Kyler Cornelius Bryant Young
A.K.A.: Ky, Kyle, Tyler, Daddy
Arziay: In Dragon Age World
Attributes
2@1 Persuasion
1@5 Charisma
1@7 Animal Magnetism
2@3 Strength
1@10 Stamina
1@7 Resistance
1@4 Density
2@2 Flexibility
2@1 Agility
1@8 Hand/Eye
2@2 Intellect
2@1 Intuition
1@10 Education Level
1@8 Will Power
Averaged Attributes
1@10 Ranged Strike Value
2@1 Martial Strike Value
1@9 Target Value
1@7 Damage Value
Best Relevant Attributes
Tech 2@2 Intellect
Body 2@3 Strength
Magic 2@1 Intuition
Psi 2@1 Intuition
Bias:
Tech 11@1
Body 10@2
Magic 2@1
Psi 4@4
Weaknesses: bipolar disorder (rapid rapid cycling, unmedicated) lactose intolerant, lactose makes me have liquid stools. cheese and yogurt are usually fine, but milk and ice cream tear me up.
Description: short black hair, dark brown eyes, black facial hair with one day's growth and a goatee. five foot nine, two hundred forty pounds roughly, "boxer's scar" over my right eye, V-shaped scar on left knee, small hands for a guy, shoe size eight, coarse black hair covering much of my body, and a very, very, very large amount of body hair.
Tech
Psi
2@5 English 1@0
1@7 Spanish 1@0
1@3 High Velocity Telekenesis, Hand Push P4@4
Mag
1@1 Awaken Sleeping/Unconscious by Touch M0@1
1@1 Heal Other
Bod
1@5 Awareness B0@3
1@5 Increase Auditory Perception B0@4
1@5 Increased Balance B1@5
1@5 Move Silently (Stealth) B0@6
1@5 Hide (Stealth) B0@6
1@5 Escape (Stealth) B0@6
1@5 Pilfer (Delicacy) B0@8
1@5 Jimmy Door (Delicacy) B0@8
1@5 Pick Locks B3@2
1@8 Dragon Rogue, Fast Weapon Dependent, RF:3, +30 Damage. This fast weapon style requires use of a weapon in each hand, designed for killing with weapons.
3@2 Awareness B0@3
3@3 Increase Auditory Perception B0@4
3@1 Increased Balance B1@5
3@2 Move Silently (Stealth) B0@6
3@3 Hide (Stealth) B0@6
3@1 Escape (Stealth) B0@6
3@2 Pilfer (Delicacy) B0@8
3@1 Jimmy Door (Delicacy) B0@8
3@2 Pick Locks B3@2
2@10 Sprint B3@5
2@9 Run B3@6
2@8 Ground Based Tumbling B4@2
2@9 Tumble from Erect Position B4@3
2@7 Tumble to Erect Position B4@4
2@10 Quick Stand B4@4
2@8 Fall Impact Absorption B4@6
2@8 Handsprings B4@5
2@9 Evasive Tumbling B4@8
2@8 High Jumps B5@3
2@10 Long Jumps B5@3
2@9 Steerable Jumping B5@7
2@8 Balance Beam Walking B6@1
2@7 Balance Beam Contact Stunts B6@2
2@8 Bars & Ropes Hanging/Moving/Swinging B6@2
2@7 Assisted Flips B6@3
2@8 Bars & Ropes Contact Stunts B6@3
2@8 Balance Beam Non-contact Stunts B6@4
2@9 Tightrope Walking B6@4
2@7 Bar Non-Contact Stunts B6@5
2@8 Tightrope Contact Stunts B6@5
2@9 Coorperative Stunts B6@5
2@7 Rope & Trapeze Transfer B6@6
2@8 Flips B6@7
2@7 Non-contact Tight-rope Stunts B6@7
2@9 Immobility B6@9
2@9 Alert Rest B10@21@8 Dagger 7@1
1@3 Longsword 7@1
1@3 One Handed Axe 7@1
1@1 Tae Don Kwo, Slow Aggressive, Weapon-Adverse, RF 1, +10SN, +20DM -10 Def. The emphasis of this style is on powerful special maneuvers as attacks, so much so that adherents attacks more slowly than might be expected in an aggressive kick style, with an increase in the damage per attack from this.
3@1 Baterang, Damaging RF1, each one thrown at once -10sm, can return to thrower
2@9 Mitzu Frenzy, Fast Aggressive Weapon-adverse, RF 3, Hand and Arm, Def -5 SM, Off +5SM +10
2@10 Tsutsuji, Fast Defensive Weapon-adverse, RF 2, Throw, Def: -15, Off +5 sm
2@9 Ku-Fung, Fast Defensive Weapon-adverse, RF2, Punch, Def -20sm, -10dam, Off -10sm
1@7 Combat Movement 7@2
1@7 Momentum 7@2
1@5 Mark of Death 7@2
1@6 Dueling 7@2
2@9 Fake B7@2
2@10 Panoramic Awareness B7@2
1@5 Dual Weapon Sweep 7@3
1@5 Whirlwind 7@3
1@5 Flurry 7@3
1@5 Lacerate 7@3
2@10 Solid Punch B7@3
2@9 Power Punch B7@3
2@10 Leaping Kick B7@3
2@8 Crushing Grasp B7@3
2@9 Focused Push B7@3
2@9 Power Throw B7@3
2@10 Momentum Casting B7@3
2@7 Following Finger B7@4
2@9 Missile Escape B7@4
2@7 Muscle Blocking B7@4
1@5 Keen Defense 7@4
1@6 Evasion 7@4
1@5 Exploit Weakness 7@4
2@9 Attack Catch B7@5
1@5 Riposte 7@5
1@5 Crippler 7@7
1@5 Dirty Fighting 7@7
1@5 Below the Belt 7@7
2@8 Choking Grasp B7@7
2@8 Limb Twister B7@7
2@8 Pain Inflicter B7@7
2@9 Stunning Strike B7@7
2@8 Blinding Strike B7@7
2@9 Control Resistance B7@9
Equipment:
Carried/Worn:
Armor: Batsuit: -40 CV, Reduces Ballastics Damage by -1DC, Two way radio in Cowl, Cape -2 DC from Fire
Armor: Trickster Armor Set: -40 CV
Talon of the Skies, Damaging, +2 Intensities of Fire Damage per hit if used by it's name when drawn and when used in a pair with Tooth of the Mountain Father
Tooth of the Mountain Father, Dangerous, +2 Intensities of Fire Damage per hit if used by it's name when drawn and when used with Talon of the Skies
Bat Utility Belt
Baterangs: 10, Damaging RF1, each one thrown at once -10sm, can return to thrower
Grapple Gun, Steel High Tensile Line with Grappling Hook, latch onto most any surface, quick recovery.
