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Jhiaxus's Notes Thread

Started by Jhiaxus · September 7, 2010

30 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded.

I don't like how the board locks posts for editing after a few days, so going to keep this one thread for character sheets/notes/questions for Eric, and let the others fall off the pages. You know what time it is Eric, time to dot the i's and cross the t's. You handle the game, I make you think of the paperwork :P

First off bookkeeping from the other world.

1. Mindmaze getting Intuition raised. (started at 2@7, worked on it a couple hours a day)
2. Drow Bladedancing with Siljonic. (have no idea how good I got with it, with a trainer with 3x skill and 3x training, would be a quick learning cycle, I did use my blades did they increase)
3. Light spell with ABBA and physical dif so X3 dif. (Normally you go up in difficulty in order to train the next level, so that would tell me would be 3@ with Light spell with his training, and Sal himself)
4. Some practise (an hour a day) with Bomb Guy. This is your most minor practise. (Maybe a 1@5 Demolition package?)
5. Wandering around doing the 'god-thing'. This pushes the Persuasion up which is already covered, and gives you some practise Blessing and Oratory. (I would argue for a +1 Charisma as well, I did turn a lot of hostility and neutral people to my side, would in my eyes also be a raise in Charisma)
6. Practise with Jimi Hendrix and by self on guitar. Electric and Acustic, no idea the Sal's but you did have me increase the difficulty which leads be to believe a low professional at both.
7. Weights. This gains STR and STA and loses weight. The last time we checked I was 258 with a more lost but put on as muscle. I had progressively put on more weights since then and finally up to 120. Need a new weight total, Str+Stam increases. I would also say that putting on that much weight and learning how to balance/train with it would also increase agility. You have to be more agile to be active and moving around with a huge amount of weight.

Items:
These are the ones I got from last world:
Wedding rings: Platinum settings, both, large multifaced diamond for her surrounded by rubies, sapphires and emeralds for hers. Mine, platinum, with small diamonds, and the above in the middle around the band, etched on the inside of hers: "Forever my beloved" and in mine "Reminder of our love" *putting them on either side of the eye on his holy symbol necklace*
Diamond Stud Earings
God credit card
Fender 1964 One piece maple Stratocaster and Amp
Gibson 1942 J-45 Acoustic guitar
Holo Projector
120 Pounds of Weights encased in a firm but comfortable fabric, attached with Velcro.
Space Commando Bowie Knife: Lethal damage. Degrades armor by two levels. Length of blade, twelve inches. Thickness four inches. The blade is diamond dusted titanium alloy. Insignia: Sol System with Earth as green and Pluto as white with the others black. Name: PFC Liu Chang 2.03 Plutonian Experditionary Force.

I will note that I was owed the Nazi's Rifle due to being wronged and was supported with the council of the gods, so I consider that rifle mine, even if it is not in my possession. I would have pushed for a willpower roll at the time, but the story was going well.

All the wedding shower gifts Tessa has possession of.

Ok last one, you didn't want to deal with this earlier, but time to hash out the Nanoweave armor, what does it cover, what is it's primary function, how good is it at it's job, and how durable/self repairing is it?

I think that's it for now.

Jhiaxus

I agree with point no. 1. As to point no. 2, Aaaarghghgh!!!! Run and scream in terror.

Step one. I need to go back over the game and add up the time span.

I just read that Bowie knife, it's 4 inches wide? that's wider than a claymore? do you mean 4cm's wide, that would give it a pretty thick wedge shaped edge. I don't know of any sword with a blade of an inch wide, it would be extremely heavy and unwieldy. Most knifes and daggers I have are 1 or 2 cm's, 4 is pretty thick and thicker than most swords, but would make sense for a bowie knife.

Have you added @1 to Intimidation on Jotunn Day 1?

1@1 Use Magic Device: 'godly' Gold Credit Card.

It looks like you started on Day Four with Siljonic teaching you magic and Bladedancing with an hour each.

1@2 Light spell with Flourishes Magica on Day 5.

You also start with five pound weights(2) on this day 5.

I say 'over the next week', and you're taking Sundays off from swords and magic. So, on Day 9, we'll start with 3 hrs. per day on swords, and continue with 1 hr. day on magic.

This is shortly after you meet Lisabeth the first time.

Enough for now.

From the blade edge to the back edge its four inches. At least thats what I had in mind. But we could go with 4 cm's.

Its a blade for cracking open the shells of lobster aliens.

Oh 4 inches deep got it, it's a wide blade, got it. 3 dimentions, so 12 Long, by 4 inches deep, by 4 cm wide.

I got the intimidate on the sheet when I posted the cs before.

Another addition(s):

Spellbook, 300 pages, parchment, Heavy Leather Wrap around Cover paraffin treated, reinforced metal spine and corners, reinforced binding and metal latch and lock, highest quality parchment.

Spellbook bag, paraffin treated leather, metal belt attatchment, and leather strap to loop around opposite shoulder.

Knowing Siljonic, even if he decided to teach one spell at a time, the home GM was such a tightwad with spells, (Siljonic has much less than other mages of his level in Hackmaster), that he would make us scribe a spell a day on our offtime, just to make sure we weren't desperate like he was.

