*smiles and says in his head*
"True, you can get the next one, I wouldn't want to put women's liberation back a thousand years."
*looks around and looks for more living guards*
Adam
There is a door leading beyond this room. Peering in with your nightvision goggles, the faint light from Merlin's wand gives you just enough illumination to make out that there is a coffin on a table on the far wall. It is in good shape, varnished with hinges and handles and velvet padding in the open top; it is deep enough that you cannot from here see whether there is anything else in the room.
Scanning the darkest corners nearest you, you see nothing else and no one else in the room.
--M. J. Young
*We will head into the room, looking for traps, other guards, and anything else that might be a problem with getting the vampire out*
"I'm kinda disapointed now I promise you the next kill, I thought there would be more guards, but since I gave the next to you, how do you want to handle it?"
Adam
Geneice looks nervously at you.
I've never killed a vampire. Should I be driving a wooden stake through its heart or something? Somehow I think whatever I do needs to be done quickly, and needs to be over quickly. What about-- She draws her holy symbol sword. Maybe this? You're the expert here. What do you recommend?
--M. J. Young
*grins*
"The one sure way in every mythos to kill a vampire is to remove the head from the body, so your holy symbol sword chopping down in chow en lai, should do the trick."
*smiles*
"I will be here to back you up and Merlin too, so don't worry"
*levels his pistol at the casket*
Adam
I apologize for this delay--I just realized that Geneice has never used this sword in combat, and her 3@10 skill specifies katana. Is this,
Focus/Holy Symbol: Sword, silver blade, inscribed with Celtic runes against undead, amethyst inset stone, gold crosspiece hilt magically given the hardness of a diamonddesigned to be a katana, or some other style sword? Since the expert skill is with Mishap and Circumstance, it would be professional skill with another katana.
She acquires stance and moves in stealthily.
--M. J. Young
It's a typical English Longsword, with a cross like hilt, so it would be a 1@10. I'm sure she would/will be practicing with it, like I would be doing the same with my spear.
But on the other hand, I know I devised something to bless them against undead things, whether it does more damage to them or whatnot I don't know.
Adam
Oh, I agree--it is definitely enspelled against undead in a powerful and significant way. My question related to her skill with it, given that that will determine both her probability of attack success and her number of attacks per minute.
I am making the sword dangerous with a base lethal dependent rider against undead; dependent means she rolls separately for her skill with the holy symbol to deliver the additional damage.
I notice that there is no skill listed for using the holy symbol alone, but that she has used it as a necessary component in quite a few prayers. My inclination is that if she never used any holy symbol for any prayer prior to studying with Merlin, she has at best a high amateur skill ability level with it, but if she used a holy symbol (and it does not have to be this one) in connection with holy magic previously, she could be low professional.
I'll trust your judgment on that. I note, incidentally, that you do have skill in using the holy symbol, listed on my sheet as 1@3 Use Focus/Holy Symbol M+1@1 hold or wear object as appropriate while performing other magic, +RS/10 bonus to spells cast while focus is active, RS minutes. I do not know whether you've been using a holy symbol prior to this world, but I would consider raising your SAL as well, if you have been using it significantly in prayers in this world and in previous worlds.
Geneice does hit the creature in the coffin; I will be able to assess the damage once we have a skill ability level for her holy symbol use.
--M. J. Young
I've used a holy symbol prior to this world, not often but I have used the necklace.
I don't remember her using it prior to this world either, but I would say high amateur.
Adam
Her sword hits the front of the beast's throat, but slides down along the side, leaving a black cut but failing to puncture.
The monster swings a punch at Geneice, but her armor absorbs the impact and his blow glances off.
--M. J. Young
*levels his readied pistol at him and starts firing*
Adam
Your first shot catches its shoulder, and before you can process the startled look on its face or it can make the leap out of the casket, your second has entered its mouth and blown out the back of its skull, and it collapses into skeletal remains tumbling from the casket.
Geneice turns from the remains to look at her sword. "I'm going to have to practice with this. The balance was all wrong for what I expected."
--M. J. Young
"We are both going to have practice with our holy weapons, sorry for helping, I didn't want you to get bitten, and I wanted to find out if normal weapons will work."
*grins*
"Turns out they die like most everything else, you learn something new everyday."
*to Merlin*
"Better killin through chemistry"
Adam
"Oh--don't apologize. He hit my armor very hard, put me off balance. I'd have been swearing quite a bit, if I could have decided what language to use. I don't suppose his next move would have been to hit my armor again.
"So, he's probably it, do you think?"
"He's probably it," Merlin says, "although as Ashe said, there might be more guards, so we shouldn't let ours down completely. Are we continuing our exploration, or retreating to the entry?"
--M. J. Young
*grins*
"We are continuing, you don't leave the dungeon till it's clear, it works in Hackmaster, it works in in a castle."
*grins wider*
"You can show me later where the bad vampire hurt you"
*to Geneice*
Adam
"I look forward to my lord's ministrations."
"Come on, you two, if we're doing this, let's get to it."
"All right," Geneice says, "let's figure out where we've been.
"We entered a room that had four other exits, two to the north, one each east and west. We went west, and then turned north, probably along the outer perimeter wall. Once we turned north, we could see into a large ballroom, and across it arches to something else; probably the northern doors from the entry led to these rooms. We exited through a north door into a hallway that had several closed doors, stairs up, and stairs down. We went down.
"That brought us to a medium-sized room with archways north, west, and south; we went north through a hallway into another room, and then here. This appears to be the end of the road this direction.
"So which way do we go from here?"
--M. J. Young
"Lets go back to the first room here in the dungeon and go west"
*starts heading that direction*
Adam
To the west of the starting point there is another room of similar size and shape, this one with shelves and tables. They are picked clean, but for one table on which there are assorted decaying human body parts from three or four different bodies, none of them fully present. There are a lot of bones scattered on the floor, mostly toward the north and south walls, and there is a closed door to the west.
--M. J. Young
*We will go through the door to the west, and continue sweeping the downstairs, until we either find more guards, or are relatively sure we cleared it. We will open closed doors, head through them in a clockwise manor*
Adam
The door to the west does not open. It has a mechanical lock in plain sight which is probably bolted; Geneice checks it and easily unbolts it, but the door still holds.
"If the vampire has placed a magic hold on it," Merlin suggests, "there's probably something behind it he did not want his guards to take."
--M. J. Young
*nods*
"Well let me try to dispel it first, then if I can't give it a try, must be something good if a vampire made it this hard to get to, and on that note, should also check the coffin after clearing out this level"
*Also can you post an updated sheet, in case your going to Ubercon, so I can print an up to date one. Thanks*
Adam
Dup post
Merlin raises his eyebrow.
"By all means, I'd like to see that. You forgot to mention that you could remove locks and holds when we went over your magic some time back."
It's a bit early yet, I think--your sheet might change between now and then--but that at least gives us time to get on the same page with it.
Character sheet--
- Name Adam Micheal Keller
a.k.a. Jhiaxus (Online handle)
Anthony Killian, alias used in Why Spy, of former U.S. Army Ranger, current merc/assassin
Ashe Valerin of the Stonefist: introduced himself by this name in Camelot
Attributes
Persuasion 2@10
Charisma 2@9
Animal Magnetism 1@8
Strength 3@1
Stamina 3@1
Resistance 2@2
Density 1@10
Flexibility 2@1
Agility 2@10
Hand/Eye 2@10
Intellect 2@1
Intuition 2@7
Education Level 2@5
Will Power 2@5
Averaged Attributes
Ranged Strike Value 2@9
Martial Strike Value 2@9
Target Value 2@6
Damage Value 2@5
Best Relevant Attributes
Tech 2@6
Psi 2@10
Mag 2@6
Bod 3@1
Bias
Tech 12@9
Psi 11@2
Mag 15@1
Bod 10@2
Weaknesses Near Sighted (Astigmatism <sp>)
Description skin very pale, 6'2", 180 lbs. dark brown hair, and blue eyes. Big boned build, but again overweight, scar on index finger knuckle, scar below knee, no piercings, tattoos, birthmarks: one at neck, freckles. a few small scars.
