On Magic(k?) I
"Welcome to I.M.O. in the next three installment I will attempt to shed a little more light on the only phenomenon that has been as dear as combat to the heart of roleplayers: Magic."
On Magic(k?) III
In this final installment of his Magic(k?) series, Holger Nahm looks at five different pieces of "magical miscellanea."
Ordinary Gods
Want a chance to become a god? Alex Knapik hits us with the first massively multi-player live-action continual role-playing game (MMLACRPG) that allows you to do just that.
Origins: The Only Game in Town?
This week, Skara discusses why he thinks Origins will be the only convention worth attending in the coming years and what gamers and manufacturers can be doing about it now.
Over My Shoulder
We look back on looking back by looking back, and so prepare to look forward.
Pay Attention
The author reminds us that if you want to create stories and worlds, you have to notice what you see.
Paying the Price
This week, a look at real heroism as compared to its flippant use in gaming. And Seth makes a decision on the dedication of Alyria.
Pieces Of My Cluttered Mind
A general introduction to myself, this series of articles and a group of NPCs for a Supers genre game
Points in Space: GO Exclusive Free Preview!
On a recent outing with Cumberland Games owner S. John Ross, I had the wonderful opportunity to talk with him about where I would like to see the Gaming Outpost in the future and how I would like to get there. I asked…
Prohibition
Elf, Orc, Gnome, and Dwarven sorcerers possessed by spirits mash their way into 1920's Prohibition Chicago.
Questing for New Players
Learn how to begin the fruitful journey toward the discovery of new players for your gaming group. Treasure and exciting adventure lay waiting....
Random Character Concepts
This week, Gareth-Michael Skarka gives us a technique for random character creation and shares some of the interesting results.
Screen Wrap
M. Joseph Young reveals a sadistic streak as he suggests several ways to get player characters completely lost and confused.
Smashing the Soapboxes and Placards (Part One)
Conan presents some insightful comments on the role of minorities in roleplaying games.
Smashing the Soapboxes and Placards (Part Two)
In this second installment of the series he started last week, Conan McKegg further explores the issue of minorities and gaming.
Snow Day
Those of you feeling the heat of summer may appreciate this refreshing moment in a cooler place.
Surfing in Spandex: Part 2
Part 2 of "Surfing in Spandex" looks at superheroes and just how much of ourselves we hang on our names.
System Monkey #1
A set of system mechanics I came up with. It is not a complete system as of this system, but provides a basic framework to build on.
The End of Dreams
Here it is. The last Dreaming Out Loud column. Enjoy.
The Gauntlet Has Been Thrown Down, Mr. Skarka
Game designer Gareth-Michael Skarka is challenged to defend his perpetual negativity toward everyone, and particularly Gaming Outpost.
The Glue That Holds Us Together
It's the debate that arguably defines the gaming hobby and Jack Spencer, Jr. writes a thoughtful dissection of it: "D&D sucks. No it doesn't."
The Last Paladin
It begins in a tavern, and a stranger, coming in from the rain. Its the mean kind of cold outside, the kind of cold that bows your bones and makes them ache. The stranger shakes the wet off his steaming cloak and looks…
The Level Playing Field
Class, race, elves, and halflings. And what RPG's reveal of our attitudes about the real world.
The Making of a Hero (version 0.3a)
"Well, it seems as though folks are interested in seeing the mechanics that I have prepared for Alyria. So I will accede to their wishes and write a bit about my basic mechanic."
The Psychoanalytic Elf
Wherein it is explained just what "Symbolic Order" means and an introduction is given to the column as a whole.
The Setting Grab Bag
This week, Alex hits us with twelve short settings ranging from King's Maine to Perspective Elastic's Mystery Theatre .
The Ties that Bind
This week, Seth Ben-Erza gives us a look inside the city's Web.
The Two Towers
Subtitled "Or The Wanna Be Grows Up," Jack Spencer's column provides introspection on the horrible and tragic events of Tuesday morning.
The Wanna Be #10 "Reach for the Stars"
From the pages of Critical Hit, the Wanna Be emerges! I had been posting on the Critical Hit forum this little column for a couple months now. I was a little shocked when Nick asked me to submit the column…
The Wanna Be #11 "Time For a Bit of Reality, Part II"
I dont know. There is something rotten at the core here. Something about find this perfect system, the need many seem to have for their favorite game to stay in print as if the game going out of print means they cant…
