, I don't rely on peripheral vision, I rely on hearing and a "sixth sense" for detection. I am overweight, at 166% optimal weight. Also, I have trouble remembering things unless I consciously commit it to memory, and ritualizing the memory process by writing the info down greatly enhances the retention rate for me. I keep a notebook with me at all times, with a 'promise section' at the front for all things I have to do first. Borderline asthmatic, has to catch breath after exertion.
    Description
    18 years old, b. 11/27/90 ambidexteritrous

    Skills

    Tech
    1@8 Survival: Forest T0@1 includes edible plants
    1@5 Tracking T0@1
    1@5 Simple Fire Skills Package T1@X
    1@8 Ignite Fire from Spark T1@2
    1@3 Use Bow T2@1
    1@7 Electronic Repair T10@3
    1@10 Use Computer T11@0
    1@4 Computer Programming T11@1
    1@1 Sabotage Nuclear System T12@1
    1@1 Build Function Machine (Robot) T12@2

    Psi
    familiarity: mother+10
    1@9 French P0@0
    1@1 Read Minds P1@1
    1@8 Aura Reading (Empathy) P1@1 identifies emotional state of visibly observed subject +10SM (must see subject)
    1@5 Enhanced Concentration P2@0 focuses attention on single task of any sort, giving +10SM to performance of that task but shutting down awareness, -10 penalty to intuition checks while it is functioning. If used with awareness or sensory enhancing skills, restricts such enhancement to the focus and excludes awareness beyond that.
    1@5 Heightened Awareness of Surroundings P3@1 enables user to know general layout of buildings or other structures, locations of entrances and exits, location of individuals and identities of those familiar, and other information, without searching.
    1@1 TK Pulse T4@1 (used to control coin flips)

    Mag
    1@5 Harmonica M0@0

    Bod
    1@10 Stealth B0@6 includes stalking, unobtrusive presence
    1@8 Tumble to Erect Position B4@4
    1@10 Fall Impact Absorption B4@6
    1@1 Tae Kwon Do T7@1
    1@10 Brock's Vital Area Style B7@1 fast defensive weapon-utilizing poke style RF2 -20 def SM
    1@10 Use Staff B7@1 martial arts weapon skill
    1@6 Brock's Staff-based Martial Arts Style B7@1 weapon-dependent vital area style fast aggressive RF2 +10 att SM -10 def SM
    1@3 Knock Out Blow B7@7 special damage base annoying damage (+DC for style), opponent must make stamina check RS=S/D/N to remain conscious, -10 to attack but +20 bonus for surprise.
    1@8 Pain Inflictor B7@7 attacker strikes any of several known sensitive points causing the defender great pain and requiring a successful will power check (RS=S/D/N) to take any action besides howling and protecting the injured location, for RS/10 minutes, sacrifice initiative.

