Game Ideas Unlimited: Stitches
M. J. sews up the week with some thoughts about what it takes to run games in real settings.
Game Ideas Unlimited: The Process
This (free) look back at where we've been also gives some insight in how the creative process is learned.
Game Industry Auction (or, gamers don't suck after all)
Gareth comes to us this week with an interview with Gary Thompson, the man behind the Gaming Industry Disaster Fund Auction.
Gamemastering a Horror Story
NoteWhen this article originally ran we only published a little over half. This was all I received. Here is the article in it's entirety.About the Author: As you do not know me, I am the Chief Designer for Chaturanga…
genCON
GenCon, clones, and evil plots in this week's Grains of Sand .
Girl Genius: The Works
Im just going to come right out and say it. I miss the boobies.
GIU: Introduction
This is it: the first column published on the new site. M.J. Young hits us with an introduction to Game Ideas Un limited. He writes about himself, his background, and all the fun stuff we can expect in the coming weeks.
Haiiiii-YA! Preview
The Gaming Outpost is proud to announce the release of Haiiiii-YA! a new Kung Fu Action Roleplaying Game from Bradley McDevitt and A-I Games. The Gaming Outpost was fortunate enough to find this game early in it's…
Hexarcana
Grab your cross, conjure bag, and your copy of Hoyle's, because we're takin' us a trip down to Hexarcana! Hexarcana is a supplement from Pinnacle Entertainment Group for the multiple award-winning Deadlands: the Weird…
Home Again, Home Again, Jiggety-Jig
Gareth-Michael Skarka gives us his impressions of several products released at this year's GenCon.
How Bashthraka Got Love Sick
"I entreat you to join some old friends in celebration of a Catholic monk getting hacked to pieces in a tale from Orkworld..."
I.M.O. On Magic(k?) Part II
Welcome to second installment of my three part mini-series on magick. If you have not yet read the first installment (On Magic(k?) I) I would suggest you do so before you continue onward. In this installment I will take…
I.M.O. VIII: What Drahyr Taught Me
As you may have seen on the announcement board I have managed to get my own (free) roleplaying game online (and only a single year has passed since I decided Id do it). To honor the occasion Id like to share a few…
Illuminated Manuscripts
This week, Seth looks at Little Fears , discussing its art and presentation, and talks about the value of high craft in book design.
Invisible Coins
One of the authors of Multiverser gives us a glimpse into how strange game designers really are. Sometimes they can see things that aren't there--but perhaps if you knew what to look for, you could see them, too.
Iron Rain and Steel Dreams
I shall do my best to wrap you in the cloak of dreams and carry you away to another place, a place of metal and gears, clanking machines, and hissing steam. A place where the lightning crackles overhead while the…
Keepers at the Core
Seth talks the Keepers of Alyria and the mystery that they hold for him.
Kicking out the Center Pole
The game industry is fraught with peril, egos and good intentions but unfortunately a rarely sustainable revenue model. This article will go through a series of discussions about each facet of the game industry, be…
Knowledge of Good and Evil
Take a look at the game mechanics of Alyria in this week's Dreaming Out Loud with a discussion of Inspiration and Corruption.
Learning
There's always more to know, and if you keep you're eyes and ears open you can know more.
Left Hand
If you've thought four-dimensionally, if you've ever said, "Your other right", maybe it's time to think about our sense of direction on the stage of our imaginations.
Left or Right?
Do the choices we make really make a difference? MJ gives us a look at a different way to 'Map the Dungeon.'
Lightning of the Mind
In this week's Dreaming Out Loud , Seth explores the topic of artistic inspiration.
Living in the Past
The author waxes nostalgic for a bit, and calls our attention to game ideas which might be forgotten if we don't remember them.
Mafia Insider (Episode 3) Whats your racket?
A gangster, by his very nature, is a racketeer. Whether hes selling liquor in a speak-easy during prohibition, or hijacking cargo from a freighter, the fact is hes found a way to make money illegally and if hes good at…
Magic and Healing in Fantasy - an example
After reading Alans Writing Practice dealing with magic and healing, and the forum posts connected with it, I thought I might be able to expand on the idea of magic and healing by giving an example of how I have melded…
Magic Framework - an example
An example of building a framework for the how and why of magic in a fantasy world, and why it's a good thing to think about.
Margin of Error
This week, a look at character creation methods and political correctness.
Monster Design
What makes a good monster? Here are some design ideas that might help any game in which referees are inventing their own creatures.
My North Wall
This article reminds us that even when looking at ordinary things it's not always what you see but how you see it that matters.
