Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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923 pieces · Titles A–Z

November 21, 2003
Article archive

Game Ideas Un limited: Memoriam

The one hundred thirtieth article in the series gives thought to why we want to remember what has gone before while taking a free look back at those entries which have made up the tenth quarter.

May 21, 2004
Article archive

Game Ideas Un limited: Memories

In our free quarterly wrap-up, we think about the randomness of memory, and how that can be used in play, as we also glance back at the past quarter of articles.

April 11, 2003
Article archive

Game Ideas Un limited: Negative Points

We return to the thoughts discussed in CharGen to look in more detail at randomized and point-based character creation systems, and explore some unusual solutions to their respective problems.

February 25, 2005
Article archive

Game Ideas Un limited: Niche

New game designs sometimes tackle genres and ideas with seemingly limited appeal. What is the motivation for such narrowly focused games, and have they any hope of success?

March 7, 2003
Article archive

Game Ideas Un limited: Objectives

Following up on Game Ideas Unlimited: Partnership , this looks at another hindrance to cooperation, and how conflicting goals can be used to enhance game experiences.

April 1, 2005
Article archive

Game Ideas Un limited: Obsolete

We may once have been experts in our fields, but how much has been added since then that we somehow missed? Our characters may achieve a level of expertise in what they do, but will progress leave them behind at some…

September 27, 2002
Article archive

Game Ideas Un limited: Peace

Fighting may not always be the answer; and the answer may sometimes sound ridiculous, but can still be fun and interesting even if it doesn't involve combat.

August 16, 2002
Article archive

Game Ideas Un limited: Plague

The place of disease in the history and perhaps the future of the world is a lot different from where it sits in our games; our games could benefit from a reconsideration of this potential blight.

January 16, 2004
Article archive

Game Ideas Un limited: Prestige

Sometimes our characters are motivated by the search for treasure; yet there may be a greater motivation for adventure, not so readily measured.

January 17, 2003
Article archive

Game Ideas Un limited: Prophecy

It can be interesting to try to tell the future of the characters in the game, but it requires a bit of care. Here are a few tricks that may help.