That's all I got after reading through the thread, lots and lots of long posts to sift through.

Jhiaxus

Acceptable. However, he's going to keep it too low level spells not wanting to get you into too much trouble.

So first level AD&D which is low for him, but in Multiverser it's quite high, got example the Light spell I know like the back of my hand is a 9@1 spell, raising my Magic Bias to that. I love 1st level spells, by far my favorite.

"Low-level" meaning "high sit-mod, easy to cast," yes. Since AD&D spell rituals don't usually vary a great, I imagine that usually translates to "traded some baseline power for bonuses to success."

That's why I'm asking, Siljonic has no idea of Multiverser mechanics, he knows what spells are easy for him to cast (being the ones he can cast 20-30 1st level spells a day), so getting clarification from the GM as to Siljonic's rationale :P

Oh and Nanoweave Armor, needs description and stats, and attribute increases and skill SAL's :P

I think I will help Eric out a bit, see what he thinks.

Flavor Text: Starsong being the most violent/non violent world future world you can visit, for the right price, you can afford the best armor against duels, ever created. 4 interwoven layers of hardened, emp shielded nanites, one horizontal, one vertical, and the inbetween a layer set at a 45 degree angle to both, provides the best passive and active protection money can buy. The nanites are self replicating (to the origional number contained in the armor., self repairing, and even bond to the DNA of the wearer, repairing that as well, although not as fast as it repairs itself. It provides excellent puncture and impact protection, limited protection against radiation, fire and cold. It is standard against any being violent and savage enough to attack the wearer with a partical, or laser weapon. This bodytight and flexible bodysuit and coif (if put up), provides the right balance of surprise and protection. Able to be worn under clothing, the attacker won't be alerted to it's presence.

Nanoweave Armor: Liquid Metal Flexible Nanites -44 CV (88 at 2@10), Reduced damage by impacts and punctures by -2DC, Radiation, Cold and Fire by -1DC, and standard against everything else. The armor is self repairing when active (14@ tech), hardened and shielded against EMP. Repairs itself back to full form in 10 minutes after damage, repairs tissue it surrounds 1 intensity every 10 minutes as well.

As for the attributes I suggest the following:

Intuition goes up to 2@7 from 2@9
Charisma goes from 2@1 to 2@2
Persuasion goes from 1@10 to 2@1
Strength goes from 2@1 to 2@2
Stamina goes from 2@1 to 2@2
Agility goes from 1@7 to 1@9

Guitar and Acoustic: 2@1 He did step me up one intensity of training.

Explosives Package (Create/Arm/Dispose of Explosives) 1@5 least time spent on this

Did I make any flexibility checks going from any of my previous worlds? What Stage am I at? (one made check advances the stage)

Light spell. I see two major increases in difficulty, since it's the only spell he taught us, I would say a 3@5 is a fair score for putting that much effort into one skill. It would basically mean able to cast it almost anywhere with a high rate of success in worlds with a an average Mag bios.

Drow Bladedancing: I see that he increased the difficulty by one intensity, leads me to believe with his training, we got to 2@1 with it
Breaking Blade: I would say it increased from 2@1 to 2@3 under his training.

Here is what I have for blessings: 1@1 Blessing of Odin on Enterprise. This is full body involvement, at least ten minutes, loud, appropriate speech, use of holo projector or other obvious sign of Odin's power, and a listening crowd of at least twenty as you bless the new (school, business, road project). You receive a bonus if you bless something particularly appropriate to Odin like a missile factory.

As for an Oratory skill, if we are counting it as a separate skill, I think I've done something like 20 speeches in all my games, so whatever that would translate into.

Weight, I would say the gradual increase in weight carried, and carrying it other than sleeping, and without greatly increasing the amount I consumed would be burning roughly twice the amount of calories per day that I was intaking, considering checking my body weight and type you need 3500 burned a day, burning roughly 12k a day, intaking 5k to prevent shock, means a minus of 2lbs a day, considering the activity we'll say 1lb is turned to muscle, I'm seeing about 8 weeks of game time there, with the weight discussed in week 2, and considering I didn't have all the weight to start, we'll say 3 weeks of that intense, and 3 weeks of less intense. I would say my new weight total being 237, with about 37 left to go to lose whatever vestiges of fat there were. I would say my Animal Mag would probably go up as the 1@6 was when I was overweight and really out of shape, being closer to adonis to that at this point, I think it would warrant a few points in the north direction.

Hope that helps

Adam

I did make a mistake giving you Light. But I tend to think of Light as a low level spell, and I forget Multiverser's different structure.

Nanoweave...I'm going to have to do something here. Starsongers are notably paranoid of what they call N-tech, or Nanotech. And they don't see too much need for armor as you can just have the DocBox reattach an arm. However, on the plus side, they are stellar engineers.

As to attribute changes, acceptable.

Guitar ok. Acoustic is?

Bomb okay. This is Plastique with electronic detonators and detcord and the like. It does not cover gunpowder, dynamite or nuclear bombs.