Skills
Tech
1@9 Field Preparation T0@1
3@10 Ambush T0@3
1@7 Basic Fire Skills Package T1@1
1@5 Ignite Fire from Spark T1@2
1@6 Cook T1@2
1@4 Create Single-axle Cart T2@2
3@5 Archery
1@7 Use Standard Hand Tools T3@X
2@2 Quarterstaff T3@1
3@2 Lock Picking/Safecracking T3@2
1@9 SabreT3@3
1@10 Felling Trees T3@3 using saws, axes, and other wedge and lever technologies. +2
1@3 Make Lye T3@3
1@6 Photography
2@8 Demolitions package T6@X (T6@1 defuse, T6@2 hardshell, T6@3 soft wrap, T6@4 impact, T6@4 controlled blasting, T6@5 non-fuse detonators, T6@5 timers, T6@6 shaped charges, T6@7 plastic explosives)
3@10 Use scope T6@1
1@9 M-1 Rifle T6@1
3@10 PSG-1 Sniper Rifle T6@1
3@10 M-29 Rifle T6@1
3@10 Pistol use FN57 on right hip T6@1
3@10 Use Grenade T6@1 (flash, smoke)
3@10 Use Special Vision Starlight Goggles (X-ray, others) T6@1
3@10 Use Special X-ray Goggles T6@1
1@1 Non-fuse Detonators T6@5 (radio)
3@10 Use Pneumatic Beretta M9 Tranquilizer pistol with laser sighting T7@1
2@1 Operate Motor Vehicle T8@1
3@10 Operate Comanchee Attack Helicopter T8@2 +1
3@1 Activate Vibroblade T9@0 with a +15 Sit Mod
1@1 Use Thrown Gas Pellets T9@1
1@1 Mold Armor from Synthetics T9@1
1@1 Create Vibroblade T9@4 allows the design and creation of a sword or similar edged weapon with a small motor that causes vibration in the blade for improved cutting.
3@4 Operate Two-way Radio T10@1
1@10 Digital Photography
3@10 Electronic Security Systems T10@6
2@1 Math Theory and Applications T11@0
1@2 Operate Spaceship Weapons T11@1
1@4 Operate Kinetic Blaster T11@1
3@10 Computer Security T11@2
1@3 Operate Laser T11@3 (wristwatch laser)
3@10 Computer Software/Hardware Programming T11@4
3@10 Build Computer T11@5
2@1 Decipher Gene Code T12@1
1@8 Import Genetic Material T12@2
1@1 Design Function Machine Robot T12@3
Electronic and Mechinical Repair (I have had to create robots albit simple ones, from circuit boards, I have had to use multimeters, after dissembling a machine, and also have had to put said machine back togeter)
2@5 Design Organism Modification--virus T12@3
2@5 Modify Organism--virus T12@6
2@2 Mutagenic Virus T12@8
1@5 Design Life Form T12@9
2@6 Physics T14@0
2@2 Chemistry T14@0
2@1 Aerospace Engineering T14@0
Psi
Familiarity: Geneice +5, Merlin +2
2@10 English P0@0
1@4 Latin P0@0
1@5 Orcish P0@0
1@2 Orc Hand Signals P0@0
3@10 Japanese P0@0
3@10 Italian P0@0
3@10 French P0@0
3@10 Spanish P0@0
3@10 Russian P0@0
3@10 Arabic P0@0
2@2 German P0@0
2@1 Chinese P0@0
3@5 Teaching P0@1 +2m
2@10 Training Martial Arts P0@1 +7m
1@5 Read Surface Thoughts P1@1
1@3 Empathy P1@1
1@5 Project Thought--telepathic teaching P1@2
1@3 Project Emotion P1@2
1@4 Telepathy to Humans P1@3
1@5 Invisibility P1@4
1@3 Jedi Mind Trick P1@4 suggestion requires that the suggested thoughts/actions be voiced in hearing of the target +10SM
1@5 Suggestion P1@4
1@4 Illusion P1@4
1@3 Summonings P1@8
1@5 Remote Control P1@9
1@5 Possession P1@10 resisted with will power RS=S/D/N
1@2 Blank Mind P2@4
1@1 Psychological Barrier P2@7 imagine building a wall around the mind.
1@3 Detect Life P3@1
1@3 Heightened Awarenes against Surprise P3@1
1@1 Enhanced Color Discrimination P3@1
1@1 Enhanced Olfaction P3@1
1@1 Enhanced Auditory Discrimination P3@1
1@4 Clairaudience P3@5
1@5 Clairvoyance P3@6
1@1 Detect Enemey P3@7
1@4 Remote Sensory Presence P3@10
2@8 Haste P4@0
1@4 Simple Telekinetic Pulse P4@1
1@4 Out-of-Sight TK P4@3
1@2 High Velocity Telekinesis P4@5
1@4 Marionette P4@6
1@3 Enhanced Restful Sleep P5@0 enables user to get double benefit from sleep per unit of time.
1@5 Resist Burn Damage P5@1
1@4 Resist Kinetic Damage P5@1
1@3 Microscopic Vision P5@1
1@1 Heightened Non-physical Attributes P5@2 increases all of Intuition, Persuasion, Charisma, and Intellect by RS/10 intensities (on a single roll) by decreasing all of Strength, Stamina, Agility, and Hand Eye by the same amount, for one hour or until cancelled, -15SM
1@1 Heightened Physical Attributes P5@2 increases all of Strength, Stamina, Agility, and Hand Eye by RS/10 intensities (on a single roll) by decreasing all of Intuition, Persuasion, Charisma, and Intellect by the same amount, for one hour or until cancelled, -15SM
1@3 Diagnose Medical Problem P6@1
1@4 Heal Damage to Self B6@1
1@3 Pyrogenesis P7@4
1@3 Redirect Energy P7@6
1@2 Weaken Molecular Structure P9@1
1@2 Strengthen Molecular Structure P9@2
1@2 Force Shield P10@1 fixed to self, five foot curved shell forward, one-way kinetic protection
1@2 Event Awareness always active P11@1 -20SM
1@1 History of Object P11@2
Mag
History: Military (love history, and specilization in Military History)
Tactics (Small Unit Operations, I have never done any on a military level or any official level, but I do know how to choose people for a job, and I know what to do on a "mission", whether it be a sweep and clear, stealth, or elimiate all enemies. I figure all my military simulation games have at least got me thinking that way)
1@1 Archaeology and Antiquities M0@0
3@1 Role Playing Games M0@0
1@1 Guitar M0@0
1@1 Electronic Musical Keyboard M0@0
1@1 Dance: Tango M0@2
1@2 Religion (Norse) M1@0
1@2 Receive Assurance M1@1 One minute of prayer asking confirmation that Odin is listening, eyes closed, grants inner assurance
1@10 Use Focus/Holy Symbol M+1@1 hold or wear object as appropriate while performing other magic, +RS/10 bonus to spells cast while focus is active, RS minutes.
1@1 Create Holy Ground M+1@1 TF 1:00:00, affects any area of which the caster walks the perimeter while casting it, uses holy symbol, holy water, words forcefully spoken "Is est sanctus humus b*tch. (This is holy ground, b*tch); any undead, supernatural or demon who does not have the password (KTATTS), takes lethal damage each 6 seconds until they leave the area, any such being in the area can resist the effect by leaving at once, +15SM.
