Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles from 2003

Browse the surviving writing from this year.

November 21, 2003
Article archive

Game Ideas Un limited: Memoriam

The one hundred thirtieth article in the series gives thought to why we want to remember what has gone before while taking a free look back at those entries which have made up the tenth quarter.

April 11, 2003
Article archive

Game Ideas Un limited: Negative Points

We return to the thoughts discussed in CharGen to look in more detail at randomized and point-based character creation systems, and explore some unusual solutions to their respective problems.

March 7, 2003
Article archive

Game Ideas Un limited: Objectives

Following up on Game Ideas Unlimited: Partnership , this looks at another hindrance to cooperation, and how conflicting goals can be used to enhance game experiences.

January 17, 2003
Article archive

Game Ideas Un limited: Prophecy

It can be interesting to try to tell the future of the characters in the game, but it requires a bit of care. Here are a few tricks that may help.

July 4, 2003
Article archive

Game Ideas Un limited: Silence

A modern legal right is examined, and consideration given to what our game worlds would be like without it--and how they might be different even with it.

November 28, 2003
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Game Ideas Un limited: Songs

What do you write first, the words or the music? A composer and game designer suggests that this question has lessons for game design as well.

July 25, 2003
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Game Ideas Un limited: Stalling

What do you do when you don't know what to do next? If you're a Multiverser referee, you kill all the characters and start over in another world--and maybe there's something useful in that if you're playing some other…

May 2, 2003
Article archive

Game Ideas Un limited: Waltz

Form follows function, as every architect knows; but if form dominates, creativity is crushed, and what was once a vibrant and exciting medium becomes and interesting sidenote in history. That's what this article…