Magepiercer: Heavy Crossbow, Dangerous, +2 DC of damage vs enemy actively using magic, RF 2, 70/140/280
100 Crossbow Bolts
Large Quivor
glasses
khaki pants
red short sleeved shirt with collar and buttons
white undershirt
blue boxers
white socks
black sneakers
brown leather belt
black wallet
- two pictures of Mia, driver's license (expires 02/29/2012), selective service registration card
box cutter (it is metal, about five and a half inches long, made in three pieces, a metal sleeve, the blade holder, and the blade itself. the blade is fresh on both corners at the moment, only one corner is accessible at a time, flipping it over will give me access to a fresh corner. about an inch and a half penetration on a good hit, i'd say it's damaging but that's your call),
lighter
pack of 19 cigarettes
matches
black key strap with white stars and letters USA (beer bottle opener and car key on one ring, keychain with a dolphin and a lighthouse with "ft lauderdale flodira" written on it on one ring, two housekeys on one ring, two store keys on one ring, pathmark club card on one ring, seven empty keyrings (I'm a bit of a collector)).
suitcase, black, wheels on the bottom, handle on the top, empty, one large compartment, two small compartments, seals with zipper
one fork
one tablespoon
one teaspoon
one butter knife
one steak knife
one butcher knife
one solid plastic 12 oz cup
one plastic 6 in diameter plate
one 12 in diameter well-worn cast-iron frying pan
can opener
potato peeler
one can corn
three single serve packets ramen
three water bottles
three pair khaki pants
light blue button down shirt
dark blue button down shirt
black button down shirt
three undershirts
three pair socks
blue flannel blanket
white pillow in black pillowcase
silver nintendo ds lite w/ charger
final fantasy four game for ds
charger for nintendo ds
charger for cellphone
Backpack
Bedroll
Tent
10 healing poultices
2 Weeks Iron Rations
3 Wineskins of water
1 Set of Thieves Tools Masterwork +7
Basic dungeonering equipment: Rope 50', grappling hook, flint/steel, pitons, rubber mallet, crowbar, 6 torches, small mirror
4 Diamonds
3 Rubies
2 Emeralds
3 Sapphires
Stage 2
Tropical Island
Dragon Age
1930's Batman Noir
Cassandra the Desire Demon
A.K.A. Cass, Desire Demon
Ground Zero Cass
Attributes
2@10 Persuasion
2@10 Charisma
2@10 Animal Magnetism
1@10 Strength
1@10 Stamina
1@5 Resistance
1@5 Density
1@5 Flexibility
1@10 Agility
1@5 Hand/Eye
2@5 Intellect
2@5 Intuition
1@5 Education Level
2@5 Will Power
Averaged Attributes
1@10 Ranged Strike Value
1@10 Martial Strike Value
1@10 Target Value
1@9 Damage Value
Best Relevant Attributes
Tech 2@5 Intellect
Body 2@10 Persuasion
Magic 2@10 Animal Mag
Psi 2@5 Intuition
Bias:
Tech 0@0
Body 10@2
Magic 15@2
Psi 13@5
Weaknesses: None
Description: 5'8, 120lbs Light Purple Skin, Red Hair, Green Eyes, Lithe, Curvy, Always a smile on her face.
Tech
Psi
2@5 Common 1@0
2@5 Infernal 1@0
3@1 Read Mind P1@1
3@1 Empathy P1@1
3@1 Project Thought P1@2
3@1 Project Emotion P1@2
3@1 Telepathy to Humans P1@3
3@1 Suggestion P1@4
3@1 Illusion P1@4
3@1 Telepathy to Humanoids P1@5
3@1 Telepathy to Animals P1@6
3@1 Telepathy to Aliens P1@7
3@1 Summonings P1@8
3@1 Remote Control P1@9
3@1 Possession P1@10
3@1 Thought Concealment P2@1
3@1 Barred Mind P2@3
3@1 Blank Mind P2@4
3@1 Doublethought P2@8
3@1 Eject P2@9
3@1 TK Flight RS/5 speed P4@10
3@1 Interrupt Thought P8@1
3@1 Interrupt Concentration P8@1
3@1 Block Memories P8@2
3@1 Create Insanity P8@3
3@1 Stimulate Pain P8@5
3@1 Stimulate Negative Emotions P8@5
3@1 Short Teleport Self P13@5
Mag
3@1 Heal Self M2@1
3@1 Heal Other M2@1
3@1 Regenerate All, Constant RS/5 per round of damage, for the RS number of rounds, will do all the cures and restores in tree -50sm M2@10
3@1 Fireball, Dangerous 30ft sphere, M9@2
3@1 Confusions sit mod -3 per target, 30 ft sphere -5sm per target M10@2
3@1 Restore Life -10sm for each person in area, 30 foot sphere M13@8
3@1 Paralyze GE roll for effects, 40 ft sphere -5sm per target M13@8
3@1 Temporarily Confer New Abilities M15@1
Bod 2@9 Awareness B0@3
2@10 Increase Auditory Perception B0@4
2@10 Increased Balance B1@5
2@9 Move Silently (Stealth) B0@6
2@10 Hide (Stealth) B0@6
2@10 Escape (Stealth) B0@6
2@10 Pilfer (Delicacy) B0@8
2@9 Jimmy Door (Delicacy) B0@8
2@10 Pick Locks B3@2
2@10 Sprint B3@5
2@9 Run B3@6
2@8 Ground Based Tumbling B4@2
2@9 Tumble from Erect Position B4@3
2@7 Tumble to Erect Position B4@4
2@10 Quick Stand B4@4
2@8 Fall Impact Absorption B4@6
2@8 Handsprings B4@5
2@9 Evasive Tumbling B4@8
2@8 High Jumps B5@3
2@10 Long Jumps B5@3
2@9 Steerable Jumping B5@7
2@8 Balance Beam Walking B6@1
2@7 Balance Beam Contact Stunts B6@2
2@8 Bars & Ropes Hanging/Moving/Swinging B6@2
2@7 Assisted Flips B6@3
2@8 Bars & Ropes Contact Stunts B6@3
2@8 Balance Beam Non-contact Stunts B6@4
2@9 Tightrope Walking B6@4
2@7 Bar Non-Contact Stunts B6@5
2@8 Tightrope Contact Stunts B6@5
2@9 Coorperative Stunts B6@5
2@7 Rope & Trapeze Transfer B6@6
2@8 Flips B6@7
2@7 Non-contact Tight-rope Stunts B6@7
2@9 Immobility B6@9
3@1 Baterang, Damaging RF1, each one thrown at once -10sm, can return to thrower
2@9 Mitzu Frenzy, Fast Aggressive Weapon-adverse, RF 3, Hand and Arm, Def -5 SM, Off +5SM +10
2@10 Tsutsuji, Fast Defensive Weapon-adverse, RF 2, Throw, Def: -15, Off +5 sm
2@9 Ku-Fung, Fast Defensive Weapon-adverse, RF2, Punch, Def -20sm, -10dam, Off -10sm
2@9 Fake B7@2
2@10 Panoramic Awareness B7@2
2@10 Solid Punch B7@3
2@9 Power Punch B7@3
2@10 Leaping Kick B7@3
2@8 Crushing Grasp B7@3
2@9 Focused Push B7@3
2@9 Power Throw B7@3
2@10 Momentum Casting B7@3
2@7 Following Finger B7@4
2@9 Missile Escape B7@4
2@7 Muscle Blocking B7@4
2@9 Attack Catch B7@5
2@8 Choking Grasp B7@7
2@8 Limb Twister B7@7
2@8 Pain Inflicter B7@7
2@9 Stunning Strike B7@7
2@8 Blinding Strike B7@7
2@9 Control Resistance B7@9
2@9 Alert Rest B10@2
Equipment:
Armor: Catsuit: -40 CV, Reduces Ballastics Damage by -1DC, Two way radio in Cowl, Cape -2 DC from Fire
Bat Utility Belt
Baterangs: 10, Damaging RF1, each one thrown at once -10sm, can return to thrower
Full wardrobe for any occasion 1930’s Era
Stage 1
World:
1930's Batman Noir
Oh, it says I wear glasses on my weaknesses, but I don't anymore; also, the nicotine addiction was done away with.
I have made the edits.
Also, you missed Cass's aka: "Ground Zero Cass" haha.
Sheets up to date, current above, and copies saved to PC.
Kyler Cornelius Bryant Young
A.K.A.: Ky, Kyle, Tyler, Daddy
Arziay: In Dragon Age World
Attributes
2@1 Persuasion
1@5 Charisma
1@7 Animal Magnetism
2@3 Strength
2@3 Stamina
2@5 Resistance
1@3 Density
2@2 Flexibility
2@3 Agility
1@8 Hand/Eye
2@2 Intellect
2@1 Intuition
1@10 Education Level
1@8 Will Power
Averaged Attributes
Ranged Strike Value 1@10 ~ Hand/Eye+Intuition/2
Martial Strike Value 2@1~ Strength+Hand/Eye+Intuition/3
Target Value 1@8 ~ Density, Agility, Intuition
Damage Value 1@10 ~ Density, Will Power, Resistance, Stamina
Best Relevant Attributes
Tech 2@1 ~ Intellect, Intuition, Ed level
Psi 2@1 ~ Persuasion, Intuition, Will Power
Mag 2@1 ~ An Mag, Intellect, Intuition
Bod 2@3 ~ Strength, Agility, Will Power
Bias:
Tech 11@5
Body 7@9
Magic 2@1
Psi 4@4
Weaknesses: Will not steal. will not cause violence without talking.