1@1 Bonus Strike M1@2 twirl the weapon through the air and say, "Grant this weapon the grace of air to guide it to it's intended target", RF1, air is a necessary component (won't work in space or underwater unless he uses some other technique to create a pocket of air), requires a successful weapon use or similar skill check for the flourish, cannot be used for weaponless attacks, (blesses the weapon, not the attacker)but the weapon can be given to someone else for the duration of the magic. Duration RS minutes, grants RS/10 SM to attacks, +17SM
1@4 Bonus Nature-based Magical Attacks M+1@4 raise holy symbol with either hand while saying "We have tried to make peace with brothers, they refuse and want bloodshed, grant me the power to call apon your subjects Ullr and Frey to grant me powers of nature strike down with the force of your anger. Odin, grant my prayer, and let Frey and Ullr grant me the power over nature itself, and strike apon our enemies, with the power of primal fury", will only work if an effort at settlement has been attempted, SM=RS/5 for all magical attacks which rely on natural elements, RS minutes effect. +5SM
1@4 Limited Damage Cure M2@1 1:00 prayer to Odin while holding holy symbol
1@2 Cure Any Disease M+2@4 2:30 prayer to Odin for healing -25SM
1@1 Purify Food and Drink M+3@1 1:00 TF Appropriate words in Latin, sound vital, forcefully spoken, both arms, foci required, requires vial of pure water blessed by the caster, consumed in the casting, +42SM
1@5 Permanently Transfer Material Property M3@5 4:00:00 TF hold target object in right hand, object having desired quality in left hand, say in Latin "I take from my left the quality I name, and give it to my right; the left sacrifices itself for the sake of the right. The quality I name is," and the name, in Latin, of the quality (e.g., hardness) -7SM
1@3 Dig M3@6 20:50:75:100:+1/1 yards provided that the initial starting point of the dig is in sight, Casting Time: 1 Minute, upon completion of ritual caster may move up to 4000 cubic feet of ordinary mixed dirt in ten parts over the course of 1 minute, volume equivalent to approximately ten metric tons; denser or less dense earth may be moved in quantities adjusted according to estimated equivalent weight, can be attempted not more than once in six hours, hold shovel in both hands, say "Move this earth with the power of the arcane" in Latin, "Permoveo is terra per vox of ianus", permits movement of dirt from one place to another within range. User has control of the shape of the excavation and the point of deposit of the dirt. It cannot penetrate artificial rock such as asphalt or concrete. It can be used to compress the targeted material rather than shifting it, compressing dirt into soft stone, mud into a adobe-like brick, and soft stone to harder stone. Hard stone cannot be compacted +93
1@3 Silence 15 radius M4@3 RF 1/360, Duration: 30 minutes, the person or object touched is the center of the silence radius, say Planto haud sanus, latin for make no sound, waving both arms, holding a Bell wrapped with twine makes noise inaudiable within the radius and prevents any noise generated within to be heard beyond it. The twine is destroyed in the casting. Especially loud noises such as gunshots will be heard as muffled sounds, and weapons doing sonic damage will take -DC, +1SM
1@3 Comfort Bubble M5@2 Arcane, 10’ Radium, 36 Seconds to complete, Lasts RSx6 Minutes, Appropriate words in Latin, Character Waves Both Arms in Arcs, 2 Hands needed, +0SM
1@1 Invisibility M*5@8 RF 1/360 (once per six hours) with 0:12 casting time, Duration: 4 hours, or automatically dispelled if the person under the effect of spell launches an attack on a being, the person touched is under the effects of the spell, user says Fade ex sight, in latin, spoken loudly and forcefully, it will not work where there is no sound (unless a vocalize spell is used), normal waving of both arms, Vial of Water containing no impurities in a clear container, makes someone invisible to sight in any frequency range, rain can make a silloute, water is destroyed, +78 sit-mod.
1@2 Read or Comprehend Languages M*7@4 will enable caster to understand written or spoken language of a single source for RS/20 minutes, TF 0:06, say Ego agnosco vos, sound vital, while touching a pinch of soot and a few grains of salt with either hand.
1@2 Read, Comprehend, Write, and Speak Languages M+7@4 will enable caster to communicate through written or spoken language of a single language for 2 hours, TF 0:06, say Ego agnosco vos, sound vital, while holding holy symbol with either hand, four times per day maximum, +16 sit-mod.
1@2 Detect Vampires and Ghouls M7@6 Arcane, 50’ Radius around Caster, Detect Vampires and Ghouls for RSx6 Minutes, 6 Second TF, Appropriate Words in Latin, Forcefully Said, Sound Vital, both arms and hands, foci may be used in hand, +13SM
1@3 Detect Magic M7@9 0:06 TF 1:00 duration detects any magic within sixty feet straight ahead in ten foot wide path when user raises both hands in front of him and recites Veneficus Ego expiscor thee, sound necessary, cannot attempt again within six hours after using, RS=Magic/Nature/Detail, will detect presence of magical invisibility but not the location of magically invisible objects, +104SM
1@4 Create Fire M9@2 annoying, snap fingers of right hand such that thumb extends upward, flame appears above thumb, RF1 0:06 duration +92SM
1@2 Manipulate Materials M9@2 Arcane, Object in Front of Caster, soften it to consistency of clay, for RSx6 Minutes, 6 Seconds TF, Appropriate Words in Latin, Words Forcefully Said, Sound Vital, Character uses both arms and hands, may use foci in hand, +23SM
1@2 Throw Fireball M9@2 RF 1/3 ranges 10':30':60'120':+5/6', fatal to 10' radius -DC per 10' radius, appropriate words in Latin, Sound is Vital, words said forcefully, caster thrusts both arms out, as if shooting the fireball out, foci in hand ok, 6z Bat Guano, destroyed in casting, -4SM.
1@1 Alarm M9@3 creates a loud sound when a living creature enters a designated twenty foot cubic area, after attaching a silver wire to a small bell, both of which are destroyed in the casting, and waving it around the area while saying Si vos capto obduco vacuus a password, vos mos erectus illud in area, which is Latin for If you try to pass without a password, you will alert those in the area, the detection lasting for RS/10 hours, the ritual taking only 0:06 but cannot be performed again for six hours, the password which prevents activation can be set at the time of casting +52SM
1@2 Create and Control Thunderstorm M+9@5 (incorporates M+4@7 target lightning): 110:220:440:880:+5/44 yards, Duration: RS/10 minutes, creates Lightning Bolt area attacks fatal to 2.5' radius, -DC per 2.5', may attempt once per 6 hours, hold holy symbol aloft, plead to Odin to grant me out of his followers powers over nature, the skies immediatly darken and a raging thunderstorm rises. User must concentrate to aim bolts of lightning, can direct 4 strikes per minute (targeted magical attacks) for RS/10 minutes, after which the skies return to previous conditions. (The rain can also put out fires.) The caster can do nothing during the duration, but hold his holy symbol and direct the lightning bolts.+34SM
1@2 Confusions M10@2 Arcane, 10’ Cube, 6 Second TF, RSx6:00 duration, Appropriate words in Latin, Forcefully spoken, Sound Vital, both Arms, Foci is ok, Exhausting, Logic Puzzle Needed, Puzzle Destroyed, will power save RS=S/D/N -22SM
1@1 Color Spray M10@5 0:06 TF creates a momentary burst of pale rainbow-like light in a wedge 5x20x20ft (insufficient for practical illumination), while saying Inviso puchellus lux lucis quod somnus user moves body around while casting multi-colored sand from a bag at targets who fall asleep for at least RS minutes +70 SM
1@2 Charm Person M10@6 0:06 TF caster says Vos es meus amicus , acsi vos don't teneo is etiamnunc, Latin for You are my friend, even if you don't know it yet, while moving hands around, may not be attempted again for six hours after an attempt, target gets intellect checks every RS/5 days, RS=S/D/N, +40SM.
1@3 Obedience and Enslavements M10@9 Arcane, One Person, 0:06 TF, RSx6:00 duration, Appropriate words in Latin, Forcefully spoken, Sound Vital, both Arms, Foci is ok, will power save RS=S/D/N, -28SM
1@2 Ward versus Vampires, Ghouls, and Undead M11@3 clear and trench a ring around the warded area, with grass, leaves, or similar flammable debris between the trenches. Mix 4z blood from a living creature into oil sufficient to pour an unbroken stream around the complete circle. Light the oil afire. As the fire burns, speak the words "With this flame, with this blood, protect us from Vampires, from Ghouls, from the hosts of the undead." 0:30:00 TF, 10:00:00 duration, will power check to cross, RS=S/D/N +23SM
1@1 Find Familiar M11@5 calls a non-sentient creature of the chosen type and causes it to be friendly for at least fifty days (subject to mistreatment shortening this time and normal associates rules thereafter) of intellect 0@10 to serve as friend and servant of the skilled user, 12 hour TF, saying Adeo mihi, meus novus compatriot, and using a bit of feather, fur, scale, or other body part from the desired creature type, destroyed in the casting, +31 SM.
