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Game Ideas Unlimited: Stitches
M. J. sews up the week with some thoughts about what it takes to run games in real settings.
Game Ideas Unlimited: Tactics
To roleplay fighters well, we must think like fighters. Do you hack and slash without a plan? This article explores the importance of battle plans, and suggests a few that have worked in the past.
Game Ideas Unlimited: The Alien
M. Joseph Young's pursuit of alien culture and intelligence was at least moderately successful in creating one unusual race. This deconstruction may take the mystery out of the beast, but it may also help referees…
Game Ideas Unlimited: The Process
This (free) look back at where we've been also gives some insight in how the creative process is learned.
Game Ideas Unlimited: Time
Not every world has a twenty-four hour day; in fact, not every world knows what an hour is. How do we create time systems we can use which still seem alien?
Game Ideas Unlimited: Uncertainty
You don't know much about the enemies you face; but they don't know much about you either. How can you use that to your advantage?
Game Ideas Unlimited: Value
What things are worth is not written in stone, so we take a look at how to decide--or control--the value of things in the game world.
Game Ideas Unlimited: Vivid
What makes moments memorable? What makes them come so alive that years later we can still remember them, still see them in our mind's eye?
Game Ideas Unlimited: Wizardry
These thoughts on magic, presented in a two-part story, suggest that the true power of the wizard isn't so much what he can do.
Game Ideas Unlimited: Words
This week we consider when language helps our characters communicate, and when it should get in their way.
Game Ideas Unlimited: Wounds
Change happens to people; we don't just keep getting better--sometimes we suffer setbacks, and sometimes we don't easily recover.
Game Industry Auction (or, gamers don't suck after all)
Gareth comes to us this week with an interview with Gary Thompson, the man behind the Gaming Industry Disaster Fund Auction.
Gamemastering a Horror Story
NoteWhen this article originally ran we only published a little over half. This was all I received. Here is the article in it's entirety.About the Author: As you do not know me, I am the Chief Designer for Chaturanga…
Gaming Soft and Hard
After covering my version of gaming styles I am going on to discuss various methods of game mastering. To prove to you that I actually spent an experience point or five (depending on what system I am living in, although…
Gather and Contingency Worlds
An overview of gather and contingency worlds created, and issues related to them.
GDJ Epilogue: A Tip-Toe 'cross the Chasm
Well, this is it. The end of the trip. It's been more than a year, and there's a few last things to say. A few last words of advice for all you out there who still have the wistful notion that this journey is worthwhile.
GDJ Episode 37: Forty-eight hours, Part One
If I'm lucky, I can tape six boxes together and call them three pieces of luggage (each at 70 pounds).Afer all, I'm going to Gen-Con. Who the hell needs clothes?
GDJ Episode 37: Part Two
But there's a problem. The boxes weigh about fifty pounds. There's a seventy pound limit on luggage. I've got four boxes and the luggage limit is three. This means I've got to get my Scorpion hat on.
GDJ: A Quick Orkworld Update
Well, I've got good news and bad news. The good news first this time? All right.
Gemini: The Dark Fantasy Roleplaying Game
One of the most unexpected recent entries to the well-worn category of classic fantasy games is Gemini, a very dark fantasy game from Stockholm, Sweden. It's a fascinating study--on one hand, it's a D+D retread game…
genCON
GenCon, clones, and evil plots in this week's Grains of Sand .
GenCon Photoessay
Finally! After whittling down the photos to a mere 137, then resizing them so as not to give your web browser a seizure, we bring you the GenCon 2000 Photoessay, in all its gory detail. There are six freaky and…
GenCon Photoessay: Costume Contest Photoessay
We couldn't include pictures of every entry in the costume contest, and remember that many of these people performed as well as paraded, so this collection cannot do the costume contest justice.Also, our photographer…
GenCon Photoessay: Costumes
Here are pictures of some of the costumes we saw over the whole weekend. There was no way that we could get pictures of everyone in costume, so, sorry if we missed you. As always, it was impressive to see what people…
GenCon Photoessay: DnD3E Press Conference
Thursday morning, just before the opening day of GenCon 2000, Wizards of the Coast had a press conference to talk about the release of Dungeons and Dragons 3rd Edition. Clinton, Nick, and Peter were on hand, and I…
GenCon Photoessay: The Crazies
All I can say is, when Jacob has a camera and Photoshop, you better watch out.
Gencon Photoessay: The People
Somewhere around 35,000 people attended GenCon 2000, and here are some of the highlights.
GenCon Photoessay: The Trip
These are mostly random pictures of things that we saw either on the way to GenCon, on the way back, or driving between the Airport Econolodge we got stuck at and downtown Milwalkee.
GenCon Pictures! (Part 1)
The gamers are coming! The gamers are coming!Take a look at how things really are here at GenCon...IF YOU DARE!
German Roleplaying
Sebastian Dietz of Purple Dragon takes a short look at the hobby gaming industry in Germany.