Description: short black hair, dark brown eyes, black facial hair , with one day's growth and a goatee. five foot nine, two hundred forty pounds roughly, "boxer's scar" over my right eye, V-shaped scar on left knee, small hands for a guy, shoe size eight, coarse black hair covering much of my body, and a very, very, very large amount of body hair.
Tech
3@10 Use Bow T2@1
3@10 Design Bow T2@1
3@10 Build Bow T2@1
3@10 Design Arrow T3@1
3@10 Build Arrow T3@1
3@10 Operate large hand-carried explosive-driven slug thrower T6@1
3@10 Repair large hand-carried explosive-driven slug thrower T6@2
3@10 Modify large hand-carried explosive-driven slug thrower T6@3
3@10 Design large hand-carried explosive-driven slug thrower T6@4
3@10 Build large hand-carried explosive-driven slug thrower T6@4
3@1 Computer Security T11@2
3@1 Computer Software/Hardware Programming T11@4
3@1 Build Computer T11@5
Psi
2@5 English 1@0
1@7 Spanish 1@0
1@3 High Velocity Telekenesis, Hand Push P4@4
Mag
1@1 Awaken Sleeping/Unconscious by Touch M0@1
1@1 Heal Other M2@1
Bod
1@5 Awareness B0@3
1@5 Increase Auditory Perception B0@4
1@5 Increased Balance B1@5
1@5 Move Silently (Stealth) B0@6
1@5 Hide (Stealth) B0@6
1@5 Escape (Stealth) B0@6
1@5 Pilfer (Delicacy) B0@8
1@5 Jimmy Door (Delicacy) B0@8
1@5 Pick Locks B3@2
3@2 Awareness B0@3
3@3 Increase Auditory Perception B0@4
3@1 Increased Balance B1@5
3@2 Move Silently (Stealth) B0@6
3@3 Hide (Stealth) B0@6
3@1 Escape (Stealth) B0@6
3@2 Pilfer (Delicacy) B0@8
3@1 Jimmy Door (Delicacy) B0@8
3@2 Pick Locks B3@2
2@10 Sprint B3@5
2@9 Run B3@6
2@8 Ground Based Tumbling B4@2
3@10 Tumble from Erect Position B4@3
2@7 Tumble to Erect Position B4@4
2@10 Quick Stand B4@4
2@8 Fall Impact Absorption B4@6
3@10 Forward/Backward Handsprings B4@5
3@10 Evasive Tumbling B4@8
2@8 High Jumps B5@3
2@10 Long Jumps B5@3
2@9 Steerable Jumping B5@7
2@8 Balance Beam Walking B6@1
2@7 Balance Beam Contact Stunts B6@2
2@8 Bars & Ropes Hanging/Moving/Swinging B6@2
2@7 Assisted Flips B6@3
2@8 Bars & Ropes Contact Stunts B6@3
2@8 Balance Beam Non-contact Stunts B6@4
2@9 Tightrope Walking B6@4
2@7 Bar Non-Contact Stunts B6@5
2@8 Tightrope Contact Stunts B6@5
2@9 Coorperative Stunts B6@5
2@7 Rope & Trapeze Transfer B6@6
2@8 Flips B6@7
2@7 Non-contact Tight-rope Stunts B6@7
2@9 Immobility B6@9
2@9 Alert Rest B10@21@8 Dagger 7@1
1@3 Longsword 7@1
1@3 One Handed Axe 7@1
3@1 Baterang, Damaging RF1, each one thrown at once -10sm, can return to thrower
3@10 Wesley Snipes RF 2 Weapon Utilizing Style, +10 to hit, +10 damage
1@1 Tae Don Kwo, Slow Aggressive, Weapon-Adverse, RF 1, +10SN, +20DM -10 Def. The emphasis of this style is on powerful special maneuvers as attacks, so much so that adherents attacks more slowly than might be expected in an aggressive kick style, with an increase in the damage per attack from this.
1@8 Dragon Rogue, Fast Weapon Dependent, RF:3, +30 Damage. This fast weapon style requires use of a weapon in each hand, designed for killing with weapons.
2@1 Hee Cup, Slow Defensive Weapon-adverse, RF 1, Arms and Legs, Def -20 sit-mod, -20 damage mod, Off: -10sm
2@1 Flopping Fish, Slow Defensive Weapon-adverse, RF 1 Legs, Def: -20 sit-mod, -5 damage mod, Off +5SM
2@9 Mitzu Frenzy, Fast Aggressive Weapon-adverse, RF 3, Hand and Arm, Def -5 SM, Off +5SM +10
2@10 Tsutsuji, Fast Defensive Weapon-adverse, RF 2, Throw, Def: -15, Off +5 sm
2@9 Ku-Fung, Fast Defensive Weapon-adverse, RF2, Punch, Def -20sm, -10dam, Off -10sm
2@9 Untouchable: weapon adverse, slow defensive, rf1, 20 defensive sm, 40 defensive damage mod, -20 offensive damage mod B7@1
1@7 Combat Movement 7@2
1@7 Momentum 7@2
1@5 Mark of Death 7@2
1@6 Dueling 7@2
2@9 Fake B7@2
2@10 Panoramic Awareness B7@2
3@10 Quick Stand 7@2
3@10 Feint RS=SM bonus to next attack B7@2
3@10 Sweep success puts the enemy on the ground B7@2
3@10 Spin Pivot success puts the user behind the opponent B7@2
1@5 Dual Weapon Sweep 7@3
1@5 Whirlwind 7@3
1@5 Flurry 7@3
1@5 Lacerate 7@3
2@10 Solid Punch B7@3
2@9 Power Punch B7@3
2@10 Leaping Kick B7@3
2@8 Crushing Grasp B7@3
2@9 Focused Push B7@3
2@9 Power Throw B7@3
2@10 Momentum Casting B7@3
3@10 Solar Plexus Strike lethal damage attacks limited to two in the minute, +10 bonus to next opponent attack B7@3
3@10 Forceful Push sends opponent RS/2' backwards B7@3
2@7 Following Finger B7@4
2@9 Missile Escape B7@4
2@7 Muscle Blocking B7@4
1@5 Keen Defense 7@4
1@6 Evasion 7@4
1@5 Exploit Weakness 7@4
3@10 Weaving -10 sm to opponent attacks for the combat B7@4
3@10 Attack Analysis -5 sm to opponent attacks for the combat B7@4
3@10 Avoid Martial Attacks RS=SM penalty to opponent attacks for the round, uses no attack B7@4
3@10 Avoid Ranged Attacks, sm penalty for bullets, energy weapons, and other extremely fast projectiles, otherwise as above but for ranged attacks B7@4
2@9 Attack Catch B7@5
1@5 Riposte 7@53@10 Joint Strikes, -15 sm penalty, success incurs -20 sm penalty to skills which use the targetted joint for RS/10 minutes B7@5
3@10 Barehanded Parrying RS=SM penalty to opponent attacks for the round at the cost of one attack B7@5
3@10 Improvise Martial Weapon -10 SM to identify a weapon B7@6
3@10 Improvise Ranged Weapon -10 SM to identify a weapon B7@6
1@5 Crippler 7@7
1@5 Dirty Fighting 7@7
1@5 Below the Belt 7@7
2@8 Choking Grasp B7@7
2@8 Limb Twister B7@7
2@8 Pain Inflicter B7@7
2@9 Stunning Strike B7@7
2@8 Blinding Strike B7@7
3@10 Paralyzer victim rolls vs will power to act, RS=S/D/N, attacks limited to 2 in the minute 7@7
3@10 Defense Analysis +5 sm to user's attacks B7@7
3@10 Cause Auto-injury untargeted successful roll deals style level damage to an attacking opponent, uses two attacks (rf=1/2) B7@8
2@9 Control Resistance B7@9
Equipment:
Carried/Worn:
Armor: Chinese Stealth Armor: -50 CV, Reduces Ballastics Damage by -1 DC, Reduces Energy Damage by 1DC, When standing still 95% invisibility.