1@3 Attract Local Sentient Informer M11@5 Arcane, One Person, 3:00 TF, Appropriate words in Latin, Forcefully said, Sound Vital, both Arms, Foci is ok, +18 SM
1@2 Teleport Object Out M12@2 Arcane, Object in Front of Caster, Teleport Object to a known locale, 2 hour TF, Appropriate Words in Latin, Forcefully Said, Sound Vital, Character uses both arms and hands, foci may be in hand, Physically Exhausting, +93SM
1@1 Teleport Object In M12@3 Arcane, Object in personally familiar to the caster, Teleport familiar Object to the caster from anywhere (in the present sub-universe), 2 hour TF, Appropriate Words in Latin, Forcefully Said, Sound Vital, Character uses both arms and hands, foci may be in hand, Physically Exhausting, +93SM
1@2 Fly M12@7 use both arms and a feather from a bird capable of flight which is destroyed, may hold focus, forcefully speak appropriate words in Latin, sound vital, RS/20mph until character lands +22SM
1@2 Delayed Teleport Self M12@8 precast 30:00 TF at the intended destination with appropriate words spoken forcefully in Latin, sound vital, using both arms, may hold focus, then upon speaking the trigger phrase "Suck it Trebek" the caster is carried within the same sub-universe to the destination point, provided he has with him an object or substance originating from that point, +61 SM
1@2 Fly with Others M12@8 use both arms and a feather from a bird capable of flight, may hold focus, forcefully speak appropriate words in Latin, sound vital, RS/20mph until character lands +24-(2xnumber of flyers)SM
1@1 Jump M15@1 temporarily enables the target individual to jump 30' forward or 10' backward, 0:06 TF can repeatedly jump for 0:18 if desired, must break a grasshopper leg using any means available while saying "EGO can jump amo grasshopper".
Bod
3@10 Stealth techniques--cat burglar (forest) B0@6
3@10 Climbing (walls)
1@2 Quick Stand, tumble to erect position, no time penalty to return to feet after fall or throw, untargeted success roll. B4@4
1@2 Fall Impact Absorption, fall shock absorption, damage category penalty on falls and related impacts, untargeted success roll. B4@6
3@10 Great Jump B5@6
2@2 Ku Fung B7@1 Fast Defensive Weapon-adverse Punch style -20 def sit-mod, -10 def damage mod, RF2, -10 att sit-mod (PENALTY), Body Part: Hand
3@10 Katana Martial Arts Weapon B7@1 with personal Katana of Quality
2@4 Adam's Bushido B7@1 Fast Aggressive Weapon-dependent RF2 +15 Att SM -5 Def SM
2@2 Flashing Steel B7@1 fast draw katana
1@3 Spear Martial Arts Weapon B7@1
1@3 Naginata-do B7@1 Slow Defensive Weapon-dependent uses spear and shield attack x1 +15 att dam mod -10 def sit-mod -20 def dam mod
1@1 Sheild Martial Arts Weapon B7@1
2@2 Quick Draw Colt .45 B7@1
1@4 Quick Draw Pneumatic Dart Gun B7@1
2@1 Steal Initiative "Leaf on the Wind" B7@1 +1
3@10 Chow En Lai B7@1, Fast Aggressive Weapon-dependent, no Defensive Modifiers, Att x2, +20 att sit-mod, Hand & Arm
3@10 Nunchaku B7@1 damaging RF2
3@10 Ah Tsu B7@1 Fast Defensive Weapon-dependent -15 def SM Attx2 +5 off SM hand & arm all weapons
3@6 Fighting Blind B7@2
3@10 Panoramic Awareness B7@2
1@1 Kick Object Away B7@2 tactical
3@10 Solid Punch, B7@3 intensified damage: damaging, standard attack success required, -10 sit-mod.
3@10 Power Punch, B7@3 intensified damage dangerous, lethal against objects, only attack in minute against objects, limit of two attacks in the minute against creatures, standard attack success required if used against creatures or armor, attack on weapon if used against weapon, automatic breakage on failed d100 relative success density check.
2@3 Whirling Dervish B7@3 intensified damage attack does base damage to all targets within ten feet on a successful untargeted skill check; character may not make any other attacks in the minute, nor use any maneuvers that cost an attack or require the use of a weapon; the skill may not be used if there are fewer than three targets within ten feet, and the user cannot discriminate targets.
2@8 Spinning Kick B7@3
2@9 Crushing Grasp B7@3
2@9 Momentum Casting B7@3
1@3 Leaping Kick, intensified damage: dangerous, 5' run required, standard attack success roll, failure is fall for annoying damage. B7@3
3@10 Missile Escape B7@4
3@2 Following Finger B7@4
3@9 Muscle Blocking B7@4
3@10 Seize Weapon B7@5
2@7 Parrying Blade B7@5 advanced parrying uses one attack and one weapon for the full minute (that weapon may not be used for any other purpose in this minute if the roll is successful) to parry all martial attacks in that minute, RS=SM
3@7 Weapon Breaker B7@5 follows rules for disarming attacks
3@10 Disarm weaponless B7@5
2@10 Immobilizer B7@5
2@9 Improvised Cloth Weapon B7@6
1@2 Knock-out Blow B7@7 punch to head renders unconscious RS/5 minutes, stamina check counters RS=S/D/N.
2@5 Control Resistance B7@9
3@9 Alert Rest B10@2
Equipment
Leather Duster (split back trench coat)
Big Dig T-short Navy Blue
Cell phone/PDA
Wallet w/40 dollars
belt
X-Ray Goggles
Thermal/Starlight Goggles
Holy Symbol: Eye of Odin Lapis Lazuli on Silver Chain
Carpenter’s Jeans
1 multipurpose tool on belt
1 swiss pocket army knife on belt
Boots, Leather Steel Toed
Tactical Harness for Vest, Legs and Back modified for two katanas, and Quiver on back or belt
Tactical Belt w/ Pouches
2x FN-Five Seven w/ 20 clips of 20 bullets of 7x28mm ball round caliber (15lbs) RF10 dangerous, titanium parts for critical elements, anti-corrosion exterior finish, night sights, laser sights q.v. 10':75':150':300':+1/3'
Pneumatic Dart Gun with 20 darts of sleep toxin
Kinetic Blaster, from Destiny
Quiver for Arrows
60 Arrows (Sherwood Forest)
8 Exploding Arrows
4 Hunting Arrows
1 Gigabyte Lexar Securedrive USB thumb drive
Large Backpack
Spiral Bound Notebook
Dozen Pens and Pencils
Passport, British Standard: Alan Kittle (cover story he is an insurance broker from LLoyds of London)
Passport, British Diplomatic: Allister Konrad MI-6 #047
Masamune, steel 4@2 density katana with vibroblade hilt weapon of quality, purple Amethyst in hilt, dangerous+damaging dependent rider, +5 damage points
Murasama, steel 4@2 density katana with vibroblade hilt, Lapis Lazuli in hilt, dangerous+damaging dependent rider
Passport, American: Anthony Killian (cover story is he is an ex Ranger teaching martial arts)
Passport, Australian: Albrecht Kent (cover story is he is the owner of an Import/Export company)
