Looking for something in the text? Search the full archive.
923 pieces · Titles A–Z
Get 'Em While They're Young: Will Fad Culture Hamstring RPGs?
Fads have been the Holy Grails of children's merchandising for the last half century. They have borne companies aloft to untold heights of profitability... and crushed them under the boot of post-fad indifference.
Get Real: Love and Gaming
Strategies for successfully managing real-life romantic relationships and the gaming habit.
Get Real: The Magical Revolution
Magic items you won't find anywhere else -- at least until everyone has one. A single d20 magic item is detailed within this article. The Pay-to-View Appendix adds two unique feats and additional items.
Get Real: The True Value of Magic
Personal meaning is worth considerably more than plain old money. Learn how to develop that meaning for your players and as a player.
Girl Genius: The Works
Im just going to come right out and say it. I miss the boobies.
GIU: Introduction
This is it: the first column published on the new site. M.J. Young hits us with an introduction to Game Ideas Un limited. He writes about himself, his background, and all the fun stuff we can expect in the coming weeks.
Haiiiii-YA! Preview
The Gaming Outpost is proud to announce the release of Haiiiii-YA! a new Kung Fu Action Roleplaying Game from Bradley McDevitt and A-I Games. The Gaming Outpost was fortunate enough to find this game early in it's…
Herd 3.0: Good Characters Make Happy Parties
The third installment of Strengthening the Herd briefly examines the idea of making good characters without looking at stats or skills. Also, the "trouble" player continues to haunt Nathan's dreams. Sigh.
Hero Wars Review
A review of Stafford's new role-playing game, Hero Wars, must take role-playing history into account. Stafford began to write and develop a mythic fantasy world called Glorantha back in the 1960s, and over the next…
Hexarcana
Grab your cross, conjure bag, and your copy of Hoyle's, because we're takin' us a trip down to Hexarcana! Hexarcana is a supplement from Pinnacle Entertainment Group for the multiple award-winning Deadlands: the Weird…
Hit 'em Where it Hurts
The creator of the Legend of the Five Rings RPG takes a look at all the mean things GMs can do to players in a game of Champions.
Home Again, Home Again, Jiggety-Jig
Gareth-Michael Skarka gives us his impressions of several products released at this year's GenCon.
Homecoming
This scenario won Grand Prize during the Call of Cthulhu Writing Contest which ran during January 2000.
Horrific Humor
In this installment I will attempt to cover the two minor styles of gaming, horror and humor, and to give guidelines on how to effectively use the different styles of play to create a better, IMO of course, campaign.
Horror Game My....
Scare you players! Make them feel the same fear that the character is feeling! The following has tips for running a scary game, or just a game in general. And a few other goodies...
How Bashthraka Got Love Sick
"I entreat you to join some old friends in celebration of a Catholic monk getting hacked to pieces in a tale from Orkworld..."
How To Play The Great Con Game
Seven very important tips on how to have fun at a Gaming Convention.
I.M.O. On Magic(k?) Part II
Welcome to second installment of my three part mini-series on magick. If you have not yet read the first installment (On Magic(k?) I) I would suggest you do so before you continue onward. In this installment I will take…
I.M.O. VIII: What Drahyr Taught Me
As you may have seen on the announcement board I have managed to get my own (free) roleplaying game online (and only a single year has passed since I decided Id do it). To honor the occasion Id like to share a few…
Ideas from Earthsea
In the second installment of his "Idea Mine" series of articles, Mearls tells us all how to build better dungeons by using LeGuin's Earthsea series of novels.
If You Want Something Done Right…
One of the first things I learned in English 401 (that was Creative Writing) was if you're trying to write for everyone, you'll fail every time. The folks who read H.P. Lovecraft don't read Danielle Steele. The folks…
Illuminated Manuscripts
This week, Seth looks at Little Fears , discussing its art and presentation, and talks about the value of high craft in book design.
Imagine Player's Guide
If you dropped copies of the old-school Keep on The Borderlands and the movie Dragonheart into a blender with a dash of Rolemaster supplements, you'd end up with IMAGINE.
In My Opinion: On Being a Hero
I welcome you, fellow gamer to the newest column on everybody's favorite Gaming Outpost! In this biweekly foray into the dark & dank belly of gaming I will seek to give a fresh perspective on the fundamentals of our…
In re: Cry of the Icemark
My son dropped this fantasy novel in my lap, and since I had to read it anyway and it did strike my in several ways, I decided to share those thoughts here as a review.
In re: The Heartstone
A short fantasy book came to me for review, with significant promise as the beginning of a new series.
In re: The Kakos Realm: Grinden Proselyte
Having been given a preview of a forthcoming fantasy novel, I got permission from the author to share my reactions here as a review.
Incentivized Writing
I was done early enough last night that I was able to turn my attention to one of the other important tasks, and make a fair amount of headway. Working from a partial, I was able to complete a chapter of the forthcoming…
Incomplete Games and Necessary Supplements
It's a perennial question: why do role playing game companies publish games that aren't complete, and then release perpetual streams of mandatory supplements?
Interview: C.J. Carella
Armageddon is a game of war, myth and horror (cool, uh?). An Antichrist/Lovecraftian-style figure has taken over half the world, and WWIII is in full rage.