    Equipment
    Backpack, 60 liter, divided into two main sections and a small frontal section
    4 t-shirts with witty slogans like "by reading this you have given me temporary control of your mind" (black, white, and blue) in backpack
    Black t-shirt in backpack
    Blue t-shirt in backpack
    3 pairs Black sweat pants in backpack
    Package of socks (11 left, open) in backpack
    4 pair boxer shorts in blue in backpack
    1-liter canteen, full
    Pocket Book entitled Star Wars: Darth Bane: Path of Destruction: A novel of the Old Republic
    Carved mahogany staff, polished and lacquered, 5'10" length.
    Steel and plastic harmonica made in Germany made by Marine Band (M. Hohner), was stepped on and the highest not won't play, pocket
    Marine Biology fourth edition textbook by Peter Castro and Michael E. Huber
    Baseball card box 2 foot by 6 inch by 6 inch full of Magic the Gathering cards, about 6 lbs
    Paperback set of the Sword of Truth series by Terry Goodkind, up to Chainfire (total of nine books in the set owned). Books are pocket sized, with roughly 600-800 pages each, in backpack
    4 gigabyte pin drive containing a large amount of roleplaying game material .pdf files, and some assorted novels in .lit format, which are exceptionally small and are read by Microsoft Reader. 3.87 GB occupied, pocket
    Assorted roleplaying materials, including a couple maps I took from a BattleMech kit and a bunch of characters I have been asked to hold, as well as the unforgettable characters with fully fleshed out stories that I made, like Kimichiko Otoro for Shadowrun. In a 3-ring binder notebook that can easily hold 1000 pages. about 15 lbs
    Journal-type notebook with various notes on a RP system I was making, a book I have been writing, random thoughts, and reminders to do things
    Plastic bag containing about 800 assorted Pokemon cards.
    Plastic bag containing about 600 Lord of the Rings cards.
    3-ring binder notebook holding about 1500 Harry Potter cards
    Pocketbook: Elminster: the making of a mage by Ed Greenwood (I think)
    Pocketbook: The Source of Magic by Piers Anthony
    2 pictures of my little half-brother William, one where he first walked and one where he was drawing
    Wallet, contains a nickel, two dimes, and three pennies, state ID card (printed vertically to show I am a minor, even though I am now 18, it's a bit old), high school ID showing my student number and school related info, a June 09 bus pass for Pierce Transit for unlimited free rides during June of 09, and a money tree card allowing me to cash checks at Money Tree made out to me without my ID (that might be useful in Earth similar worlds!), in pocket
    Pair of black boxer shorts on person
    Pair of navy blue shorts reading Air Force J.R.O.T.C. (junior ROTC), on person
    Bag of dice in my equipment. 5 D20s, 3 D12s, 3 D10s and their match for d100s, 3 d8s, 26 d6s, and 5 d4s. 3 of each type are matched color sets in clear w/blue flecks, opaque aqua, and transparent jade green
    Swiss Army Knife, knife, nail clippers, scissors, file, and other tools
    Pair black shoes that fit adequately, size 13, leather-like
    Fork
    Spoon
    Butter knife
    Steak Knife
    Black ceramic plate
    Blue Plastic Bowl 6" diameter 4" depth ~<2c. Capacity
    Pot, 8"r 6"h
    Paper bag containing ~80 plastic grocery store bags
    Can-opener old fashioned army type
    2 cans corn
    2 cans green beans
    Red blanket with quilt pattern on one side
    Pillow

    Stage 2

    World List Tropical Island

--M. J. Young

So, who wants to pick up their game thread from where it is right now, who wants a catastrophic event that will likely send their character on to the next verse, and who wants to start from scratch as they are right now? Kurt, Eli, Brock, Harry? Anyone I missed and anyone else who is ok to leave MJ's game and pick up one with me? Please mention to me what you're looking for from a mechanics perspective; ie, a great story, a realistic world feel, as fair a game as possible to the letter of the mechanics; the goal is usually to get all three at once, but I can be a bit of a switch GM when running games if there's something that particularly matters to you.

I'm waiting for Harry to be released into the wild. MJ still needs to radio tag him.

Why not just pick his thread up from where it is now?

I asked and was told I needed to wait for him to verse out at a proper point in the behind the scenes.

Uhm...hmm. I'm really quite torn which to do. Ah well, when in doubt and you need a decision, determine it now. I'll flip a coin. Heads, I'll continue with this version of me, tails, I restart. OK...

...it was tails. All right, allow me to pull up my sheet and recommend my changes.

Name Brock Anthony Petersdorf-Nelson
genericfantasyname: Internet handle
ohconan: Internet handle

Attributes
Persuasion 1@8 -1@5-I figured out the reason people trust me so easily is An-Mag, it's a first impression thing.
Charisma 1@7
An-Mag 1@5 -1@8-see persuasion addendum
Strength 1@6 -1@7-I have been working out and losing weight since then
Stamina 1@4
Resistance 1@9
Density 1@1
Flexibility 2@1
Agility 1@10 -May have increased a "mark", but perhaps not the whole point
Hand/Eye 2@5
Intellect 2@1 -not sure when this increased. I think MJ raised it after interacting with me for some time. I thought it used to be a 1@10. Hmm.
Intuition 2@1 -1@8-this was more a skill, not pure talent, but MJ didn't really want to change it over a few points. See enhanced awareness skill.
Edu-Level 1@10
Will Power 1@8 -Huh. I thought this was higher. I'd like to go at least 1@10; discuss.