Passport, South African: Allen Kincaid (cover story is that he owns a diamond mine there)
Passport, New Zealand: Aiden Keenan (cover story is that he is a shipping tycoon)
Passport, Irish: Adair Kennady (cover story is he graduated from Cambridge University with many degrees, and is a Physicist)
Passport, Canadian: Alex Korath (cover story is that he is a computer hacker who graduated from MIT)
MI-6 ID
All my hackmaster items on a PDF DVD: Hackmaster Complete RPG, books, modules, class guides (they give indepth of both divine, and arcane magic, thief and fighter skills +styles)
Many Sets of real gem and plastic polyhedrial dice
Set sterling silver dice
Dell XPS latest Gen Laptop (10 lbs)
50 Gold Nuggets average 2 ounces each
Calculator (Solor and Battery Powered)
Large Duffle Bag
3 Deoderant Sticks
1 Folding brush/mirror combo
1 Toothbrush
1 Tube of Toothpaste
1 Box of dental floss
1 Bottle of Hydrogen Proxide
1 Bottle of Isopropyl Alcohol
1 Box of Band Aid Bandages
1 4 roll pack of Tolit Paper
1 Bath Towel
1 Washcloth
1 Mach 3 razer, with 10 refill packs
1 Bottle of Salon Shampoo and conditioner
1 3 pack of Irish Spring soap
1 Panasonic FZ-10 camera with extra battery and charger
8 pounds of light clothing (three full changes)
Computer repair kit (small screwdrivers, wrenches, and pliers)
1 Ball of Twine (100 foot)
1 Roll of Industrial Strength Ductape
Case MRE's (5#)
1 1 1/2 Gallon Jug of Deer Park Water
PSG-1 w/10x sight w/ 10 clips of 10 bullets, (25lbs), RF3, base lethal, ranges 20:80:200:800:+1/8 feet, with the scope's effect doubling effective ranges but cutting the RF in half when used, optional silencer
M29 5.56/.25mm 6 shot grenade camera gun, with 10 clips of 30 5.56 bullets and 10 of 6 20mm grenades (30lbs), M-16 like gun, pneumatic grenade launcher 0:50:200:500:+1/5 yards RF 2, rifle 10':50':200':800':+1/8' RF6 dangerous Magazine Capacity: 30 rounds reload 0:18
Pancor Jackhammer MKII Automatic Shotgun 10 round drum with 200 rounds of ammo (15 lbs)
Dragon Cane Nunchaku, ends of nunchaku fifteen inches each, thirty inch long heavy cane; inside edges hollowed and threaded concealing fifteen inch cord when screwed together, decorative dragon head screws onto end, total length of cane thirty-six inches
Gold wedding ring, alternating diamonds, emeralds, rubies, twist detachable ring with fine garrotte wire
Omega Seamaster 2531.80 (Die Another Day/World Is Not Enough version) with miniature grappling hook, 50 foot high tensile micro filament, 800 pound test, dual high-powered lasers, titanium casing, men's styling
Black 40 GB Video Ipod
Custom Spectra Armor -48 cover value
Custom Spectra Helmet -4 cover value
10 sleeping gas pellets 5':10':15':20':+5/1' stamina check RS=S/D/N unconscious RS/5 minutes 5' radius center
80 GB Black Video Ipod, loaded with music
Laser sights on FN-five-seven pistols, Character must have skill in use laser sights; this skill works at +20; Successful use of the skill gives +RS to the shot; Target gets an intuition check, which may be bonused or penalized according to conditions. Success means target is aware of the beam before the shot is fired, and can take action.
Springfield XD-45 in the 4 inch barrel, night sights
5 Springfield XD-45 magazines
500 .45 ACP ammo
30 Aluminum Arrows with Broad Heads
Set good binoculars
Qt. Water Bottle, full
Pack long matches
Hand pumped water filtration tube
Charger for kinetic blaster
Box viral superserum, 50 vials plus 50 vials antiserum
Compound Bow, +5 SM stainless steel with ebony grips, quick access arrow mounts for six arrows
Focus/Holy Symbol: Spear, elongated silver head, blue sapphire inset stone, oak shank inscribed with Celtic runes against undead, head and shank magically given quality of diamond hardness
Stage 3
World List Tropical Island
Starship Destiny
Sherwood Forest
Orc Rising
Why Spy
*****
- Name Horus
a.k.a.
Attributes
Persuasion
Charisma
Animal Magnetism
Strength
Stamina
Resistance
Density
Flexibility 1@10
Agility
Hand/Eye
Intellect 0@10
Intuition
Education Level
Will Power
Averaged Attributes
Ranged Strike Value
Martial Strike Value
Target Value
Damage Value
Best Relevant Attributes
Tech
Psi
Mag
Bod
Bias
Tech 0@0
Psi 0@0
Mag 0@0
Bod 8@4
Weaknesses
Description Hawk, male
Skills
Tech
Psi
Mag
Bod
2@9 Winged Flight B8@4
Equipment
Stage 2
World List (Sherwood Forest)
Orc Rising
Why Spy
*****
- Name Geneice Baldo Killian
a.k.a.
Jade Bladesong of the Stonefist: Adam introduced her by this name in Camelot
Attributes
Persuasion 2@1
Charisma 1@8
Animal Magnetism 1@10
Strength 3@1
Stamina 3@1
Resistance 1@8
Density 1@10
Flexibility 2@1
Agility 2@10
Hand/Eye 2@10
Intellect 1@10
Intuition 2@4
Education Level 2@5
Will Power 2@1
Averaged Attributes
Ranged Strike Value 2@7
Martial Strike Value 2@8
Target Value 2@5
Damage Value 2@3
Best Relevant Attributes
Tech 2@5
Psi 2@4
Mag 2@5
Bod 3@1
Bias
Tech 12@9
Psi 10@1
Mag 1@1
Bod 10@2
Weaknesses
Description 5'8" Long Brown Hair, and Green Eyes, apparent age 26
Skills
Tech
1@3 Cook T1@2
3@10 Archery T2@1
2@10 Lock picking/safecracking T3@2
3@6 Demolitions package T6@X (T6@1 defuse, T6@2 hardshell, T6@3 soft wrap, T6@4 impact, T6@4 controlled blasting, T6@5 non-fuse detonators, T6@5 timers, T6@6 shaped charges, T6@7 plastic explosives)
3@10 Pistol use (FN five seven) T6@1
1@1 Use Pneumatic Artillery T7@1 (grappling hook system)
3@10 Electronic Security Systems T10@6
3@10 Use Computer T11@1
3@10 Computer Security T11@2
2@1 Decipher Gene Code T12@1
2@5 Import Genetic Material T12@2
2@1 Design Organism Modification T12@3
2@2 Modify Organism T12@6
1@8 Design Life Form T12@9
Psi
Familiarity: Adam +5, Merlin +1
3@10 English P0@0
3@10 French P0@0
3@10 Spanish P0@0
3@10 German P0@0
3@10 Italian (native language) P0@0
3@10 Russian P0@0
3@10 Arabic P0@0
3@10 Japanese P0@0
3@10 Mandarin Chinese P0@0
2@2 Training: Acrobatics P0@1
2@4 Teaching P0@1
1@5 Read Surface Thoughts P1@1
1@5 Empathy P1@1
1@4 Project Thought--telepathic teaching P1@2
1@4 Project Emotion P1@2
1@5 Telepathy to Humans P1@3
1@2 Invisibility P1@4
1@2 Jedi Mind Trick P1@4 suggestion requires that the suggested thoughts/actions be voiced in hearing of the target +10SM
1@5 Suggestion P1@4
1@3 Illusion P1@4
1@3 Summonings P1@8
1@4 Remote Control P1@9
1@3 Possession P1@10 resisted with will power RS=S/D/N
1@3 Blank Mind P2@4
1@3 Psychological Barrier P2@7 imagine building a wall around the mind.
