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Character Sheets For Eric

Started by Jhiaxus · August 4, 2010

14 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded.

Not complete by any means, but I think it should provide you a deeper incite to Siljonic's attitude, abilities, personality.

Name Siljonic Blackwind
a.k.a. HackMage Siljonic Blackwind in Magic Circles
Lord Siljonic Blackwind in Fighter Circles
Loki in Neo Viking World

Attributes

Persuasion 3@2
Charisma 3@2
Animal Magnetism 2@5
Strength 3@2
Stamina 3@2
Resistance 2@4
Density 2@3
Flexibility 2@1
Agility 3@2
Hand/Eye 3@2
Intellect 3@2
Intuition 3@3
Education Level 2@3
Will Power 2@10
Averaged Attributes
Ranged Strike Value: 3@3
Martial Strike Value: 3@2
Target Value: 2@9
Damage Value: 2@7

Best Relevant Attributes
Tech: 3@3 Intuition
Psi: 3@3 Intuition
Mag: 3@3 Intuition
Bod: 3@2 Agility

Bias:
Tech 11@1
Psi
Mag 15@1
Bod 10@2

Description skin: Jet Black Skin, Apparent Age: 18 (123 years old), 5’1”, 125 lbs, Strong, but not body builder looking (supernatural strength)

Personality: A good person, prone to enjoy personal freedom than the letter of the law, but respects that some law is needed. Likes to joke, laugh, eat drink, be merry. Doesn't have many friends, those that he does have, he supports, defends, protects with his life. Is the enemy of evil, people taking advantage of others, treading on the weak. A strong tactical mind, thinking of plans, adjusting strategy on the fly, his drow cunning as sharp as others in his race. In a fight, ruthless, but fair. Is a calm person, but can be driven to anger if friends are in danger or threatened. He is only flashy in his dress outside of combat, inside, uses his small statue to his advantage. Uses his cloak to hide his spellbook, keeping his immense knowledge of magic to himself, only showing himself to be a fighter at first. Keeps to himself, save for his small group of friends, where the above shines through. Loyal to the end, always fighting the prejudice against his race with his deeds and actions.

Weaknesses: Hatred of Gnomes and Cavaliers, Deathly Afraid of Mind Flayers, Self Absorbed, Values Privacy, Fish hate him and has a Phobia of Snakes, Tells the truth, but is not compelled to say it, or will try to word it in a way that is advantageous. In direct sunlight or bright areas, takes a -1 to all skill checks, -2 Charisma to Races who know of Drow.

Talents: Multiattack Bonus x5 (Attacks as 10 levels higher than his current Hackmaster Level of 9, totaling Five attacks every two rounds), Ambidextrous: Uses both hands equally, Less Sleep: Only sleeps 4 hours a night for a full 8 hours of rest, Spellrazor, Each of his spells do an additional intensity of damage
Special Abilities: Hackmage: Can cast multiple spells at once, Immune to Fear and Paralysis, Read and Detect Magic at will, Self Induced spell frenzy: cast 2d12 offensive spells in succession, at least 1 a round, in this mode gets a +4 save vs spells cast at him, can make a save to not have his spells interrupted, 10% chance to absorb a spell cast at him to use later. Fights as a fighter 10 levels higher (DnD equivalent equal to a lvl 19 Fighter), 72% Resistant to Magic. Innate Spells: Fairie Fire , Dancing Lights, Darkness 10’ Radius, Levitate, Know Alignment, Detect Magic, Infravision 120’, 90% Resistant to Sleep and Charm, Only Surprised 10% of the time, Detect Secret Doors Passively: 16% of the time, Actively looking 32% of the Time, Detect Concealed Doors 50% of the time, Detect Grades or Slopes Underground: 83% of the time, Detect New Tunnel or Passage Underground: 83% of the time, Detects Sliding/Shifting walls underground 100% of the time. Surprises people 40% of the time, 20% if he has to open a door.

