Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles from 2003

Browse the surviving writing from this year.

July 18, 2003
Article archive

Game Ideas Un limited: Bad Ideas

Fulfilling a promise made in an article long ago, the series considers how to decide what ideas are not worth the effort to bring them to fruition.

November 7, 2003
Article archive

Game Ideas Un limited: Beneficence

The promised foray into questions of alignment tackles what it means to be good , finding confusion in two uses of the word and clarifying it in a way that offers better heroes and better villains.

February 14, 2003
Article archive

Game Ideas Un limited: Can't

One overlooked aspect of our characters, who are so often detailed in terms of their abilities, is the consideration of their inabilities.

January 24, 2003
Article archive

Game Ideas Un limited: Culture

People are different, and yet the same. Sometimes the things that make us different distinguish us as part of some other group, and that can play against us.

May 9, 2003
Article archive

Game Ideas Un limited: Cumulative

When we play and when we design games, we tend to look at the odds for this roll; but there's another aspect to consider in the way those odds build up over time.

August 22, 2003
Article archive

Game Ideas Un limited: Diversification

The ninth quarter of the ongoing series ends with a look at the variety covered over the past three months, and the advice that variety, if not the spice of life, is at least an excellent way to keep the creative juices…