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Glantri has gone · Page 4

Started by JohnA1nut · July 25, 2010

247 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded.

I wasn't concerned with the bullets sparking, I knew that they wouldn't. What I was concerned with, and still am enough that I'll never shoot at pressurized gases is altering the internal pressure. It's very low risk, but in my mind it's still a risk. Also, I've seen the Mythbusters episode.

Did you have each roll equaling half an hour or an hour? If you meant it to be half an hour it should have taken an hour, not 2. Angus and my roles are during the same time block, as we're independently working on the same project. Just asking to clarify.

"If Angus wants the tree there I don't really think we should call anyone in. I expect any sensible person will stay away from it anyway, or at least have a method of getting away from it."

You can explain the process any way you want, possibly noting progress as it goes (During the first section I made huge strides in progress, everything going as I wanted, and then during the second half Angus and I did similarly well. Based on the rolls.

"So, what do you think guys? Like the trucks new accessories? Let's unload these gas tanks for Angus though and head back to Uncle Bob's. I'll follow you guys in the truck, I figure I'll park it in that parking lot out front of Uncle Bob's. Just make sure I'm actually behind you every so often in case something goes wrong with the truck."

I wasn't concerned with the bullets sparking, I knew that they wouldn't. What I was concerned with, and still am enough that I'll never shoot at pressurized gases is altering the internal pressure. It's very low risk, but in my mind it's still a risk. Also, I've seen the Mythbusters episode.

Altering internal pressure? Explain.

Did you have each roll equaling half an hour or an hour? If you meant it to be half an hour it should have taken an hour, not 2. Angus and my roles are during the same time block, as we're independently working on the same project. Just asking to clarify.

An hour per roll. When I saw how few rolls it took, I was half considering taking the total to 200. I just can't believe that you could have that much work done in an hour, ya know?

"If Angus wants the tree there I don't really think we should call anyone in. I expect any sensible person will stay away from it anyway, or at least have a method of getting away from it."

Angus: "Tree is guud. Leave tree der. Oh yes, der are pack-kages for Uncla Buub. Do not forget."

And Angus gets the crate that the M-60 came in, along with a couple of other wooden boxes, and loads them into the back of the garbage truck.

Angus: "Do not forget. Air-condition-ed truck."

Bill: "We won't forget that duder.

"So, what do you think guys? Like the trucks new accessories? Let's unload these gas tanks for Angus though and head back to Uncle Bob's. I'll follow you guys in the truck, I figure I'll park it in that parking lot out front of Uncle Bob's. Just make sure I'm actually behind you every so often in case something goes wrong with the truck."

Ted: "I AM IM-PRESSED!!!!" We got us a zombie killing machine now!!! Thanks duder."

So you bid Angus farewell, unload the truck and drive away.

Just an aside. I saw a movie a loooong time ago. One of the characters was a huge Amish farmer named Angus. I wish you could hear how he said his name. Ever since then, I've associated the name "Angus" with huge Amish farmers. You were talking about giving the characters names that meant something to you, I thought you might be interested in that. It's also MacGyver's first name.

When a set amount of gas is in a set volume and you decrease the volume by denting the container you increase the pressure. I'd be much more concerned with a cannister that was hit by a whole bunch of bullets but not punctured, as each dent is increasing the pressure and chances that the next jarring motion could cause enough energy to be present to ignite it. Like I said not likely but it is why they handle the things with care.

Connections like what you have to Angus's role are the best. It's not something easily noticed by the player (Angus doesn't scream amish to me, even if it does sound more country like) while allowing you to keep track of them really easily.

So do I follow Bill and Ted back to Uncle Bob's without incident? You mentioned we unloaded the truck, we did remember to load the garbage truck with Angus's package right?
Also what time is it? (as in how close to nightfall is it)

So do I follow Bill and Ted back to Uncle Bob's without incident?

I've been putting this off for a while. A garbage truck is hardly a fuel-efficient vehicle. And how much gas was in that truck you took?

GE roll for garbage truck, 16.
GE roll for pickup, 18

The good news is you've both got just barely enough fuel to get home. The bad news is you're both going to be bone dry when you get there. What do you want to do?

