If he has no intuition, it may happen that he was one of the ones I statted. I did a couple of military types at Ubercon and, well, chalk it up to me still being inexperienced. Oops.
OH MY GOD! He has NO INTUITION! it's at 0@0, and it's all Seven-wind's fault!
The world is ending!
Just kidding.
On a more serious note, what do you think the ramifications of a game character actually lacking an intuition altogether would be? How would they function? Odd to think about, eh?
Incidentally, it was 2d20 that determined you were at stage 2; you rolled below your flexibility, which is what does that. You'll make that roll every time you die.
You mean a d30+10, right? I saw that and panicked, thinking that I'd been doing it wrong for the last three years and that was why all my guys were still Stage 1, so I scrambled around a bit and found my book; difficult check. My players are just unlucky. (And/or inflexible.)
I'm sure that was just a mind/finger error.
how would you get a d30 without a computer? Division to get a smaller die is fine, but multiplication to get a higher one isn't, so...
1d10+(1d3 * 10)
- which includes the +10 for the difficult check. Convenient!
Hmm, there is that; but what if you wanted a d30 without the +10? That's what I was asking. I'm not sure of it's possible to accurately simulate one without the computer.
Hmm, there is that; but what if you wanted a d30 without the +10?
Er . . . you subtract 10? I'm not sure where the difficulty arises. The curve is flat and there are thirty distinct results; that's a d30.
*slaps own head for trying to think while sleep deprived*
Scott--I'll bet you're right, and that I've been doing it wrong for a while. It comes from the fact that so many of players have sticking power, and I didn't look it up. Now that you mention it, I remember using difficult checks in the past.
Brock--They make and sell a thirty-sided die. I have probably half a dozen of them. The price keeps going up, and not every place has them, but you should be able to pick one up for under three dollars even at a convention.
That's what I use now. Using the stopwatch method, I roll the d100 and divide it into three spreads, 1-30, 31-60, 61-90, ignoring the ten percent of rolls that aren't in one of those ranges.
--M. J. Young
Oh--Scott's method is quite efficient, too, and I've probably done that and recommended it before. Ed (Jones) really liked the d30, though, and wanted to include it in the game. We worked on several ways to use it for initiative, but didn't like any of them, and since by then we'd worked out the d30+10 difficult attribute check I dumped the use for initiative, went with a direct comparative skill check method, and left the d30 in the attribute checks.
--M. J. Young
Harry, you're forgiven. Hopefully Alex gets back here and answers the questions.
Someone with no intuition would never expect anything and would be surprised by everything. It would be like 10 Second Tom of 50 First Dates, but applied to everything--nothing would ever fit the pattern, because there would be no pattern. At the same time, the character would not be aware of anything but that on which he was focused. Trees have no intuition, but they are not surprised because they have limited sensory ability and no intellect.
--M. J. Young
M.J. Young, are you willing to take another player?
Magnus, if you check out the stickies at the top of the Multiverser forum, you'll find one entitled Yes, You Can Play, But...., which outlines my expectations. I have never turned down a player, even when I was overburdened, so start the process on this character generation thread and we'll get you up and running.
If you happen to be someone who played in a game years ago, I'd rather pick up from where you were; I might have your character sheet.
--M. J. Young
Ok
I haven’t played with you before, but I’m playing with Oak on rpol and I’m the player Eric referred to in <href = "http://gamingoutpost.com/discussions/topic/martial-arts-skills-for-player"> martial arts skills for player.
Name: Eli Ray Bumbalough
Everyone calls me Eli.
Persuasion
Charisma
Animal Magnetism
I’m not sure what social aspects they represent. Can you tell me the difference between them?
Generally, I am very easy to get along with and most people are friendly if I have known them for a while. But in most social situations I tend to fade into the background.
Strength: I tend to be the strongest person in most groups. Generally, people who are stronger than me ether lift weights or are larger than me.
Stamina: average
Resistance: Does this refer to your physical toughness or your resistance to disease and toxins?
My sparing partners tend to commit on how most hit don’t affect me.
As far as I can remember I haven’t miss school or work due to illness.
Flexibility: I can easily touch my toes and with some effort I can place my palms on the floor.