Skills (List and percentage for now, will work on them slowly)
Arcane Lore: 80%
Divine Lore: 67%
Spellcraft: 85%
Administration: 24%
Agriculture: 27%
Alchemy: 79%
Anatomy, Basic: 90%
Anatomy, Vital: Humanoid: 27%
Ancient History: 57%
Appraising: 44%
Civil Administration: 31%
Current Affairs: 45%
Customs and Etiquette: 37%
Engineering: 85%
Engineering: Fortifications: 72%
Engineering: Public Works: 69%
Forestry: 31%
Geology: 33%
Heraldry: 55%
History, Local (Garweeze World) 37%
History, World (Garweeze World) 65%
Know Ability: 55% (allows to know what someone is doing by looking at them)
Leadership, Basic: 51%
Leadership, Committee: 37%
Mathematics, Advances: 62%
Mathematics, Basic: 51%
Religion, General: 52%
Spirit Lore: 60%
Stringed Instruments: Lute: 125%
Armor Maintenance: 100%
Maintenance/Upkeep General: 100%
Shaving/Grooming: 100%
Weapon Maintenance: 100%
Angawa Battle Cry: 35%
Brawler: 41%
Crane: 43%
Disarm: 57%
Disarm: Expert: 89%
Entrenchment Construction: 64%
Establish Ambush Zone: 59%
Eye of the Tiger Advantage: 31%
Flying Combat: 47%
Jugular Swipe: 62%
Mortal Combat: 27%
Muster Resolve: 40%
Press the Attack: 70%
Siege Weapon Operation: 65%
Trip Attack: 55%
Who’s Yer Mama Ankle Wrench: 75%
Animal Handling: 40%
Bargain Sense: 31%
Bartering: 28%
Carpentry: 52%
Cartography Suite: Dungeon, Hasty Mapping, Overland: 39%
Coin Pile Numerical Approximation: 60%
Complex Geometic Estimation: 95%
Construction: Defense Works: 70%
Construction: Fortifications: 64%
Construction: Hasty Defense Works:67%
Construction: Siege Works: 68%
Endurance: 42%
Fire-Building: 37%
Fishing: 32%
Gaming: 45%
Glean Information: 65%
Haggle: 28%
Juggling: 51%
Jumping: 49%
Laborer, General: 32%
Looting, Advanced: 47%
Looting, Basic: 52%
Maintain Self Discipline: 45%
Mountaineering: 33%
Observation: 80%
Orchestrate Task: 70%
Penmanship: 37%
Reading Lips: Known Languages: 49%
Riding, Airborne: 47%
Riding, Land Based: 75%
Rope Use: 55%
Running: 30%
Skinning: 85%
Slaughter: Game Animal: 79%
Slaughter: Livestock: 29%
Sleight of Hand: 57%
Slip Away into Shadows: 49%
Speed Reading: 42%
Stealthy Movement: 60%
Stonemasonry: 52%
Survival, Underground: 49%
Swimming: 49%
Swimming: Dog Paddle: 52%
Tracking: 90%
Tumbling: 56%
Diplomacy: 70%
Knowledge of Courtly Affairs: 31%
Parley: 67%
Resist Persuasion: 59%
Rules of Fair Play: 39%
Social Ettiquette: 31%
Street Cred: 45%
Dancing: 125%

Tech
1@3 Stickshift Car Driving.
2@1 20th Century Science 11@1

Psi
2@10 Drow P0@0
2@5@ Elven P0@0
2@7 Dwarven P0@0
3@8 Common P0@0
2@1 Goblin P0@0
2@4 Orcish P0@0
2@3 Sylven P0@0
2@4 Underdark P0@0
3@7 Dragon Speak (Language, and also suggestion, esp, mind probing skill)
3@1 Training Martial Arts P0@1
3@1 Training Arcane Magic P0@1