I just feel the need to explain the rolls. A 16 is neutral, whatever I think most likely. I don't think Bill and Ted are really stupid enough to go out there if they didn't think they had enough gas to get back. The pickup truck roll 18, not favorable. "Favorable" would be enough gas to last for a day or two.

You mentioned we unloaded the truck, we did remember to load the garbage truck with Angus's package right?

Yeah, Angus put that in the garbage truck.

Also what time is it? (as in how close to nightfall is it)

It should be pretty close to sunset when you get back to Uncle Bob's, assuming you head straight there.

(Doing Therapy)

Yeah, going to follow them back in the truck then.

So you drive back to Uncle Bob's apartment building. When you get there, it's almost nightfall. Your pickup is on E, and Uncle Bob and the two brothers are waiting outside. Apparently, Bill and Ted called them. You hear gunfire, a lot of it. They did mention that right before nightfall, people sat at their windows and fired at the zombies to take them down for good.

Bill, Ted, Uncle Bob and the two brothers (and I assume you) unload the packages from the back of the truck and take them in.

Bill: "So what is all this stuff? You did say it would be worth our while."

Uncle Bob gets out a crowbar and opens the packages. Steaks, sausages, ham, bacon, a crate of fresh apples, a few plucked and killed chickens. Other assorted fresh vegetables.

Uncle Bob: "You did say you were sick of eating canned goods, didn't you? Angus said if I gave him the means to go hunting, he would share some of that wonderful food he's got. Well boys, let's eat!!"

Bill and Ted in unison: "EXCELLENT!!!!!"

And within an hour, after cooking and preparing, you're all sitting down to a hot steak dinner with vegetables and fried apples for dessert.

Bill: "Oh yes duder, this was DEFINITELY worth our while!!!"

Ted: "Oh man, this is the first real food I've had in a loooooong time!!!"

The atmosphere is happy and celebratory.

Bill: "We're almost out of gas, but we'll worry about that tomorrow. We can crash here tonight, right?"

Uncle Bob: "Of course. Beside, Mike still has to install that intercom system."

I would help with the unloading, couldn't very well just watch other people do work and do nothing.

Is it water to drink or did Angus send drinks too. Just curious, like having a mental image of what's happening.

At dinner:
"This is truly amazing, thank you so much."

"So I had an idea today, when I saw those zombies inside the building. Could we use heavy tarps to kill the zombies during the day? Shoot them and when they're disabled and about to regenerate cover them up with the tarp to stop them from getting the sunlight. Think it'll work?"

After dinner:
"So guys for tomorrow, where do you keep the cabling, cameras, and speakers we'll need for tomorrow? Do you keep it all in the truck or are we going to have to salvage a building for some?"

Is it water to drink or did Angus send drinks too. Just curious, like having a mental image of what's happening.

Oh yeah, forgot to mention. One of the packages was a wooden, 5 gallon barrel of apple cider. So it's cider to drink.

"So I had an idea today, when I saw those zombies inside the building. Could we use heavy tarps to kill the zombies during the day? Shoot them and when they're disabled and about to regenerate cover them up with the tarp to stop them from getting the sunlight. Think it'll work?"

Uncle Bob: "We never tried that, I don't think. I don't see why it wouldn't work."

And you forgot to ask Angus what he knows.....

"So guys for tomorrow, where do you keep the cabling, cameras, and speakers we'll need for tomorrow? Do you keep it all in the truck or are we going to have to salvage a building for some?"

Bill: "We gotta gas up the trucks first. We can siphon some gas from the cars in the parking lot for your pickup truck. Then, me and Ted will take the pickup and do all of that, you just hang out here. That is, if you don't mind hanging out while we do all of that. We'll go and get the stuff."

I didn't forget to ask, it just didn't feel like an opportunity where I would have asked. I probably will eventually talk to him about it, just not this time.

"That plan sounds fine to me, I'll walk through the rooms to get a good idea of how we'll run the cables while you're gone."

If there's nothing else happening tonight I'll just go to sleep.

"That plan sounds fine to me, I'll walk through the rooms to get a good idea of how we'll run the cables while you're gone."

Ted: "Me and Bill will help you set that up. That sounds like a good idea. You don't mind us taking the pickup, right? I mean, it's not like it actually belongs to you, ya know?"