Agility
Hand/Eye
I’m not sure what aspects they represent in game. Can you tell me the difference between them?
Intellect: I scored 140 on an official I.Q test. Unfortunately, I can’t remember the test’s standard deviation. I remember that 99% of the population score at or below that score. I also scored 32 on the ACT and 99% on the ASVAB
Intuition: I tend to notice things a few seconds before most people and my hunches are generally correct.
Education Level: I went to ITT Tech for one and a half years.
Will Power: I can be stubborn but it is nothing special.
Weaknesses: extremely allergic to bees and wasps. Extremely nearsighted, I have to wear glasses to read and drive, Although I can fight without them on.
Age: 21
Height: 6’1”
Weight: 240 Ibs.
Physical Description:
Face:
Hair: Dark brown
Eyes: Brown
Description: It's round. It's not ugly but it's not attractive either. It would probably look better if I grew a beard and mustache.
Skin: Pale… until it sees some sunlight then it turns bronze.
Body Description:
Limbs: Long and muscular
Torso: Muscular with a thin layer of fat over it
Resistance: Does this refer to your physical toughness or your resistance to disease and toxins?
Primarily the latter, but also resistance to such things as hostile environments or (rarely) supernatural or paranormal influences for which willpower is not the appropriate defense.
I’m not sure what social aspects they represent. Can you tell me the difference between them?
There's some illuminating discussion of this over in this thread, where I used Disney's Beast (of The Beauty and the) as a conversation starter. I'm too lazy to sum them up in this post, but your brief description of yourself sounds like Charisma is relatively high while An-Mag and Persuasion are relatively low.
Those percentiles should be useful to MJ; we often thumbnail attribute values using that method.
Anyway, welcome to the board, looking forward to your game. Bear in mind that you may get handed off to another referee at some point (possibly soon) to reduce MJ's considerable load, but I seem to recall he prefers to run new players himself for at least the first world or few.
I concur with Scott that your description of yourself suggests average or below animal magnetism, probably average persuasion, but an above average charisma. I'll guess 1@8 on the latter and make the other two 1@5. And yes, I prefer to start people myself when they come here to play, but I also hope to get others refereeing for each other eventually.
I'm torn on the strength question, because on the one hand being usually the strongest suggests top two percent, but on the other hand I imagine that the top two percent do lift weights, so I'm thinking 1@10. We'll make your stamina 1@6 because of the toughness against hits in sparring, and give you a 2@1 resistance because of your remarkable health.
I'll also note a 2@1 flexibility, because I'm impressed by being able to put your palms flat on the floor with your knees straight. (But then, I have relatively short arms for my body, so I find all those things difficult.)
Flexibility, agility, and hand/eye are pretty much the entire dexterity package. Flexibility describes how limber you are, hand/eye your ability to coordinate sense impression with physical action, and agility pretty much everything else--balance, coordination, grace, whatever. If you've done acrobatics, that's probably more related to agility; if you're a sharpshooter or archer, that tends to hand/eye. Hand/eye is more about hitting, agility more about dodging. Does that help?
99th percentile on the IQ test is 2@2 at least. I don't know the ACT scale. The only problem with scoring in the 99th %ile on a test is that you might be better than that. Any reason I should think you are in, say, the 99.5th or 99.8th?
I'll give you 1@10 on intuition, unless you can suggest why it ought to be higher than that. That's about one in ten people. 2@1 is the Ed Level.
I'm comfortable with a 1@7 will power--that's a bit stubborn.
Unless you want to address any of these scores in more detail, you can move to the skills post.
--M. J. Young
Agility: This is low-average (something like 1@4 or 1@5) I’m not graceful.
Hand/Eye: The first time I shot a firearm. I hit a four inch circle from 30 ft., 7 out of 10 times.
It was with a 22 cal autoloader handgun.
99% scored equal or less than 32 on the ACT. The only thing I can think of that suggests a higher intelligence is the fact that I thought the tests were easy.
Skills:
You have already discussed my martial arts in http://gamingoutpost.com/discussions/topic/martial-arts-skills-for-player .