1@1 Detect Life P3@1
1@1 Heightened Awarenes against Surprise P3@1
1@2 Enhanced Color Discrimination P3@1
1@2 Enhanced Olfaction P3@1
1@1 Enhanced Auditory Discrimination P3@1
1@3 Clairaudience P3@5
1@2 Clairvoyance P3@6
1@3 Detect Enemy P3@7
1@1 Remote Sensory Presence P3@10
1@6 Haste P4@0
1@3 Simple Telekinetic Pulse P4@1
1@3 Out-of-Sight TK P4@3
1@2 High Velocity Telekinesis P4@5
1@2 Marionette P4@6
1@1 Resist Burn Damage P5@1
1@1 Resist Kinetic Damage P5@1
1@1 Microscopic Vision P5@1
1@1 Heightened Non-physical Attributes P5@2 increases all of Intuition, Persuasion, Charisma, and Intellect by RS/10 intensities (on a single roll) by decreasing all of Strength, Stamina, Agility, and Hand Eye by the same amount, for one hour or until cancelled, -15SM
1@1 Heightened Physical Attributes P5@2 increases all of Strength, Stamina, Agility, and Hand Eye by RS/10 intensities (on a single roll) by decreasing all of Intuition, Persuasion, Charisma, and Intellect by the same amount, for one hour or until cancelled, -15SM
1@1 Diagnose Medical Problem P6@1
1@1 Heal Damage to Self B6@1
1@1 Pyrogenesis P7@4
1@1 Redirect Energy P7@6
1@1 Weaken Molecular Structure P9@1
1@1 Strengthen Molecular Structure P9@2
1@3 Force Shield P10@1 fixed to self, five foot curved shell forward, one-way kinetic protection
1@2 Event Awareness always active P11@1 -20SM
1@3 History of Object P11@2
1@1 History of Place P11@3
Mag
1@8 Music (Violin/Clarinet/Flute/Piano/Singing) M0@0
2@10 Linguistics M0@0
1@5 Roman Catholicism M1@0 alliance faith
1@7 Use Focus/Holy Symbol M+1@1 hold or wear object as appropriate while performing other magic, +RS/10 bonus to spells cast while focus is active, RS minutes.
1@1 Receive Assurance M1@1 One minute of prayer asking confirmation that St. Paul is listening, eyes closed, grants inner assurance
1@2 Bonus Nature-based Magical Attacks M+1@4 raise holy symbol with either hand while saying "We have tried to make peace with brothers, they refuse and want bloodshed, grant me God's power to call upon His subjects the Sun and the Sky to grant me powers of nature strike down with the force of your anger. Paul, grant my prayer, and let the Sun and Sky grant me the power over nature itself, and strike upon our enemies, with the power of primal fury", will only work if an effort at settlement has been attempted, SM=RS/5 for all magical attacks which rely on natural elements, RS minutes effect. +5SM.
1@3 Limited Damage Cure M2@1 1:00 prayer to Paul while holding holy symbol and mentioning Jesus' healings
1@1 Cure Any Disease M+2@4 2:30TF prayer to Paul for healing -25SM
1@2 Purify Food and Drink M+3@1 1:00 TF Appropriate words in Latin, sound vital, forcefully spoken, both arms, foci required, requires vial of pure water blessed by the caster, consumed in the casting, +42SM
1@3 Permanently Transfer Material Property M3@5 4:00:00 TF hold target object in right hand, object having desired quality in left hand, say in Latin "I take from my left the quality I name, and give it to my right; the left sacrifices itself for the sake of the right. The quality I name is," and the name, in Latin, of the quality (e.g., hardness) -7SM also has done incorruptibility
1@1 Dig M3@6 20:50:75:100:+1/1 yards provided that the initial starting point of the dig is in sight, Casting Time: 1 Minute, upon completion of ritual caster may move up to 4000 cubic feet of ordinary mixed dirt in ten parts over the course of 1 minute, volume equivalent to approximately ten metric tons; denser or less dense earth may be moved in quantities adjusted according to estimated equivalent weight, can be attempted not more than once in six hours, hold shovel in both hands, say "Move this earth with the power of the arcane" in Latin, "Permoveo is terra per vox of ianus", permits movement of dirt from one place to another within range. User has control of the shape of the excavation and the point of deposit of the dirt. It cannot penetrate artificial rock such as asphalt or concrete. It can be used to compress the targeted material rather than shifting it, compressing dirt into soft stone, mud into a adobe-like brick, and soft stone to harder stone. Hard stone cannot be compacted +93SM
1@3 Silence 15 radius M4@3 RF 1/360, Duration: 30 minutes, the person or object touched is the center of the silence radius, say Planto haud sanus, latin for make no sound, waving both arms, holding a Bell wrapped with twine makes noise inaudiable within the radius and prevents any noise generated within to be heard beyond it. The twine is destroyed in the casting. Especially loud noises such as gunshots will be heard as muffled sounds, and weapons doing sonic damage will take -DC, +1SM
1@3 Comfort Bubble M5@2 Arcane, 10’ Radium, 36 Seconds to complete, Lasts RSx6 Minutes, Appropriate words in Latin, Character Waves Both Arms in Arcs, 2 Hands needed, +0SM
1@2 Create Fire M9@2 annoying, snap fingers of right hand such that thumb extends upward, flame appears above thumb, RF1 0:06 duration +92SM
1@2 Throw Fireball M9@2 RF 1/3 ranges 10':30':60'120':+5/6', fatal to 10' radius -DC per 10' radius, appropriate words in Latin, Sound is Vital, words said forcefully, caster thrusts both arms out, as if shooting the fireball out, foci in hand ok, 6z Bat Guano, destroyed in casting, -4SM.
1@3 Confusions M10@2 Arcane, 10’ Cube, 6 Second TF, RSx6:00 duration, Appropriate words in Latin, Forcefully spoken, Sound Vital, both Arms, Foci is ok, Exhausting, Logic Puzzle Needed, Puzzle Destroyed, will power save RS=S/D/N -22SM
1@1 Obedience and Enslavements M10@9 Arcane, One Person, 0:06 TF, RSx6:00 duration, Appropriate words in Latin, Forcefully spoken, Sound Vital, both Arms, Foci is ok, will power save RS=S/D/N, -28SM
1@1 Find Familiar M11@5 calls a non-sentient creature of the chosen type and causes it to be friendly for at least fifty days (subject to mistreatment shortening this time and normal associates rules thereafter) of intellect 0@10 to serve as friend and servant of the skilled user, 12 hour TF, saying Adeo mihi, meus novus compatriot, and using a bit of feather, fur, scale, or other body part from the desired creature type, destroyed in the casting, +31 SM.
1@2 Attract Local Sentient Informer M11@5 Arcane, One Person, 3:00 TF, Appropriate words in Latin, Forcefully said, Sound Vital, both Arms, Foci is ok, +18 SM
1@2 Fly M12@7 use both arms and a feather from a bird capable of flight which is destroyed, may hold focus, forcefully speak appropriate words in Latin, sound vital, RS/20mph until character lands +22SM
1@4 1@1 Delayed Teleport Self M12@8 precast 30:00 TF at the intended destination with appropriate words spoken forcefully in Latin, sound vital, using both arms, may hold focus, then upon speaking the trigger phrase "Suck it Trebek" the caster is carried within the same sub-universe to the destination point, provided he has with him an object or substance originating from that point, +61 SM
1@1 Fly with Others M12@8 use both arms and a feather from a bird capable of flight, may hold focus, forcefully speak appropriate words in Latin, sound vital, RS/20mph until character lands +24-(2xnumber of flyers)SM
Bod
3@10 Stealth Techniques--cat burglar B0@6
2@2 Horseback Riding B3@0
3@10 Fall Shock Absorption B4@6
3@10 Evasive Tumbling B4@8
3@10 Great Jump B5@6
3@10 Balance Beam Contact Stunts B6@2
3@10 Bars & Ropes Basic B6@2
3@10 Bars & Ropes Contact Stunts B6@3
3@10 Balance Beam Non-contact Stunts B6@4
3@10 Tightrope Walking B6@4
3@10 Bars Non-contact Stunts B6@5
3@10 Tightrope Contact Stunts B6@5
3@10 Balance Beam Speed B6@6
3@10 Rope & Trapeze Transfer B6@6
3@10 Tightrope Non-contact Stunts B6@7
3@10 Tightrope Speed B6@8
3@10 Knife Fighting Style B7@1
3@10 Knife B7@1
3@5 Fencing B7@1
2@4 Ku Fung B7@1 Fast Defensive Weapon-adverse Punch style -20 def sit-mod, -10 def damage mod, RF2, -10 att sit-mod (PENALTY), Body Part: Hand
3@10 Chow En Lai B7@1 Fast Aggressive Weapon-dependant RF2 +20 att sit-mod, Body Part: Hand & Arm,
3@10 Katana B7@1
3@7 Nunchaku B7@1
3@10 Ah Tsu B7@1 Fast Defensive Weapon-dependent -15 def SM Attx2 +5 off SM hand & arm all weapons
1@6 Boxing B7@1 attack multiplier 1, slow defensive, weapon-adverse, no offensive modifier, -15 Defense modifier, -15 damage modifier, hand & arm
3@10 Panoramic Awareness B7@2
3@10 Fighting Blind B7@2
3@10 Solid Punch B7@3
3@5 Momentum Casting B7@3
2@9 Spinning Kick B7@3
3@10 Missile Escape B7@4
3@10 Following Finger B7@4
3@10 Muscle Blocking B7@4
3@10 Disarm weaponless B7@5
1@3 Seize Weapon B7@5
1@3 Break Weapon B7@5
1@8 Improvised Cloth Weapon B7@6
3@10 Alert Rest B10@2
Equipment
Hairbrush with concealed knife (the handle and body of steel so that it will be evident that it is the cause of the metal detector disruption, and design a quality brush that is beautiful in a modern way, with a six inch blade concealed within)
Large diamond on platinum band wedding ring, surrounded by sapphires, cuts glass and plexiglass
Omega Seamaster 2531.80 (Die Another Day/World Is Not Enough version) with miniature grappling hook, 30 foot high tensile micro filament, 600 pound test, high-powered laser, titanium casing, women's styling
Engagement Ring:
"Insurance" box containing $125K in gems, jewelry, and metals, and explanatory letter
2x FN-Five Seven w/ 20 clips of 20 bullets of 7x28mm ball round caliber (15lbs) RF10 dangerous, titanium parts for critical elements, anti-corrosion exterior finish, night sights, laser sights q.v.10':75':150':300':+1/3'
Gold wedding ring, alternating diamonds, emeralds, rubies, twist detachable ring with fine garrotte wire
Custom Spectra Armor -48 cover value
Custom Spectra Helmet -4 cover value
Springfield XD-45 in the 4 inch barrel, night sights
5 Springfield XD-45 magazines
500 .45 ACP ammo
Mishap, steel 4@2 density Katana-model Vibrosword weapon of quality with Amethyst gem in hilt, dangerous+damaging dependent rider, +5 damage points
Circumstance, steel 4@8 density Katana-model Vibrosword with Aventurine gem in hilt, dangerous+damaging dependent rider
Small diamond-studded gold crucifix, very delicate filigree background, that she wears around her neck
Compound Bow, +5 SM stainless steel with ivory grips, quick access arrow mounts for six arrows
50 custom-cut hunting arrows.