Averaged Attributes -may change from above changes
Ranged Strike Value 2@3
Martial Strike Value 2@1
Target Value 1@7
Damage Value 1@6

Best Relevant Attributes
Tech 2@1
Psi 2@1
Mag 2@1
Bod 1@10

Bias
Tech
Psi
Mag
Bod

Weaknesses
I have very minimal use of my nearsighted right eye that requires me to close the left one to focus it at all, but it has always been that way, so my depth perception is not that bad, I know how to compensate. I am overweight, at 166% (now 153%) optimal weight. Borderline asthmatic, has to catch breath after exertion.
Description
18 years old, b. 11/27/90 ambidexterous, short cropped dark brown hair, brown eyes, currently heavyset but gangly when not overweight. 6"1

Skills

Tech
1@8 Survival: Forest T0@1 includes edible plants
1@5 Tracking T0@1
1@5 Simple Fire Skills Package T1@X
1@8 Ignite Fire from Spark T1@2
1@3 Use Bow T2@1
1@7 Electronic Repair T10@3
1@10 Use Computer T11@0
1@4 Computer Programming T11@1
1@1 Build Function Machine (Robot) T12@2

Psi
familiarity: mother+10
1@9 French P0@0
1@1 Read Minds P1@1
1@8 Aura Reading (Empathy) P1@1 identifies emotional state of visibly observed subject +10SM (must see subject)
1@5 Enhanced Concentration P2@0 focuses attention on single task of any sort, giving +10SM to performance of that task but shutting down awareness, -10 penalty to intuition checks while it is functioning. If used with awareness or sensory enhancing skills, restricts such enhancement to the focus and excludes awareness beyond that.
1@5 Heightened Awareness of Surroundings P3@1 enables user to know general layout of buildings or other structures, locations of entrances and exits, location of individuals and identities of those familiar, and other information, without searching.
1@1 TK Pulse T4@1 (used to control coin flips)

Mag
1@5 Harmonica M0@0
1@1 Flute M0@0

Bod
1@10 Stealth B0@6 includes stalking, unobtrusive presence
1@8 Tumble to Erect Position B4@4
1@10 Fall Impact Absorption B4@6
1@1 Tae Kwon Do T7@1
1@10 Brock's Vital Area Style B7@1 fast defensive weapon-utilizing poke style RF2 -20 def SM
1@10 Use Staff B7@1 martial arts weapon skill
1@6 Brock's Staff-based Martial Arts Style B7@1 weapon-dependent vital area style fast aggressive RF2 +10 att SM -10 def SM
1@3 Knock Out Blow B7@7 special damage base annoying damage (+DC for style), opponent must make stamina check RS=S/D/N to remain conscious, -10 to attack but +20 bonus for surprise.
1@8 Pain Inflictor B7@7 attacker strikes any of several known sensitive points causing the defender great pain and requiring a successful will power check (RS=S/D/N) to take any action besides howling and protecting the injured location, for RS/10 minutes, sacrifice initiative.

Equipment-the last year hasn't been kind for me in terms of equipment. Here is what is left. Not everything here will be in my pack, but that's where it will end up.
-Backpack, 60 liter, divided into two main sections and a small frontal section
-4 t-shirts with witty slogans like "by reading this you have given me temporary control of your mind" (black, white, and blue) in backpack
-2 Black t-shirts in backpack
-2 pairs of blue jeans that barely fit
-a pair of blue jean shorts that need a belt to not fall down
-1 belt
-2 pairs of socks
-4 pair boxer shorts in black in backpack
-4 Journal-type notebook with various notes on a RP system I was making, a book I have been writing, random thoughts, and reminders to do things
-2 pictures of my little half-brother William, one where he first walked and one where he was drawing
-Wallet, contains a five dollar bill, 3 one dollar bills, 9 quarters, 3 dimes, 7 nickels, and 3 pennies, state ID card (printed vertically to show I am a minor, even though I am now 19, it's a bit old), high school ID showing my student number and school related info, a food stamp card containing 93 dollars, and a money tree card allowing me to cash checks at Money Tree made out to me without my ID (that might be useful in Earth similar worlds!), in pocket
-Pair of grey boxer shorts on person
-Pair of blue jeans on person
-Bag of dice in my equipment. 5 D20s, 4 D12s, 4 D10s and their match for d100s, 4 d8s, 48 d6s, and 6 d4s. 4 of each type are matched color sets in clear w/blue flecks, opaque aqua, and transparent jade green, while 12 d6s are matched marble and 10 are matched black and red
-Pair black shoes that fit adequately, size 13, leather-like, bad condition
-Red blanket with quilt pattern on one side
-Pillow

I would like to stay in this world. I'm very easygoing with how a GM runs a game.