Here is a list of skills and levels
Operate computer(Windows): low professional
Build computer: low amateur
Computer programming (visual basic, C++, and Java):low amateur
When I was 16-19 I read everything I could get on artificial intelligence and artificial life. If I met an AI, I would probably understand how it works better than most
All right, I'm impressed enough to give you a 2@1 hand/eye and 2@3 intellect.
I'm listing:
- 2@3 Operate Computer T11@0
1@4 Read and Write Computer Program T11@1 (Visual Basic, C++, Java)
1@4 Build Computer T11@5
1@8 Artificial Intelligence Theory T13@0
I note the convenience that I've already discussed your martial arts; I'll assume that the conclusions I reached there are satisfactory for you (and note that you have probably used them in play since then, so you probably have some idea of whether they work the way you expect or not). Thus I see:
- Fast Aggressive Weapon-utilizing style, kick-based, RF2, +10 Att SM +10 Att Dam Mod.
I don't see a name for the style, but that's not important if you just want to call it "Eli's fast aggressive style". I also don't see any indication in that thread of how good you are with it. If you've been in training/practice since that thread, though, you've probably improved some--it was nearly a year ago.
Back Kick B7@1 basic attack on opponent directly behind.
Again, no skill ability level is suggested for this.
Roundhouse Kick B7@3 base dangerous.
It needs a detriment, and the other thread discusses possible ones, such as falling on failure, penalty to hit, sacrifice initiative, give up next attack, bonus next opponent attack. It also needs a skill ability level.
Crescent Kick B7@3 base dangerous.
All I just said about the Roundhouse Kick applies again, but that the detriments have to be greater to justify the increased (doubled) damage. I recommended +10 on next opponent attack, but there are other possibilities we can consider.
Axe Kick B7@3 base dangerous.
This repeats the same issues for the Crescent Kick.
Hook Kick B7@3 base dangerous.
And the same issues arise again. Also, as mentioned there, it is possible that any of these has a higher base damage (doubling again), but a greater detriment.
Aggressive Running B3@10 creates RS-10 Sit-mod on next attack, uses one attack.
This was a solution for applying the same enhancement technique to multiple attack forms; if you prefer, all the attacks can be duplicated in running and non-running versions, and you can be statted separated for each. This strikes me as more convenient and probably more realistic. Again, there's no SAL.
Kiai P8@0 shout to intimidate gives -10 sit-mod to opponent skills for one minute.
SAL. Also, the option to do something RS-based, that is, based on the successful roll, was raised in that thread, and I'm not closing that option.
Bo Stick B7@1 base damaging martial arts weapon, two-handed, RF1
SAL.
Tonfa B7@1 base damaging martial arts weapon, one-handed, RF1
SAL.
There is also some discussion there concerning whether your weapon skills included any kind of advanced parrying or disarming techniques. Since I was not having that discussion with you, there are no answers there.
But that's certainly a good start on the martial arts. Answers?
--M. J. Young
I practiced the style for 5 years but I had to stop a year ago. I stopped when I was two belts away from blackbelt in a system that has 15 belts from white to black.
I returned to class recently and had a sparring session. I noted that I was still significantly better than the novices. I think most of the skills are at 2@1 and I’ll note when I think they different.
Punch: The style also uses punches as a basic attack
Elbow strike: this is very damaging but you have to be very close (within a foot and a half) and it is hard to use. (-10 SM?) I don’t use this very often, so it’s probably 1@5.
Flip kick, Crescent Kick, Side kick and Front kick: Now that I think about it, these are probably basic attacks.
(the Crescent Kick isn’t that damaging.)
Back Kick: this is a powerful attack but you momentarily leave yourself open(-10 to defense?) and it’s hart to hit with(-10 SM?) I sometimes use this move, so it is probably 1@7 or 1@8.
Ax Kick: I can't imagine using this in a fight, so let's skip it.
Power Front Kick:(-10 SM?) I sometimes use this move, so it is probably 1@7 or 1@8.
Flying Side Kick:(-10 to hit, on a failed roll you lose your next attack to regain your balance) I hardly ever use this move, so it is probably 1@4 or 1@5.
Aggressive Running(run into Power Front Kick) (uses a attack, +?? DM to Power Front Kick) I hardly ever use this move, so it is probably 1@4 or 1@5.
