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The Peanut Gallery · Page 5

Started by kyler · September 16, 2010

639 surviving posts. Original order and wording are retained; deleted and spam-marked entries are excluded. 2 posts have an unresolved display name. The original topic counter differs from the surviving post count; completeness is uncertain.

yyyyeah-no. I have a long line of players looking come to me who won't be leaving my game; besides, Teren's Habitat is specifically designed to railroad player characters into extreme power; a character left to their own devices certainly has the potential to get 3@ physical attributes here. To hand you to another referee after going there wouldn't be very nice of me.

Just thought I'd ask.

(Doing Therapy)

It reminded me of Goku's ship when he was travelling to fight Freiza, I couldn't do anything to get that image out of my head.

That being said I honestly don't think any versers first character should be sent to that world. It made sense for Adam because his other selves are so powerful already, it doesn't rob him of the excitement of the slow build up, or the excitement when there is a period of quick buildup.

Just my two cents on the topic.

(posted to the wrong thread first, my bad)

The second Niko.

I think it could be glorious to be paired with the right woman for centuries. However, I'm not sure how to run that in a game.

Just to be clear, an associate is a forever and ever, eternal life partnership, right?

No, but it's not an easily tossed aside acquaintance, either.

To start, we ask the question of whether it might be possible that this second character might follow the first character to the death and beyond. Not all characters have any concept of "beyond death", but if they would go to the death, that opens the possibility.

Then we roll the dice to see whether the principle has actually created that kind of link; and again to see whether the secondary resisted it. And if those rolls say so, we have forged a principle-associate relationship. We have someone who will follow you to death and beyond.

And then we watch how you treat each other. If things go badly, there's the possibility that the associate will leave the principle. That chance is determined again by rolling the dice. This time, the first question is whether the associate will assert himself as against the principle and consider leaving; if that roll succeeds, there is a second roll by the principle to determine whether he by his character has overridden that and persuaded the secondary to stay.

The bond is intended to be very solid, the sort of thing that only breaks in the way that the very best of friends are sometimes parted.

Now, it is different with relationships that are like marriage, because (believe it or not) those relationships are already different in reality. You'll lose your best friend in the world more easily than you'll lose your spouse. Some of that is the legalities of it, but some of it is that you really have become, as it were, joined at the hip. It is very difficult to lose that associate, and the reasons to roll for it are so thin on the ground that I don't believe I have ever done so. The only case I know where someone legitimately lost that person, the spousal associate was stolen by a god (Xanth, from Michael di Vars), moved to the supernatural realm.

And if you do everything in your power to break that relationship, at least in my game, you'll wind up with something worse than mother--because that former spouse will always be in any world you visit, and will always continue the relationship in the terms you established.

So don't go there.

@John, Spend 500 years alone with just a preprogrammed hologram for company, and you can see why some of us do like associates.

Actually Adam, that wouldn't bother me. That would be Utopia.

I don't know--it sounds like Red Dwarf, and I don't think Lister was ever happy with Rimmer (and always wanted Cochansky instead, although what he'd have done with an insubstantial hologram of the girl he loved I'm not sure). So it might depend to a great extent on who the hologram is, mightn't it?

--M. J. Young

I think it could be glorious to be paired with the right woman for centuries. However, I'm not sure how to run that in a game.

Well, I can't say I've done it for centuries, but I have managed to pair off several of my PCs with NPCs and have them stay together for many years of play and more of game world time.

--M. J. Young

@ Glantri, the first image I had in my head when I saw the grav dial to 100, was a Capsule Corp ship, so I had the exact thoughts you did, except it was Vegeta training in there after Goku already got Super Sayian, and Vegeta did not.

@ the game I'm in being run by Adam: *chewing fingernails in anticipation*

@Kyler, yeah in this world Death is not a sweet release. The only one who really needs to worry about it is you :P

Yeah, apparently. I didn't know, since when Heythe (or what his name was) died, Seith burned his body.

@Kyler: Yes he did Seith is a warrior, doesn't know magics, and since the circle controls the mages, information like that isn't common knowledge. He was doing it because he didn't know and it was more worthy than become food to darkspawn.

@Kyler would you like the normal ending or the repo men ending? :)

the weird one.

@ Kyler Kaped Krusader:

... the invention of the musket and the lightbulb and the car and the gatling gun all sorts of other things to make life easier.

Two out of four are deadly by definition, lol. (or made to kill or hurt in a way, hunting the most peaceful of those ways)

Just found it funny. Don't know if you meant it like that as in, can kill adversaries more easily or something. No offense meant. If taken I will edit this stuff away.

I never take offense, Niko; I'm a giver, not a receiver. It was meant purposefully, and sarcastically -- I consider three out of four to be implements of death and the last one a thing that can be booby trapped in a manner nearly untraceable.

I never take offense, Niko; I'm a giver, not a receiver

Lol, ok, I'll remember that. Just that messageboards don't always communicate the wit with which some things are said. Now I know that you can be witty indeed. :)

Witty -- I think I prefer that to what my fiancee calls it ;P

What's that? Sarcasm or Pessimism?