Here is a current character sheet. You'll have to get a note from MJ about where my equipment is now. The question marks in the bod bias section is where I got confused.
MJ said that all the skills I successfully used in the fight would get a new use mark.
I wasn't sure if a skill I learned in the fight would get the mark.

Name Eli Ray Bumbalough
a.k.a. Eli
Magnus: Online handle
Mantis to the Ninja of Dark Honor Alpha

Attributes
Persuasion 1@5
Charisma 1@8
Animal Magnetism 1@5
Strength 2@1
Stamina 1@7
Resistance 2@1
Density 1@2
Flexibility 2@1
Agility 1@4
Hand/Eye 2@1
Intellect 2@3
Intuition 1@10
Education Level 2@1
Will Power 1@7

Averaged Attributes
Ranged Strike Value 2@1
Martial Strike Value 2@1
Target Value 1@5
Damage Value 1@7

Best Relevant Attributes
Tech 2@3
Psi 1@10
Mag 2@3
Bod 2@1

Bias
Tech 11@5
Psi 1@8
Mag 0@0
Bod 7@4

Weaknesses
extremely allergic to bees and wasps. Extremely nearsighted, I have to wear glasses to read and drive, Although I can fight without them on.
Description
21 yrs, 6’1”, 240#, Hair Dark brown, Eyes Brown, face is round not ugly but it's attractive, would probably look better if I grew a beard and mustache. Skin Pale… until it sees some sunlight then it turns bronze. Limbs Long and muscular, Torso Muscular with a thin layer of fat.

Skills

Tech

1@5 Cook T1@3
1@10 Use Garden Tools T3@X
1@5 Whittling/Carving T3@3
2@2 Medical Diagnosis (herbalism) T6@0
2@1 Medical Treatment (herbalism) T6@1
2@3 Operate Computer T11@0
1@4 Read and Write Computer Program T11@1 (Visual Basic, C++, Java)
1@4 Build Computer T11@5
1@8 Artificial Intelligence Theory T13@0

Psi
1@1 German Language P0@0
2@1 Japanese Language P0@0
1@1 Teaching P0@1
1@2 Zen State P1@0 10:00 TF requires relaxation, focuses the mind for +RS/10 bonus to next mental skill, +43SM
1@3 Operate Telepathic Device P1@3 with eyes closed, envisioning silver thread connection between self and device (Psi Computer, Data Access Device, Telepathic Vacation) +5SM
1@1 Operate Force Generative Psionic Device P1@8 (psi drill)
1@2 Gather Chi P5@0 success allows (second if first is included) will power check against pain or other physical weakeners, 1:00 TF
1@6 Kiai P8@0 shout to intimidate gives -10 sit-mod to opponent skills for one minute.

