My Adventures as a New GM: What You Don't Know...
What do you do when your players know more about a world than you do?
Remember Me
A verser's attempt to say goodbye to her old life.
Rêve de Dragon / Rêve: The Dream Ouroboros
Rêve de Dragon is a legend among French RPGs: winner of multiple awards, with more than twenty supplements, its poetic humor is now available in English, and the main rulebook is free!
Strengthening the Herd: Can Gaming Change You?
As a GM, I sometimes have these flights of fancy where I see my games transcending entertainment into the realm of political and social change. In actuality, I'm an idiot for thinking that. Sure, a game might…
Strengthening the Herd: Everything to Everyone
How do you make sure all of your players are having fun? How do you make sure their characters are important to the story? How do you make sure your group is leaving the game with a smile on their face? Read more to…
The Tourist: Johnny Two-Face (Part 1)
Set sail for a tale of scrofulous sea dogs, deadly treasure, blood and steel.
The Tourist: When it Rains
The Tourist is back. For how long nobody knows.
World a Week (Special Edition): A Break
A special article by the author's request. I team up with Eric and prepare to face an old nemesis.
World a Week: A Really Dirty Dozen
The opposition to tyranny doesn't earn much of my confidence.
World A Week: Action Redux!
In which the verser and Miss Carlyle defuse a Nazi plot.
World A Week: Action!
In which the verser returns to the World of Two-Fisted Action.
World A Week: Benighted
In which the verser walks in darkness.
World A Week: Benighted: The Final Night III
In which the verser kisses the Nixie.
World A Week: Benighted: The First Day
In which the verser ministers to the fallen.
World A Week: Circling
In which the verser meets old enemies.
World A Week: Cities
In which the verser visits the third-best of all possible worlds.
World A Week: Demented
In which the verser is committed.
World A Week: Dementia Drearium; Pt. Two
In which the verser is detained, drugged, and "defibrilated" for decades.
World A Week: Detective
In which the verser snoops.
World A Week: Detective II
In which the verser tracks down a criminal and picks up a pawn.
World A Week: Detective III
In which the verser enjoys a grill-out.
World A Week: Detective IV
In which the verser gets his man.
World A Week: Flashing Fists, Pt. One
In which the verser is mistaken for a bueraucrat.
World A Week: Flashing Fists, Pt. Three
In which the verser is trained by a master.
World A Week: Flashing Fists, Pt. Two
In which the verser circles the square.
World a Week: For Want of A Plow Share
The Second American Revolution is more "free at last" and less "give me death" and I die an unexpected death.
World A Week: Guardian
In which the verser avoids the Cuban Missile Crisis.
World A Week: Guardian II
In which the verser is exposed to disco, and barely survives.
World A Week: Heaven Above
In which the verser tries to bring Heaven to Earth.
World A Week: Herbivorous
In which the verser chills out.