Mag (Spell List for Now, will work on them slowly for spells, spell he would be a mid professional at, ones with a * low level expert)
Chromatic Orb
Color Spray*
Comprehend Languages
Detect Magic
Detect Undead
Enlarge
Feather Fall
Fog Vision
Gaze Reflection
Identify
Light
Magic Missile*
Phantasmal Fireball
Pool Gold
Protection from Evil
Read Magic
Shocking Grasp
Sleep*
Spider Climb
Unseen Servant
Wall of Fog
Wizard Mark
Write
Merge Coin Pile
Alarm
Blindness
Cloud of Pummeling Fists
Continual Light
Darkness 15’ Radius
Detect Invisibility
Esp
Hypnotic Pattern
Invisibility
Knock*
Levitate
Magic Missile: Reflection
Magic Missile: Sidewinder
Mirror Image
Ray of Enfeeblement
Shatter
Stinking Cloud
Vocalize
Web*
White Hot Metal
Wizard Lock
Magic Missile of Skewering*
Heat Seeking Fist of Thunder*
Blink
Continual Darkness
Dispel Magic
Fireball*
Fireball – Scatterblast*
Haste*
Lightning Bolt*
Slow*
Confusion*
Force Grenade
Fumble*
Minor Glove of Invulnerability*
Stoneskin*
Wall of Fire
Wall of Ice
Wall of Acid
Cloudkill*
Fireball Torrential*
Teleport*
Disintegrate*
Enchant an Item*

Bod
2@6 Stealth techniques B0@6
2@5 Hiding B0@6
2@5 Quick Stand, tumble to erect position, no time penalty to return to feet after fall or throw, untargeted success roll. B4@4
3@10 Fall Impact Absorption, fall shock absorption, damage category penalty on falls and related impacts, untargeted success roll. B4@6
2@1 Great Jump B5@6
3@10 Drow Bladedancing: Fast Weapon Using Style, +15 to attack, +15 defense, RF 3, allows for supernatural awareness (Spidey Sense), to danger and increased observation, The user swirls around their opponent like a whirling dervish, making strikes unpredictable, and makes hitting the bladedancer hard to hit as well. Increased Chance to Disarm Opponent, and allows user to cast spells with weapons out, spell components used normally (just taken from where they are stored)
3@10 Longsword Martial Arts Weapon B7@1
3@10 Scimitar Martial Arts Weapon B7@1
3@10 Morningstar Martial Arts Weapon B7@1
3@10 Quick Draw Longsword B7@1
3@10 Quick Draw Scimitar B7@1
3@10 Quick Draw Morningstar B7@1
3@10 Steal Initiative B7@1
3@10 Panoramic Awareness B7@2
3@10 Solid Punch, B7@3 intensified damage: damaging, standard attack success required, -10 sit-mod.
3@10 Whirling Dervish B7@3 intensified damage attack does base damage to all targets within ten feet on a successful untargeted skill check; character may not make any other attacks in the minute, nor use any maneuvers that cost an attack or require the use of a weapon; the skill may not be used if there are fewer than three targets within ten feet, and the user cannot discriminate targets.
3@10 Missile Escape B7@4
3@10 Muscle Blocking B7@4
3@10 Seize Weapon B7@5
3@10 Disarm B7@5
3@10 Disarm weaponless B7@5
3@10 Alert Rest B10@2