If there's nothing else happening tonight I'll just go to sleep.

Uncle Bob: "You're not sacking out already, are you? It's still early, and the party is just getting started. Let's go out on the third floor porch and get some target practice in. Don't worry about the ammo. We've got plenty."

They put the rest of the meat into a deep freezer.

Ted: "Me and Bill will help you set that up. That sounds like a good idea. You don't mind us taking the pickup, right? I mean, it's not like it actually belongs to you, ya know?"

"Of course, go ahead. Figured it would be useful to have an extra truck around here for stuff like this."

Uncle Bob: "You're not sacking out already, are you? It's still early, and the party is just getting started. Let's go out on the third floor porch and get some target practice in. Don't worry about the ammo. We've got plenty."

"Sounds good to me, lets go kill some zombies."
I'll follow everyone up to the third floor porch then. Killing some zombies should be fun.

Ted: "Me and Bill will help you set that up. That sounds like a good idea. You don't mind us taking the pickup, right? I mean, it's not like it actually belongs to you, ya know?"

"Of course, go ahead. Figured it would be useful to have an extra truck around here for stuff like this."

Bill and Ted in unison: "EXCELLENT" (Air guitar)

Actually, it was asked more in paranoia on the part of the referee....

Uncle Bob: "You're not sacking out already, are you? It's still early, and the party is just getting started. Let's go out on the third floor porch and get some target practice in. Don't worry about the ammo. We've got plenty."

"Sounds good to me, lets go kill some zombies."
I'll follow everyone up to the third floor porch then. Killing some zombies should be fun.

So all of you go out onto the porch. Third floor, metal balcony. There are lawn chairs on the porch to sit in, more than enough for everyone. The bottom of the stairs leading to the ground are cut off, and a set of extending stairs is in their place.

Uncle Bob flips a switch on the porch, and instantly, all of the streetlamps in the parking lot come on. About two dozen bulbs, obviously of a much, much higher intensity than a standard streetlamp bulb. It's as bright as day.

Uncle Bob: "Now sit back for a few."

And, as you sit and watch, zombies one at a time wander into the parking lot. A slow, steady trickle, congregating under the street lights. After about an hour, the streetlights being to dim, finally slowly fading. There are dozens, perhaps over a hundred zombies congregating in the parking lot, wandering around aimlessly. Children, adults, older people. No Creakers that you can see. Their skin is mottled like rough tree bark. It's got a light green tinge, like fresh wood.

Uncle Bob: "Don't worry, it's on a different set of batteries than the rest of the place."

Bill: (Whispering to you) "Ted and Uncle Bob have kind of a pissing contest going. Uncle Bob was Army Special Forces, and Ted won the silver medal in the Olympics, in the cross country skiing/target shooting event. They've been arguing about who is a better shot for years. You'll be amazed at what Ted can do with that 22, but it's the only gun he's ever shot."

Uncle Bob: "Eyes?"

Ted: "Eyes. Flip for who goes first?" (Pulls out a quarter)

Uncle Bob: "Tails"

Ted flips, and it is tails. Uncle Bob goes first.

Uncle Bob pulls out a 9mm pistol, takes aim, and fires at a zombie, hitting it square in the eyeball. The back of the zombie's head explodes in a shower of cherry flavored Jello with fruit in it, what's left of the brain. (You come up with a better way to describe that!!!) The zombie slumps to the ground, dead.

This process is repeated nine more times. Uncle Bob scores a total of 8 eye shots.

Uncle Bob: "Your turn."

Ted takes aim and fires, hitting the zombie square in the eye. The head explodes in the same shower of Jello and fruit, not quite as much as the 9mm, but still an impressive sight. Ted fires 10 shots, and also scores 8 eye shots.

Uncle Bob: "I'm glad you're on our side."

Ted: "Likewise, duder."

They shake hands and congratulate each other.

Uncle Bob: "Your turn Mike."

Do you want me to roll for it? I probably should roll for it, just for practice.

(Doing Therapy)

I would say roll for it. It would be practice if I'm absolutely unconcerned about the outcome, willing to stop if it feels wrong and what not. I may not be any good, but I'll do the best I can. I'll take my 10 shots, hoping not to embarrass myself too much. I do want to be practicing my gun use skill, but on top of that I'm actually trying to competently shoot so the rolls would be required.

