Game Ideas Un limited: Laser Sharks
When is over the top not too much?
Game Ideas Un limited: Levels
Logic is the subject, considering how to look deeper into a problem to unravel the answers.
Game Ideas Un limited: Math
Sometimes we create our own limitations; when that happens, we need to recognize them to get beyond them.
Game Ideas Un limited: Memoriam
The one hundred thirtieth article in the series gives thought to why we want to remember what has gone before while taking a free look back at those entries which have made up the tenth quarter.
Game Ideas Un limited: Moods
What do you do when you don't feel like playing, and everyone else wants to game?
Game Ideas Un limited: Negative Points
We return to the thoughts discussed in CharGen to look in more detail at randomized and point-based character creation systems, and explore some unusual solutions to their respective problems.
Game Ideas Un limited: Numerology
We return to the subject of superstition, as the author reveals a few of his own unreasonable fears and expectations.
Game Ideas Un limited: Objectives
Following up on Game Ideas Unlimited: Partnership , this looks at another hindrance to cooperation, and how conflicting goals can be used to enhance game experiences.
Game Ideas Un limited: Opportunity Costs
Choices have hidden expenses. Whether it's which bit of equipment to buy or which life to save, these can add tension to play.
Game Ideas Un limited: Orthography
Who would have thought that spelling would be useful for playing a game that wasn't Scrabble™ ?
Game Ideas Un limited: Patterns
As we wind up another three months of the series with another glance back, we draw an idea from the regularity of glancing back.
Game Ideas Un limited: Power
Sometimes relationships within a gaming group break down; this is one of the ways that happens.
Game Ideas Un limited: Prophecy
It can be interesting to try to tell the future of the characters in the game, but it requires a bit of care. Here are a few tricks that may help.
Game Ideas Un limited: Pyramids
It's all about building something big.
Game Ideas Un limited: Rewards
We go back to mechanics, this time considering how rewards systems encourage and discourage different kinds of play.
Game Ideas Un limited: Romanian
The series looks at the notion of unimportant skills.
Game Ideas Un limited: Selfish
The examination of alignment continues with some surprising revelations about the one you thought you knew.
Game Ideas Un limited: Silence
A modern legal right is examined, and consideration given to what our game worlds would be like without it--and how they might be different even with it.
Game Ideas Un limited: Songs
What do you write first, the words or the music? A composer and game designer suggests that this question has lessons for game design as well.
Game Ideas Un limited: Stalling
What do you do when you don't know what to do next? If you're a Multiverser referee, you kill all the characters and start over in another world--and maybe there's something useful in that if you're playing some other…
Game Ideas Un limited: Togetherness
There is an aspect to our perception of games cast into relief by those times we play alone.
Game Ideas Un limited: Togetherness
There is an aspect of our perception of games cast into relief by those times we play alone.
Game Ideas Un limited: Token
Small victories and insignificant rewards might be the stuff that keeps the game going.
Game Ideas Un limited: Treats
A grab-bag of goodies from Ascians to Trick-'r-Treat is tossed out to celebrate Halloween.
Game Ideas Un limited: Variations
We start the third year of the weekly series with thoughts on using the old to create the new.
Game Ideas Un limited: Wait
The series draws a lesson in game strategy from playing solitaire.
Game Ideas Un limited: Waltz
Form follows function, as every architect knows; but if form dominates, creativity is crushed, and what was once a vibrant and exciting medium becomes and interesting sidenote in history. That's what this article…
My Adventures as a New GM: A Couple Tips
A few lessons I've learned from my first game.
My Adventures as a New GM: Cheating
Is it ever okay for a GM to bend the rules....or ignore them entirely?
My Adventures as a New GM: Cruel to Be Kind
Keeping players happy by making player characters miserable.