Aggressive Running(slide into Side or Flip Kick)(uses a attack, +?? SM to Side or Flip Kick)
Bo Staff: it has been a few years sence I learned this.(1@2 or 1@3?)
Tonfa: it has been a few years sence I learned this.(1@2 or 1@3?)
Kiai: Lets go with the -10. This is probably at 1@6
Mystic? Skills:
What do you think about these skills? the skills below are probably at 1@2
I’ve read a few books about chi gung and tai chi. And, I’ve tried my hand at manipulating chi. The most I can do is gather energy from some source (the Sun, the Earth, or the air around me) and hold it in a spot for a few minutes. I can sometimes hold it in multiple spots or all over my body, but this cuts down the time I can hold it. This doesn’t seem to do must besides producing a very pleasant sensation or psyche me up so that I can break boards easier.
I can (in a quiet place) still my mind into a zen-like state (I don’t know if it is zen because I don’t have a zen teacher). I usually do this by focusing on a repeating series of numbers (1, 2, 3, 4, 1, 2, 3, 4…) and ignoring my other thoughts. It's still a little noisy
1@5 Elbow Strike B7@3 base damaging attack at close range RF1 -10SM
Is this an attack on someone behind?
I noticed that you listed separate Aggressive Running skills for the Power Front Kick and the Side and Flip kicks, but that there is no difference made in the descriptions. Are they different skills, and if so how do they differ?
Nothing was said in your post about what in the other thread were called the "Roundhouse Kick" and the "Hook Kick"; are these being covered under different names in the present listing?
This doesn’t seem to do must besides producing a very pleasant sensation or psyche me up so that I can break boards easier.
I won't ask the stupid question (why should we list it) but try to ask the question that really matters: if we are listing it, how do we categorize what it does? I would ask the same question about the Zen state skill. You appear to have the skill to put yourself into something like a Zen state, but what does that really mean you've done to yourself, and how do you benefit from that?
The question is not intended to challenge the validity of the experiences, but to grasp the nature of the skill. That is, these would appear to be psionic skills (using your inner power to accomplish something--although arguably the first might be a magic skill, drawing supernatural power from beyond yourself to perform a task), but skills are primarily task-oriented, and are categorized based on tasks. (If you have skill at starting a fire, or making a lever, or operating a gun, those are all the tasks accomplished; if you have skill at reading minds, or altering molecular structures, or shifting your metabolic functions to facilitate rapid healing, those are all the tasks accomplished. What tasks do your skills accomplish?)
--M. J. Young
Elbow Strike: this is an attack to the front.
Hook Kick: I classified this as a basic attack
Roundhouse Kick: ...I forgot to write this up.
(-10 SM sounds right)
Aggressive Running(run into Power Front Kick) It can only used on someone in the front arc. You're basically running up to someone and kicking them with more power. It doesn't help with the accuracy.
Aggressive Running(slide into Side or Flip Kick) It can only used on someone in the side arc. It can work with the Side Kick or the Flip Kick. You're basically sliding into a Side Kick or a Flip Kick to give it more accuracy and power
gather chi: It negates some of the penalties associated with pain and other unpleasant sensations. It takes a minute or two to activate.
zen state: It provides a small bonus(+5 or +10) to mental skills by focusing the mind. It takes 5 or 10 minutes to activate.
I think I get it on the running. What do you think of:
- 1@5 Aggressive Running Frontal Power Boost B3@10 uses one attack RS=+DC to next forward kick-based attack (Power Front Kick), on failure fall for damaging damage
1@5 Aggressive Running Side Slide B3@10 uses one attack +RS=SM to next side-arc kick-based attack (Side Kick, Flip Kick)
1@2 Gather Chi P5@0 success allows (second if first is included) will power check against pain or other physical weakeners, 1:00 TF
1@2 Zen State P1@0 10:00 TF requires relaxation, focuses the mind for +RS/10 bonus to next mental skill, +43SM
If you're happy with this, start your equipment.
--M. J. Young
Stupid question, instead of categorizing each skill, why not just give a skill in basic martial arts? Unless there's a particular move or two that you really like and want to have specialized or something. Or is that what you're doing? I'm just trying to better understand how this works.