Flexibility Check:
Earth (no check after).
Iron Spaceships, Iron Men. Succeed.
Ship of Worlds. Fail.
Other world versed out...?? Fail.
Verser Gods in the Irish Imperium. Succeed.

Any more worlds? I rolled two successes out of four rolls.

Sword stuff ok.

I'm going to do 1@2 for Blessing as I'm sure you got at least one new use somewhere, and start Oratory at 1@2 and do the same logic as for blessings to make it 1@3.

Weight is well dealt with.

I skipped some, but thats enough for right now. And thanks bunches.

To make it easy Siljonic would have just given Tessa and myself first level spells, not knowing how magic quite works yet in this system.

Well Acoustic would have to be 1@10, since in multiverser, it's just play guitar to 1@10, you choose what in particular at 2@, and at 3@ your limited to that unit and particular.

I forgot about their N Tech aversion. From what I remember I spent pretty much my earnings from the resort to make two pairs, maybe it was custom, and The N tech was very specific for those two things, locking out the programming for anything else, maybe call it just Smart Liquid Metal, since all Nanotech, is a name. Instead of making it nanites, replace it with Smart Liquid Metal that remembers it's shape and kill the healing on it. That gives it the ability to "repair" itself and bypasses any preconceptions they would have. Custom means that it's one of a kind, so it's not something you would offer as an option, but as I was wanting futuristic armor I had to bring it up myself.

As for Worlds, the one Oak ran, I can't see the GM notes anymore on threads (damn you Oak that's how I kept records), but I am going to assume it was rolled and failed since I woke up in the Stage 1 Dreamstate. Stage 3 isn't shabby, at least I won't start off in that weird dream way anymore. I will reply back tonight how versers arrive in stage 3 since I don't have my book here at work.

If that's cool

Adam Micheal Keller
A.K.A.: Jhiaxus (Online handle)
Jhiaxus hand of Odin
Odin - Neo Viking World

Attributes
2@1 Persuasion
2@2 Charisma
1@6 Animal Magnetism
2@2 Strength
2@2 Stamina
2@1 Resistance
2@3 Density
2@1 Flexibility
1@9 Agility
2@3 Hand/Eye
2@1 Intellect
2@9 Intuition
2@1 Education Level
2@1 Will Power

Averaged Attributes
2@6 Ranged Strike Value
2@5 Martial Strike Value
2@4 Target Value
2@2 Damage Value

Best Relevant Attributes
Tech 2@9 Intuition
Body 2@2 Strength
Magic 2@9 Intuition
Psi 2@9 Intuition

Bias:
Tech 14@1
Body 7@1
Magic 9@1
Psi 4@7

Weaknesses

Description:
Skin very pale, 6'2", 237 lbs. Dark brown hair, and blue eyes. Big boned build,
scar on index finer knuckle, scar below knee, no piercings, tattoos, birthmarks:
one at neck, freckles. a few small scars., Unbreakable rib wiring,
RIF wraparound skull plate to protect your brain, and an O2 pump in your brainstem
with Synergine blood clotting supply, Gene treatments to human normal, Comlink to Starsong embedded. Enhanced Sight 20/10, Hearing and Smell, Metobolism increased x3.

Tech
3@3 Computer Software/Hardware Programming
2@1 Teaching
1@5 Explosives Package (Create/Arm/Dispose of Explosives, of a Plastique, Det Cord, Electronic transmitter nature)
2@1 Electric Guitar
1@10 Acoustic Guitar
1@10 Repair
2@2 Basic Science
1@4 Basic Nanotech Theory
2@1 Nuclear Physics

Psi
1@2 Oratory
2@1 Possession
1@7 Read Minds
1@6 Astrial Projection
1@8 TK Pulse
1@4 Heavy TK
1@5 Mind Block
1@6 Thought Conceilment
1@2 Teaching
1@9 Management Skills
1@8 Intimidate

Mag
1@1 Use Magic Device: 'godly' Gold Credit Card.
1@3 Blessing of Odin on Enterprise. This is full body involvement, at least ten minutes, loud, appropriate speech, use of holo projector or other obvious sign of Odin's power, and a listening crowd of at least twenty as you bless the new (school, business, road project). You receive a bonus if you bless something particularly appropriate to Odin like a missile factory.
1@3 Religion (Norse)
1@10 Thief Writing
1@2 Communicate with (Huginn)
1@1 Heal Major Damage
1@5 Invisibility 5@8
1@5 Find Traps
3@5 Light spell with Flourishes Magica