Armor: Batsuit: -40 CV, Reduces Ballastics Damage by -1DC, Two way radio in Cowl, Cape -2 DC from Fire
Armor: Trickster Armor Set: -40 CV
Talon of the Skies, Damaging, +2 Intensities of Fire Damage per hit if used by it's name when drawn and when used in a pair with Tooth of the Mountain Father
Tooth of the Mountain Father, Dangerous, +2 Intensities of Fire Damage per hit if used by it's name when drawn and when used with Talon of the Skies
Bat Utility Belt
Chinese Shock Sword, Dangerous, RF 1 +Lethal Electrical Rider
Baterangs: 10, Damaging RF1, each one thrown at once -10sm, can return to thrower
Grapple Gun, Steel High Tensile Line with Grappling Hook, latch onto most any surface, quick recovery.
Magepiercer: Heavy Crossbow, Dangerous, +2 DC of damage vs enemy actively using magic, RF 2, 70/140/280
Plasma Rifle: RF 10, Lethal 100 shot cell 30/60/120/240
Supersledge RF1, Lethal
Ripper, RF1 Lethal, 100 charge cell
Spiked Knuckles, RF1 Dangerous
Pipboy 3000, wrist computer, detects health status, radiation status, condition, diagnose injury, interfaces with computers, mapping features.
500 Energy cells
100 Crossbow Bolts
Large Quivor
glasses
khaki pants
red short sleeved shirt with collar and buttons
white undershirt
blue boxers
white socks
black sneakers
brown leather belt
black wallet
- two pictures of Mia, driver's license (expires 02/29/2012), selective service registration card
box cutter (it is metal, about five and a half inches long, made in three pieces, a metal sleeve, the blade holder, and the blade itself. the blade is fresh on both corners at the moment, only one corner is accessible at a time, flipping it over will give me access to a fresh corner. about an inch and a half penetration on a good hit, i'd say it's damaging but that's your call),
lighter
pack of 19 cigarettes
matches
black key strap with white stars and letters USA (beer bottle opener and car key on one ring, keychain with a dolphin and a lighthouse with "ft lauderdale flodira" written on it on one ring, two housekeys on one ring, two store keys on one ring, pathmark club card on one ring, seven empty keyrings (I'm a bit of a collector)).
suitcase, black, wheels on the bottom, handle on the top, empty, one large compartment, two small compartments, seals with zipper
one fork
one tablespoon
one teaspoon
one butter knife
one steak knife
one butcher knife
one solid plastic 12 oz cup
one plastic 6 in diameter plate
one 12 in diameter well-worn cast-iron frying pan
can opener
potato peeler
one can corn
three single serve packets ramen
three water bottles
three pair khaki pants
light blue button down shirt
dark blue button down shirt
black button down shirt
three undershirts
three pair socks
blue flannel blanket
white pillow in black pillowcase
silver nintendo ds lite w/ charger
final fantasy four game for ds
charger for nintendo ds
charger for cellphone
Backpack
Bedroll
Tent
10 healing poultices
2 Weeks Iron Rations
3 Wineskins of water
1 Set of Thieves Tools Masterwork +7
Basic dungeonering equipment: Rope 50', grappling hook, flint/steel, pitons, rubber mallet, crowbar, 6 torches, small mirror
4 Diamonds
3 Rubies
2 Emeralds
3 Sapphires
Stage 4
Tropical Island
Dragon Age
1930's Batman Noir
Women Olympus
Miami Fast and Furious
Uhhh...
On my weaknesses, it says that I will not have sex with women or children...
First of all, Cass recently fixed the first...
and secondly, would not having sex with children really be considered a weakness???????
Hey I just copied and pasted, I had a lot of editing to do :P
Might just be missing it, but I don't see Untouchable here.
Sighs you and your damn Untouchable, grumble grumble
Done
Cassandra the Desire Demon
A.K.A. Cass, Desire Demon
Ground Zero Cass – Dragon Age
Cass Greased Lightning – Miami Fast and the Furious
Cassidy Starscream – Starship Destiny
Cass the Silvertounge and Black Fingered
Attributes
2@10 Persuasion
2@10 Charisma
2@10 Animal Magnetism
2@5 Strength
2@5 Stamina
2@5 Resistance
2@1 Density
2@1 Flexibility
2@5 Agility
2@5 Hand/Eye
2@5 Intellect
2@8 Intuition
2@3 Education Level
2@5 Will Power
Averaged Attributes
Ranged Strike Value 2@7 ~ Hand/Eye+Intuition/2
Martial Strike Value 2@6 ~ Strength+Hand/Eye+Intuition/3
Target Value 2@5 ~ Density, Agility, Intuition
Damage Value 2@4 ~ Density, Will Power, Resistance, Stamina
Best Relevant Attributes
Tech 2@8 ~ Intellect, Intuition, Ed level
Psi 2@8 ~ Persuasion, Intuition, Will Power
Mag 2@8 ~ An Mag, Intellect, Intuition
Bod 2@5 ~ Strength, Agility, Will Power
Bias:
Tech 14@10
Body 10@2
Magic 15@2
Psi 13@5
Weaknesses: None
Description: 5'8, 120lbs Light Purple Skin, Red Hair, Green Eyes, Prehensile Tail Lithe, Curvy, Always a smile on her face.