Focus/Holy Symbol: Sword, silver blade, inscribed with Celtic runes against undead, amethyst inset stone, gold crosspiece hilt magically given the hardness of a diamond, dangerous damage, lethal dependent rider against undead, standard longsword
Stage 1
World List (Why Spy)
*****
- Name Snowbeard
a.k.a. Mange: Adam's preferred name for his wife's familiar
Attributes
Persuasion
Charisma
Animal Magnetism
Strength
Stamina
Resistance
Density
Flexibility
Agility
Hand/Eye
Intellect
Intuition
Education Level
Will Power
Averaged Attributes
Ranged Strike Value
Martial Strike Value
Target Value
Damage Value
Best Relevant Attributes
Tech
Psi
Mag
Bod
Bias
Tech
Psi
Mag
Bod
Weaknesses
Description Lynx, grey and white, familiar of Geneice, does not like Adam
Skills
Tech
Psi
Mag
Bod
Equipment
Stage
World List
--M. J. Young
*grins*
"I can't but I'm sure you will have us learn it now, just wanted to head you off at the pass"
Adam
"Excellent--using the world as a schoolhouse, never know too much to learn more. So, how do you suggest approaching this?"
"I would start," Geneice comments, "by attempting to determine whether there is magic here or not. Right now we know that the lock we see is gone but the door does not open. There could be something as simple as a deadbolt on the other side--telekinesis and clairvoyance might be sufficient. The door might beg glued or simply stuck from swelling. I suppose it might have been nailed shut from the other side--we don't know that there is no other way into that room. So unless there's some reason to throw cures before we have a diagnosis, I think we need a diagnosis."
"Very good. How would we approach that?"
"Start with what we can do. My clairvoyance is not that good, but I could probably get a look at the other side of the door, assuming there's any light back there. Maybe a remote sensory presence is a better choice, since what I cannot see I might be able to feel, but I'm less experienced with that."
Merlin nods. "That's certainly a good way to rule out some of the possibilities you've suggested. We should also be more direct--Ashe has the ability to detect magic directly, and that's a good place to start before deciding to remove it.
"It also leaves us with the question of how to remove the magic if it is there, but I think we have a good start."
Geneice stares at the door and then closes her eyes. She shakes her head after a moment, but then seems to refocus, and is soon smiling.
"It's dark over there," she says, "but I can see a little, and I can feel the door. There doesn't seem to be any locks or anything physically holding it on that side."
--M. J. Young
*grins*
"Well we can tell who the teachers pet was in school and who was the slacker"
*does his detect magic on the door to see the result*
*assuming it works and magic is found*
"So will a dispel magic work or a knock spell work, in Hackmaster, Knock specifically opens locked or barred doors, but dipel magic would take away magics like hold portal."
Adam
Indeed, the door is magically held in some way. It is not a very powerful hold, but definitely limited to the sort of thing one would use to lock a door to keep out beings without magical abilities. Probably, too, the caster could have passed through this door without disturbing the magic.
"Ah, I see what you mean. Well, I think you might be compartmentalizing a bit much--or maybe you need to understand your own compartments. For example, you could design a spell that would very specifically and probably rather effectively release magical holds of all types; or you could design one that would remove any kind of magic, but at greater effort; or you could design one that specifically opens doors no matter what is holding them. The question, then, is what would be most useful to you? How do you think you would prefer to approach such a problem, and what would be the sort of technique that fits your style, as it were? Indeed, for all that, we could create a skill that simply disintegrated the material in front of us, be it the door, a wall, or some other obstacle--but that would require a lot more power. Thoughts?"
--M. J. Young
"I would perfer to have a spell open a door regardless of what is holding it, although a Disintegrate spell would be nice down the road, as well as a Dispel Magic Spell.
Adam
(Also since there is not a PM system here, I am requesting the "wonder if I can [edited by moderator, since the logic of its presence here when it is removed there is a bit silly]" be removed from John's post in his thread. These forums post publication through google, and I don't want a psychotic man's idea of a joke turn into something real. Thanks.
Consider the matter addressed, with my apologies.
"Sounds good. I think the simplest of those would be a skill that simply opens portals--locked and stuck doors, magically held doors, doors with secret mechanisms. Given our situation here, we should tackle that one. What are your suggestions for crafting such a skill?"
"I would include a key as a focus object," Geneice says. "We've both got keys from other worlds, and it would make them useful for something and probably strengthen the logic in the spell. Do you think it matters, though, what kind of key we use?"
"Kind of key?"
"You know--house key, car key, that kind of thing."
"Oh--well, that's a good question. I would think that limiting the kind of key used would be something, particularly if you assigned one key to be the magic key that opens doors--but if it were destroyed somehow, that would mean you'd have to recraft the spell around a different key, start over as it were. So for something like this, just any key might be good. What else?"
--M. J. Young
*grins*
"I think my lovely wife should take point on this one, while I go back to the casket, take the vampire dust, and anything he might have had on him of use. He might have had hidden compartments in there, or a false floor."
*if everyone agrees, stealth's back to the casket to search*
Adam
"Wait," Merlin says.
"I can think of several good reasons why that's a bad idea. We should not split up unnecessarily. If there is anything back at the coffin, there could be a trap or other danger; and we don't know what's beyond this door, and might need you when it opens. Besides, this is a learning process here--your input to the process is itself part of the lesson. It is not merely that you learn the spells; it is that you learn how to create them. I know we've been over this before, but that idea of using keys is quite good."
"Oh, let him go," Geneice says. "I don't think there's anything in here he can't handle, and certainly nothing we together can't handle; and if he doesn't want to be part of this spell design, that's fine with me. I'll design it."
Merlin shrugs and looks at you to see what you're going to do.
--M. J. Young
*smiles*
"I will wait, as for the spell design, I've noticed I've done most of it, with the concepts and creation, and not letting you start one, with input from me. It isn't that I'm not interested, just noticed I was being a little selfish is all."