I am pessimistically optimistic that it was being an arse with a hole at the end :P

Adam wins

I was adjudicating Michael's game, and it suddenly reminded me of the very first Dave Barry article I ever read.

For those who don't have a clue who Dave Barry is, he's a newspaper humorist who was the inspiration for the lead character in the sit-com Dave's World, in which Harry Anderson played Dave Barry.

The first of Barry's articles that I read was about setting up a home workshop and doing shop projects. Barry wandered around, talking about things like taking shop in school, where the shop teacher put someone's head in a vice for using a screwdriver to open a paint can. He also mentioned that the only project he ever completed in shop was an ash tray, because no matter what you intended to make after you'd made a critical mistake you could always turn it into an ash tray. Then he got onto his shop project, in which he said we were going to learn to make a board. Boards are very useful, such as for putting over puddles in front of the washer in the basement. We have to get the materials, cut the board to the right length, and paint the board so people will know that it's a home shop project and not merely a piece of scrap wood.

So you make sure you have a piece of wood, a can of paint, a paint brush, a saw, a screwdriver, and a loaded revolver. You can get the right piece of wood by going to the lumberyard and telling the man there what you want it for, and he'll give you the right thing. You saw the wood to the length you want. Then you open the can of paint with the screwdriver, keeping the revolver handy in case your shop teacher catches you opening a can of paint with a screwdriver. Then you paint the board and let it dry.

Barry said that he had plans for several other home shop projects that he named, but the only one I remember besides an ash tray was sawdust.

If Mike were in a very different kind of world, that shop teacher might have appeared when he attempted to pry the box out of the wall with a screwdriver.

--M. J. Young

heheh, nice!

Running one game and playing in another simultaneously is, in a word, AWESOME. I would recommend it to anyone who just can't get enough of their Multverser fix.

I'm really jealous of you because of that actually Kyler :P

I'm just waiting on getting my hands on a book then I want to start running someone.

@Harry's game w MJ; actually, John 1 basically adopted Lily (from Lilith's World) and Dawn (from another world I've had in the fire for a while), and they became his followers and something like children of his, Lily for several verses, Dawn right up until we last left the game off; but that could turn into a long story, so I'll leave it at what's relevant. I keep thinking I should give him a call when I have time to take on players in earnest and pick his game up here; but that's for another time, too.

Kyler is in Northgate City in the modern era with a city full of supers with MJ running.

Kyler is in a 1930's Gotham with an older Batman as a mentor with Jhiaxus running.

Jhiaxus is in 1920 Metro City with some mystery men aka costumed adventurers with Eric running.

Its the Day of the Superhero.

Jhiaxus 3 is in a world where just about everyone with a name is practically a superhero, don't forget.

Not seeing too many heroes here Kyler, mostly just who is less bad than everyone else :P

True. Supervillains would be more appropriate.

Adam is something of a superhero in Vampire Camelot, and planning to create more superheroes.

--M. J. Young

@ brock's game with Kyler:
this was my reaction as Brock looked out of the window:
Hahahahahahahahahahah!

Awesome funny.

Now I need to dangle Jhiaxus in anticipation until manana, and relax my nerves.

And I've just started Wodium's Warehouse World section of Niko's misadventures. Poor Niko, I have to send him to all the really bizarre and crazy worlds. He's going to get a very strange understanding of the Multiverser, or just conclude his GM is nuts. One or the other. But I hope when he concludes I'm nuts, that its walnuts. I like walnuts, they're my favorite nut. Black Walnuts are even better. They taste nice and bitter in Black Walnut Icecream.

@Eric NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!! :P Dangit.

Hahah, I assumed that. I already know from experience that the worlds you cook up (or run) tend to be a bit more crazy then Mark's. Especially on the violence/hostility meter.

As long as it's not peanuts. They would taste very bad, especially if you introduce them in Aquatica, or whatever that first world was you dumped me in back then. Pee-nuts, yuck!

PS: The player likes crazy worlds, the character will get very confused, talking about nuts, gibbering gibberish, etc.

The samurai in Eli's game just started chasing Valera.

*Grins* We know how that turned out *Yoink* Mine :P

Hey, I just realized; Jhiaxus 3 is in a world where there exists the technology and the resources to create an army of Jhiaxi to patrol the Multiverse. This introduces a brand new question for me, though being a new question means it isn't entirely peanut gallery-themed.

I gave a longer answer in another thread.

The short answer: Jhiaxi might like that there are other versions of him out there, but he would not seek to make more. With that said, Jhiaxi versers meeting each other would result in a sharing of knowledge, abilities and training, but that's because they were chosen to be in the verse, and that choice he feels is not up to him.

@ John 2 running me: I did laugh at the name of the thread.

@the game I'm in run by Adam: So, our hero, having climbed up the exterior of the warehouse with intention to spy on the antagonists within through a window, promptly urinates on them from above.