Magic/Special Equipment:
Scimitar of Speed +4, grants the user one more attack per round
Morningstar of Glory +5, double damage against undead
Freedom, Artifact, Intelligent Long Sword, Communicates by Speech and Telepathy, Chaotic Good Alignment, Detects Evil or Good in a 10’ Radius, Detects precious metals (type and amount) in a 20’ radius, Teleport 1/day, Cure All 1/day, Special Purpose: Defeat/Slay Diametrically Opposed Alignment (Lawful Evil), Speaks Common, Ego 18 (Siljonics Personality Score is: 63, but for every point of damage taken, score is reduced by one, until the damage is healed). The weapon confident, friendly, and jokes around, it stays silent, until it judges it’s wielder and friends of being people it wants to associate with, at that point, it will reveal it’s full powers. When hidden, It’s a +3 Longsword, Detects Good, and Teleports 1/day.
Ar’kus Elven Chain Mail +7 of Far Reaching Defense, Artifact, Magically hardened elven chain made of mithril, grants the wielder seven levels of protection above normal chain mail, It also allows the wearer to extend three beams of protection to those he chooses within 30’, and extend that protection to them.
Roussimoff’s Belt, Artifact, Ring of Protection +2, Grants Giant Strength and the ability to hurl missiles like them, when in an arena, fires pyrotechnics and music for the wearer.
Helm of Brilliance, Magical Gems that provide spells, Siljonic will never use, since he does not ever want to give up the double Ring of Fire Resistance Effect it gives.
Cloak of Displacement, First attack against the target always misses, provides +2 defense thereafter
Ring of Wizardry, Doubles the amount of 1st-3rd spells per day the wearer can cast
Ring of Giant Might, Increases, Strength, Dexterity and Constitution to Max, and increases their DV by 300% for one hour, increases size by 150%, lasts for one hour, user must rest 3 afterwards
Gloves of Missile Snaring, Grants the user to catch missiles launched at them vs an attack vs AC 10 (Siljonic hits AC 10 with his level and bonuses 19 times out of 20)
Iron Flask, Interdimential Prison, currently empty, any target that is sentient and not of the world the Flask came from can be forced inside to do the bearer’s bidding. A difficult willpower check is needed to resist.
Decanter of Endless Water, Magically creates water, either like a water fountain, a larger constant stream, or a high pressure hose, with dozens of gallons coming out per second, at a painful, potentially deadly pressure
Dust of Disappearance: 20 Doses, Grants the user undetectable invisibility that lasts for hours.
Lyre of Building, Allows a skill check to let the user build from nothing, a failure indicates a stress, critical, means a flaw.

Equipment
Armor: Magically Hardened Mithril Elven Chain Mail: -50 cv
Armor: Magical Helm: -4 cv
Armor: Cloak: -2 cv
Scimitar of Speed: 5@1 Magically Hardened Steel +1 RF, dangerous +4 Damage Bonus
Morningstar of Glory: 5@1 Magically Hardened Black Ironite, dangerous (lethal vs. undead), +5 Damage Bonus
Freedom: 5@10 Magically Hardened Starmetal, dangerous, +5 Damage Bonus
Gold Holy Symbol of Elistraee
Belt
Riding Boots
Fine Leather Garments
Set of Regal Clothes
Brass Broach
Backpack
Belt Pouches (2 Large, 2 Small)
Sack (2 Large, 2 Small)
6 Pieces of Chalk
Small Metal Mirror
Sailor Sausage (2 weeks of rations)
Piton x6
Rubber Mallet
Signal Whistle
Bedroll
Winter Blinket
Flint + Steel
Prybar
10 ft Pole
Grappling Hook
Metal File
2 Bags of Marbles
2 Bags of Caltrops
100’ of Silk Rope
Whetstone
4 Waterskins
1 Magnifying Glass
1 Spellbook, Red Mottled Dragon Skinned, lock, waterproof pages, enhanced binding, protected corners, finest paper, treated to make ink waterproof, matching case to keep on his back left hip
1 Glock 17 with 5 Magazines
1 Skorpian SMG Pistol with 5 Magazines
Deodorant
Shaving Kit
Soap
Washcloth
5 sets of Nanoweave starsong clothing
5 sets of Shimmersilk starsong clothing.
12 Gauge Crossbow with 100 bolts

Stage 2

Gamemastah’s Trap
Dark Honor Empire
Ship of Worlds
Starsong
Neo Viking World

I made the skeletal work for Tessa, but I have no idea what she has in terms of equipment, skills, etc (or last name :P). Make any changes you feel necessary

Name: Tessa Montagne
a.k.a.
Freya, name chosen in Neo Irish Viking World

Attributes

Persuasion 1@9
Charisma 1@10
Animal Magnetism 2@2
Strength 1@6
Stamina 1@8
Resistance 2@4
Density 2@3
Flexibility 2@1
Agility 2@1
Hand/Eye 2@5
Intellect 1@10
Intuition 2@4
Education Level 2@5
Will Power 2@1

