Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles from 2001

Browse the surviving writing from this year.

September 4, 2001
Article archive

Cast Out

This week's Dreaming Out Loud gives us a look at Alyria's Misbegotten, those twisted by the plague of the Rape.

July 30, 2001
Article archive

Clock Work

There are people out there who can store up time, taking it from some and giving it to others. This week, take a look inside the strage world of Clockworkers.

July 14, 2001
Article archive

Cutting Edge, My Big Toe

Can storytelling games really claim the title of role-playing games? And just how revolutionary is the "new trend" in gaming? Jack Spencer, Jr. tackles these questions in this latest installment of The Wanna Be .

September 12, 2001
Article archive

D20 Crackdown

D20 releases have been fast and furious. This week, Gareth looks at the repercussions that come from a large number of amature publishers not paying attention to the rules Wizards of the Coast insists they play by.

July 2, 2001
Article archive

D2020

D20's a fad, right? It'll lose popularity eventually, right? Maybe not. This week's "Grains of Sand" presents a world where the System has taken over everything.

September 21, 2001
Article archive

Deceased

Death is part of the fantasy. But do we take it seriously? M. Joseph Young looks at how we react to death, and compares that to the experiences of our characters.

August 14, 2001
Article archive

DoL: Episode 19

In this week's Dreaming Out Loud , Seth gives us a look at the Blessed, the wizards of Alyria.

March 2, 2001
Article archive

Dreaming Out Loud Episode 5: The Face of Evil

Let me begin with an important statement. I believe in evil. I dont just mean evil as in not being nice to each other, although thats true. I dont even mean evil as in actively harming each other, although thats true as…

April 5, 2001
Article archive

Dreaming Out Loud Episode 7: Letting My Baby Go

The fateful day must come at last when the piece of art is released into the world to fend for itself. The artist who cannot let go of his work will never be successful. He might make himself happy with his work, but he…

July 17, 2001
Article archive

Dust to Ashes

This week, Seth Ben-Ezra reveals details of Alyria's Restored, workers in the Citadel.

August 3, 2001
Article archive

Empiricism

M. Joseph Young tackles David Hume's assertion that our imaginations are limited by our experience, and considers particularly what that means for creature design.

February 26, 2001
Article archive

Episode 4: "There is No Return from This."

"Two years ago I decided to delve deeper into the dark world of the mafia through a medium that I could 'comfortably' do so without fear of prison or death. I chose to create a realistic simulation of the life of a…

June 4, 2001
Article archive

Final Days

Alex Knapik sends along something huge for his first column. Killing characters has never been more fun.

August 20, 2001
Article archive

Flesh No More

The Transforming: a slow change from human to inanimate object. In this week's Grains of Sand , the line between man and the machines he best represents is forever blurred.

October 9, 2001
Article archive

Found by the Garden

The penultimate chapter of Seth's column about the world of Alyria takes to a place that exists in perfection, if only for a short time.

June 11, 2001
Article archive

Gambling: The RPG

Gambling. It's right up there with alcoholism when it comes to number of support groups. So what would be better than to introduce it as a meta-game into your favorite RPG? Alex Knapik makes Gamblers out of us all.

December 28, 2001
Article archive

Game Ideas Unlimited: Dog

The author takes a close look at the beast with whom he shares his home, and attempts to divine something of how it thinks.

November 28, 2001
Article archive

Game Ideas Unlimited: Motivation

Why, the characters may ask, are we here? But it might not be a grand metaphysical question--merely an actor asking his motivation. What brings us together and keeps us together as characters in the story?

November 26, 2001
Article archive

Game Ideas Unlimited: Sentience

In his quest to create truly alien intelligence, M. Joseph Young deconstructs human intelligence, asking what we mean when we call a creature "sentient".