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The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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923 pieces · Titles A–Z

September 30, 1999
Article archive

Interview: Chris Pramas

I am Chris Pramas, writer, game designer, and punk. I survived a boxcutter to the neck in NYC, so I'm pretty sure I can make it through this interview.

June 16, 2000
Article archive

Interview: Continuum Team

"The Yet is the things a spanner discovers he must do, but hasn't... yet. Sometimes called the "required Future", but it may not actully happen farther Up in time, so the term "The Yet" is more effective."

May 17, 2000
Article archive

Interview: Doug Bolden

I wrote a system called ASIA (a simple interactive) RPG. It was a fair, one page RPG that was decently universal, but had one major flaw. Given enough time, there was no way to fail a roll.

December 7, 1999
Article archive

Interview: Gareth-Michael Skarka

Gotta love 'em. On the surface, cheesy melodrama--but with some fairly complex social lessons and morals. All that, plus lightning kicks and thousand-palm strikes, too! How can you beat that?

January 19, 2000
Article archive

Interview: George Vasilakos

I co-authored D&D with Gary Gygax . . . before I came along it was called Dungeons and Gophers . . . I set the bonehead straight and the rest is history. Just kidding . . . aside from running Eden Studios, I've done all…

August 30, 1999
Article archive

Interview: Greg Stolze

My first big design was a TCG for Wizards which they liked, but never published. No, you haven't ever seen it. They still have it, and it's being worked on by Top Men. After that, I wrote a couple of board games, and…

August 11, 1999
Article archive

Interview: James Ernest

My first big design was a TCG for Wizards which they liked, but never published. No, you haven't ever seen it. They still have it, and it's being worked on by Top Men. After that, I wrote a couple of board games, and…

December 30, 1999
Article archive

Interview: John Goff

I doubt the gaming industry is 'doomed.' Granted it's hard for a new company to make a go of it and even some of the old guard are falling, but that's largely due to the amount of competition for the hobbyist's dollar…

February 7, 2000
Article archive

Interview: John Zinser

Recently, I sat down over the phone with John Zinser. Besides being the president of AEG, he is also one heck of a nice guy. Alderac Entertainment Group is responsible for such great games as 7th sea, Legend of the Five…

July 25, 2000
Article archive

Interview: Jolly Blackburn

You know, when I got into this business it was my desire to write games. I wasn't quite sure how to get my foot in the door, so I decided I'd freelance for some gaming magazines.

March 13, 2000
Article archive

Interview: Jonathan Tweet

Mark Rein*Hagen and I founded the company Lion Rampant and wrote the RPG Ars Magica, which debuted in 1987. That game was an attempt to do wizards right; to simulate everything with a single, intuitive mechanic; and to…

January 10, 2000
Article archive

Interview: M.J. Young

MultiverseMultiverser is a word known to the Gaming Outpost. Mark Young has spoken out on many things, but how much do we know about the Multiverse? How much do we know about good old MJ? Come take a look at the man,…

July 20, 2000
Article archive

Interview: Marc Vézina

My official title is "Director of R&D," meaning I'm the one overseeing the development of the games and making sure no one slacks off. Unofficially, I also serve as the Webmaster, do some marketing, provide support for…

October 7, 1999
Article archive

Interview: Matt Forbeck

It's a dark, modern-day setting in which JFK's been running the country under martial law since Jackie was assassinated by a bunch of deltas (superpowered people) back in 1963. The players take on the role of heroes on…

March 29, 2000
Article archive

Interview: Nathan Hill

I am 21 years old, a computer science major at Cameron University in southwest Oklahoma, and an avid gamer. I also am the President of the virtual company Mystic Ages Online, which has been in existence for about 3…

February 22, 2000
Article archive

Interview: Oblivion's Edge Team

Oblivion's Edge is an RPG set in 2042--ten years after martial law was repealled...why was martial law put in place? Because of economic collapse, riots, terrorism, and a mega-nasty class-4 hot agent virus colloquially…

April 11, 2000
Article archive

Interview: Raven Mimura

I received my Bachelor of Fine Arts degree in Illustration from the Rhode Island School of Design. And I look and dress like I do the kinds of illustrations I do. I like making chocolate chip cookies, but hardly ever…

November 3, 1999
Article archive

Interview: Richard Daken

I actually shaved my head at DragonCon three years ago so I could cover it with temporary tattoos promoting the ill fated Starshield game I designed for Tracy Hickman. I liked it so much I kept it. Nor real tattoos…

September 30, 1999
Article archive

Interview: Robin Laws

Hey, wait a minute, I recognize that trick! It was used by Robin Laws, who is you! You're the writer of many games and gaming supplements. In fact, let's have a list of past, present, and future credits!

February 1, 2000
Article archive

Interview: Scott Haring

My name is Scott Haring. I'm the editor of Pyramid Magazine, columnist and reporter for Comics Retailer Magazine, a former staff writer/editor/developer at Steve Jackson Games and TSR, former owner/editor of The Gamer,…

November 17, 1999
Article archive

Interview: Stephan Michael Sechi

Former full-time sax-player and occasional studio musician (believe it or not, that's me playing sax in the background during the "love scene" in Hulk Hogan's first movie), until I became a game designer, president of…

January 7, 1999
Article archive

Interview: Stephen J Herron

I'm Stephen J Herron, of Belfast, Northern Ireland, born in 1970, a man who thought that Lidsville was a deeply buried childhood trauma until I found the theme tune on the internet recently. I also have an English…

July 26, 1999
Article archive

Interview: Steve Jackson

Basically, I just thought it was a real shame to have to learn a new set of game mechanics every time you changed genres. So I wanted to do one set of mechanics that would work for everything. Sounds obvious now. Back…

March 28, 2000
Article archive

Interview: Steve Kenson

Four novels and over forty game products. I'm best known for my work on Shadowrun, things like Magic in the Shadows, the Underworld Sourcebook, and work on the Shadowrun, 3rd edition, magic rules.