Averaged Attributes
Ranged Strike Value 2@5
Martial Strike Value 2@2
Target Value 2@2
Damage Value 2@3

Best Relevant Attributes
Tech 2@5 Education Level
Psi 2@4 Intuition
Mag 2@5 Intuition
Bod 2@1 Agility

Bias
Tech 14@1
Psi 10@1
Mag 1@1
Bod 7@1

Weaknesses
Description 5'8" Long Blonde Hair, and Blue Eyes, apparent age 24, RIF wrap around skull plate, unbreakable rib wiring, and retractable fingernails that need a knife polishing stone to cut along with a metabolism about 2X normal human.

Skills
Tech
1@5 Cook T1@2
2@1 Retractable Blade Fingernails
2@1 Botanist
2@5 Carbine use (Fletchette) T6@1
1@7 Engineer
1@1 Use Pneumatic Artillery T7@1 (grappling hook system)
1@8 Make replacement fletchettes
3@1 Use Computer T11@1
3@1 Computer Security T11@2
2@5 Advanced Jumpgate Techology
2@5 Starship Engines and Repair
2@1 Starsong Sciences

Psi

Mag
1@1 BladeMagic Light. It requires Two Swords, full body (use of swords moving about), vocalization appropriate and foreign language 'Fiat Lux', and a Simple skill check for the Flourish Magica appropriate to this spell, and thirty seconds visualization. All BladeMagic will have similar restrictions except differing Latin words 'Fiat XXXX' as my example.

Bod
2@1 Weapon Drop Foil 7@1
2@1 Breaking Blade (T12@9): katana which can cut through practically anything, but it also erodes upon contact with stuff so that two good whacks at something and its practically useless until he sticks it in his scabbard (T14@2), and lets the blade re-crystallize. Damage: Annoying with varying intrinsic damage rider. On first cut it is Lethal, after every successful hit it drops one damage category until the blade is recrystalized in scabbard (which is a T14@2 device) taking 10 minutes. 7@1

Equipment:
Armor: Unbreakable Rib Wiring -16 cover value: Placera 2.3, adds -50 cover value for Breaking Blades and like weapons for the coverage area.
Armor: RIF wraparound skull plate -4 cover value: Liquid Metal, Impact Resistant/Dissipates Force, Regenerates
Armor: Starsong Nanoweave Armor
Flachette Carbine
Winchester 1300 Defender shotgun with 100 shells
Katana
Shimmersilk dress.
Starsong neutrino comm link for texting only.
Breaking Blade (gifted from Jhiaxus)
Drop Foil: is a handle and hilt that with the press of a button will snap out to a three feet long piercing blade in 1/10th of a second. It ignores Kevlar, and is reduced one level by metal body plate. It is Damaging. It weighs ten ounces
Rugged backpack with metal frame.
Food bars (15) with each bar providing an adult human enough food for a day of clear hiking. More bars should be eaten for travel in heavy country or heavy lifting.
Expandable, vaccuum pump enabled, multi-pack for samples. Its made of soft, but durable plastic.
Antigen register (Its a small box you put some substance in, and if it matches closely, one of a hundred toxic substances, the device notifies its user.
Plant trimmer
Micro-circular saw.

Stage ?
Starsong
Neo Viking World

Ok after combing through about 20 different threads on rpol, gather all the skills, the stuff, and increases, onto this character sheet. I'm confident this sheet is everything I have and done through to now.