Bod
2@10 Climb
2@10 Hide
2@10 Stealth
1@10 Thief Package (pick locks, detect pressure plates, find hidden doors)
1@6 Archery
2@5 Sword
2@4 Breaking Blade (T12@9): katana which can cut through practically anything, but it also erodes upon contact with stuff so that two good whacks at something and its practically useless until he sticks it in his scabbard (T14@2), and lets the blade re-crystallize. Damage: Annoying with varying intrinsic damage rider. On first cut it is Lethal, after every successful hit it drops one damage category until the blade is recrystalized in scabbard (which is a T14@2 device) taking 10 minutes.
2@1 Duranium Axe
2@1 Automatic Shotgun
2@1 Pump Action Shotgun
1@10 Pistol
1@8 ICS Individualized Combat Style-Jhiaxus Ryu which is a Fast Weapon-Dependent Style
1@4 Swadhbucking Style
2@1 Drow Bladedancing: Fast Weapon Using Style, +15 to attack, +15 defense, RF 3, allows for supernatural awareness (Spidey Sense), to danger and increased observation, The user swirls around their opponent like a whirling dervish, making strikes unpredictable, and makes hitting the bladedancer hard to hit as well. Increased Chance to Disarm Opponent, and allows user to cast spells with weapons out, spell components used normally (just taken from where they are stored)

Equipment:
Carried/Worn:
Armor: Sub-dermal armor -46 cover value: Placera 2.3, adds -20 cover value for Breaking Blades and like weapons, Minor Insulation against Cold. Leaping rolls penalized by 3, Swimming rolls penalized by 5.
Armor: Unbreakable Rib Wiring -16 cover value: Placera 2.3, adds -50 cover value for Breaking Blades and like weapons for the coverage area.
Armor: RIF wraparound skull plate -4 cover value: Liquid Metal, Impact Resistant/Dissipates Force, Regenerates
Armor: Nanoweave Armor: Smart Liquid Metal -44 CV (88 at 2@10), Reduced damage by impacts and punctures by -2DC, Radiation, Cold and Fire by -1DC, and standard against everything else. The armor returns to original shape and condition after 10 minutes (14@ tech), hardened and shielded against EMP.
Leather Duster
Blue jewel, looks like eye on a silver chain on neck.
Blue Carpenter Jeans
Belt of Smacking (Sword Belt)
1 Shield Belt Full Power
Dark Blue Big Dog T-Shirt
2 Breaking Blades and sheafs from Starsong.
Windows 2100 Super PDA: 10x as fast as current PDA’s. Phone, camera, GPS by holding it up to the night sky and letting it triangulate your position from the stars (If its familiar with the local stars), radiation warning, and a Nurse program which is effectively a 1@8 Nurse for diagnoses.
Boots (Steel Toed)
1 Leatherman Tool in Pouch on Belt
1 Swiss Pocket Cybertool in Pouch on Belt
1 Skorpian SMG (6 Magazines, 30+1, 170 rounds stored)
1 Glock 17 9mm (6 Magazines, 17+1, 200 rounds stored)
1 MKII Jackhammer Automatic Shotgun (10 round drum, 180 rounds stored)
1 Duranium Axe
1 Orange Jeweled "Sensitive's Ring"
2 Large Blue Sapphire "Knights of Terra Rings"
2 Wedding rings: Platinum settings, both, large multifaced diamond for her surrounded by rubies, sapphires and emeralds for hers. Mine, platinum, with small diamonds, and the above in the middle around the band, etched on the inside of hers: "Forever my beloved" and in mine "Reminder of our love" *putting them on either side of the eye on his holy symbol necklace*
1 pair Diamond Stud Earings
1 God credit card
1 Fender 1964 One piece maple Stratocaster and Amp, with cases
1 Gibson 1942 J-45 Acoustic guitar, with case
1 Holo Projector
1 120 Pounds of Weights encased in a firm but comfortable fabric, attached with Velcro.
1 Space Commando Bowie Knife: Lethal damage. Degrades armor by two levels. Length of blade, twelve inches. Thickness four inches. The blade is diamond dusted titanium alloy. Insignia: Sol System with Earth as green and Pluto as white with the others black. Name: PFC Liu Chang 2.03 Plutonian Experditionary Force.

Large Backpack: Located within at time of con
3 Spiral Bound Notebooks
1 Dozen Pens and Pencils
1 Protractor, and Arc Tool
1 Calculator (Solor and Battery Powered)
1 Set Hackmaster Complete RPG, books, modules,
class guides (they give indepth of both divine,
and arcane magic, thief and fighter skills +styles)
1 Final Days Game by Kenzer
1 Dwarven Dig Game by Kenzer
2 Bags of Dice

Spellbook bag, paraffin treated leather, metal belt attatchment, and leather strap to loop around opposite shoulder.

Spellbook, 300 pages, parchment, Heavy Leather Wrap around Cover paraffin treated, reinforced metal spine and corners, reinforced binding and metal latch and lock, highest quality parchment. Spells Contained: Alarm, Chromatic Orb, Color Spray,
Comprehend Languages, Detect Magic, Detect Magic, Detect Undead, Enlarge, Feather Fall,
Fog Vision, Gaze Reflection, Identify, Light, Light, Magic Missile, Merge Coin Pile, Phantasmal Fireball, Pool Gold, Protection from Evil, Read Magic, Shocking Grasp, Sleep, Sleep, Spider Climb, Unseen Servant, Wall of Fog, Wizard Mark, Write

Laptop Bag
Starsong Indestructible Laptop: Filled with all known techical diagrams, instructions, inventions, science that starsong had available, for weapons, technology, power sources, starships, and ftl technology, and any bridging information needed to understand it. It has room left to spare on it, superfast, and adapts to your style to predict what you want.

