Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

M. J. Young

186 recovered pieces under this original byline.

December 28, 2001
Article archive

Game Ideas Unlimited: Dog

The author takes a close look at the beast with whom he shares his home, and attempts to divine something of how it thinks.

January 11, 2002
Article archive

Game Ideas Unlimited: Map

The author goes on an adventure through the corridors of a local school, and realizes that our perception of real space and our understanding of maps do not always match.

November 28, 2001
Article archive

Game Ideas Unlimited: Motivation

Why, the characters may ask, are we here? But it might not be a grand metaphysical question--merely an actor asking his motivation. What brings us together and keeps us together as characters in the story?

April 26, 2002
Article archive

Game Ideas Unlimited: Possibilities

Deduction may be elementary, but it is inductive reasoning which we more commonly use in life--and that can be used to make games more interesting, if it's understood.

February 8, 2002
Article archive

Game Ideas Unlimited: Sense

Our perceptions of reality are, ultimately, perceptions. Do we all perceive reality the same? And if not, how can the differences matter?

November 26, 2001
Article archive

Game Ideas Unlimited: Sentience

In his quest to create truly alien intelligence, M. Joseph Young deconstructs human intelligence, asking what we mean when we call a creature "sentient".

April 19, 2002
Article archive

Game Ideas Unlimited: Tactics

To roleplay fighters well, we must think like fighters. Do you hack and slash without a plan? This article explores the importance of battle plans, and suggests a few that have worked in the past.

May 17, 2002
Article archive

Game Ideas Unlimited: The Alien

M. Joseph Young's pursuit of alien culture and intelligence was at least moderately successful in creating one unusual race. This deconstruction may take the mystery out of the beast, but it may also help referees…

January 25, 2002
Article archive

Game Ideas Unlimited: Time

Not every world has a twenty-four hour day; in fact, not every world knows what an hour is. How do we create time systems we can use which still seem alien?

January 18, 2002
Article archive

Game Ideas Unlimited: Value

What things are worth is not written in stone, so we take a look at how to decide--or control--the value of things in the game world.