Adam Micheal Keller
A.K.A.: Jhiaxus (Online handle)
Jhiaxus hand of Odin
Odin - Neo Viking World

Attributes
1@10 Persuasion
2@1 Charisma
1@6 Animal Magnetism
2@1 Strength
2@1 Stamina
2@1 Resistance
2@3 Density
2@1 Flexibility
1@7 Agility
2@3 Hand/Eye
2@1 Intellect
2@7 Intuition
2@1 Education Level
2@1 Will Power

Averaged Attributes
2@5 Ranged Strike Value
2@4 Martial Strike Value
2@4 Target Value
2@2 Damage Value

Best Relevant Attributes
Tech 2@7 Intuition
Body 2@1 Strength
Magic 2@7 Intuition
Psi 2@7 Intuition

Bias:
Tech 14@1
Body 7@1
Magic 5@8
Psi 4@7

Weaknesses

Description:
Skin very pale, 6'2", 270 lbs. Dark brown hair, and blue eyes. Big boned build,
scar on index finer knuckle, scar below knee, no piercings, tattoos, birthmarks:
one at neck, freckles. a few small scars., Unbreakable rib wiring,
RIF wraparound skull plate to protect your brain, and an O2 pump in your brainstem
with Synergine blood clotting supply, Gene treatments, Comlink to Starsong embedded.

Tech
3@3 Computer Software/Hardware Programming
2@1 Teaching
1@10 Repair
2@2 Basic Science
1@4 Basic Nanotech Theory
2@1 Nuclear Physics

Psi
2@1 Possession
1@7 Read Minds
1@6 Astrial Projection
1@8 TK Pulse
1@3 Heavy TK
1@5 Mind Block
1@6 Thought Conceilment
1@2 Teaching
1@9 Management Skills
1@8 Intimidate

Mag
1@3 Religion (Norse)
1@10 Thief Writing
1@2 Communicate with (Huginn)
1@1 Heal Major Damage
1@5 Invisibility 5@8
1@5 Find Traps

Bod
2@10 Climb
2@10 Hide
2@10 Stealth
1@10 Thief Package (pick locks, detect pressure plates, find hidden doors)
1@6 Archery
2@5 Sword
2@2 Breaking Blade (T12@9): katana which can cut through practically anything, but it also erodes upon contact with stuff so that two good whacks at something and its practically useless until he sticks it in his scabbard (T14@2), and lets the blade re-crystallize. Damage: Annoying with varying intrinsic damage rider. On first cut it is Lethal, after every successful hit it drops one damage category until the blade is recrystalized in scabbard (which is a T14@2 device) taking 10 minutes.
2@1 Duranium Axe
2@1 Automatic Shotgun
2@1 Pump Action Shotgun
1@10 Pistol
1@8 ICS Individualized Combat Style-Jhiaxus Ryu which is a Fast Weapon-Dependent Style
1@4 Swadhbucking Style

Equipment:
Carried/Worn:
Armor: Sub-dermal armor -46 cover value: Placera 2.3, adds -20 cover value for Breaking Blades and like weapons, Minor Insulation against Cold. Leaping rolls penalized by 3, Swimming rolls penalized by 5.
Armor: Unbreakable Rib Wiring -16 cover value: Placera 2.3, adds -50 cover value for Breaking Blades and like weapons for the coverage area.
Armor: RIF wraparound skull plate -4 cover value: Liquid Metal, Impact Resistant/Dissipates Force, Regenerates
Armor: Starsong Nanoweave Armor
Leather Duster
Blue jewel, looks like eye on a silver chain on neck.
Blue Carpenter Jeans
Belt of Smacking (Sword Belt)
1 Shield Belt Full Power
Dark Blue Big Dog T-Shirt
2 Breaking Blades and sheafs from Starsong.
Windows 2100 Super PDA: 10x as fast as current PDA’s. Phone, camera, GPS by holding it up to the night sky and letting it triangulate your position from the stars (If its familiar with the local stars), radiation warning, and a Nurse program which is effectively a 1@8 Nurse for diagnoses.
Boots (Steel Toed)
1 Leatherman Tool in Pouch on Belt
1 Swiss Pocket Cybertool in Pouch on Belt
1 Skorpian SMG (6 Magazines, 30+1, 200 rounds stored)
1 Glock 17 9mm (6 Magazines, 17+1, 200 rounds stored)
1 MKII Jackhammer Automatic Shotgun (10 round drum, 200 rounds stored)
1 Duranium Hook Sabre
1 Duranium Axe
1 Orange Jeweled "Sensitive's Ring"
2 Large Blue Sapphire "Knights of Terra Rings"

