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940 pieces · Titles A–Z
In re: Cry of the Icemark
My son dropped this fantasy novel in my lap, and since I had to read it anyway and it did strike my in several ways, I decided to share those thoughts here as a review.
In re: The Heartstone
A short fantasy book came to me for review, with significant promise as the beginning of a new series.
In re: The Kakos Realm: Grinden Proselyte
Having been given a preview of a forthcoming fantasy novel, I got permission from the author to share my reactions here as a review.
Incentivized Writing
I was done early enough last night that I was able to turn my attention to one of the other important tasks, and make a fair amount of headway. Working from a partial, I was able to complete a chapter of the forthcoming…
Incomplete Games and Necessary Supplements
It's a perennial question: why do role playing game companies publish games that aren't complete, and then release perpetual streams of mandatory supplements?
Interview: C.J. Carella
Armageddon is a game of war, myth and horror (cool, uh?). An Antichrist/Lovecraftian-style figure has taken over half the world, and WWIII is in full rage.
Interview: Caias Brian Ward
I was born on a mountaintop in Tennessee, I kilt myself a b'ar when I was only three... no, wait, that was Davy Crockett. He was the King of the Wild Frontier, you know?
Interview: Chris Pramas
I am Chris Pramas, writer, game designer, and punk. I survived a boxcutter to the neck in NYC, so I'm pretty sure I can make it through this interview.
Interview: Continuum Team
"The Yet is the things a spanner discovers he must do, but hasn't... yet. Sometimes called the "required Future", but it may not actully happen farther Up in time, so the term "The Yet" is more effective."
Interview: David Edelstein
By Graveyard Greg - "Go. Chess never interested me that much, but GO fascinates me. I've always wanted to become good at it, and I've never had the time."
Interview: Doug Bolden
I wrote a system called ASIA (a simple interactive) RPG. It was a fair, one page RPG that was decently universal, but had one major flaw. Given enough time, there was no way to fail a roll.
Interview: Gareth-Michael Skarka
Gotta love 'em. On the surface, cheesy melodrama--but with some fairly complex social lessons and morals. All that, plus lightning kicks and thousand-palm strikes, too! How can you beat that?
Interview: George Vasilakos
I co-authored D&D with Gary Gygax . . . before I came along it was called Dungeons and Gophers . . . I set the bonehead straight and the rest is history. Just kidding . . . aside from running Eden Studios, I've done all…
Interview: Greg Stolze
My first big design was a TCG for Wizards which they liked, but never published. No, you haven't ever seen it. They still have it, and it's being worked on by Top Men. After that, I wrote a couple of board games, and…
Interview: James Ernest
My first big design was a TCG for Wizards which they liked, but never published. No, you haven't ever seen it. They still have it, and it's being worked on by Top Men. After that, I wrote a couple of board games, and…
Interview: John Goff
I doubt the gaming industry is 'doomed.' Granted it's hard for a new company to make a go of it and even some of the old guard are falling, but that's largely due to the amount of competition for the hobbyist's dollar…
Interview: John Zinser
Recently, I sat down over the phone with John Zinser. Besides being the president of AEG, he is also one heck of a nice guy. Alderac Entertainment Group is responsible for such great games as 7th sea, Legend of the Five…
Interview: Jolly Blackburn
You know, when I got into this business it was my desire to write games. I wasn't quite sure how to get my foot in the door, so I decided I'd freelance for some gaming magazines.
Interview: Jonathan Tweet
Mark Rein*Hagen and I founded the company Lion Rampant and wrote the RPG Ars Magica, which debuted in 1987. That game was an attempt to do wizards right; to simulate everything with a single, intuitive mechanic; and to…
Interview: M.J. Young
MultiverseMultiverser is a word known to the Gaming Outpost. Mark Young has spoken out on many things, but how much do we know about the Multiverse? How much do we know about good old MJ? Come take a look at the man,…
Interview: Marc Vézina
My official title is "Director of R&D," meaning I'm the one overseeing the development of the games and making sure no one slacks off. Unofficially, I also serve as the Webmaster, do some marketing, provide support for…
Interview: Matt Forbeck
It's a dark, modern-day setting in which JFK's been running the country under martial law since Jackie was assassinated by a bunch of deltas (superpowered people) back in 1963. The players take on the role of heroes on…
Interview: Nathan Hill
I am 21 years old, a computer science major at Cameron University in southwest Oklahoma, and an avid gamer. I also am the President of the virtual company Mystic Ages Online, which has been in existence for about 3…
Interview: Oblivion's Edge Team
Oblivion's Edge is an RPG set in 2042--ten years after martial law was repealled...why was martial law put in place? Because of economic collapse, riots, terrorism, and a mega-nasty class-4 hot agent virus colloquially…
Interview: Peter Adkison
I'm Peter Adkison, founder and CEO of Wizards of the Coast. I'm qualified for the questions because I know the answers?
Interview: Raven Mimura
I received my Bachelor of Fine Arts degree in Illustration from the Rhode Island School of Design. And I look and dress like I do the kinds of illustrations I do. I like making chocolate chip cookies, but hardly ever…
Interview: Richard Daken
I actually shaved my head at DragonCon three years ago so I could cover it with temporary tattoos promoting the ill fated Starshield game I designed for Tracy Hickman. I liked it so much I kept it. Nor real tattoos…
Interview: Robert "Doc" Cross
I'm Robert "Doc" Cross: Gamer, Game Writer, Husband & Witty Fellow. (not necessarily in that order) I'm a native born Californian and darned smug about it.
Interview: Robin Laws
Hey, wait a minute, I recognize that trick! It was used by Robin Laws, who is you! You're the writer of many games and gaming supplements. In fact, let's have a list of past, present, and future credits!
Interview: Scott Haring
My name is Scott Haring. I'm the editor of Pyramid Magazine, columnist and reporter for Comics Retailer Magazine, a former staff writer/editor/developer at Steve Jackson Games and TSR, former owner/editor of The Gamer,…