Misc Items in Large Duffle bag
3 Deodorant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Mouthwash
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toilet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razor, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
15 pounds of clothes (including jeans, tshirts, slacks, socks, underwear)
2 Sets of Dress up clothes; Nanoweave Suit Jacket, Pants, Tie, Shimmersilk Shirt
1 Ninja Outfit
1 Panasonic FZ-10 camera with extra battery and charger
1 Set of small screwdrivers
1 Set of regular screwdrivers
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
1 Hammer
1 Studfinder (electronic)
1 Case of Ramen Noodles
1 Case MRE's
1 1 1/2 Gallon Jug of Deer Park Water
1 Shield Belt full power
1 Pair Magnet Boots
1 Knight Of Terra Handbook, and commission
1 Radioactive Plutionium Dragon Scale, wrapped in the Silk Shirt of the Mongol.
1 Mindmaze
1 Katana
1 Magic Hilt Sword that does fading phantom damage

Stage 3
Steampunk Iron Space
Gamemastah's Trap
Dark Honor Empire
Ship of Worlds
Starsong
Neo Viking World
War World

Adam "The Jhiaxus"

Kool.

Stage 3, character arrives usually lying down, conscious but eyes closed, and is a little disoriented and will last for a few minutes. If they try to do anything quickly, have them drop things, etc.

Quick Reference Combat Sheet:

2@6 Ranged Strike Value: +1 DC Ranged Attacks
2@5 Martial Strike Value: +1 DC Melee Attacks (Martial Arts Style can increase further)
2@4 Target Value: -24 to hit
2@2 Damage Value: 22 "Hit Points", all damaged halved against character

Best Relevant Attributes
Tech 2@9 Intuition
Body 2@2 Strength
Magic 2@9 Intuition
Psi 2@9 Intuition

Defenses: TV: -24, Sub Dermal: -46, Unbreakable Rib Wiring: -16, RIF Skullplate: -4, Nanoweave Armor: -44: Total: -134 Special: Breaking Blades and like weapons -70 to their rolls, Impact and Puncture Damage reduced by -2DC, Radiation, Cold and Fire, reduced by -1DC.

Jhiaxus

Based partly in character, and partly out, I'm thinking that Siljonic is too powerful a character to have around with someone learning, as it's hard to play around him, and Tessa is too hard to play around. The IC that he always seems to be stripped of them, and that it seems he can't always trust them in combat situations is giving him doubts. They are good friends, and will be nice to pull in for the Nazi Multiverse War, which is shaping up to be coming. I think I am going to work through it IC, and offer an alternative. I'm laying the groundwork already, and I'm hoping to last long enough to work through it.

I was just thinking Siljonic would leave on good terms to find the female drow, it's what he would do, especially if what happened with his human woman happened to him.

It is true that Siljonic is very powerful.

Interesting, looks like the security crew would have no need to carry a separate tricoder if on a combat mission (This is the rifle in the Next Generation Movies, all of them to date). Too bad the zombies couldn't die, and eventually got overwhelmed.

Type 3E Phaser Rifle
Star Fleet Type 3E phaser rifle.
The second phaser rifle referred to as an assault rifle, the Type 3E utilizes plasma acceleration to provide a powerful bolt of energy similar to that fired by pulse phaser cannons on the Defiant-class star ship. The Type 3E phaser rifle is a much larger, more sophisticated weapon than Type 3 and even the Type 3D. It uses an advanced computer control system to allow for modulation characteristics to be modified faster than in previous phaser rifles, important when dealing with the Borg. The rifle has a range of 750 meters. First placed in service in 2378 in both regular Fleet and Marine Corps service, the Type 3E phaser rifle also includes a much more effective and elaborate targeting system over the Type 3D. The rifle is equipped with a gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms and can perform the equivalent of tricorder short range biological scans, with a scanning range of 10,000 yards. Images of the targeted life forms would be displayed on the unit's display screen.

After digging more into the Star Trek Techology, looks like the only things the team would have had:

The Security Engineer: Palm Pilot Like Tricorder, Engineering Pack, Type 2 Hand Phaser, Comm Badge
The Security Medic: Palm Pilot Like Medical Tricorder with Detachable Sensor, Type 2 Hand Phaser, Medical Kit with Hypospray and Cartridges, Comm Badge.
Everyone Else: Type 3c Phaser Rifles, with limited Tricorder Functions like life detection build into the Holo Sight, w/ gyroscopic assisted aiming, Comm Badge

After The Dominion War, and Borg Incursions, away teams were a lot more like modern combat teams, they may have all been security, but they were cross trained in their respective fields.

As to the Phasers themselves, seems they have a self regenerating energy pack, takes 24 hours to go from dead to full, and have 95 shots. You can do a Pulse Phaser effect or a continuous stream, for one shot each, stuns are effectively unlimited, and vaporize or wide angle lvl 16 shots of a stun/kill/destroy environment nature, take 10 shots each.