*pauses*
"With that said, I have sets of keys for houses, cars, locks that are of no use, at least 30 different keys I will never use again, so it's not like we will run out of material soon."
Adam
You make your way back to the casket room unimpeded, and begin examining the coffin. It has ivory trim on the handles, probably elephant ivory which would be rather valuable in England, but nothing more impressive than that. You find no false bottoms, no containers, but there is a jeweled dagger that is more functional than precious lying in the remains, which must have been on his person when he was killed.
--M. J. Young
Not much happened at ubercon except killing a ghoul and a vampire. I believe we looted the place. I am content to let things lie till the next major event, even if it is 15 years from now.
Adam
Tracking back through the thread, I've determined that you came to this castle to learn how to do a P11@3 History of Place. My notes say that Geneice learned it but that I haven't yet rolled for you (or lost the roll if I already did it), so I'll assume you take the moment to try it once you return to the foyer. The roll of 71 gives you a 1@2 History of Place P11@3, marginally better than Geneice. (If you have recorded a better SAL, I'll defer to your excellent record-keeping.) There were several generations of lords in this castle, but the wife of the last died childless, and the lord became bitter and was easily tempted by the offer of a form of eternal life as lord of his castle. Once he succumbed to being a vampire, he found that he cared little for maintaining his desmenes, the peasants fled the area, and the castle began to deteriorate.
After that you returned to Merlin's glade. You continue working on your skills under his guidance. This continues for several years. I'll work on an upgrade on skills for that, but let me know if there are some you specifically are or are not advancing.
One dawn he awakens you, looking tired, and says, "We have to move. Our presence here is known, and while we might withstand the vampires indefinitely, if we are to influence the upbringing of Arthur we must be in a place where they will not be able to observe us. In any case, we are some distance from Ector's demesne, and it would be better for us to be nearer."
As you start the morning early, Geneice comments on Merlin's haggard appearance and asks what happened. He reluctantly relates events of the previous night, in which he stood against a vampiric wizard of some power. "You should have awakened us," she says. "Perhaps so," he replies, "but by the time I realized it, I did not have time to do so, and when I again had time it was no longer needful."
--M. J. Young
As for the magic and psionics, since it would take forever to go through the book. I think I would have suggested another way to accelerate learning. Way back in Destiny I was working on a Mind over Matter device to facilitate learning through experiencing, whether it was through sight, touch, smell, hearing or taste. I also lacked the science to make it work only through technology, so I think after this castle event, I will pull it out and try working magic into it to allow it to convey what I am looking for.
The device is a skullcap like device, that records events that happen in the way above and can break down the components of what happened, and convey it in a manner that facilitates learning, and the ability to experience it again and again. For example if I have it on my head, and Merlin casts a spell, it will capture the verbal, body motions, hand motions, any components used and break it down and piece it back together to let the wearer get the ability to learn, cast, and the skullcap will adjust what you should be doing to better match the original experience.
That will be my focus other than keeping enough physical activity to keep my martial arts and body skills fresh, and working on this will keep my mind fresh for technology purposes. The physical skullcap is finished, never got the techology part of it working. The limits of technology is having built it, I will use magic or psionics to complete it's purpose.
Adam
This is an intriguing concept.
I gather it is active when worn, and in general it does two related things (which may include minor aspects, I'm still figuring it out).
- If you are wearing it while observing the performance of any skill of any type, it records your observations and stores them. It does so in greater detail and accuracy than your own memory could, but it does not observe anything that you could not observe under the circumstances--for example, it does not record the movements of someone you cannot see because they are obscured or invisible; it does not record the thoughts or mental activities of someone if you are not observing those thoughts at the time.
- If you are wearing it later, it will function as an instructor or trainer in your efforts to repeat the skills you have learned, presumably feeding into your thoughts, possibly your motor control functions, the correct way to do what you observed, so you can learn a skill you don't know from it and/or improve your performance of the skill based on the recorded example of someone of greater skill.
I don't have the skullcap on my copy of your equipment sheet, but I vaguely recall you working on this once. If you've any details/description of the construction/design of the gadget, I'll add it to your sheet and work from there.
--M. J. Young
The function of it is as exactly as I was going for as for a physical description:
A spider like device with eight "legs" that press lightly on key parts of the scalp as it sits on the head. Constructed of Plastisteel, with 14@ technology to record, dissemble, and reassemble with improvements at a later time, to provide the ability to teach the wearer a skill he or she experienced.
I remember working on this, and eventually got the model constructed, but didn't have the knowledge of 14@ tech that I needed at the time to get it working. Since then I have greatly improved key abilities. I figure to use Psionics or Magic, to relay the information back and forth. I am looking to use abilities that are likely going to work in biases that I have experienced.
Adam
O.K., let's look at the options. You are Merlin's student, and quite an accomplished one by now, so it makes sense that between yourself, Geneice, and Merlin, you would be able to "brainstorm" on this idea.
The device would be simpler if it were either psionic or magical--what Merlin would define as using the inner powers or the outer powers. Combining them has its own complications, but is not impossible; it just makes it two devices following different rules sets combined in one.
As a psionic device, all of the abilities you describe fall under telepathic devices. Psionic devices are easier to make than magical devices, from the perspective of bias; but they are harder to "bonus" in the making. It would have to read your mental observations as they are occurring, store the information in itself, feed it back to you, and interact with your attempts to copy the observed information yourself. That appears to me to be four distinct telepathic functions, each of which would have to be incorporated as a separate function of the device.
Psionic devices are created by manipulating the chemical structure of the target object, in essence by aligning the molecules in a pattern that is psionically sensitive for the purpose intended. They still draw their power from the user, but do so in a way that focuses and intensifies the power. They are easier to operate and less dangerous than magical devices.
The down side is that you would have to perform four separate successful efforts to adjust this, and do so using a psionic skill you would be developing for the purpose. A failure on one skill use would not be a disaster, as it would only require that you try that particular alteration again; but a botch has the potential to undo everything and leave the device in a state that would require much more work to bring it back to an initial starting point.
Turning to the magical options, and active when worn/held device can be very dangerous, because it works in a relatively low bias but (unlike its psionic counterpart which also works in a relatively low bias) the skills it effects must be within the bias curve or it botches automatically on success. One option is to make it a complex activation device, something that requires a full minute or more of ritual to activate, which raises the operational bias and so prevents at least some botches by curving out the device operation skill at a higher level--no guarantee that high bias skills incorporated into the device won't botch, but a reduced chance. The creation of any magic device is a high bias skill, more difficult than any skill you've yet learned.
It would have to include two variants of M7@8 Hear Thoughts (to collect the information and observe you when you use it), a sort of M7@1 Magic Writings variant (which will record the information inside the device), a M7@1 Concealed Messages variant (for it to communicate to you), and probably something like a 13@3 Add Special Abilities skill to make it intelligent enough to interact. (I omit that aspect in the psionic device because a telepathic device inherently uses your mind already, so you become the processor in the process; a magic device can't do that inherently, although there might be a way to make it do that.)
The key advantage of doing it as a magic device is that you can devise a single ritual that will allow you to instill all five of these magic abilities into the one device, and that you can add material components and other ritual elements including time to bonus your chance of successfully creating it, and you can also transfer some of the bonus to the use of the device so that it will be bonused in use.
You are welcome to peruse the magic and psionic sections of the rules on this; your current tutelage under Merlin suggests that you have significant resources at hand for development of such a skill in either category. I've given you the points I think are the starting point, but I can see that there might be other options and other approaches, so feel free to explore anything you think might work.
--M. J. Young
I like this approach: One option is to make it a complex activation device, something that requires a full minute or more of ritual to activate, which raises the operational bias and so prevents at least some botches by curving out the device operation skill at a higher level--no guarantee that high bias skills incorporated into the device won't botch, but a reduced chance. The creation of any magic device is a high bias skill, more difficult than any skill you've yet learned.
They key is what is the normal time for all the rituals needed, so I can figure out how much to add to it, to give me a bonus to make and to use the item.
Adam