Mag
1@4 Singing M0@0
1@5 Linguistics M0@0

Bod
2@1 Manipulate Chopsticks B0@1
1@4 Climbing B1@3
1@2 Crawl at Walking Speeds 3mph B1@4
1@9 Aggressive Running Frontal Power Boost B3@10 uses one attack RS=+DC to next forward kick-based attack (Power Front Kick), on failure fall for damaging damage
1@9 Aggressive Running Side Slide B3@10 uses one attack +RS=SM to next side-arc kick-based attack (Side Kick, Flip Kick)
2@4+1 Eli's Style B7@1 Fast Aggressive Weapon-utilizing style, kick- and punch-based, RF2, +10 Att SM +10 Att Dam Mod.
1@1 Old Ninja-do B7@1 martial arts style fast defensive weapon-utilizing punch-based hand Att x2 +5 att SM -10 Def SM -10 Def dam mod
2@4+1 Back Kick B7@1 basic attack on opponent directly behind.
1@1?2 Steal Initiative Weaponless B7@1 in starting combat
1@6 Bo Stick B7@1 RF1 damaging two-handed
1@3 Tonfa B7@1 RF1 damaging
1@1 Ninja-to B7@1 martial arts weapon RF1 damaging.
1@9 Elbow Strike B7@3 base dangerous attack at close range RF1 -10SM
2@1+1 Back Kick B7@3 base dangerous RF1 -10SM, +10 opponent attack SM
2@1+1 Power Front Kick B7@3 base damaging -10SM
1@9 Flying Side Kick B7@3 base dangerous RF1 -10SM, on failure lose balance and forfeit next attack
2@1+1 Roundhouse Kick B7@3 base damaging RF1 -10SM
1@1?2 Defensive Martial Dodging B7@4 RS=SM per minute

Equipment
Pair pants, loose Khaki (don't interfere with kicks), extra pocket on each leg.
Pair pants, loose olive drab (don't interfere with kicks), extra pocket on each leg.
Loose t-shirt, white
Loose t-shirt, navy blue
3 boxer-briefs
3 pairs of socks
Pair work boots
Australian Oilskin coat: looks like western duster coat. (Oilskin is cloth treated with oils and waxes to make it waterproof.)
Leather hat, looks like a cowboy hat except the brim is flat
Belt, plain leather
Backpack, military style canvas
Book on outdoor survival
Book on chi gung
Book on tai chi
Bowie Knife with brass blade catch and a leather sheath (RF1 damaging)
Maglite flashlight, 5 D-Cells, extra bulb in tailcap
Crowbar, 24"
Wallet with driver license and $40
Glasses

Stage 1

Nagaworld
Dark Honor Alpha (current world)

Adam--I much prefer passing players when they verse out, in large part because it keeps the world continuity. I don't so much mind passing them to Kyler, because we've worked together for literally decades now and have a pretty good feel for each other. Besides, I've been doing Durnmist very much on the fly and have an awful lot of it in my head, so it's not something I can hand you without more work than I can manage at present.

Ky--I'll post updates to the new game threads, but flag me if I missed one.

--M. J. Young

I'm confused concerning what I'm supposed to do with Brock's materials. Should I assume he has dropped out of play, and that character sheet should be buried?

--M. J. Young

Probably. Does that bother you? I don't want to bother you...

I'm still waiting to hear from Kurt.

It's probably my incipient OCD.

One thing that really drew me to Multiverser when Ed introduced me to the concepts was the fact that the character's story never really ended. I'd had a dozen characters in extended campaigns that were no longer being played for various reasons usually related to dissolution of gaming groups or ends of story arcs or character deaths, and I always wanted to know what was next for them.

I feel something of the same thing about the characters players drop. In fact, when I was asked to start a character here on the board I almost refused, based on the fact that I had a character already, and I didn't think anyone should have two verser characters. But then, no one was running a game for the other and someone was talking about doing so (and never did), and it made sense to let others run a game in which I was the player, so I went with the flow, as it were.

I'm less fixated about it now.

--M. J. Young

Well, I would suppose that speaking from a personal perspective, I couldn't possibly have felt that way, considering that I started at 9 years old; so much about me has changed that not starting from myself would be a disservice to myself. I offered to let anyone who wished to continue their current scenario continue it, and anyone who would rather start from scratch with me I extended that offer, and anyone who wished a nearly unavoidable catastrophic event to continue their character's story in a different world, I provided for that option as well.

Yes, I noticed that you did, and I certainly can't say you did anything unfair or inappropriate.

I always thought you'd have more aging accidents and so have your character closer in age to yourself, or at least get him to adulthood at some point. It didn't work that way.

--M. J. Young

Yeah -- I can't really think of an in character reason why he'd particularly want to, and even if he did, he'd still be wildly different from who I am.

He never hit puberty, so it's a case of not knowing and not caring what he is missing in that respect.

I'd love for something catastrophic to release me into the wild...

So maybe on a bad enough roll we can have the Great Durnmist Fire.

Or would that be a good enough roll?

--M. J. Young