Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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923 pieces · Titles A–Z

February 28, 2002
Article archive

Get Real: The Magical Revolution

Magic items you won't find anywhere else -- at least until everyone has one. A single d20 magic item is detailed within this article. The Pay-to-View Appendix adds two unique feats and additional items.

June 1, 2001
Article archive

GIU: Introduction

This is it: the first column published on the new site. M.J. Young hits us with an introduction to Game Ideas Un limited. He writes about himself, his background, and all the fun stuff we can expect in the coming weeks.

February 9, 2001
Article archive

Haiiiii-YA! Preview

The Gaming Outpost is proud to announce the release of Haiiiii-YA! a new Kung Fu Action Roleplaying Game from Bradley McDevitt and A-I Games. The Gaming Outpost was fortunate enough to find this game early in it's…

February 22, 2002
Article archive

Herd 3.0: Good Characters Make Happy Parties

The third installment of Strengthening the Herd briefly examines the idea of making good characters without looking at stats or skills. Also, the "trouble" player continues to haunt Nathan's dreams. Sigh.

September 7, 2000
Article archive

Hero Wars Review

A review of Stafford's new role-playing game, Hero Wars, must take role-playing history into account. Stafford began to write and develop a mythic fantasy world called Glorantha back in the 1960s, and over the next…

April 25, 2001
Article archive

Hexarcana

Grab your cross, conjure bag, and your copy of Hoyle's, because we're takin' us a trip down to Hexarcana! Hexarcana is a supplement from Pinnacle Entertainment Group for the multiple award-winning Deadlands: the Weird…

May 14, 1999
Article archive

Hit 'em Where it Hurts

The creator of the Legend of the Five Rings RPG takes a look at all the mean things GMs can do to players in a game of Champions.

February 9, 2000
Article archive

Homecoming

This scenario won Grand Prize during the Call of Cthulhu Writing Contest which ran during January 2000.

September 28, 2000
Article archive

Horrific Humor

In this installment I will attempt to cover the two minor styles of gaming, horror and humor, and to give guidelines on how to effectively use the different styles of play to create a better, IMO of course, campaign.

January 23, 2002
Article archive

Horror Game My....

Scare you players! Make them feel the same fear that the character is feeling! The following has tips for running a scary game, or just a game in general. And a few other goodies...

February 16, 2001
Article archive

How Bashthraka Got Love Sick

"I entreat you to join some old friends in celebration of a Catholic monk getting hacked to pieces in a tale from Orkworld..."

March 19, 2001
Article archive

I.M.O. On Magic(k?) Part II

Welcome to second installment of my three part mini-series on magick. If you have not yet read the first installment (On Magic(k?) I) I would suggest you do so before you continue onward. In this installment I will take…

February 8, 2001
Article archive

I.M.O. VIII: What Drahyr Taught Me

As you may have seen on the announcement board I have managed to get my own (free) roleplaying game online (and only a single year has passed since I decided Id do it). To honor the occasion Id like to share a few…

May 31, 1999
Article archive

Ideas from Earthsea

In the second installment of his "Idea Mine" series of articles, Mearls tells us all how to build better dungeons by using LeGuin's Earthsea series of novels.

February 21, 2000
Article archive

If You Want Something Done Right…

One of the first things I learned in English 401 (that was Creative Writing) was if you're trying to write for everyone, you'll fail every time. The folks who read H.P. Lovecraft don't read Danielle Steele. The folks…

July 31, 2001
Article archive

Illuminated Manuscripts

This week, Seth looks at Little Fears , discussing its art and presentation, and talks about the value of high craft in book design.

October 11, 1999
Article archive

Imagine Player's Guide

If you dropped copies of the old-school Keep on The Borderlands and the movie Dragonheart into a blender with a dash of Rolemaster supplements, you'd end up with IMAGINE.

August 11, 2000
Article archive

In My Opinion: On Being a Hero

I welcome you, fellow gamer to the newest column on everybody's favorite Gaming Outpost! In this biweekly foray into the dark & dank belly of gaming I will seek to give a fresh perspective on the fundamentals of our…

May 13, 2007
Article archive

In re: Cry of the Icemark

My son dropped this fantasy novel in my lap, and since I had to read it anyway and it did strike my in several ways, I decided to share those thoughts here as a review.

Author not recovered
July 21, 2006
Article archive

In re: The Heartstone

A short fantasy book came to me for review, with significant promise as the beginning of a new series.

Author not recovered
June 21, 2006
Article archive

In re: The Kakos Realm: Grinden Proselyte

Having been given a preview of a forthcoming fantasy novel, I got permission from the author to share my reactions here as a review.

Author not recovered
27 Sep
Wayback recovery

Incentivized Writing

I was done early enough last night that I was able to turn my attention to one of the other important tasks, and make a fair amount of headway. Working from a partial, I was able to complete a chapter of the forthcoming…

November 29, 1999
Article archive

Interview: C.J. Carella

Armageddon is a game of war, myth and horror (cool, uh?). An Antichrist/Lovecraftian-style figure has taken over half the world, and WWIII is in full rage.