Game Ideas Un limited: Transition
One way to make a setting interesting lies in the tensions of flux.
Game Ideas Un limited: Trust
Does your character trust his companions? Should he? Should they trust him? Perhaps at times we assume too much honor among thieves; after all, isn't it to their advantage for us to think of them that way?
Game Ideas Unlimited: Common
The stuff of characters is within us. Even very different characters are in some ways very much the same.
Game Ideas Unlimited: Derivative
In the creative world, it's a dirty word; but it gives us much to consider.
Game Ideas Unlimited: Ephemeral Illusion
The idea of running a game through illusion is explained, and the notion of designing a game to work that way is critiqued.
Game Ideas Unlimited: Faith
The article takes a look at the depths of character that can spring from something as simple as sincere belief.
Game Ideas Unlimited: Flashbacks
Free this week , we look at how and why to use flashback techniques in games, and flash back to the articles in the past quarter.
Game Ideas Unlimited: Flies and Fairies
Let's take a look at the defensive side of the equation: there's more to survival than how tough you are.
Game Ideas Unlimited: Flirting
Role playing games may help us discover who we are and who we could be.
Game Ideas Unlimited: Knowing
Real life is often about what we don't know; how can we know less about our characters?
Game Ideas Unlimited: Map
The author goes on an adventure through the corridors of a local school, and realizes that our perception of real space and our understanding of maps do not always match.
Game Ideas Unlimited: Multiple Staging
It's a technique that works extremely well to increase excitement and anticipation in books and movies; why not in games?
Game Ideas Unlimited: Possibilities
Deduction may be elementary, but it is inductive reasoning which we more commonly use in life--and that can be used to make games more interesting, if it's understood.
Game Ideas Unlimited: Sense
Our perceptions of reality are, ultimately, perceptions. Do we all perceive reality the same? And if not, how can the differences matter?
Game Ideas Unlimited: Senseless
Have your characters ever been really afraid?
Game Ideas Unlimited: Tactics
To roleplay fighters well, we must think like fighters. Do you hack and slash without a plan? This article explores the importance of battle plans, and suggests a few that have worked in the past.
Game Ideas Unlimited: The Alien
M. Joseph Young's pursuit of alien culture and intelligence was at least moderately successful in creating one unusual race. This deconstruction may take the mystery out of the beast, but it may also help referees…
Game Ideas Unlimited: Time
Not every world has a twenty-four hour day; in fact, not every world knows what an hour is. How do we create time systems we can use which still seem alien?
Game Ideas Unlimited: Uncertainty
You don't know much about the enemies you face; but they don't know much about you either. How can you use that to your advantage?
Game Ideas Unlimited: Value
What things are worth is not written in stone, so we take a look at how to decide--or control--the value of things in the game world.
Game Ideas Unlimited: Vivid
What makes moments memorable? What makes them come so alive that years later we can still remember them, still see them in our mind's eye?
Game Ideas Unlimited: Wizardry
These thoughts on magic, presented in a two-part story, suggest that the true power of the wizard isn't so much what he can do.
Game Ideas Unlimited: Words
This week we consider when language helps our characters communicate, and when it should get in their way.
Game Ideas Unlimited: Wounds
Change happens to people; we don't just keep getting better--sometimes we suffer setbacks, and sometimes we don't easily recover.
Get Real: Love and Gaming
Strategies for successfully managing real-life romantic relationships and the gaming habit.
Get Real: The Magical Revolution
Magic items you won't find anywhere else -- at least until everyone has one. A single d20 magic item is detailed within this article. The Pay-to-View Appendix adds two unique feats and additional items.
Get Real: The True Value of Magic
Personal meaning is worth considerably more than plain old money. Learn how to develop that meaning for your players and as a player.
Herd 3.0: Good Characters Make Happy Parties
The third installment of Strengthening the Herd briefly examines the idea of making good characters without looking at stats or skills. Also, the "trouble" player continues to haunt Nathan's dreams. Sigh.
Horror Game My....
Scare you players! Make them feel the same fear that the character is feeling! The following has tips for running a scary game, or just a game in general. And a few other goodies...
Maiden Voyage review
This is a review of Maiden Voyage by Atlas Games. Maiden Voyage is a sea-based adventure for the d20 system.
