Game Ideas Unlimited: The Alien
M. Joseph Young's pursuit of alien culture and intelligence was at least moderately successful in creating one unusual race. This deconstruction may take the mystery out of the beast, but it may also help referees…
Game Ideas Unlimited: The Process
This (free) look back at where we've been also gives some insight in how the creative process is learned.
Game Ideas Unlimited: Time
Not every world has a twenty-four hour day; in fact, not every world knows what an hour is. How do we create time systems we can use which still seem alien?
Game Ideas Unlimited: Uncertainty
You don't know much about the enemies you face; but they don't know much about you either. How can you use that to your advantage?
Game Ideas Unlimited: Value
What things are worth is not written in stone, so we take a look at how to decide--or control--the value of things in the game world.
Game Ideas Unlimited: Vivid
What makes moments memorable? What makes them come so alive that years later we can still remember them, still see them in our mind's eye?
Game Ideas Unlimited: Wizardry
These thoughts on magic, presented in a two-part story, suggest that the true power of the wizard isn't so much what he can do.
Game Ideas Unlimited: Words
This week we consider when language helps our characters communicate, and when it should get in their way.
Game Ideas Unlimited: Wounds
Change happens to people; we don't just keep getting better--sometimes we suffer setbacks, and sometimes we don't easily recover.
General Effects Roll 7
I just got off the phone with our printer. It seems that recently Multiverser has been showing up as “out of print” on book dealer web sites. At first I thought it was the standard industry nonsense–if your friendly…
Incentivized Writing
I was done early enough last night that I was able to turn my attention to one of the other important tasks, and make a fair amount of headway. Working from a partial, I was able to complete a chapter of the forthcoming…
Kapow!
The big deal, if there is a big deal today, is that last night I completed the recoding of the Martial Arts in Role Playing Games site, and managed to post it on my web site, available to all. I expect to add a new…
Odd but Not Bad
Last night I took my Romans editing with me when I ran my last errand of the evening, and got a bit of that done. I also brought the addresses of two of those people who reviewed the last book, and a couple of…
Schedule? What Schedule?
It was actually quarter after five this morning when I shut down the lights and went to sleep for forty-five minutes before rousting myself to launch the boy onto the bus–and he had more trouble awakening than I, I…
Spammers, Beware!
I just came from my e-mail, where I found a very kind letter from our Gaming Outpost site administrator informing me that I have been promoted: I now have the power to smite Spam posts on articles I did not write, in…
The Gauntlet Has Been Thrown Down, Mr. Skarka
Game designer Gareth-Michael Skarka is challenged to defend his perpetual negativity toward everyone, and particularly Gaming Outpost.
There’s Always Something To Do
Last night I got clear of the regular work, but was too tired to delve into any serious writing. My schedule has been hard on me, having me up early and to bed late and trying to make up for it with a nap in the middle,…
Veteran of Foreign Care
The houseguest who was hospitalized a few days ago came home today, on his own birthday. His birthday gifts include a large pillow. Let me say that I am pleased at his return quite apart from the fact that it should…
