Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Gareth-Michael Skarka

22 recovered pieces under this original byline.

September 8, 1999
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Column 1: Inspiration to Perspiration

Welcome to 'Game Design: Step by Step.' This is the first in a series of articles that will act as a journal of the process of designing a game from the ground up. It will hopefully offer insight into the workings of…

September 16, 1999
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Column 2: Comin' wit da Nifties

As promised, in this second installment, I will talk about the development of the concepts and features that will drive Underworld forward. I'll be honest--when I sit down to design a game, I look to include what I have…

September 22, 1999
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Column 3: Concepts Continued

This week we continue with an examination of the concepts that I hope to include in UnderWorld. Last week we took a look at the basic rules mechanic (the use of Tokens in what has now been termed the "Head Count",…

October 6, 1999
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Column 5: Forces of Occupation

This weeks column is devoted to the second factor contributing to the definition of characters in UnderWorld. As I discussed last week, characters will be defined within the "who/what" paradigm-who they are, and what…

October 13, 1999
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Column 6: Forces of Occupation, Part II

Last week's introduction of the Guilds ran a little longer than I had anticipated, and so this week, we finish up our look at the occupational groupings of the UnderWorld. We have three more Guilds to cover-and the…

September 12, 2001
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D20 Crackdown

D20 releases have been fast and furious. This week, Gareth looks at the repercussions that come from a large number of amature publishers not paying attention to the rules Wizards of the Coast insists they play by.

June 6, 2001
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What the Hell is This?

Gareth-Michael Skarka gets the ball rolling on his new column by giving us some insight into breaking into the industry. And he says "damn" a lot.

July 11, 2001
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Why Gamers Suck

This week, Gareth-Michael Skarka asks that ever important question, "Why do gamers suck?" In answering it, he looks at the lack of diversity in gaming.