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The Gaming Outpost archive

Articles from 2000

Browse the surviving writing from this year.

August 11, 2000
Article archive

GDJ Episode 37: Part Two

But there's a problem. The boxes weigh about fifty pounds. There's a seventy pound limit on luggage. I've got four boxes and the luggage limit is three. This means I've got to get my Scorpion hat on.

August 21, 2000
Article archive

GenCon Photoessay

Finally! After whittling down the photos to a mere 137, then resizing them so as not to give your web browser a seizure, we bring you the GenCon 2000 Photoessay, in all its gory detail. There are six freaky and…

August 10, 2000
Article archive

GenCon Photoessay: Costume Contest Photoessay

We couldn't include pictures of every entry in the costume contest, and remember that many of these people performed as well as paraded, so this collection cannot do the costume contest justice.Also, our photographer…

August 10, 2000
Article archive

GenCon Photoessay: Costumes

Here are pictures of some of the costumes we saw over the whole weekend. There was no way that we could get pictures of everyone in costume, so, sorry if we missed you. As always, it was impressive to see what people…

August 10, 2000
Article archive

GenCon Photoessay: DnD3E Press Conference

Thursday morning, just before the opening day of GenCon 2000, Wizards of the Coast had a press conference to talk about the release of Dungeons and Dragons 3rd Edition. Clinton, Nick, and Peter were on hand, and I…

August 10, 2000
Article archive

GenCon Photoessay: The Trip

These are mostly random pictures of things that we saw either on the way to GenCon, on the way back, or driving between the Airport Econolodge we got stuck at and downtown Milwalkee.

September 7, 2000
Article archive

Hero Wars Review

A review of Stafford's new role-playing game, Hero Wars, must take role-playing history into account. Stafford began to write and develop a mythic fantasy world called Glorantha back in the 1960s, and over the next…

February 9, 2000
Article archive

Homecoming

This scenario won Grand Prize during the Call of Cthulhu Writing Contest which ran during January 2000.

September 28, 2000
Article archive

Horrific Humor

In this installment I will attempt to cover the two minor styles of gaming, horror and humor, and to give guidelines on how to effectively use the different styles of play to create a better, IMO of course, campaign.

February 21, 2000
Article archive

If You Want Something Done Right…

One of the first things I learned in English 401 (that was Creative Writing) was if you're trying to write for everyone, you'll fail every time. The folks who read H.P. Lovecraft don't read Danielle Steele. The folks…

August 11, 2000
Article archive

In My Opinion: On Being a Hero

I welcome you, fellow gamer to the newest column on everybody's favorite Gaming Outpost! In this biweekly foray into the dark & dank belly of gaming I will seek to give a fresh perspective on the fundamentals of our…

June 16, 2000
Article archive

Interview: Continuum Team

"The Yet is the things a spanner discovers he must do, but hasn't... yet. Sometimes called the "required Future", but it may not actully happen farther Up in time, so the term "The Yet" is more effective."

May 17, 2000
Article archive

Interview: Doug Bolden

I wrote a system called ASIA (a simple interactive) RPG. It was a fair, one page RPG that was decently universal, but had one major flaw. Given enough time, there was no way to fail a roll.

January 19, 2000
Article archive

Interview: George Vasilakos

I co-authored D&D with Gary Gygax . . . before I came along it was called Dungeons and Gophers . . . I set the bonehead straight and the rest is history. Just kidding . . . aside from running Eden Studios, I've done all…

February 7, 2000
Article archive

Interview: John Zinser

Recently, I sat down over the phone with John Zinser. Besides being the president of AEG, he is also one heck of a nice guy. Alderac Entertainment Group is responsible for such great games as 7th sea, Legend of the Five…

July 25, 2000
Article archive

Interview: Jolly Blackburn

You know, when I got into this business it was my desire to write games. I wasn't quite sure how to get my foot in the door, so I decided I'd freelance for some gaming magazines.

March 13, 2000
Article archive

Interview: Jonathan Tweet

Mark Rein*Hagen and I founded the company Lion Rampant and wrote the RPG Ars Magica, which debuted in 1987. That game was an attempt to do wizards right; to simulate everything with a single, intuitive mechanic; and to…

January 10, 2000
Article archive

Interview: M.J. Young

MultiverseMultiverser is a word known to the Gaming Outpost. Mark Young has spoken out on many things, but how much do we know about the Multiverse? How much do we know about good old MJ? Come take a look at the man,…

July 20, 2000
Article archive

Interview: Marc Vézina

My official title is "Director of R&D," meaning I'm the one overseeing the development of the games and making sure no one slacks off. Unofficially, I also serve as the Webmaster, do some marketing, provide support for…

March 29, 2000
Article archive

Interview: Nathan Hill

I am 21 years old, a computer science major at Cameron University in southwest Oklahoma, and an avid gamer. I also am the President of the virtual company Mystic Ages Online, which has been in existence for about 3…

February 22, 2000
Article archive

Interview: Oblivion's Edge Team

Oblivion's Edge is an RPG set in 2042--ten years after martial law was repealled...why was martial law put in place? Because of economic collapse, riots, terrorism, and a mega-nasty class-4 hot agent virus colloquially…