Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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923 pieces · Titles A–Z

April 19, 2002
Article archive

Game Ideas Unlimited: Tactics

To roleplay fighters well, we must think like fighters. Do you hack and slash without a plan? This article explores the importance of battle plans, and suggests a few that have worked in the past.

May 17, 2002
Article archive

Game Ideas Unlimited: The Alien

M. Joseph Young's pursuit of alien culture and intelligence was at least moderately successful in creating one unusual race. This deconstruction may take the mystery out of the beast, but it may also help referees…

January 25, 2002
Article archive

Game Ideas Unlimited: Time

Not every world has a twenty-four hour day; in fact, not every world knows what an hour is. How do we create time systems we can use which still seem alien?

January 18, 2002
Article archive

Game Ideas Unlimited: Value

What things are worth is not written in stone, so we take a look at how to decide--or control--the value of things in the game world.

March 22, 2002
Article archive

Game Ideas Unlimited: Vivid

What makes moments memorable? What makes them come so alive that years later we can still remember them, still see them in our mind's eye?

March 8, 2002
Article archive

Game Ideas Unlimited: Wounds

Change happens to people; we don't just keep getting better--sometimes we suffer setbacks, and sometimes we don't easily recover.

March 22, 2001
Article archive

Gamemastering a Horror Story

NoteWhen this article originally ran we only published a little over half. This was all I received. Here is the article in it's entirety.About the Author: As you do not know me, I am the Chief Designer for Chaturanga…

October 9, 2000
Article archive

Gaming Soft and Hard

After covering my version of gaming styles I am going on to discuss various methods of game mastering. To prove to you that I actually spent an experience point or five (depending on what system I am living in, although…

February 4, 2006
Article archive

Gather and Contingency Worlds

An overview of gather and contingency worlds created, and issues related to them.

Author not recovered
September 1, 2000
Article archive

GDJ Epilogue: A Tip-Toe 'cross the Chasm

Well, this is it. The end of the trip. It's been more than a year, and there's a few last things to say. A few last words of advice for all you out there who still have the wistful notion that this journey is worthwhile.

August 11, 2000
Article archive

GDJ Episode 37: Part Two

But there's a problem. The boxes weigh about fifty pounds. There's a seventy pound limit on luggage. I've got four boxes and the luggage limit is three. This means I've got to get my Scorpion hat on.

December 8, 1999
Article archive

Gemini: The Dark Fantasy Roleplaying Game

One of the most unexpected recent entries to the well-worn category of classic fantasy games is Gemini, a very dark fantasy game from Stockholm, Sweden. It's a fascinating study--on one hand, it's a D+D retread game…

August 9, 2001
Article archive

genCON

GenCon, clones, and evil plots in this week's Grains of Sand .

August 21, 2000
Article archive

GenCon Photoessay

Finally! After whittling down the photos to a mere 137, then resizing them so as not to give your web browser a seizure, we bring you the GenCon 2000 Photoessay, in all its gory detail. There are six freaky and…

August 10, 2000
Article archive

GenCon Photoessay: Costume Contest Photoessay

We couldn't include pictures of every entry in the costume contest, and remember that many of these people performed as well as paraded, so this collection cannot do the costume contest justice.Also, our photographer…

August 10, 2000
Article archive

GenCon Photoessay: Costumes

Here are pictures of some of the costumes we saw over the whole weekend. There was no way that we could get pictures of everyone in costume, so, sorry if we missed you. As always, it was impressive to see what people…

August 10, 2000
Article archive

GenCon Photoessay: DnD3E Press Conference

Thursday morning, just before the opening day of GenCon 2000, Wizards of the Coast had a press conference to talk about the release of Dungeons and Dragons 3rd Edition. Clinton, Nick, and Peter were on hand, and I…

August 10, 2000
Article archive

GenCon Photoessay: The Trip

These are mostly random pictures of things that we saw either on the way to GenCon, on the way back, or driving between the Airport Econolodge we got stuck at and downtown Milwalkee.