Tech
2@10 Operate 10mm Submachine Gun T6@1
2@10 Operate Rock It Launcher T11@1
3@1 Operate Kinetic Blaster T11@1
2@10 Computer Security T11@2
2@10 Computer Software/Hardware Programming T11@4
2@10 Build Computer T11@5
2@1 General 14@ Science T14@1
2@1 Force Shield T14@1
2@1 Energy Weapons and Projectors T14@4
2@1 Projection Teleporter System T14@8
2@1 Jump Star Drive Operation T14@10
Psi
3@1 Teaching 1@0
3@1 Training 1@0
2@5 Common 1@0
2@5 Infernal 1@0
3@1 Read Mind P1@1
3@1 Empathy P1@1
3@1 Project Thought P1@2
3@1 Project Emotion P1@2
3@1 Telepathy to Humans P1@3
3@1 Suggestion P1@4
3@1 Illusion P1@4
3@1 Telepathy to Humanoids P1@5
3@1 Telepathy to Animals P1@6
3@1 Telepathy to Aliens P1@7
3@1 Summonings P1@8
3@1 Remote Control P1@9
3@1 Possession P1@10
3@1 Thought Concealment P2@1
3@1 Barred Mind P2@3
3@1 Blank Mind P2@4
3@1 Doublethought P2@8
3@1 Eject P2@9
3@1 TK Flight RS/5 speed P4@10
3@1 Interrupt Thought P8@1
3@1 Interrupt Concentration P8@1
3@1 Block Memories P8@2
3@1 Create Insanity P8@3
3@1 Stimulate Pain P8@5
3@1 Stimulate Negative Emotions P8@5
3@1 Short Teleport Self P13@5
Mag
3@1 Heal Self M2@1
3@1 Heal Other M2@1
3@1 Regenerate All, Constant RS/5 per round of damage, for the RS number of rounds, will do all the cures and restores in tree -50sm M2@10
3@1 Fireball, Dangerous 30ft sphere, M9@2
3@1 Confusions sit mod -3 per target, 30 ft sphere -5sm per target M10@2
3@1 Restore Life -10sm for each person in area, 30 foot sphere M13@8
3@1 Paralyze GE roll for effects, 40 ft sphere -5sm per target M13@8
3@1 Temporarily Confer New Abilities M15@1
Bod
3@10 Awareness B0@3
3@10 Increase Auditory Perception B0@4
3@10 Increased Balance B1@5
3@10 Move Silently (Stealth) B0@6
3@10 Hide (Stealth) B0@6
3@10 Escape (Stealth) B0@6
3@10 Pilfer (Delicacy) B0@8
3@10 Jimmy Door (Delicacy) B0@8
3@10 Pick Locks B3@2
2@10 Sprint B3@5
2@9 Run B3@6
2@8 Ground Based Tumbling B4@2
2@9 Tumble from Erect Position B4@3
2@7 Tumble to Erect Position B4@4
2@10 Quick Stand B4@4
2@8 Fall Impact Absorption B4@6
2@8 Handsprings B4@5
2@9 Evasive Tumbling B4@8
2@8 High Jumps B5@3
2@10 Long Jumps B5@3
2@9 Steerable Jumping B5@7
2@8 Balance Beam Walking B6@1
2@7 Balance Beam Contact Stunts B6@2
2@8 Bars & Ropes Hanging/Moving/Swinging B6@2
2@7 Assisted Flips B6@3
2@8 Bars & Ropes Contact Stunts B6@3
2@8 Balance Beam Non-contact Stunts B6@4
2@9 Tightrope Walking B6@4
2@7 Bar Non-Contact Stunts B6@5
2@8 Tightrope Contact Stunts B6@5
2@9 Coorperative Stunts B6@5
2@7 Rope & Trapeze Transfer B6@6
2@8 Flips B6@7
2@7 Non-contact Tight-rope Stunts B6@7
2@9 Immobility B6@9
3@1 Baterang, Damaging RF1, each one thrown at once -10sm, can return to thrower B7@1
3@10 Chinese Shock Sword B7@1
3@10 Mitzu Frenzy, Fast Aggressive Weapon-adverse, RF 3, Hand and Arm, Def -5 SM, Off +5SM +10 B7@1
3@10 Tsutsuji, Fast Defensive Weapon-adverse, RF 2, Throw, Def: -15, Off +5 sm B7@1
3@10 Ku-Fung, Fast Defensive Weapon-adverse, RF2, Punch, Def -20sm, -10dam, Off -10sm B7@1
2@9 Fake B7@2
3@10 Panoramic Awareness B7@2
3@10 Quick Stand 7@2
3@10 Feint RS=SM bonus to next attack B7@2
3@10 Sweep success puts the enemy on the ground B7@2
3@10 Spin Pivot success puts the user behind the opponent B7@2
3@10 Solid Punch B7@3
3@10 Power Punch B7@3
3@10 Leaping Kick B7@3
3@1 Crushing Grasp B7@3
3@1 Focused Push B7@3
3@1 Power Throw B7@3
3@1 Momentum Casting B7@3
3@1 Solar Plexus Strike lethal damage attacks limited to two in the minute, +10 bonus to next opponent attack B7@3
3@1 Forceful Push sends opponent RS/2' backwards B7@3
3@1 Following Finger B7@4
3@10 Weaving -10 sm to opponent attacks for the combat B7@4
3@10 Attack Analysis -5 sm to opponent attacks for the combat B7@4
3@10 Avoid Martial Attacks RS=SM penalty to opponent attacks for the round, uses no attack B7@4
3@10 Avoid Ranged Attacks, sm penalty for bullets, energy weapons, and other extremely fast projectiles, otherwise as above but for ranged attacks B7@4
3@1 Attack Catch B7@5
3@10 Barehanded Parrying RS=SM penalty to opponent attacks for the round at the cost of one attack B7@5
3@10 Improvise Martial Weapon -10 SM to identify a weapon B7@6
3@10 Improvise Ranged Weapon -10 SM to identify a weapon B7@6
2@8 Choking Grasp B7@7
2@8 Limb Twister B7@7
2@8 Pain Inflicter B7@7
2@9 Stunning Strike B7@7
2@8 Blinding Strike B7@7
3@10 Paralyzer victim rolls vs will power to act, RS=S/D/N, attacks limited to 2 in the minute 7@7
3@10 Defense Analysis +5 sm to user's attacks B7@7
3@10 Cause Auto-injury untargeted successful roll deals style level damage to an attacking opponent, uses two attacks (rf=1/2) B7@8
3@1 Control Resistance B7@9
Equipment:
Armor: Chinese Stealth Armor: -50 CV, Reduces Ballastics Damage by -1 DC, Reduces Energy Damage by 1DC, When standing still 95% invisibility.
Armor: Catsuit: -40 CV, Reduces Ballastics Damage by -1DC, Two way radio in Cowl, Cape -2 DC from Fire
Bat Utility Belt
Armor: Shadow Dragon Leather Armor: -45 CV, allows wearer to travel shadow to shadow, Command Word: Shadowstep
Cat Utility Belt
Weapon: Gauss Rifle, Fatal, RF3, Has a 6x Scope, Range 200/400/600/800/1000
Weapon: Baterangs: 10, Damaging RF1, each one thrown at once -10sm, can return to thrower
Weapon: Chinese Shock Sword, Dangerous, RF 1 +Lethal Electrical Rider
Weapon: Kinetic Blaster, Dangerous, RF 10, 50/100/150/200
Weapon: 10mm Submachine Gun, Dangerous, 30 round Magagine RF 10, 50/100/150/200
Weapon: Rocket Launcher , Lethal, 50 object hopper RF 5, 50/100/150/200
Weapon: Rail Pistol, Lethal, 18 round magazine, RF 10, 100/250/500/750
Weapon: Singularity Focuser Rifle, Fatal, Ammo: Unlimited, RF 5 25/50/75/100
Pipboy 3000, wrist computer, detects health status, radiation status, condition, diagnose injury, interfaces with computers, mapping features.
Starship Destiny Jumpsuit
Magic Ring: Teleportation: Command Word: Gurdy
Magic Ring: Air Elemental Control, Flying, Invisibility, Command Word: Zephyr
Belt of Free Action, Command Word: Terfu
Bag of Holding
Charger for Kinetic Blaster
30 Magazines for 10mm Submachine Gun
15 Magazines for Rail Pistol
1000 Charges for Gauss Rifle
Dufflebag
Clothes, Toiletries, Makeup, Perfumes, Brushes, Care products
1930’s Black Cocktail Dress
Slingbag with Laptop, Smartphone
Backpack
Bedroll
Tent
10 healing poultices
2 Weeks Iron Rations
3 Wineskins of water
1 Set of Thieves Tools Masterwork +7
Basic dungeonering equipment: Rope 50', grappling hook, flint/steel, pitons, rubber mallet, crowbar, 6 torches, small mirror
Stage 4
World:
1930's Batman Noir
Women Olympus
Miami Fast and the Furious
Starship Destiny
Forgotten Realms
I did notice that on my most recent character sheet it appears that I have several skills that do not belong, including Alert Rest.
Also, Cass's bod bias either is wrong, or she should know Alert Rest.
Also, her BRA for Psi should be 2@10 for persuasion, and for Mag should be 2@10 for an mag.
Sorry if I'm not meant to post in here, but I recall Kyler learning Alert Rest as Batman. But I might be misremembering.
I will see if things need to be changed, and if they do, beatings will commence in this thread to anyone but me till morale improves.
haha. Page 2 Kyler Kaped Krusader has a list of all the skills Bruce taught me and the level/intensity, Alert Rest was on it.