No, I meant practice rolling the dice. That doesn't matter at the moment though, because we're moving too fast again. Next game post is tomorrow.

And what do you think of the story thusfar?

(Doing Therapy)

I was just clarifying that mechanically I'm practicing the skill while up there, but I'm also rolling to use the skill to see what happens on the shots
Make sense?

Also the story is great so far. It is very emersive and has a lot of potential. I have a bunch of potential plans buzzing around in my head. Looking forward to trying some of them out.

I was just clarifying that mechanically I'm practicing the skill while up there, but I'm also rolling to use the skill to see what happens on the shots
Make sense?

And I was just clarifying that I need to practice rolling and actually doing things with Da Rulez!!!! so that I can learn. Make sense?

Also the story is great so far. It is very emersive and has a lot of potential. I have a bunch of potential plans buzzing around in my head. Looking forward to trying some of them out.

Me too. So, mechanics question. Target value is how hard they are to hit, a penalty on your chance to hit them, and damage value is how many times you have to hit them before they die, right? So if they have a 20 damage value, and you hit them twice for 10 intensities, they're dead, right?

Uncle Bob: "You're not actually aiming at eyes, are you? I'll tell you what, if you actually hit one of them in the eye, I'll give you a sawed off shotgun like the one Bill uses."

Which would be, that after we figure out their values and everything, if you roll a perfect chance to hit, you hit them in the eye.

What you are trying to do is create an effectively incapacitating attack by targeting a small area. However, targets smaller than three square feet take increasing penalties, up to -58 for targets smaller than one square inch. That reduces your chance to hit and your maximum damage. So if we figure that a knee is is about twelve square inches (might be on a large leg), that's -46 to hit the knee. For fairness, you get a two-tiered roll--there will be a dual chance to hit, with the larger area probably being about twice that to include parts of legs, -34, but with a damage category penalty if you miss the intended target and hit the general target.

This is from a while back but I believe it covers the idea of aiming at a target as small as an eye. I believe it's an impossible shot for me though.

1@2 SAL
+2@2 BRA
+2x10 Bias
+1@10 RSV
-?@? TV
-56 SM
__________
(18-TV)%

So if they have a TV of 1@8 or higher it's an impossible shot for me.

How I would handle my firing here is this:

I'd do a double roll for each, the first being my attempt to shoot their eye and the second being the chance that I manage to hit them at all.

I'd give a -10 SM to the second roll, since I'm not focusing on hitting the easiest way.

This would put my first roll targeting (18-TV)% and the second roll being (64-TV)%

The second roll wouldn't be necessary if the first hits.

I forgot range, I'm not sure if they're within close range, if not there is that penalty too.

As to the damage value you have that right. Also the 10 damage would be a potentially crippling blow.

What I find disturbing about this is that the shot through the eye wouldn't been even remotely deadly, with the possibility of doing no damage at all.

My successful eye shot would probably lodge a bullet in their brain but not kill them or even down them. Either way, you may handle that however you like, possibly making head shots more deadly on the basis of an increased damage category or a + effective damage roll. That being if I were to roll a 1 but you had assigned a +20 effective damage SM to head shots the damage would be calculated as if I had rolled 21. I note this from Eli's elbow strike, which has -10 to hit but +10 to effective damage roll.

Either way, my actual game post instead of behind the scene stuff.

"I'll give it a shot, but doubt I'll hit any of their eyes. Should I take one shot or ten like you guys?"

I'll either try once or ten times, depending on Uncle Bob's answer.

OK, what would be the density, resistance, stamina and willpower of a zombie? That's the damage value. What about the density, agility and intuition? If they're standard humans, the density is 1@1, the agility is 2@5, the intuition would be 0@something, not sure exactly @what, but anyway..... What's the willpower of a mindless killing machine? I'm almost tempted to give them 3@10 willpower. At night, they will chase you until their batteries die, if they can. Speaking of batteries dying, what's the stamina of this creature? This is why I was asking for help giving these guys the stats. Thoughts? Anyone who is reading?

The Creaker zombie has wooden skin. The book says the density of wood is 1@5-1@8. So is that the density, the cover value, both, or neither?

