Don't GM Angry
Where I explain why GMing when you're not in the mood is a bad idea.
Entering Avalon
I thought I'd try my hand at something different than advice/idea articles. Here is an intro that I wrote for my dark fantasy setting Avalon .
Expanding an Idea: "You can't do that."
Sometimes the GM has to tell the players they can't do something. Here are some tips for GM's and players on how to deal with it.
Expanding an Idea: 2 for the price of 1
I think I've battled my way out of the flu cloud I've been in so let's get back on track.
Expanding an Idea: Clues in your Writing
Taking MJ's article on Graffiti and expanding on ways to help add importance to writing at the right times.
Expanding an Idea: Critical views
Why is it we assume it's the other gamer with the problem?
Expanding an Idea: Did he say Orthography ?
Sometimes it's fun to use big words or drop names to throw PCs off the track for a while. Here are my thoughts on it.
Expanding an Idea: How much fun is up to you
Who says the GM is the only person who has to work to show your group a good time? There's plenty of jobs to go around for the players too.
Expanding an Idea: In or Out of Characer?
Sometimes out of character ideas can be just as good as in character ideas. Let's see if we can find a way to make them both work.
Expanding an Idea: Keep 'em Busy
Sometimes keeping players busy and keeping the action moving is a good thing.
Expanding an Idea: Let the Players Plan in Private
Is is necessary for the GM to know all of the player's plans? Let's find out.
Expanding an Idea: Moving Past the Bad Ideas
Everyone has bad ideas for their games. The trick is to know when to move on.
Expanding an Idea: Playing the Odds
Every group has certain habits they use in game play. Let's see how we can use those to get them to go where we need them to.
Expanding an Idea: Prophecy as Improv Tool
Taking MJ's idea of using prophecy in an RPG and turning in into a way to use your improv skills.
Expanding an Idea: Punishment
Mark talked to us about Rewards. Now lets take a look at what we can do to correct poor roleplaying in our group.
Expanding an Idea: Saying Thanks
Well, I messed up and re-published my old article by mistake. So here's the real one talking about Mark's latest aricle.
Expanding an Idea: Stalling in Gameplay
Here are a few ideas I have about how to stall players and GMs in game without stopping for a break.
Expanding an Idea: Supporting Change
So you want to try something new with your game group eh? What's stopping you?
Expanding an Idea: You've lost me
Sometimes we can loose our players despite our best descriptive efforts. Here are a couple of things we can to do help fix the problem.
Expanding and Idea: A Bit of Improv Advice
Late again this week! Well, I'll keep it short this time so let's look at some improv ideas that I was reminded of by Mark's Cumulative article.
Expanding and Idea: Change Up
I'm back from vacation now so let's see what we can pull out of Mark's Waltz article.
Expanding and Idea: Choose not to Choose
Sometimes the hero can save both the girl and the children. And sometimes, he should choose not to do either.
Expanding and Idea: Control the Laughter
Just how the heck do you get the party back on track when they've been hit with the laughter bug? Here's something that works for me.
Expanding and Idea: Everyone Take 10
Let's look at some ideas for how a GM should react to when the dreaded "Plan B" is put into place.
Expanding and Idea: Fight the Pattern!
Let's look at the patterns in our gaming styles and see if there's a reason to change things up a bit.
Expanding and Idea: Make Use of the Useless Skills
Wow! Am I late this week with my article. Let's get to it then and see if we can find some ways to pull some extra mileage out of those useless skills our PCs seem to have picked up in chargen.
Expanding and Idea: Messing with the Random Rolls
As GMs we all have a need to tweak our die rolls from time to time. The trick is to get your players to belive you.
Expanding and Idea: PCs that Fit
Sometimes we let the players choose characters that just won't work. Let's see what we can do to help fix that.
Expanding and Idea: Token Rewards & PC Goals
Fooled you all and got this article out on time (finally)! Let's look at some ways to give our players some individual attention that I got from Mark's Token article.
Expanding and Idea: Why did that happen?
Mark's article Arbitrary brought to mind a issue that my D&D group had not too long ago. I'll tell you about it and what I learned from it, and we'll see what you think at the end.