Kyler Cornelius Bryant Young
A.K.A.: Ky, Kyle, Tyler, Daddy
Arziay: In Dragon Age World
Attributes
2@1 Persuasion
1@5 Charisma
1@7 Animal Magnetism
2@3 Strength
2@3 Stamina
2@5 Resistance
1@3 Density
2@2 Flexibility
2@3 Agility
1@8 Hand/Eye
2@2 Intellect
2@1 Intuition
1@10 Education Level
1@8 Will Power
Averaged Attributes
Ranged Strike Value 1@10 ~ Hand/Eye+Intuition/2
Martial Strike Value 2@1~ Strength+Hand/Eye+Intuition/3
Target Value 1@8 ~ Density, Agility, Intuition
Damage Value 1@10 ~ Density, Will Power, Resistance, Stamina
Best Relevant Attributes
Tech 2@2 ~ Intellect, Intuition, Ed level
Psi 2@1 ~ Persuasion, Intuition, Will Power
Mag 2@2 ~ An Mag, Intellect, Intuition
Bod 2@3 ~ Strength, Agility, Will Power
Bias:
Tech 11@5
Body 10@2
Magic 2@1
Psi 4@4
Weaknesses: Will not steal. will not cause violence without talking.
Description: short black hair, dark brown eyes, black facial hair , with one day's growth and a goatee. five foot nine, two hundred forty pounds roughly, "boxer's scar" over my right eye, V-shaped scar on left knee, small hands for a guy, shoe size eight, coarse black hair covering much of my body, and a very, very, very large amount of body hair.
Tech
3@10 Use Bow T2@1
3@10 Design Bow T2@1
3@10 Build Bow T2@1
3@10 Design Arrow T3@1
3@10 Build Arrow T3@1
3@10 Operate large hand-carried explosive-driven slug thrower T6@1
3@10 Repair large hand-carried explosive-driven slug thrower T6@2
3@10 Modify large hand-carried explosive-driven slug thrower T6@3
3@10 Design large hand-carried explosive-driven slug thrower T6@4
3@10 Build large hand-carried explosive-driven slug thrower T6@4
3@1 Computer Security T11@2
3@1 Computer Software/Hardware Programming T11@4
3@1 Build Computer T11@5
Psi
2@5 English 1@0
1@7 Spanish 1@0
1@1 Read Minds P1@1
1@1 Telepathy to Humans P1@3
1@2 Suggestion P1@4
1@2 Remote Control 1@9
1@1 Possession P1@10
1@3 High Velocity Telekenesis, Hand Push P4@4
Mag
1@1 Awaken Sleeping/Unconscious by Touch M0@1
1@1 Heal Other M2@1
Bod
1@5 Awareness B0@3
1@5 Increase Auditory Perception B0@4
1@5 Increased Balance B1@5
1@5 Move Silently (Stealth) B0@6
1@5 Hide (Stealth) B0@6
1@5 Escape (Stealth) B0@6
1@5 Pilfer (Delicacy) B0@8
1@5 Jimmy Door (Delicacy) B0@8
1@5 Pick Locks B3@2
3@2 Awareness B0@3
3@3 Increase Auditory Perception B0@4
3@1 Increased Balance B1@5
3@2 Move Silently (Stealth) B0@6
3@3 Hide (Stealth) B0@6
3@1 Escape (Stealth) B0@6
3@2 Pilfer (Delicacy) B0@8
3@1 Jimmy Door (Delicacy) B0@8
3@2 Pick Locks B3@2
2@10 Sprint B3@5
2@9 Run B3@6
2@8 Ground Based Tumbling B4@2
3@10 Tumble from Erect Position B4@3
2@7 Tumble to Erect Position B4@4
2@10 Quick Stand B4@4
2@8 Fall Impact Absorption B4@6
3@10 Forward/Backward Handsprings B4@5
3@10 Evasive Tumbling B4@8
2@8 High Jumps B5@3
2@10 Long Jumps B5@3
2@9 Steerable Jumping B5@7
2@8 Balance Beam Walking B6@1
2@7 Balance Beam Contact Stunts B6@2
2@8 Bars & Ropes Hanging/Moving/Swinging B6@2
2@7 Assisted Flips B6@3
2@8 Bars & Ropes Contact Stunts B6@3
2@8 Balance Beam Non-contact Stunts B6@4
2@9 Tightrope Walking B6@4
2@7 Bar Non-Contact Stunts B6@5
2@8 Tightrope Contact Stunts B6@5
2@9 Coorperative Stunts B6@5
2@7 Rope & Trapeze Transfer B6@6
2@8 Flips B6@7
2@7 Non-contact Tight-rope Stunts B6@7
2@9 Immobility B6@9
2@9 Alert Rest B10@21@8 Dagger 7@1
1@3 Longsword 7@1
1@3 One Handed Axe 7@1
3@1 Baterang, Damaging RF1, each one thrown at once -10sm, can return to thrower
3@10 Wesley Snipes RF 2 Weapon Utilizing Style, +10 to hit, +10 damage
1@1 Tae Don Kwo, Slow Aggressive, Weapon-Adverse, RF 1, +10SN, +20DM -10 Def. The emphasis of this style is on powerful special maneuvers as attacks, so much so that adherents attacks more slowly than might be expected in an aggressive kick style, with an increase in the damage per attack from this.
1@8 Dragon Rogue, Fast Weapon Dependent, RF:3, +30 Damage. This fast weapon style requires use of a weapon in each hand, designed for killing with weapons.
2@1 Hee Cup, Slow Defensive Weapon-adverse, RF 1, Arms and Legs, Def -20 sit-mod, -20 damage mod, Off: -10sm
2@1 Flopping Fish, Slow Defensive Weapon-adverse, RF 1 Legs, Def: -20 sit-mod, -5 damage mod, Off +5SM
2@9 Mitzu Frenzy, Fast Aggressive Weapon-adverse, RF 3, Hand and Arm, Def -5 SM, Off +5SM +10
2@10 Tsutsuji, Fast Defensive Weapon-adverse, RF 2, Throw, Def: -15, Off +5 sm
2@9 Ku-Fung, Fast Defensive Weapon-adverse, RF2, Punch, Def -20sm, -10dam, Off -10sm
2@9 Untouchable: weapon adverse, slow defensive, rf1, 20 defensive sm, 40 defensive damage mod, -20 offensive damage mod B7@1
1@7 Combat Movement 7@2
1@7 Momentum 7@2
1@5 Mark of Death 7@2
1@6 Dueling 7@2
2@9 Fake B7@2
2@10 Panoramic Awareness B7@2
3@10 Quick Stand 7@2
3@10 Feint RS=SM bonus to next attack B7@2
3@10 Sweep success puts the enemy on the ground B7@2
3@10 Spin Pivot success puts the user behind the opponent B7@2
1@5 Dual Weapon Sweep 7@3
1@5 Whirlwind 7@3
1@5 Flurry 7@3
1@5 Lacerate 7@3
2@10 Solid Punch B7@3
2@9 Power Punch B7@3
2@10 Leaping Kick B7@3
2@8 Crushing Grasp B7@3
2@9 Focused Push B7@3
2@9 Power Throw B7@3
2@10 Momentum Casting B7@3
3@10 Solar Plexus Strike lethal damage attacks limited to two in the minute, +10 bonus to next opponent attack B7@3
3@10 Forceful Push sends opponent RS/2' backwards B7@3
2@7 Following Finger B7@4
2@9 Missile Escape B7@4
2@7 Muscle Blocking B7@4
1@5 Keen Defense 7@4
1@6 Evasion 7@4
1@5 Exploit Weakness 7@4
3@10 Weaving -10 sm to opponent attacks for the combat B7@4
3@10 Attack Analysis -5 sm to opponent attacks for the combat B7@4
3@10 Avoid Martial Attacks RS=SM penalty to opponent attacks for the round, uses no attack B7@4
3@10 Avoid Ranged Attacks, sm penalty for bullets, energy weapons, and other extremely fast projectiles, otherwise as above but for ranged attacks B7@4
2@9 Attack Catch B7@5
1@5 Riposte 7@53@10 Joint Strikes, -15 sm penalty, success incurs -20 sm penalty to skills which use the targetted joint for RS/10 minutes B7@5
3@10 Barehanded Parrying RS=SM penalty to opponent attacks for the round at the cost of one attack B7@5
3@10 Improvise Martial Weapon -10 SM to identify a weapon B7@6
3@10 Improvise Ranged Weapon -10 SM to identify a weapon B7@6
1@5 Crippler 7@7
1@5 Dirty Fighting 7@7
1@5 Below the Belt 7@7
2@8 Choking Grasp B7@7
2@8 Limb Twister B7@7
2@8 Pain Inflicter B7@7
2@9 Stunning Strike B7@7
2@8 Blinding Strike B7@7
3@10 Paralyzer victim rolls vs will power to act, RS=S/D/N, attacks limited to 2 in the minute 7@7
3@10 Defense Analysis +5 sm to user's attacks B7@7
3@10 Cause Auto-injury untargeted successful roll deals style level damage to an attacking opponent, uses two attacks (rf=1/2) B7@8
2@9 Control Resistance B7@9
2@9 Alert Rest
Equipment:
Carried/Worn:
Armor: Chinese Stealth Armor: -50 CV, Reduces Ballastics Damage by -1 DC, Reduces Energy Damage by 1DC, When standing still 95% invisibility.