(Doing Therapy)

I'd say density would still be 1@1 for the zombies unless their more wood than skin, the creakers would have 1@8 density I would think, as their skin is more like oak or another hardwood.

Damage value is those 4 numbers summed and divided by 4 right? Giving them 3@10 willpower is a significant bump to their hardiness, and I'm not exactly sure that's what you intend.

The way I interpret it is a resistance (not the attribute, just using the word) to being persuaded away from their task. This could be achieved a couple of ways that I can think of.
1. Zombies inability to understand verbal language, this would result in a heavy negative SM towards any attempt to persuade them (as in -100 or some other number that isn't meant to make it harder but actually impossible)
2. As hinted above you could just make them immune to attempts to control their mind or persuade them through the justification of lack of mental presence or however else you would want.

I imagine will power to in part be dependent on ones ability to actively pursue a goal even if the immediate stimulus is withdrawn. Otherwise it's simply a reaction to a present stimulus, which is actually the opposite of will power.

For example, an alcoholic may not be likely to hand over their bottle, but this isn't because of a high willpower score that dedicates them to keeping their bottle but a low willpower score that makes it difficult for them to resist the bottle.

Normal Zombie (Night time)
1@1 Density
2@5 Agility
0@5 Intuition
2@5 Resistance (They have no blood pumping (as far as I know) and a lot of poisons operate based on the blood carrying them where they need to be. A poison would progress much more slowly due to this, which translates to a higher resistance)
3@2 Stamina (They're not gods of fortitude, but they are superhuman at night, and stamina is one of those staple zombie traits)
1@2 willpower (They are incapable of NOT pursuing meat, this is a compulsion, not a dedication)

damage value:
1@1 density
+2@5 resistance
+3@2 stamina
+1@2 willpower
_____________
80 which is then divided by 4 to equal 20. This is on the assumption that damage value is those four divided by four, otherwise my calculation is wrong.

TV would be:
1@1 density
+2@5 agility
+0@5 Intuition
_____________
41 divided by 3 is 13.67
therefore 1@4 TV

I'm actually sorta proud on how those numbers came out, and what they mean about the zombies.

So what do you think for those numbers? For a run of the mill zombie.

Edit: I forgot to answer the creaker question. That's the density of the skin. The skin doesn't provide cover value, because it's part of the creature. The density is the way it adds it's defense.

MJ has to read all of this, and he's going to have a boatload of email, (none of which will be from me!!) with not having a computer all this time. For that reason, I am not going to post here again until MJ posts, or until Tuesday, whichever comes first. Plus, I wanted him to take a look at it and give his two cents. It looks good to me, and unless MJ objects, that's probably how I'll do it. MJ, if it looks good to you, I will take no reply as a go ahead, so you can at least save that much time not replying.

(Doing Therapy)

O.K., apparently you have some questions specifically for me, but I'm not sure what they are.

Check the chapter on Worlds for information on attributes below 1@1; if you think your zombies have low intuition, match it to something there.

I would be surprised if your zombies had 2@ agilities, but they're yours to design so it's up to you.

For humans, 1@1 is the default density, plus one intensity if the strength is 2@ and one if the stamina is 2@, so you do find humans with 1@3 densities; but as Mike hints, if you're talking about creatures that are turning into wood, they might have higher densities than that.

--M. J. Young

Sorry Mike, I've been putting this off long enough. It was just one of those things you had to be in the mood to do.

So, if I'm reading that right, that's a -20 on your chance to hit them, and you have to hit them for 14 points to put one down. I think MJ was saying that the density would be 1@2, but that doesn't change anything.

I would be surprised if your zombies had 2@ agilities, but they're yours to design so it's up to you.

At night they do.

So if they have a TV of 1@8 or higher it's an impossible shot for me.

And they do, so we won't even bother with that.

I'd give a -10 SM to the second roll, since I'm not focusing on hitting the easiest way.

This would put my first roll targeting (18-TV)% and the second roll being (64-TV)%

Well, since you can't hit it, we won't bother.

So 64-20 44. -10 for medium range, 34% chance to hit. Any instructor bonuses for Uncle Bob? Yeah, I'll give you a +20 for having an instructor, so that's 54% chance to hit. If you roll exactly a 54, you hit them in the eye. (Referee fiat)

Man, you're right. That is a cool dice roller site. It did all 10 rolls at once.