Large Backpack: Located within at time of con
3 Spiral Bound Notebooks
1 Dozen Pens and Pencils
1 Protractor, and Arc Tool
1 Calculator (Solor and Battery Powered)
1 Set Hackmaster Complete RPG, books, modules,
class guides (they give indepth of both divine,
and arcane magic, thief and fighter skills +styles)
1 Final Days Game by Kenzer
1 Dwarven Dig Game by Kenzer
2 Bags of Dice

Laptop Bag
Starsong Indestructible Laptop: Filled with all known techical diagrams, instructions, inventions, science that starsong had available, for weapons, technology, power sources, starships, and ftl technology, and any bridging information needed to understand it. It has room left to spare on it, superfast, and adapts to your style to predict what you want.

Misc Items in Large Duffle bag
3 Deodorant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Mouthwash
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toilet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razor, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
15 pounds of clothes (including jeans, tshirts, slacks, socks, underwear)
2 Sets of Dress up clothes; Nanoweave Suit Jacket, Pants, Tie, Shimmersilk Shirt
1 Ninja Outfit
1 Panasonic fz-10 camera with extra battery and charger
1 Set of small screwdrivers
1 Set of regular screwdrivers
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
1 Hammer
1 Studfinder (electronic)
1 Case of Ramen Noodles
1 1 1/2 Gallon Jug of Deer Park Water
1 Shield Belt full power
1 Shield Belt out of power
1 Duranium Sabre
1 Pair Magnet Boots
1 Knight Of Terra Handbook, and commission
1 Radioactive Plutionium Dragon Scale, wrapped in the Silk Shirt of the Mongol.
1 Black box of some light-absorbing material.
1 Katana
1 Ninja-To
1 Ninja Bow with Quiver of arrows
1 Magic Hilt Sword that does fading phantom damage

Stage 2
Steampunk Iron Space
Gamemastah's Trap
Dark Honor Empire
Ship of Worlds
Starsong
Neo Viking World

Adam "The Jhiaxus"

Tessa Montagne of the Ship of Worlds.

Use Drop Foil 2@1
=A DF is a handle and hilt that with the press of a button will snap out to a three feet long piercing blade in 1/10th of a second. It ignores Kevlar, and is reduced one level by metal body plate. It is Damaging. It weighs ten ounces.
2@2 An Mag.
Shimmersilk dress.
Starsong neutrino comm link for texting only.
Improved cooking skills by @2 at Waffle House in Starsong.
Breaking Blade (gifted from Jhiaxus).

She is attempting to learn a Left Hand BB/Right Hand DF sword style with Siljonic's Drow Bladedancing. Her current aim is to learn a Sudden Fencing Lunge with the Drop Foil starting from it not being extended to follow with an underhand defensive slice iajeutsu.

She has BladeMagic Light 1@1 Mag. It requires Two Swords, full body (use of swords moving about), vocalization appropriate and foreign language 'Fiat Lux', and a Simple skill check for the Flourish Magica appropriate to this spell, and thirty seconds visualization. All BladeMagic will have similar restrictions except differing Latin words 'Fiat XXXX' as my example.

She has been modified so that she has a skull plate, unbreakable rib wiring, and retractable fingernails that need a knife polishing stone to cut along with a metabolism about 2X normal human.

Cool I will add that to sheet.

Did you have time to consider the Nanoweave Armor? What it is, what protective value, and coverage, so I can do some math? I ask because she has a set, I bought for her, and it would be her main defense.

Oh her carbine, is it a 20th century one like Stormy had, or is it one from the future? It's her ranged weapon, so curious as to what it does.

Thanks

Adam.

Let's try a little bit...

Hand Carbine she retrieved from one of the Door Worlds, we'll say now, before she met you. 20 rnds. semi-automatic, fletchette rounds, launched by low-grade magpulse along barrel (powered by EM field and the less efficient solar panel on top of the barrel), with the fletchette igniting rocket boost from eighty to a hundred feet beyond barrel. It is very silent near to the user, and then it shifts to hypersonic from subsonic at rocket boost.