I would assume the Hand Phasers, aside from not having the pulse ability, is that their size limits their shots to less than half of the rifle, so 40 shots sounds reasonable. As for damage, I would say a normal kill shot is Lethal, Stun is Dangerous, with damage done temporary, and Fatal for a Vaporize. That's what I got from various sources of information on the interweb.

225lbs respectable, if I get to the point that there is no more fat to lose and it's muscle, I'm happy with the results.

I noticed I have three styles, missing one other, and missing associate abilities, Would you like me to suggest options since, they will play heavily into this world?

Suggest away. At this moment due to low blood sugar, my mind = mush or perhaps a half-melted tray of jello.

For the skills and style:
2@1 Quick Stand 4@4
2@1 Tsutsuji, Fast Defensive Weapon-adverse, RF 2, Throw, Def: -15, Off +5 sm
2@1 Fall impact absorption B4@6
2@1 Superjump B5@6
2@1 Steal Initiative B7@1
2@1 Fighting Blind B7@2
2@1 Panoramic Awareness B7@2
2@1 Solid Punch B7@3
2@1 Power Punch B7@3
2@1 Spinning Kick B7@3
2@1 Leaping Kick B7@3
2@1 Missile Escape B7@4
2@1 Muscle Blocking B7@4
2@1 Disarm weaponless B7@5
2@1 Alert Rest B10@2

Above is part of styles I own, the one from being a ninja, and still a good amount of skills that aren't on the list. I am sure that many of those are much higher, but I am just happy to have skills associated with styles.

OK.

I know that I'm adding to Tessa's skills. Not adding to Siljonic's except for a Divine Strike Power which you should hear about soon enough in game.

Ok will do.

Updated sheet, filled and put skills in right order with right Bias:

Adam Micheal Keller
A.K.A.: Jhiaxus (Online handle)
Jhiaxus hand of Odin
Odin - Neo Viking World
Attributes

2@1 Persuasion
2@2 Charisma
1@6 Animal Magnetism
2@2 Strength
2@2 Stamina
2@1 Resistance
2@3 Density
2@1 Flexibility
1@9 Agility
2@3 Hand/Eye
2@1 Intellect
2@9 Intuition
2@1 Education Level
2@1 Will Power

Averaged Attributes
2@6 Ranged Strike Value
2@5 Martial Strike Value
2@4 Target Value
2@2 Damage Value

Best Relevant Attributes
Tech 2@9 Intuition
Body 2@2 Strength
Magic 2@9 Intuition
Psi 2@9 Intuition

Bias:
Tech 14@10
Body 10@2
Magic 9@1
Psi 5@6

Weaknesses

Description:

Skin very pale, 6'2", 225 lbs. Dark brown hair, and blue eyes. Big boned build,
scar on index finer knuckle, scar below knee, no piercings, tattoos, birthmarks:
one at neck, freckles. a few small scars., Unbreakable rib wiring,
RIF wraparound skull plate to protect your brain, and an O2 pump in your brainstem
with Synergine blood clotting supply, Gene treatments to human normal, Comlink to Starsong embedded. Enhanced Sight 20/10, Hearing and Smell, Metobolism increased x3.

Tech
2@1 Electric Guitar T2@1
1@10 Acoustic Guitar T2@1
1@5 Explosives Package (Create/Arm/Dispose of Explosives, of a Plastique, Det Cord, Electronic transmitter nature) T6@7
1@10 Mechanical Repair T8@2
1@10 Electronic Repair T10@3
2@2 Basic Science T11@1
3@3 Computer Software/Hardware Programming T11@1
3@3 Build Computer T11@5
1@4 Basic Nanotech Theory T12@9
2@1 Starsong Physics T14@10

Psi
1@9 Oratory P0@1
2@1 Teaching P0@1
2@1 Training P0@1
1@9 Management Skills P0@1
1@10 Thief Writing P0@1
1@10 Nipponese P0@1
1@8 Intimidate P0@1
1@7 Read Minds P1@1
1@6 Astral Projection P1@9
2@1 Possession P1@10
1@6 Thought Concealment P2@1
1@5 Mind Block P2@3
1@8 TK Pulse P4@1
1@4 Heavy TK P4@3
1@2 Telekenesis of Multiple objects is a P4@7
1@2 Alter Body Chemistry P5@6

Mag
1@2 Communicate with (Huginn) M0@1
1@1 Use Magic Device: 'godly' Gold Credit Card M0@1
1@1 Just Rage, bonuses HTH as a sit-mod by RS M0@1
1@2 Release Undead Compelled to Servitude by making eye contact with them with your right eye. M0@1
1@2 Morale Drop on Living by making eye contact with your right eye. M0@1
1@3 Blessing of Odin on Enterprise. This is full body involvement, at least ten minutes, loud, appropriate speech, use of holo projector or other obvious sign of Odin's power, and a listening crowd of at least twenty as you bless the new (school, business, road project). You receive a bonus if you bless something particularly appropriate to Odin like a missile factory.
1@3 Religion (Norse) M0@1
1@1 Heal Major Damage M2@1
1@2 Cure Disease M2@4
1@5 Invisibility M5@8
1@5 Find Traps M7@1
3@5 Light spell with Flourishes Magica M9@1