Armor: Batsuit: -40 CV, Reduces Ballastics Damage by -1DC, Two way radio in Cowl, Cape -2 DC from Fire
Armor: Trickster Armor Set: -40 CV
Talon of the Skies, Damaging, +2 Intensities of Fire Damage per hit if used by it's name when drawn and when used in a pair with Tooth of the Mountain Father
Tooth of the Mountain Father, Dangerous, +2 Intensities of Fire Damage per hit if used by it's name when drawn and when used with Talon of the Skies
Bat Utility Belt
Chinese Shock Sword, Dangerous, RF 1 +Lethal Electrical Rider
Baterangs: 10, Damaging RF1, each one thrown at once -10sm, can return to thrower
Grapple Gun, Steel High Tensile Line with Grappling Hook, latch onto most any surface, quick recovery.
Magepiercer: Heavy Crossbow, Dangerous, +2 DC of damage vs enemy actively using magic, RF 2, 70/140/280
Plasma Rifle: RF 10, Lethal 100 shot cell 30/60/120/240
Supersledge RF1, Lethal
Ripper, RF1 Lethal, 100 charge cell
Spiked Knuckles, RF1 Dangerous
Pipboy 3000, wrist computer, detects health status, radiation status, condition, diagnose injury, interfaces with computers, mapping features.
500 Energy cells
100 Crossbow Bolts
Large Quivor
glasses
khaki pants
red short sleeved shirt with collar and buttons
white undershirt
blue boxers
white socks
black sneakers
brown leather belt
black wallet
- two pictures of Mia, driver's license (expires 02/29/2012), selective service registration card
box cutter (it is metal, about five and a half inches long, made in three pieces, a metal sleeve, the blade holder, and the blade itself. the blade is fresh on both corners at the moment, only one corner is accessible at a time, flipping it over will give me access to a fresh corner. about an inch and a half penetration on a good hit, i'd say it's damaging but that's your call),
lighter
pack of 19 cigarettes
matches
black key strap with white stars and letters USA (beer bottle opener and car key on one ring, keychain with a dolphin and a lighthouse with "ft lauderdale flodira" written on it on one ring, two housekeys on one ring, two store keys on one ring, pathmark club card on one ring, seven empty keyrings (I'm a bit of a collector)).
suitcase, black, wheels on the bottom, handle on the top, empty, one large compartment, two small compartments, seals with zipper
one fork
one tablespoon
one teaspoon
one butter knife
one steak knife
one butcher knife
one solid plastic 12 oz cup
one plastic 6 in diameter plate
one 12 in diameter well-worn cast-iron frying pan
can opener
potato peeler
one can corn
three single serve packets ramen
three water bottles
three pair khaki pants
light blue button down shirt
dark blue button down shirt
black button down shirt
three undershirts
three pair socks
blue flannel blanket
white pillow in black pillowcase
silver nintendo ds lite w/ charger
final fantasy four game for ds
charger for nintendo ds
charger for cellphone
Backpack
Bedroll
Tent
10 healing poultices
2 Weeks Iron Rations
3 Wineskins of water
1 Set of Thieves Tools Masterwork +7
Basic dungeonering equipment: Rope 50', grappling hook, flint/steel, pitons, rubber mallet, crowbar, 6 torches, small mirror
4 Diamonds
3 Rubies
2 Emeralds
3 Sapphires
Stage 4
Tropical Island
Dragon Age
1930's Batman Noir
Women Olympus
Miami Fast and Furious
Project Utopia
Cassandra the Desire Demon
A.K.A. Cass, Desire Demon
Ground Zero Cass – Dragon Age
Cass Greased Lightning – Miami Fast and the Furious
Cassidy Starscream – Starship Destiny
Cass the Silvertounge and Black Fingered
Attributes
2@10 Persuasion
2@10 Charisma
2@10 Animal Magnetism
2@5 Strength
2@5 Stamina
2@5 Resistance
2@1 Density
2@1 Flexibility
2@5 Agility
2@5 Hand/Eye
2@5 Intellect
2@8 Intuition
2@3 Education Level
2@5 Will Power
Averaged Attributes
Ranged Strike Value 2@7 ~ Hand/Eye+Intuition/2
Martial Strike Value 2@6 ~ Strength+Hand/Eye+Intuition/3
Target Value 2@5 ~ Density, Agility, Intuition
Damage Value 2@4 ~ Density, Will Power, Resistance, Stamina
Best Relevant Attributes
Tech 2@8 ~ Intellect, Intuition, Ed level
Psi 2@10~ Persuasion, Intuition, Will Power
Mag 2@10 ~ An Mag, Intellect, Intuition
Bod 2@5 ~ Strength, Agility, Will Power
Bias:
Tech 14@10
Body 10@2
Magic 15@2
Psi 13@5
Weaknesses: None
Description: 5'8, 120lbs Light Purple Skin, Red Hair, Green Eyes, Prehensile Tail Lithe, Curvy, Always a smile on her face.
