Creaker agility check 23, 29, 24, 16, 27, 16, against a 3@5 nighttime agility.
I don't seem to have an agility score for you.
Campbell's agility check, 15, against a 1@7 agility.
Campbell's intuition check, 27 (Unfortunate, if he had made both of those checks, he would have pulled you back.)
Ted's agility check, 30, failed
Bill's agility check, 32, failed
You've succeeded in getting Bill and Ted killed. Campbell made it inside the truck. Now I just need your check so I can decide if you verse out or not. What's your agility?
If you had laid down on top of the truck, they wouldn't have been able to see you.
(Doing Therapy)
Two
Lay down on top of the truck, the zombies can't see you. They have to make an intuition check against a 0@5 intuition to remember that you're up there. Once you were out of sight, the garbage truck is just any other parked car to the zombies. They would cease their attack, unless they made that next-to-impossible check. You tried to outrun a creature with superhuman agility, instead of trying to out think a creature with subhuman intuition. Good move Mike!!!!!!!!
I'd say I'm probably 1@8 agility, I'm pretty quick.
Also, I wasn't trying to outrace superhuman agility zombies an equal distance, I was covering a small distance while they would be covering a larger one. I stand by the fact that my judgement, given what my character knew for certain, and through the fear instilled by Ted mentioning the truck being flipped that I would have attempted to seal myself in on all 4 walls the best way I knew how.
People die, my character will mourn the loss of Bill and Ted, but as a player I'm content that my decision is close enough to a logical one for my character to make.
Mike agility check 22
Thou art dead.
Also, I wasn't trying to outrace superhuman agility zombies an equal distance, I was covering a small distance while they would be covering a larger one.
I worked as a garbageman for a brief stint. The back of a garbage truck takes forever to open and close. You have to get down the truck, open that, get inside and close it, before a zombie with superhuman running ability covers a distance. Do you think you could move 10 feet before The Flash could move 100 feet? Not likely.
That was fun. Give me a little while to come up with another world. That is, if you want to go again.
Two
Oh yeah, and how you kill a zombie in the daytime. You separate the head from the body, and move it far enough away so that the zombie can't reattach it. Angus could do that with his ax and sledgehammer. The zombie dies when the sun goes down.
So, what did you think of my first attempt at running a game?
I didn't think there was a particularly good strategy for getting out of a situation like that, which is how really bad GE rolls can be.
I don't believe the lie down strategy would be a great one for two reasons. First is I can't conceivably see a character who has never been on a zombie hunt and is scared shitless to realize a fact that might sorta work on the knowledge they have to date. Second, I imagined the charging zombies to plow into the garbage truck and flip it over one way or another. They're stupid and forget about me, but they've got all that momentum moving them forward at the truck. It's easier to keep it up than for them to stop.
I'm fine with my decision, and as a player I'm fine how things went. My character is in some pain, and sad to have lost friends, but I'm sure he'll recover nicely.
I'd be up for another world when you're ready.
I don't believe the lie down strategy would be a great one for two reasons. First is I can't conceivably see a character who has never been on a zombie hunt and is scared shitless to realize a fact that might sorta work on the knowledge they have to date.
To flip the truck, they would have to lift it. Running into it, it's just a 200 pound man running into a 4,000 pound truck. They aren't going to move it. They wouldn't try to lift it unless they knew you were up there. Running into it wouldn't do much of anything. I rolled the intuition check because everyone was scared shitless. They weren't thinking clearly. I was thinking "Are they too scared to think clearly and will follow Mike, or can Campbell think to lay down?" If Campbell made that check, he would have pulled you and Ted back, told Bill to stay in the truck, and then start throwing glow sticks over the side. That would draw them away from the truck. I didn't roll a check for Ted because he failed his agility check. Even if he thought to pull you back, he wouldn't have moved fast enough to do so.
I'll tell you what. It really opened my eyes to a lot of things. I finally know the answer to the question "Why does God allow bad things to happen to people?" I was "God". I had to allow that to happen to you. It was interesting, that's for certain. Give me some time to think on how what world to put you in next. Any suggestions? Unlike MJ, I don't have a problem taking advice from players.