(Doing Therapy)
That's what we're doing.
--M. J. Young
I'm fine with that.
Equipment:
2 pairs of loose pants(they don't interfere with my kicks) One is Khaki and the other is olive drab. They have an extra pocket on each leg.
2 loose t-shirts, one is white and the other is navy blue
3 boxer-briefs
3 pairs of socks
1 pair of work boots
Australian Oilskin coat: It looks like a western duster coat. Oilskin is basically cloth treated with oils and waxes to make it waterproof.
leather hat: It looks like a cowboy hat except the brim is flat
plain leather belt
military style canvas backpack
a book on outdoor survival
a book on chi gung
a book on tai chi
a Bowie Knife with a brass blade catch and a leather sheath
a Maglite flashlight that takes 5 D-Cells with and extra bulb in the tailcap
a 24 inch crowbar
my wallet with my driver license and 40$
most of those items are in my room. Except for the Maglite, it's in my car
O.K., the only question I have is, where is your car relative to your room? That is, is this your room in your home and your car is in the garage or drive out front (and is that downstairs), or the room in your dorm and the car is half a mile away in the college student parking lot, or what?
Also, you did not specify what things you were wearing at present, and I see no jewelry, watch, or other "typical" worn objects, which you should include if there are any.
Otherwise, this is the sheet as I have it:
- Name Eli Ray Bumbalough
a.k.a. Eli
Magnus: Online handle
Attributes
Persuasion 1@5
Charisma 1@8
Animal Magnetism 1@5
Strength 1@10
Stamina 1@6
Resistance 2@1
Density 1@1
Flexibility 2@1
Agility 1@4
Hand/Eye 2@1
Intellect 2@3
Intuition 1@10
Education Level 2@1
Will Power 1@7
Averaged Attributes
Ranged Strike Value
Martial Strike Value
Target Value
Damage Value
Best Relevant Attributes
Tech
Psi
Mag
Bod
Bias
Tech
Psi
Mag
Bod
Weaknesses
extremely allergic to bees and wasps. Extremely nearsighted, I have to wear glasses to read and drive, Although I can fight without them on.
Description
21 yrs, 6’1”, 240#, Hair Dark brown, Eyes Brown, face is round not ugly but it's attractive, would probably look better if I grew a beard and mustache. Skin Pale… until it sees some sunlight then it turns bronze. Limbs Long and muscular, Torso Muscular with a thin layer of fat.
Skills
Tech
2@3 Operate Computer T11@0
1@4 Read and Write Computer Program T11@1 (Visual Basic, C++, Java)
1@4 Build Computer T11@5
1@8 Artificial Intelligence Theory T13@0
Psi
1@2 Zen State P1@0 10:00 TF requires relaxation, focuses the mind for +RS/10 bonus to next mental skill, +43SM
1@2 Gather Chi P5@0 success allows (second if first is included) will power check against pain or other physical weakeners, 1:00 TF
1@6 Kiai P8@0 shout to intimidate gives -10 sit-mod to opponent skills for one minute.
Mag
Bod
1@5 Aggressive Running Frontal Power Boost B3@10 uses one attack RS=+DC to next forward kick-based attack (Power Front Kick), on failure fall for damaging damage
1@5 Aggressive Running Side Slide B3@10 uses one attack +RS=SM to next side-arc kick-based attack (Side Kick, Flip Kick)
2@1 Eli's Style B7@1 Fast Aggressive Weapon-utilizing style, kick- and punch-based, RF2, +10 Att SM +10 Att Dam Mod.
2@1 Back Kick B7@1 basic attack on opponent directly behind.
1@3 Bo Stick B7@1 RF1 damaging two-handed
1@3 Tonfa B7@1 RF1 damaging
1@5 Elbow Strike B7@3 base dangerous attack at close range RF1 -10SM
1@8 Back Kick base dangerous RF1 -10SM, +10 opponent attack SM
1@8 Power Front Kick B7@3 base damaging -10SM
1@5 Flying Side Kick B7@3 base dangerous RF1 -10SM, on failure lose balance and forfeit next attack
1@8 Roundhouse Kick B7@3 base damaging RF1 -10SM
Equipment
Pair pants, loose Khaki (don't interfere with kicks), extra pocket on each leg.