Tech
2@10 Operate 10mm Submachine Gun T6@1
2@10 Operate Rock It Launcher T11@1
3@1 Operate Kinetic Blaster T11@1
2@10 Computer Security T11@2
2@10 Computer Software/Hardware Programming T11@4
2@10 Build Computer T11@5
2@1 General 14@ Science T14@1
2@1 Force Shield T14@1
2@1 Energy Weapons and Projectors T14@4
2@1 Projection Teleporter System T14@8
2@1 Jump Star Drive Operation T14@10
Psi
3@1 Teaching 1@0
3@1 Training 1@1
2@5 Common 1@0
2@5 Infernal 1@0
3@1 Read Mind P1@1
3@1 Empathy P1@1
3@1 Project Thought P1@2
3@1 Project Emotion P1@2
3@1 Telepathy to Humans P1@3
3@1 Suggestion P1@4
3@1 Illusion P1@4
3@1 Telepathy to Humanoids P1@5
3@1 Telepathy to Animals P1@6
3@1 Telepathy to Aliens P1@7
3@1 Summonings P1@8
3@1 Remote Control P1@9
3@1 Possession P1@10
3@1 Thought Concealment P2@1
3@1 Barred Mind P2@3
3@1 Blank Mind P2@4
3@1 Doublethought P2@8
3@1 Eject P2@9
3@1 TK Flight RS/5 speed P4@10
3@1 Interrupt Thought P8@1
3@1 Interrupt Concentration P8@1
3@1 Block Memories P8@2
3@1 Create Insanity P8@3
3@1 Stimulate Pain P8@5
3@1 Stimulate Negative Emotions P8@5
3@1 Short Teleport Self P13@5
Mag
3@1 Heal Self M2@1
3@1 Heal Other M2@1
3@1 Regenerate All, Constant RS/5 per round of damage, for the RS number of rounds, will do all the cures and restores in tree -50sm M2@10
3@1 Fireball, Dangerous 30ft sphere, M9@2
3@1 Confusions sit mod -3 per target, 30 ft sphere -5sm per target M10@2
3@1 Restore Life -10sm for each person in area, 30 foot sphere M13@8
3@1 Paralyze GE roll for effects, 40 ft sphere -5sm per target M13@8
3@1 Temporarily Confer New Abilities M15@1
Bod
3@10 Awareness B0@3
3@10 Increase Auditory Perception B0@4
3@10 Increased Balance B1@5
3@10 Move Silently (Stealth) B0@6
3@10 Hide (Stealth) B0@6
3@10 Escape (Stealth) B0@6
3@10 Pilfer (Delicacy) B0@8
3@10 Jimmy Door (Delicacy) B0@8
3@10 Pick Locks B3@2
2@10 Sprint B3@5
2@9 Run B3@6
2@8 Ground Based Tumbling B4@2
2@9 Tumble from Erect Position B4@3
2@7 Tumble to Erect Position B4@4
2@10 Quick Stand B4@4
2@8 Fall Impact Absorption B4@6
2@8 Handsprings B4@5
2@9 Evasive Tumbling B4@8
2@8 High Jumps B5@3
2@10 Long Jumps B5@3
2@9 Steerable Jumping B5@7
2@8 Balance Beam Walking B6@1
2@7 Balance Beam Contact Stunts B6@2
2@8 Bars & Ropes Hanging/Moving/Swinging B6@2
2@7 Assisted Flips B6@3
2@8 Bars & Ropes Contact Stunts B6@3
2@8 Balance Beam Non-contact Stunts B6@4
2@9 Tightrope Walking B6@4
2@7 Bar Non-Contact Stunts B6@5
2@8 Tightrope Contact Stunts B6@5
2@9 Coorperative Stunts B6@5
2@7 Rope & Trapeze Transfer B6@6
2@8 Flips B6@7
2@7 Non-contact Tight-rope Stunts B6@7
2@9 Immobility B6@9
3@1 Baterang, Damaging RF1, each one thrown at once -10sm, can return to thrower B7@1
3@10 Chinese Shock Sword B7@1
3@10 Mitzu Frenzy, Fast Aggressive Weapon-adverse, RF 3, Hand and Arm, Def -5 SM, Off +5SM +10 B7@1
3@10 Tsutsuji, Fast Defensive Weapon-adverse, RF 2, Throw, Def: -15, Off +5 sm B7@1
3@10 Ku-Fung, Fast Defensive Weapon-adverse, RF2, Punch, Def -20sm, -10dam, Off -10sm B7@1
2@9 Fake B7@2
3@10 Panoramic Awareness B7@2
3@10 Quick Stand 7@2
3@10 Feint RS=SM bonus to next attack B7@2
3@10 Sweep success puts the enemy on the ground B7@2
3@10 Spin Pivot success puts the user behind the opponent B7@2
3@10 Solid Punch B7@3
3@10 Power Punch B7@3
3@10 Leaping Kick B7@3
3@1 Crushing Grasp B7@3
3@1 Focused Push B7@3
3@1 Power Throw B7@3
3@1 Momentum Casting B7@3
3@1 Solar Plexus Strike lethal damage attacks limited to two in the minute, +10 bonus to next opponent attack B7@3
3@1 Forceful Push sends opponent RS/2' backwards B7@3
3@1 Following Finger B7@4
3@10 Weaving -10 sm to opponent attacks for the combat B7@4
3@10 Attack Analysis -5 sm to opponent attacks for the combat B7@4
3@10 Avoid Martial Attacks RS=SM penalty to opponent attacks for the round, uses no attack B7@4
3@10 Avoid Ranged Attacks, sm penalty for bullets, energy weapons, and other extremely fast projectiles, otherwise as above but for ranged attacks B7@4
3@1 Attack Catch B7@5
3@10 Barehanded Parrying RS=SM penalty to opponent attacks for the round at the cost of one attack B7@5
3@10 Improvise Martial Weapon -10 SM to identify a weapon B7@6
3@10 Improvise Ranged Weapon -10 SM to identify a weapon B7@6
2@8 Choking Grasp B7@7
2@8 Limb Twister B7@7
2@8 Pain Inflicter B7@7
2@9 Stunning Strike B7@7
2@8 Blinding Strike B7@7
3@10 Paralyzer victim rolls vs will power to act, RS=S/D/N, attacks limited to 2 in the minute 7@7
3@10 Defense Analysis +5 sm to user's attacks B7@7
3@10 Cause Auto-injury untargeted successful roll deals style level damage to an attacking opponent, uses two attacks (rf=1/2) B7@8
3@1 Control Resistance B7@9
2@9 Alert Rest B10@2
Equipment:
Armor: Chinese Stealth Armor: -50 CV, Reduces Ballastics Damage by -1 DC, Reduces Energy Damage by 1DC, When standing still 95% invisibility.
Armor: Catsuit: -40 CV, Reduces Ballastics Damage by -1DC, Two way radio in Cowl, Cape -2 DC from Fire
Bat Utility Belt
Armor: Shadow Dragon Leather Armor: -45 CV, allows wearer to travel shadow to shadow, Command Word: Shadowstep
Cat Utility Belt
Weapon: Gauss Rifle, Fatal, RF3, Has a 6x Scope, Range 200/400/600/800/1000
Weapon: Baterangs: 10, Damaging RF1, each one thrown at once -10sm, can return to thrower
Weapon: Chinese Shock Sword, Dangerous, RF 1 +Lethal Electrical Rider
Weapon: Kinetic Blaster, Dangerous, RF 10, 50/100/150/200
Weapon: 10mm Submachine Gun, Dangerous, 30 round Magagine RF 10, 50/100/150/200
Weapon: Rocket Launcher , Lethal, 50 object hopper RF 5, 50/100/150/200
Weapon: Rail Pistol, Lethal, 18 round magazine, RF 10, 100/250/500/750
Weapon: Singularity Focuser Rifle, Fatal, Ammo: Unlimited, RF 5 25/50/75/100
Pipboy 3000, wrist computer, detects health status, radiation status, condition, diagnose injury, interfaces with computers, mapping features.
Starship Destiny Jumpsuit
Magic Ring: Teleportation: Command Word: Gurdy
Magic Ring: Air Elemental Control, Flying, Invisibility, Command Word: Zephyr
Belt of Free Action, Command Word: Terfu
Bag of Holding
Charger for Kinetic Blaster
30 Magazines for 10mm Submachine Gun
15 Magazines for Rail Pistol
1000 Charges for Gauss Rifle
Dufflebag
Clothes, Toiletries, Makeup, Perfumes, Brushes, Care products
1930’s Black Cocktail Dress
Slingbag with Laptop, Smartphone
Backpack
Bedroll
Tent
10 healing poultices
2 Weeks Iron Rations
3 Wineskins of water
1 Set of Thieves Tools Masterwork +7
Basic dungeonering equipment: Rope 50', grappling hook, flint/steel, pitons, rubber mallet, crowbar, 6 torches, small mirror
Stage 4
World:
1930's Batman Noir
Women Olympus
Miami Fast and the Furious
Starship Destiny
Forgotten Realms
Project Utopia
Character sheets up, if anything is missing, let me know asap so I can edit them here and on my thumbdrive at home (with numerous copies on laptops and desktop)
Kyler's Tech and Mag bias should be 2@2 for Intellect, not he 2@1 for Intuition. I caught it earlier in the boredom thread.
Sorry for the intrusion.
Ok your in charge of his character sheet updates, I QUIT!, in all seriousness, I keep a copy of mine for MJ's, Eric's, Kyler's, made one for all the NPC's in Eric's and Kylers, and both his and his NPC in his. I could spend 8 hours a week on paperwork alone :P.