Bod
2@10 Climb B0@6
2@10 Hide B0@6
2@10 Stealth B0@6
1@10 Thief Package (pick locks, detect pressure plates, find hidden doors) B0@1
2@1 Quick Stand B4@4
2@1 Fall impact absorption B4@6
2@1 Superjump B5@6
1@6 Archery B7@1
2@5 Sword B7@1
2@1 Automatic Shotgun B7@1
2@1 Pump Action Shotgun B7@1
2@1 Duranium Axe B7@1
1@10 Pistol B7@1
2@4 Breaking Blade (T12@9): katana which can cut through practically anything, but it also erodes upon contact with stuff so that two good whacks at something and its practically useless until he sticks it in his scabbard (T14@2), and lets the blade re-crystallize. Damage: Annoying with varying intrinsic damage rider. On first cut it is Lethal, after every successful hit it drops one damage category until the blade is recrystalized in scabbard (which is a T14@2 device) taking 10 minutes.
1@8 ICS Individualized Combat Style-Jhiaxus Ryu which is a Fast Weapon-Dependent Style B7@1
1@4 Swadhbucking Style B7@1
2@1 Drow Bladedancing: Fast Weapon Using Style, +15 to attack, +15 defense, RF 3, allows for supernatural awareness (Spidey Sense), to danger and increased observation, The user swirls around their opponent like a whirling dervish, making strikes unpredictable, and makes hitting the bladedancer hard to hit as well. Increased Chance to Disarm Opponent, and allows user to cast spells with weapons out, spell components used normally (just taken from where they are stored)
2@1 Tsutsuji, Fast Defensive Weapon-adverse, RF 2, Throw, Def: -15, Off +5 sm 7@1
2@1 Steal Initiative B7@1
2@1 Fighting Blind B7@2
2@1 Panoramic Awareness B7@2
2@1 Solid Punch B7@3
2@1 Power Punch B7@3
2@1 Spinning Kick B7@3
2@1 Leaping Kick B7@3
2@1 Missile Escape B7@4
2@1 Muscle Blocking B7@4
2@1 Disarm weaponless B7@5
2@1 Alert Rest B10@2

Equipment:
Carried/Worn:
Vehicle: Aircar, lightweight metal and cloth car with rubber wheels, steering and breaking mechanism, with a Laser Cannon mounted in front, can be operated by driver, but often a better idea to let a passenger operate. Has a trickler on the front axle to recharge devices. (150lbs)

Armor: Sub-dermal armor -46 cover value: Placera 2.3, adds -20 cover value for Breaking Blades and like weapons, Minor Insulation against Cold. Leaping rolls penalized by 3, Swimming rolls penalized by 5.
Armor: Unbreakable Rib Wiring -16 cover value: Placera 2.3, adds -50 cover value for Breaking Blades and like weapons for the coverage area.
Armor: RIF wraparound skull plate -4 cover value: Liquid Metal, Impact Resistant/Dissipates Force, Regenerates
Armor: Nanoweave Armor: Smart Liquid Metal -44 CV (88 at 2@10), Reduced damage by impacts and punctures by -2DC, Radiation, Cold and Fire by -1DC, and standard against everything else. The armor returns to original shape and condition after 10 minutes (14@ tech), hardened and shielded against EMP.

Weapon: 1 Chainbreaker, Duranium Axe, +2 Damage categories vs. the Undead or the equivalent magic as determined by the GM. +1 Damage categories as above to everything. (This can mean bonuses to hit, or flaming the blade if you realize you're facing a troll and need a fiery blade, or other things.) There is a Valkyre spirit in the axe named Chainbreaker.
Weapon: 2, Type Two Hand Phasers, Base Lethal. RF 10, Stun/Normal/Vaporize/Wideangle, Stun is RS/5 added to Resistance Roll of Target, Stun costs little power, Normal 1 charge, Vaporize, 10 charges, and Wideangle, 10 charges, 40 charges, range 50/100/200/400
Weapon: 2 Type 3e Phaser Rifles, Base Lethal. RF 10, Stun/Pulse/Sustained Beam/Vaporize/Wideangle, Stun is RS/5 added to Resistance Roll of Target, Stun costs little power, Pulse and Sustained 1 charge, Vaporize 10 charges, and Wideangle, 10 charges, 40 charges, range 100/200/400/800. The rifle is equipped with a gyro-stabilized targeting unit +10 to hit. This targeting unit incorporates sensors capable of detecting and tracking life forms and can perform the equivalent of tricorder short range biological scans, with a scanning range of 10,000 yards.
Weapon: Space Commando Bowie Knife: Lethal damage. Degrades armor by two levels. Length of blade, twelve inches. Thickness four inches. The blade is diamond dusted titanium alloy. Insignia: Sol System with Earth as green and Pluto as white with the others black. Name: PFC Liu Chang 2.03 Plutonian Experditionary Force.
Weapon: 2 Breaking Blades and sheafs from Starsong: katana which can cut through practically anything, but it also erodes upon contact with stuff so that two good whacks at something and its practically useless until he sticks it in his scabbard (T14@2), and lets the blade re-crystallize. Damage: Annoying with varying intrinsic damage rider. On first cut it is Lethal, after every successful hit it drops one damage category until the blade is recrystalized in scabbard (which is a T14@2 device) taking 10 minutes.
Weapon: Katana 4@2, RF: 1, Dangerous
Weapon: 1 Skorpian RF: 10 Damaging SMG 20/50/100 (6 Magazines, 30+1, 170 rounds stored)
Weapon: 1 Glock 17 9mm, RF: 10, Damaging 20/50/100 (6 Magazines, 17+1, 200 rounds stored)
Weapon: 1 MKII Jackhammer RF: 10, Automatic Shotgun, Lethal 20/30/40 (10 round drum, 180 rounds stored)

