Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles from 2001

Browse the surviving writing from this year.

March 22, 2001
Article archive

Gamemastering a Horror Story

NoteWhen this article originally ran we only published a little over half. This was all I received. Here is the article in it's entirety.About the Author: As you do not know me, I am the Chief Designer for Chaturanga…

August 9, 2001
Article archive

genCON

GenCon, clones, and evil plots in this week's Grains of Sand .

June 1, 2001
Article archive

GIU: Introduction

This is it: the first column published on the new site. M.J. Young hits us with an introduction to Game Ideas Un limited. He writes about himself, his background, and all the fun stuff we can expect in the coming weeks.

February 9, 2001
Article archive

Haiiiii-YA! Preview

The Gaming Outpost is proud to announce the release of Haiiiii-YA! a new Kung Fu Action Roleplaying Game from Bradley McDevitt and A-I Games. The Gaming Outpost was fortunate enough to find this game early in it's…

April 25, 2001
Article archive

Hexarcana

Grab your cross, conjure bag, and your copy of Hoyle's, because we're takin' us a trip down to Hexarcana! Hexarcana is a supplement from Pinnacle Entertainment Group for the multiple award-winning Deadlands: the Weird…

February 16, 2001
Article archive

How Bashthraka Got Love Sick

"I entreat you to join some old friends in celebration of a Catholic monk getting hacked to pieces in a tale from Orkworld..."

March 19, 2001
Article archive

I.M.O. On Magic(k?) Part II

Welcome to second installment of my three part mini-series on magick. If you have not yet read the first installment (On Magic(k?) I) I would suggest you do so before you continue onward. In this installment I will take…

February 8, 2001
Article archive

I.M.O. VIII: What Drahyr Taught Me

As you may have seen on the announcement board I have managed to get my own (free) roleplaying game online (and only a single year has passed since I decided Id do it). To honor the occasion Id like to share a few…

July 31, 2001
Article archive

Illuminated Manuscripts

This week, Seth looks at Little Fears , discussing its art and presentation, and talks about the value of high craft in book design.

July 27, 2001
Article archive

Invisible Coins

One of the authors of Multiverser gives us a glimpse into how strange game designers really are. Sometimes they can see things that aren't there--but perhaps if you knew what to look for, you could see them, too.

April 30, 2001
Article archive

Iron Rain and Steel Dreams

I shall do my best to wrap you in the cloak of dreams and carry you away to another place, a place of metal and gears, clanking machines, and hissing steam. A place where the lightning crackles overhead while the…

March 14, 2001
Article archive

Kicking out the Center Pole

The game industry is fraught with peril, egos and good intentions but unfortunately a rarely sustainable revenue model. This article will go through a series of discussions about each facet of the game industry, be…

September 14, 2001
Article archive

Learning

There's always more to know, and if you keep you're eyes and ears open you can know more.

September 7, 2001
Article archive

Left Hand

If you've thought four-dimensionally, if you've ever said, "Your other right", maybe it's time to think about our sense of direction on the stage of our imaginations.

September 28, 2001
Article archive

Left or Right?

Do the choices we make really make a difference? MJ gives us a look at a different way to 'Map the Dungeon.'

July 13, 2001
Article archive

Living in the Past

The author waxes nostalgic for a bit, and calls our attention to game ideas which might be forgotten if we don't remember them.

February 3, 2001
Article archive

Mafia Insider (Episode 3) Whats your racket?

A gangster, by his very nature, is a racketeer. Whether hes selling liquor in a speak-easy during prohibition, or hijacking cargo from a freighter, the fact is hes found a way to make money illegally and if hes good at…

November 29, 2001
Article archive

Magic and Healing in Fantasy - an example

After reading Alans Writing Practice dealing with magic and healing, and the forum posts connected with it, I thought I might be able to expand on the idea of magic and healing by giving an example of how I have melded…

August 17, 2001
Article archive

Monster Design

What makes a good monster? Here are some design ideas that might help any game in which referees are inventing their own creatures.

June 22, 2001
Article archive

My North Wall

This article reminds us that even when looking at ordinary things it's not always what you see but how you see it that matters.