Looking for something in the text? Search the full archive.
940 pieces · Titles A–Z
World A Week: Negotiation
In which the verser gets involved in a union dispute.
World A Week: Negotiations II
In which the verser tries to get Christmas back on schedule.
World A Week: Nuclear Winter
In which the verser adds warmth to some cold equations. This is partially a sequel to "Cities".
World A Week: Nuclear Winter II
In which the verser confronts cold equations again.
World A Week: Nuclear Winter III
In which the verser reaches Duluth Community College, and tries for the stars.
World A Week: Pax
In which the verser enjoys la dulce vita.
World A Week: Quest
In which the verser gets geased off.
World A Week: Quest II
In which the verser almost crosses the Pirate Gulf.
World A Week: Quest III
In which the verser is involved with miracles.
World A Week: Quest IV
In which the verser does the right thing.
World A Week: Quest V
In which the verser draws a sword, and deals with two wizards.
World A Week: Restless
In which the verser asks for a break.
World A Week: Risk
In which the verser learns about a life without limits.
World A Week: Starving
In which the verser fades again and again until ...
World A WeeK: Staying
In which the verser stays in a world more than ten hours.
World A Week: Steel
In which the verser discovers he has the wrong tool.
World A Week: Steel II
In which the verser makes gifts.
World A Week: Stormlord
In which the verser hammers tyrants.
World A Week: Stress
In which the verser remembers a vacation.
World A Week: Superheroes
In which the verser rescues cool cats from their hangup against force.
World A Week: Tabloid
In which the verser discovers not-so-hidden truths.
World A Week: Ten Minutes
In which the verser sits down in a cafeteria at Menlo Park, and asks twenty versers what was the quickest time they got "versed out" of their then current world. (OOC: This is useful for the referee with a PC…
World A Week: tHe EDgE oF MaDNesS CaFE'
In which the verser visits one of the least popular destinations in the Multiverse.
World A Week: The Last Dinosaur
In which the verser strives to defend the Last Megacorp from the horde of cyberpunks as a world totters into a Dark Age.
World a Week: The Owners of Dreams
In which the verser discovers some signs of reality amidst a dream.
World A Week: The Pantheon of Versers, Pt. One
In which the verser meets a fellow and trades stories by the plasma furnace.
World A Week: The Pantheon of Versers, Pt. Two
In which the verser hears an admittedly unreliable history of the Pantheon from his chance-met companion by the plasma furnace.
World A Week: Three-fifths
In which the verser seeks compromise.
World a Week: Tired Old Glory
A very different America greets me.
World A Week: Tools of the Canis; An Addendum
The Addendum covers what tools a smart dog could make and use.