Blue jewel, looks like eye on a silver chain on neck, Wedding Rings on Either Side.
Blue Carpenter Jeans
Belt of Smacking (Sword Belt)
1 Shield Belt Full Power
Dark Blue Big Dog T-Shirt
Windows 2100 Super PDA: 10x as fast as current PDA’s. Phone, camera, GPS by holding it up to the night sky and letting it triangulate your position from the stars (If its familiar with the local stars), radiation warning, and a Nurse program which is effectively a 1@8 Nurse for diagnoses.
Boots (Steel Toed)
1 Leatherman Tool in Pouch on Belt
1 Swiss Pocket Cybertool in Pouch on Belt
1 Orange Jeweled "Sensitive's Ring"
2 Large Blue Sapphire "Knights of Terra Rings"
2 Wedding rings: Platinum settings, both, large multifaced diamond for her surrounded by rubies, sapphires and emeralds for hers. Mine, platinum, with small diamonds, and the above in the middle around the band, etched on the inside of hers: "Forever my beloved" and in mine "Reminder of our love" *putting them on either side of the eye on his holy symbol necklace*
1 pair Diamond Stud Earings
1 God credit card
1 Fender 1964 One piece maple Stratocaster and Amp, with cases
1 Gibson 1942 J-45 Acoustic guitar, with case

Backpack
3 Spiral Bound Notebooks
1 Dozen Pens and Pencils
1 Protractor, and Arc Tool
1 Calculator (Solor and Battery Powered)
1 Set Hackmaster Complete RPG, books, modules,
class guides (they give indepth of both divine,
and arcane magic, thief and fighter skills +styles)
1 Final Days Game by Kenzer
1 Dwarven Dig Game by Kenzer
2 Bags of Dice

Spellbook bag, paraffin treated leather, metal belt attatchment, and leather strap to loop around opposite shoulder.
Spellbook, 300 pages, parchment, Heavy Leather Wrap around Cover paraffin treated, reinforced metal spine and corners, reinforced binding and metal latch and lock, highest quality parchment. Spells Contained: Alarm, Chromatic Orb, Color Spray,
Comprehend Languages, Detect Magic, Detect Magic, Detect Undead, Enlarge, Feather Fall,
Fog Vision, Gaze Reflection, Identify, Light, Light, Magic Missile, Merge Coin Pile, Phantasmal Fireball, Pool Gold, Protection from Evil, Read Magic, Shocking Grasp, Sleep, Sleep, Spider Climb, Unseen Servant, Wall of Fog, Wizard Mark, Write

Laptop Bag
Starsong Indestructible Laptop: Filled with all known techical diagrams, instructions, inventions, science that starsong had available, for weapons, technology, power sources, starships, and ftl technology, and any bridging information needed to understand it. It has room left to spare on it, superfast, and adapts to your style to predict what you want.
1 Holo Projector
3 Starfleet Communication Badges
Palm Pilot Like Tricorder
Engineering Pack
Palm Pilot Like Medical Tricorder with Detachable Sensor
Medical Kit with Hypospray and Cartridges

Misc Items in Large Duffle bag
3 Deodorant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Mouthwash
1 Bottle of Hydrogen Peroxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Toilet Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razor, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
15 pounds of clothes (including jeans, tshirts, slacks, socks, underwear)
2 Sets of Dress up clothes; Nanoweave Suit Jacket, Pants, Tie, Shimmersilk Shirt
1 Ninja Outfit
1 Panasonic FZ-10 camera with extra battery and charger
1 Set of small screwdrivers
1 Set of regular screwdrivers
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
1 Hammer
1 Studfinder (electronic)
1 Case of Ramen Noodles
1 Case MRE's
1 1 1/2 Gallon Jug of Deer Park Water
1 Shield Belt full power
1 Pair Magnet Boots
1 Knight Of Terra Handbook, and commission
1 Radioactive Plutionium Dragon Scale, wrapped in the Silk Shirt of the Mongol.
1 Mindmaze
1 Magic Hilt Sword that does fading phantom damage

Stage 4
1920’s SciFi
Gamemastah's Trap
Dark Honor Empire
Ship of Worlds
Starsong
Neo Viking World
Iron Plains of Kharigen
Japeries

Adam "The Jhiaxus"