87 28 12 72 45 34 34 7 97 97

Are you shooting at the same zombie until you kill it? Reply to this quickly if possible. I'm going with these rolls, just because, and I just need to know if you're going after 1 target or many.

(Doing Therapy)

No need to apologize, you're under no obligation to post at a certain frequency. This is mostly to help your refereeing. Don't get me wrong, I have been enjoying it a lot, but the primary goal is learning.

So, if I'm reading that right, that's a -20 on your chance to hit them, and you have to hit them for 14 points to put one down. I think MJ was saying that the density would be 1@2, but that doesn't change anything.

You mixed the two up, it's -14 to hit and 20 points to put one down. TV is target value, it's how difficult it is to hit. DV is damage value, how much damage the target can take.

What MJ was saying was that humans with certain ability scores have higher density. This is because in order to be stronger or have more stamina one has to develop more muscles which increases their density. It does not sound like this is true for the zombies however, as I don't imagine they grow muscles every night, and their stamina doesn't come from a well developed body but from the lack of certain life sustaining needs.

If however they are actually a high enough percentage wooden then their density would rise due to the wooden aspect. A solid oak creature (100% made of oak) would almost definitely be 1@8, when you start adding muscle and skin it starts falling.

From what I've understood so far I don't believe the regular zombies are all that wooden, or at least the wood isn't a hardwood, so I doubt it would actually effect their density.

It's still impossible to hit because of the medium range.

So 64-20 44. -10 for medium range, 34% chance to hit. Any instructor bonuses for Uncle Bob? Yeah, I'll give you a +20 for having an instructor, so that's 54% chance to hit. If you roll exactly a 54, you hit them in the eye. (Referee fiat)

64-14-10=40% chance to hit

I wouldn't give me an instructor bonus for a couple of reasons

1. I'm not sure you ever get instructor bonus for use of a skill, only learning and advancing practice rate
2. Uncle Bob put a bet on this, I sorta doubt he's going to be watching and correcting my stance as I shoot for the first ten shots (maybe I'm wrong)

Feel free to take or ignore any of this if you like, but for future use this is how the rules handle it.

I do love that dice roller, glad you like it too.

I'm going to shoot a zombie till I kill it then move on.

I just noticed something, so I'm going to add it quick:

1@2 SAL
+2@2 BRA
+2x10 Bias
+1@10 RSV
-?@? TV
-56 SM
__________
(18-TV)%

So 18-14(TV)-10(range)=-6
so I can't hit right?
well if Uncle Bob is giving that +20 (if you decide you think he would be helping me, despite the bet) that would put me at +14, a doable shot and one that I actually manage twice. Just food for thought

Ya know, now I wish I hadn't made that bet. A shot to the eye would be an instant kill for a human being, at night, these guys are just as easily killed as humans. If he did hit the eye twice, that's an instant kill, but not nearly enough damage points on the rule scale. It's a base dangerous weapon, doing 10% of the roll in damage. So those two eye shots do 2 and 1 points damage, but an eye shot would be automatic death for a human being. How do we do this?

Two ways I see of dealing with this.

One is giving such large bonuses to shots targetted at the area that it guarentees a kill. For example +2 damage catagories and a massive + effective damage roll to ensure that even a 1 rolled targetting the eye would kill it (the 1 would then be + the massive effective damage roll, which is purposely large enough to make a shot through the eye a kill)

A second option is to design a character sheet for the zombies brain, the reason shots through the eye are so effective. Give it a damage value of 1, so anything that manages to directly hit it like an aimed shot through the eye will almost certainly kill it.

For my record could you post what the damage categories are divided by? I was a little shockdd to notice dangerous was by 10. If its too much trouble don't worry about it and I'll just start a thread for it.

64-14-10=40% chance to hit

You said you wouldn't give an instructor bonus, so I'm not going to either. Forty percent chance to hit, 20 points to kill. Six percent chance of a jam.

