Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

Roleplaying Games · Read-only archive

Kyler whatever · Page 3

Started by Jhiaxus · November 15, 2010

130 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded. The original topic counter differs from the surviving post count; completeness is uncertain.

*Is this to be a handgun, rifle, shotgun, or some type?, sorry just want to make it clear what you are looking for. Oh and you use clips in your hair, or in certain rifles with open magazines, which are called clips :P*

Ah, it's large hand-carried. That covers explosive-driven slug-throwing rifles up to .45 calibur, I believe. Handguns are small hand-carried up to .45 calibur. Shotguns and higher calibur rifles and handguns fall under the designation "heavy hand-carried".

Edit: Also, I believe automatic firearms have still another designation.

Um ok, still not picturing what you are drawing though, can you give me a description then?

The character is using his 3@10 design large hand-carried explosive-driven slug thrower T6@4 skill.

I personally have no skill at that, so I'm unable to describe what he's drawing any better than if he had skill at designing a hyperspace engine;

I presume what he's drawing is essentially a highly technical document with specific notations describing the shape, size, and weight of every component he needs to build the gun, so that he can then show Cass and ask her if it's feasible for her to either make the gun he's drawn from the clay or make the individual components so he could build it.

As I really don't feel comfortable making the accurate weapon specifications (I have very little personal experience with firearms), I feel much more comfortable with your feeling on what an insurpassable expert would draw when making a design for a rifle, presuming this person had drawn this blueprint hundreds, if not thousands of times, and was intimately acquainted with all the pieces that went into it. (That's what 3@10 for a tech design skill means to me; taking simple design rifle skill to the level of one of the great historic painters.)

tap

So you want a rifle :P sniper, or regular, it makes a difference for me to help you design it, what are you looking to accomplish with the plans, making the rifle? Just doing it to do it?

Oh, here's the thought process. I've known how to design, make, and use this gun since I learned in cryostasis, but I've never actually had the materials to actually do it. I'd like to do it now, since the offer stands.

I'd prefer the sniper rifle, but from what I've heard many of those are actually higher caliber than .45 or 9mm, which technically puts them under the designation of Heavy hand-carried.

Actually, no; I don't have any particularly good skill with a scope or lens, so I'd rather have the regular.

*Ok we will say the best designed hand carried, non sniper rifle, is dangerous, but it has good range 100/200/400/800, you can also design one with a 100 round stick magazine, the length of the gun, and has weaver rails under the front and on the top, so you can put attachments. Some examples of them are a suppressor, grenade launcher, a masterkey shotgun, a stick grip, on top, Sniper Scope, ACOG 4x Scope, Reflex Site, Red dot Sight, Improved Iron Sights. You have a lot of options, but your design will include rails, a 18 inch barrel, bullpup, so you aren't wasting space. It will also be made of solid materials, will give you a +5 Bonus for it's construction for rolls. I hope that what you had in mind.*

Hey, well, y'know, it all looks like Japanese to me, so all I can say is it looks good.

I would like to mention that successful rolls greater than 50 result in creating a weapon which is considered "quality", conferring a damage category bonus. *crosses fingers* Also, against that, I will be intending to "rifle" the barrel in order to increase range (which is apparently -10 sitmod to creation but enhances range by quite a bit).

And with all that in mind, we can roll and then approach Cass for the pieces I believe I'll need, barring a failure (since if it's a botch that'll probably mean a design flaw that won't be immediately apparent).

((42))

"You get a good weapon design, you can figure out something to change and try again*

Well, as a designer, from my perspective, I'd say it's good, but not excellent.

Sure, I'll put it aside and try again.

bump sez me

gsgsdgsdgd

((93))

*It's great, you put racing stripes on it*

*smirks and chuckles to himself oocly*

§

Go run it by Cass and ask her for assistance making the items required to build this.

"I remember you made a box with pizza in it, maybe you could make a box with all the pieces in it." I'm excited to make it.

*She nods, looks at the drawing, and asks questions about the pieces, so she knows what she is asking for. It takes some time and she nods in understanding. She makes it out of clay with with a ((2)), it comes to be, grats*

Awesome. Put it together, then test it out with a dry run before testing with live ammo.

*56*

"You put it together, but no real way to test it without firing."

Yep, I know's this. Just making sure all the mechanical components work as they're supposed to.

Go ahead and load it, ... hmm, well, I've got my trenchcoat, I presume, so I'll dig a nice big hole with my hands to pile up a big mound to drape the coat over and use as a target.

*With what ammo? This is a 5.56 Caliber Rifle, you never made ammo*

I'll ask Cass to make me some ammo.

*Cass fails, and then the 100 comes up*

1) Implode Universe
2) Explosion Annihilating, GE for scale
3) Ammo Fires, all 10,000 rounds at once
4) Ammo Duds, all of them
5) 1 Billion Rounds of Ammo Created, neatly in stacks and boxes
6) 1 Billion Rounds of Ammo Created 10 stories above your heads
7) All ammo, charges, energy depleted from all items
8) Clay becomes explosive, all of it
9) Nuclear Bomb appears with 1 minute on the timer
10) Each piece of the 1k ammo becomes alive, sentient and scriff infected

7, not that bad

*Everything you have that runs on energy or ammo, the ammp is gone, Cass is happy she didn't have any magic wands, or things with charges, could have been a lot, lot worse*

*She considers*

"Want me to try and fix?"

"Well, if you want to. I mean, I'd still like to test this gun."

*She molds a picture of a device with a lot of plugs, and it comes to be real, and uses it to recharge the electrical weapons, she molds the ammo again, nothing, she then molds a ammo chest with all the ammo types you two use, and it comes to be, you now have ammo to test the gun, and to replace the ammo you lost, and then some.

Test the gun as previously outlined.

*47*

"The gun fires well, you see no problems with its performance."

J

How well? I'm expecting that it's freakin amazing, considering that I painted racing stripes on the side and I'm a freaking beast when it comes to this, but I'll need a second opinion.

I'll hand it to Cass, asking her, "Handled one of these before? This is my design. Try it out. Got a target just over there."

*It is amazing*

*Cass takes it*

"Um not this particular one, I'm ok."

*54*

*She does about the same, the rifle is amazing*

I ask her, "Nice?"

I'm quite pleased with myself.

*She nods*

"It is very nice, well balanced, a true death machine."

*She grins*

"So what's next to make? I mean this place stinks to learn things, might as well milk it for what it is good for."

"Well, I could go for the materials to make a bow and arrows, I guess."

*She nods*

"Going to draw it, so I know what I am making?"

"Well, sure, if you like," I'll sit down with my materials and go ahead with that, then give it to her.

"And if this works, maybe we should make a case of ridiculously aged alcohol to celebrate."

*It takes her a few tries, but the bow and arrows appear, and a case of single malt 100 year old scotch appears*

Go ahead and build my bow and arrows. Fire a few shots, nod to self, collect arrows and bullets, ask Cass if she could also fashion a quiver for me before we get all smashed.

*They fire well, a 4 gets you a quiver, anything else?*

Just put my arrows into the quiver, then ... shot glasses aren't really necessary, but a six-post circular bed with some built in chains might be fun.

*She molds that, it takes awhile, failure, botch, going to GE one, 7 going to think about this.*

While I can see the ease of using a GE roll for a botch, I would say it should at least be 2d10 plus 10; with a GE roll you have equal chances to have bad or good results, and with a botch, generally, you get no more than a 10% chance of a good result, more likely to be smaller than that, with most results being bad.

Of course, who am I to argue when it benefits me =P