Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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923 pieces · Titles A–Z

May 2, 2003
Article archive

Game Ideas Un limited: Waltz

Form follows function, as every architect knows; but if form dominates, creativity is crushed, and what was once a vibrant and exciting medium becomes and interesting sidenote in history. That's what this article…

October 15, 2004
Article archive

Game Ideas Un limited: Wars

Picking up from our consideration of how to generate mass troops for Hordes , we consider some shortcuts for making mass combat run more smoothly in play.

December 28, 2001
Article archive

Game Ideas Unlimited: Dog

The author takes a close look at the beast with whom he shares his home, and attempts to divine something of how it thinks.

January 11, 2002
Article archive

Game Ideas Unlimited: Map

The author goes on an adventure through the corridors of a local school, and realizes that our perception of real space and our understanding of maps do not always match.

November 28, 2001
Article archive

Game Ideas Unlimited: Motivation

Why, the characters may ask, are we here? But it might not be a grand metaphysical question--merely an actor asking his motivation. What brings us together and keeps us together as characters in the story?

April 26, 2002
Article archive

Game Ideas Unlimited: Possibilities

Deduction may be elementary, but it is inductive reasoning which we more commonly use in life--and that can be used to make games more interesting, if it's understood.

February 8, 2002
Article archive

Game Ideas Unlimited: Sense

Our perceptions of reality are, ultimately, perceptions. Do we all perceive reality the same? And if not, how can the differences matter?

November 26, 2001
Article archive

Game Ideas Unlimited: Sentience

In his quest to create truly alien intelligence, M. Joseph Young deconstructs human intelligence, asking what we mean when we call a creature "sentient".