The Wanna Be #12 "What is Starfaring?"
Does Starfaring have a future and a place in the RPG marketplace? Will people like it? Will it sell? Will it make a dollar and a cent?
The Wanna Be #13 Tying Up Loose Ends"
Actually, thanks to a suggestion for M.J. Young on the forums, this sort of thing is probably how Ill handle metaplots. Set up a prophesied hero, create a character or group of characters who may be this hero(es) and…
The Wanna Be #15 "Legally Yours"
A step back from the whole GDJ thing and a look into the always-good-for-a-flame-war topics of the d20 license, the OGL, Ryan Dancey, and public use of the letter "m".
The Wanna Be Getting Religion
Can you imagine what that does to a kid? The human race is particularly self-centered and we are all raving maniacs by varying degrees. As children we somehow get the notion that we are the most important person in the…
The Wannabe 14: WWFFCD?
Chances are, as the project progresses Ill have to get some help. Especially if it is turns out to be a commercial project. At which point, Ill probably have to hire an artist and my own work will only serve as a…
The Wastelands: Chapter 2, The Clockmaker
The tools in his bag and on his belt are arranged carefully. He knows the arrangement well, and can find any tool without the use of his eyes; his thick fingers are all he needs. And thats fortunate& considering he only…
Transmats
Matter transmitters. We've all seen them countless times in science fiction books, TV shows, and movies. Now, M.J. Young exposes all those little and oh-so-important details we don't ever hear about. Now, "Tea, earl…
Twenty Sides to Any Story - Chapter 2
I want to differentiate the classes in Waste Rangers from D&D enough that they seem fresh and interesting, while providing all the functionality you see in the core d20 classes. In order to do that, I'm going to…
Twenty Sides to Any Story: Chapter 1
In the eight months since Wizards of the Coast released the new edition of Dungeons and Dragons, and with it, the d20 System, a cornucopia of d20 products have been released on the market, the majority of them…
Unseen Masters: Modern Struggles Against Hidden Powers
Call of Cthulhu Supplement Review - Unseen Masters is a set of three lengthy Cthulhu Now scenarios or 'mini-campaigns' set in and around New York and similar to 'Masks of Nyarlathotep' of old, is designed for…
Walking With Dragons (Part Five)
Child rearing and a vignette or two
Walking With Dragons (Part Four)
Onward with a look at dragon psychology, dragon society, and some stray interludes.
Walking With Dragons (Part One)
An introduction to the series, plus a look at dragons as reptiles
Walking With Dragons (Part Six
In which we see how dragons gain their lair, and the series comes to an end. Plus a sneak peek at Walking With White Dragons
Walking With Dragons (Part Three)
Dragon anatomy and physiology and more interludes
Walking With Dragons (Part Two)
Dragon evolution, draconic survival of the Cretaceous Extinction, dragon evolution and divination magic, and a few interludes.
Walking with Dragons ver. 2 Progress Report One
A look at the work being done to update, revise, and improve the series
Weapon of Choice
What's it like to roleplay a gun? Find out in this week's Grains of Sand .
What the Hell is This?
Gareth-Michael Skarka gets the ball rolling on his new column by giving us some insight into breaking into the industry. And he says "damn" a lot.
What's in a Name?
In this "Dreaming Out Loud," Seth Ben-Ezra looks at the answer to that question and discusses the naming conventions of Alyria.
Who Should Do Reviews?
In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.
Who Should Do Reviews?
In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.
Who?
The philosopher told us, "Know thyself", but in fact most of us do not know ourselves nearly so well as we know our characters. This idea explores what it might be like if we knew them as poorly as we know us.
Why Bother
This week, Seth Ben-Erza tackles that question so many game designers and writers can often find themselves facing: "Why bother?"
Why Gamers Suck
This week, Gareth-Michael Skarka asks that ever important question, "Why do gamers suck?" In answering it, he looks at the lack of diversity in gaming.
Why Gamers Suck, Part II
Gareth explores the topic of "dead games" and discusses another reason why gamers suck.
Why Gamers Suck, Part III
It's that time again. Gareth hits us with another column on Why Gamers Suck focusing on the Internet gaming community.
Wicked Die #1 I Like Games, But Buzzers Freak Me Out
When Nates mom walked into his family room one day and showed us all what she got for us to play, it was like some wondrous old wizard had cast Charm Person on us all. Apparently, the old codger also cast Conjure Geek…
Wicked Die #2
The Players Guide to Keeping your Character from Being Eaten Whole By a GlargleBeast
Wicked Die #3: So, Your Attribute Rolls Suck. Now What?
If your pals dont strike out like the Bad News Bears, check out the quirks/flaws listings in other RPGs. Theyre great for making your fictional creation a little more realistic and/or enticing to play, not to mention a…
