Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles from 2001

Browse the surviving writing from this year.

April 3, 2001
Article archive

The Wanna Be #13 Tying Up Loose Ends"

Actually, thanks to a suggestion for M.J. Young on the forums, this sort of thing is probably how Ill handle metaplots. Set up a prophesied hero, create a character or group of characters who may be this hero(es) and…

April 27, 2001
Article archive

The Wanna Be #15 "Legally Yours"

A step back from the whole GDJ thing and a look into the always-good-for-a-flame-war topics of the d20 license, the OGL, Ryan Dancey, and public use of the letter "m".

April 17, 2001
Article archive

The Wanna Be Getting Religion

Can you imagine what that does to a kid? The human race is particularly self-centered and we are all raving maniacs by varying degrees. As children we somehow get the notion that we are the most important person in the…

April 10, 2001
Article archive

The Wannabe 14: WWFFCD?

Chances are, as the project progresses Ill have to get some help. Especially if it is turns out to be a commercial project. At which point, Ill probably have to hire an artist and my own work will only serve as a…

February 9, 2001
Article archive

The Wastelands: Chapter 2, The Clockmaker

The tools in his bag and on his belt are arranged carefully. He knows the arrangement well, and can find any tool without the use of his eyes; his thick fingers are all he needs. And thats fortunate& considering he only…

June 15, 2001
Article archive

Transmats

Matter transmitters. We've all seen them countless times in science fiction books, TV shows, and movies. Now, M.J. Young exposes all those little and oh-so-important details we don't ever hear about. Now, "Tea, earl…

April 19, 2001
Article archive

Twenty Sides to Any Story - Chapter 2

I want to differentiate the classes in Waste Rangers from D&D enough that they seem fresh and interesting, while providing all the functionality you see in the core d20 classes. In order to do that, I'm going to…

April 11, 2001
Article archive

Twenty Sides to Any Story: Chapter 1

In the eight months since Wizards of the Coast released the new edition of Dungeons and Dragons, and with it, the d20 System, a cornucopia of d20 products have been released on the market, the majority of them…

June 6, 2001
Article archive

What the Hell is This?

Gareth-Michael Skarka gets the ball rolling on his new column by giving us some insight into breaking into the industry. And he says "damn" a lot.

August 7, 2001
Article archive

What's in a Name?

In this "Dreaming Out Loud," Seth Ben-Ezra looks at the answer to that question and discusses the naming conventions of Alyria.

February 12, 2001
Article archive

Who Should Do Reviews?

In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.

February 12, 2001
Article archive

Who Should Do Reviews?

In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.

August 31, 2001
Article archive

Who?

The philosopher told us, "Know thyself", but in fact most of us do not know ourselves nearly so well as we know our characters. This idea explores what it might be like if we knew them as poorly as we know us.

September 11, 2001
Article archive

Why Bother

This week, Seth Ben-Erza tackles that question so many game designers and writers can often find themselves facing: "Why bother?"

July 11, 2001
Article archive

Why Gamers Suck

This week, Gareth-Michael Skarka asks that ever important question, "Why do gamers suck?" In answering it, he looks at the lack of diversity in gaming.

March 29, 2001
Article archive

Wicked Die #2

The Players Guide to Keeping your Character from Being Eaten Whole By a GlargleBeast