Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles from 2002

Browse the surviving writing from this year.

December 6, 2002
Article archive

Game Ideas Un limited: Trust

Does your character trust his companions? Should he? Should they trust him? Perhaps at times we assume too much honor among thieves; after all, isn't it to their advantage for us to think of them that way?

January 11, 2002
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Game Ideas Unlimited: Map

The author goes on an adventure through the corridors of a local school, and realizes that our perception of real space and our understanding of maps do not always match.

April 26, 2002
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Game Ideas Unlimited: Possibilities

Deduction may be elementary, but it is inductive reasoning which we more commonly use in life--and that can be used to make games more interesting, if it's understood.

February 8, 2002
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Game Ideas Unlimited: Sense

Our perceptions of reality are, ultimately, perceptions. Do we all perceive reality the same? And if not, how can the differences matter?

April 19, 2002
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Game Ideas Unlimited: Tactics

To roleplay fighters well, we must think like fighters. Do you hack and slash without a plan? This article explores the importance of battle plans, and suggests a few that have worked in the past.

May 17, 2002
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Game Ideas Unlimited: The Alien

M. Joseph Young's pursuit of alien culture and intelligence was at least moderately successful in creating one unusual race. This deconstruction may take the mystery out of the beast, but it may also help referees…

January 25, 2002
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Game Ideas Unlimited: Time

Not every world has a twenty-four hour day; in fact, not every world knows what an hour is. How do we create time systems we can use which still seem alien?

January 18, 2002
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Game Ideas Unlimited: Value

What things are worth is not written in stone, so we take a look at how to decide--or control--the value of things in the game world.

March 22, 2002
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Game Ideas Unlimited: Vivid

What makes moments memorable? What makes them come so alive that years later we can still remember them, still see them in our mind's eye?

March 8, 2002
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Game Ideas Unlimited: Wounds

Change happens to people; we don't just keep getting better--sometimes we suffer setbacks, and sometimes we don't easily recover.

February 28, 2002
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Get Real: The Magical Revolution

Magic items you won't find anywhere else -- at least until everyone has one. A single d20 magic item is detailed within this article. The Pay-to-View Appendix adds two unique feats and additional items.

February 22, 2002
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Herd 3.0: Good Characters Make Happy Parties

The third installment of Strengthening the Herd briefly examines the idea of making good characters without looking at stats or skills. Also, the "trouble" player continues to haunt Nathan's dreams. Sigh.

January 23, 2002
Article archive

Horror Game My....

Scare you players! Make them feel the same fear that the character is feeling! The following has tips for running a scary game, or just a game in general. And a few other goodies...