And the rolls were 87 28 12 72 45 34 34 7 97 97

You line up and take aim. You miss on the first shot, the bullet zinging off of the pavement. Your next two shots hit, 3 and 2 intensities, total of 5. Next two miss, hit again twice for 4 intensities each, so you're up to 13, hit again, up to 14 intensities, and then the gun jams twice. And the zombie is still standing, staring at you, with an evil, pissed off look on his face.

Uncle Bob: (Laughing) "You better finish that guy. He looks like he's about to climb up here. Not bad for an amateur, but unfortunately, you didn't hit him in the eye."

You said you wouldn't give an instructor bonus, so I'm not going to either. Forty percent chance to hit, 20 points to kill. Six percent chance of a jam.

Fine by me, was just covering the bases for whatever you decided.

"Yeah, probably not a good idea to let a pissed off zombie stay alive."

At that point I'll take aim and fire until the zombie is dead then. I won't be aiming for the eyes this time, since the bet is over, just aiming to hit the zombie.

That takes my chance up to 50%. The 40% was with the -10% from trying to make a more difficult shot.

Does a jammed gun count as a "shot", John? Or would Uncle Bob let him take two more shots?

Brock, the only reason they limited it to 10 shots is because a 22 target pistol only holds 10. That's what Ted was using. There was no such limitation placed on Mike at all. Mike was the one who limited himself to 10 shots.

Two

No, the -10 was for medium range. It's still applied. It had nothing to do with hitting the eye.

So 14 intensities, 6 to go to put him down, 40% chance to hit.

25, 9, 7, 2,

So, you shoot him 4 more times and put him down. Oh yeah, MJ gives a new use the first time you hit a living target, so that takes you up to 1@3 gun skill. Yeah, you already did it, but I never intended for that one to count, since it was in effect an accident.

I'm just saying, I'm pretty sure if it jams, the bullet wasn't fired, so does it count for the contest for the free gun? I refer to this statement:

Uncle Bob: "You're not actually aiming at eyes, are you? I'll tell you what, if you actually hit one of them in the eye, I'll give you a sawed off shotgun like the one Bill uses."

Anyway, see ya later, I've intruded long enough.

Mike said himself that he wouldn't give an instructor bonus, and since he also said that the shot was impossible without the instructor bonus, I saw no point in trying to let him have it. The shot is not impossible, just extremely difficult. That's why I said that if he rolled a perfect roll he hit the eye. I don't really care what the rulebook says on the subject, a rank amateur could hit someone in the eye. It would be a 1 in 100 shot though, hence, rolling it perfectly.

1@2 SAL
+2@2 BRA
+2x10 Bias
+1@10 RSV
-1@4 TV
-10 Range
_____________
50

There were 2 -10's initially.

New uses don't have to be on purpose by the way, or I'm pretty sure about that. That's a mechanics issue and your character is never aware of mechanics.

"Well I managed to kill it! Took a lot, but I'll get better eventually."

Sorry Mike, I don't know why I'm neglecting this. It's not like I don't have the time to do it.

Uncle Bob: "Good shooting. You want to kill some more zombies, or do you want to go to bed?"

"I think I'll try a couple more before turning in for the night."

I'll shoot till I take 2 more down then, after which I'll be heading to sleep.

No need to apologize, go at your own pace

So a 50% chance to hit and 20 points to take one down. Let's see what happens.

94 87 41 41 49 51 97 41 75 53 74 35 81 97 48

Miss, miss, hit for 5, hit for 5, hit for 5, miss, jam, hit for 5, miss miss, miss hit for 4, miss, jam, hit for 5

First zombie goes down, second hit for 9 intensities

30 36 85 87 7 21 23 58 78 95 86 53 80 57 43

Hit for 4, hit for 4, miss, miss, hit for 1, hit for 3, hit for 3, miss, miss, miss, miss, miss, miss, miss, hit for 5

You killed 2 zombies and wounded a third

The gun holds 15 bullets, so I rolled two volleys of 15 shots. Made sense to me.

Uncle Bob: "If you want to crash out now, that's cool. We're gonna stay up and keep shooting for a little bit longer. You can get far enough inside that the noise shouldn't bother you too badly."

If you go inside and go to sleep, you will hear pistol shots here and there and occasional much louder shotgun blasts as Bill takes potshots at them from time to time.

I'm going to leave it there, since you might decide to stay up with them. BTW, Brock seems to think you won the bet for the shotgun. What do you think?