She knows how to make replacement fletchettes 1@8, but such fletchettes tend to be softer and leave residue in the barrel so that it needs to be cleaned every twenty shots. She's used all her original fletchettes and has eighty replacements.

Damage subsonic Damaging, and Hypersonic +2 levels.

Can you suggest some ranges?

Nanoweave...

Silicon-Carbon Nanotubes weaved together in a tight mesh. It converts piercing attacks to impact attacks below Fatal. It provides two levels of protection against Impact. It provides one level of protection against Laser. No protection vs. Sonic. It provides Fatal level protection against chemical penetration of molecules that are larger than four atoms.

Full leg, chest, and back coverage with a 'hose' unitard.

I would say range for subsonic is 20 feet/100 ft/200 ft for a weapon like that, and understood

Does the armor protect hands, arms or shoulders? I will work up some stats on it, and add it to the sheets, once I have that. I think we are getting closer to solving some of the mysteries.

What is the black box I found in the first world?

Adam

Hands. No. Shoulders. Yes. Arms. No.

Black Box....hmmm, I think you have to try to open it first.

Ok for the Nanoweave, going to say it's Sci-Fi Materials, since it's many steps above any current polimer armor, I will give it a base density of 4@10 (scale for Sci Fi Materials goes from 3@10-6@10), with a 68% coverage area, giving it a cover value of -34 if I'm doing the math correctly. So I think it would look something like this:

Nanoweave Armor: -34 cv, Damage from Ballastics reduced by -3DC, Damage against penetration of Molecule based weapons larger than 4 atoms, reduced by -3DC Damage from Lasers reduced by -1DC, Provides no cv, vs Sonic attacks.

I think that conveys it's purpose, to protect against drop foils, breaking blades, and ranged weapons that Starsongs abhors.

Thanks, making me think a little now.

P.S. I did try opening it, but couldn't figure it out. I suppose I can try again.

Rethinking the Flachette Carbine.

Ranges: 80/200/400, Increasing damage the father it gets out, starts out dangerous before 80, between 80 and 200 it's damaging, and after 400, lethal, but the caveat is, it is still harder to hit at longer ranges, -10 at 300, and -20 at 600. Adding a sight, can cut the range penalties in half if using it. I envision, a short rifle that's silent up close, but at long range, sonic boom and deadly. The damage cap at long range, is equal to a sniper rifle, and up close, a weak pistol.

I updated the sheets, calling all monomolecular blades: Breaking Blades, added the skills, and items to Tessa's sheet. I did not add the rifle, or armor to any sheets, until we come to an agreement. I think it's come a long way from guessing to putting numbers and descriptions to paper.

Jhiaxus

^I added to the post above.

I completely forgot to ask, Tessa went with us when she was on a mission, what would she have carried on a mission? Backpack, Clothes, Food, Water, Tools and Equipment? What was her role on the team, was she a computer tech, hardware tech, engineer? Would she have has any electronical devices to help? These are all questions I should have asked back then. Thanks for all the time and effort you have put into this, and I will help anyway I can.

That's it for the questions I had :)

Jhiaxus

A rugged backpack with metal frame. Food bars (15) with each bar providing an adult human enough food for a day of clear hiking. More bars should be eaten for travel in heavy country or heavy lifting.

She was primarily a botanist 2@1 with cross-training as an engineer 1@7.

She has an expandable, vaccuum pump enabled, multi-pack for samples. Its made of soft, but durable plastic. She has an antigen register (Its a small box you put some substance in, and if it matches closely, one of a hundred toxic substances, the device notifies its user. She has a plant trimmer, and a micro-circular saw.

Edited, I didn't see any suggustions or changes for the armor or carbine, If I don't see any tomorrow, will add them, and will consider her sheet up to date.

Agreed.

One modification. The first world is not Steampunk. It's 1920's SF.

When I report, I can do that, can't edit them now.