Pair pants, loose olive drab (don't interfere with kicks), extra pocket on each leg.
Loose t-shirt, white
Loose t-shirt, navy blue
3 boxer-briefs
3 pairs of socks
Pair work boots
Australian Oilskin coat: looks like western duster coat. (Oilskin is cloth treated with oils and waxes to make it waterproof.)
Leather hat, looks like a cowboy hat except the brim is flat
Belt, plain leather
Backpack, military style canvas
Book on outdoor survival
Book on chi gung
Book on tai chi
Bowie Knife with brass blade catch and a leather sheath (RF1 damaging)
Maglite flashlight, 5 D-Cells, extra bulb in tailcap
Crowbar, 24"
Wallet with driver license and $40
Stage 1
World List
Note any problems, and then join me in the thread Eli's Coming (like you haven't heard that joke before) to begin play.
--M. J. Young
Ya know, I just thought of something. My character has 2@1 boxing. I don't. Eli really has the martial arts talent. If my character fought his character, and my character won, I'd kind of feel bad about that. To say the least, I'd understand if Eli was upset about it. I just thought that was kind of interesting.
(Doing Therapy)
My car is in the driveway in front of my mothers house and my room is in the basement. Did the portable AI go with me? it would great if I could talk to it and find out about how it works
I'm wearing the white t-shirt,the olive drab pants,a pair of boxer-briefs, a pair of socks, the pair of boots and the belt.
I forgot to list my glasses. the only time I take my glasses off is when I spar and when I sleep
John II, I would be ok if my alter ego lost, because your alter ego has put an equal amount of effort to learn boxing.
That's nice to know Eli. Welcome to Gaming Outpost.
(Doing Therapy)
Thank you John II. It's good to be here.
Glasses added; glad I asked.
--M. J. Young
It appears I have gotten my friend Edgar interested enough in MV that he will be joining GO in short order. He also says he wants to buy the book and have me run him soon, too. Anyway, the point is, this is both a heads up and a thread-bump so he can find it easier.
As a FYI, the last rulebook that is in print that we know about for sale was sold at Ubercon, I know MJ is working on a way to rectify that situation.
Welcome Edgar!
Name: Edgar Michael Causey III, A.K.A. hey you! (said by Brock with a smile), dumb*** (said by Brock without a smile...OK sometimes with one)
Intuition: Pretty high. I remember a fight, in seventh grade, in the changing room, I was surprised attacked and I dodged at the last possible moment, which tripped him. These kinds of things don't happen all that often, but I stay out of trouble. I notice things a lot more than everyone else. Brock says he thinks I would be 1@10 or maybe even 2@1.
Education: I finished Tenth Grade. I dropped out of High School.
Weaknesses: Bad vision (I have glasses), overweight
5"6, 265 lbs, messy brown hair, 21 but look like I am 25-ish, brown eyes, scruffy as a dog, tattoo of a star on my right inside forearm, caucasian.
Section 2: I have no notable skills in the categories described.
For those curious, Edgar is one of my closest friends. he has been asking to play Multiverser with me for the longest time, but I don't have a book. So I don't have the ability to run a game too well.
Welcome Edgar!
For Ed Level 1@9 is some High School and 1@10 is completed High School or some equivalent. If you have a GED or some other equivalent you would have 1@10 Ed level otherwise it would be 1@9.
You mentioned being in a fight in middle school, did you get in fights often? Some people have their own fighting style despite having never taken martial arts.
For Ed Level 1@9 is some High School and 1@10 is completed High School or some equivalent. If you have a GED or some other equivalent you would have 1@10 Ed level otherwise it would be 1@9.
"I dropped out. Got myself a G-E-D. You know what GED stands for? It's Good Enough Diploma...... Let me get this straight. I can make up four years in six hours."
Chris Rock.
(Doing Therapy)
Here is the official word on the subject from MJ in the last 5 minutes (in response to me offering to pick up Edgar).
"No, I always want to start new players myself."
He will be here tomorrow if not tonight to respond on this personally.