Just a quick comment on the firing scene. What you gave me was the mechanics breakdown, and it's all correct mechanically. I as a player wouldn't generally be privy to most of that information, I could see whether I hit, miss, or the gun jams or a variety of other qualitative distinctions. My character would never know how many intensities he inflicted in a shot. He may notice a qualitative aspect such as the bullet tearing off a significant chunk of flesh, or another bullet being a grazing wound, or anything qualitative like that.

Generally speaking the character only gets the qualitative aspect of mechanics not the quantitative.

Also, the botches are trivialized the way they are depicted here. The fact that it's a non stressful situation is part of that, but the other part is by throwing it all in with 14 other shots in a clip makes it feel just like a miss. One easy way of adding a little added note of importance to botches would be to write it similar to the following:

You miss your first two shots but follow it up with three well placed shots to the chest, causing the zombie to stumble back a few steps. You then miss again and on your next shot your gun fails to fire.

It takes you a moment to clear the chamber, as you feel a little embarrassed that it's taking you so long to shoot, but you eventually clear the round and get off another shot which brings down the first zombie.

The above said the exact same thing as:
Miss, miss, hit for 5, hit for 5, hit for 5, miss, jam, hit for 5
Except I divulged no OOC information and added to the importance of the botch.

I'll go inside and go to sleep for the night. I don't particularly like loud percussive noises, which is part of why in real life I tend not to be around gunfire. I recognize the importance of being able to defend myself which is why I'm practicing, and I enjoy learning, but that far in I'm pretty sure I'd be done.

I'm confused why you think Brock thinks I won the bet. Brock was suggesting I should be getting 2 more shots, as the jams wouldn't actually shoot the bullet but merely delay me. I didn't hit a 40 or a 50 at any point (although mighty close with my 49 up there) and I already ran the math to prove it was an impossible shot for me. In conclusion no I don't believe I won the bet.

As far as the mechanics vs telling you what happened, I'm also looking at the mechanics and checking it out. I'll keep that in mind, but part of that was so that I could see what was happening.

As far as Brock thinking you won the bet, a "jam" doesn't mean the gun didn't fire, it means it did fire, you could still hit the target, but you can't take a repeat shot. In a sense, it IS just a miss. That's something about the mechanics of this that I find all too unrealistic. This game was designed by people who know very little about firearms. No offense MJ, but that's the way it seems to me.

So you go to sleep, in the morning when you wake up, the others are cooking more of the sausages that Angus sent. Bill and Ted are gone, you presume to get the gas for the trucks and the parts for the intercom.

Uncle Bob: "Welcome to the land of the living. Would you like some breakfast?"

You defined the botch as a jam, it could have been any of a number of problems, with a jam being the easiest and a highly probable one. I can't hit on a jam as you seem to imply I could,it is a botch which by definition is outside my success range. I don't think Multiverser has in the rules anything defining that a jam, and I see no reason the bullet would have to be fired. I think it actually mechanically works better that it didn't clear the chamber right or failed to fire, causing the loss of a round while I clear the chamber.

As to multiverser being made by people who don't know guns, that's simply not true. MJ has demonstrated any number of times adequate knowledge and experience in the matter.

I see nothing in the way Multiverser handles guns to indicate it couldn't be run realistically. As I demonstrated above it isn't hard to simulate an accurate jam as a botch.

"Good morning, some breakfast would be wonderful. Thank you."

Ya know what? Thanks to Mike and Brock. They cleared up guns jamming. It was the last shot that jammed it. (Probably makes more sense to me) Instead of an attack, you clear the jam. Thanks again.

Guns make more sense in game. It's generalized. The 9mm carbine is as powerful as an AK-47, the AK-47 is no more reliable than an M-16, but it's just as accurate. This makes so much more sense. I almost have to unlearn everything I've ever learned about guns to play this game. But, it's either accuracy or simplicity, and MJ chose the later. Good choice MJ!!!!!! (Seriously!!)

Uncle Bob: "Bill and Ted went to go gas up the truck and get the parts." He says, handing you a plate of sausages and bacon. "There's some cereal too if you want it, but you gotta use powdered milk on it. We hate it, but it's still good to have around."

(Doing Therapy)