Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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923 pieces · Titles A–Z

February 25, 2000
Article archive

Interview: Steven Marsh

I was the subject of the "Special Steven Marsh Issue" of Shadis Magazine (#35). After that I wrote articles that appeared in Shadis #42 and #44. I was -supposed- to write an adventure for the Xena game (WEG), but then…

May 5, 2000
Article archive

Interview: STUPERPOWERS! Team

STUPERPOWERS! is the First-Rate RPG for Third-Rate Heroes, a cross between an RPG and a drinking game where players get useless, silly or downright rude superpowers and are sent out to do battle with the only slightly…

April 5, 2000
Article archive

Interview: Tom Jolly

Wiz-War, GOOTMU, Knots, Programmer's Nightmare, Villages, playtester for Roborally, ran a few conventions (with others, of course), and, of course, lots of games that haven't been published yet. But those don't count,…

July 27, 2001
Article archive

Invisible Coins

One of the authors of Multiverser gives us a glimpse into how strange game designers really are. Sometimes they can see things that aren't there--but perhaps if you knew what to look for, you could see them, too.

April 30, 2001
Article archive

Iron Rain and Steel Dreams

I shall do my best to wrap you in the cloak of dreams and carry you away to another place, a place of metal and gears, clanking machines, and hissing steam. A place where the lightning crackles overhead while the…

September 30, 2000
Article archive

It Always Has To Happen To Me

This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games. [contains some strong language]

April 6, 2006
Article archive

Jon Quick: Boy Genius

For those who love the stories of the boy geniuses who invent world-shattering inventions once a month, and fly to the ends of the world in great adventures of super-science...Here's a Multiverser world for you.

Author not recovered
September 30, 2000
Article archive

Just Another Day

This piece of fiction was one of the entries to the Deadlands: Hell On Earth contest.

January 12, 2000
Article archive

Just Another Day...

Not much was happening in Haven these days; a body was found in the harbor, Mayor Wright still denying the charges, there was another building fire in Rome Island. It was just another sleepy day for Haven City.

March 14, 2001
Article archive

Kicking out the Center Pole

The game industry is fraught with peril, egos and good intentions but unfortunately a rarely sustainable revenue model. This article will go through a series of discussions about each facet of the game industry, be…

September 2, 2000
Article archive

Krik

This character was entered in conjunction with the 'Badass in the Making' contest, sponsored by 6-0 Games. Entrants were cherged with creating a really cool sci-fi character for use in any campaign.

September 14, 2001
Article archive

Learning

There's always more to know, and if you keep you're eyes and ears open you can know more.

September 7, 2001
Article archive

Left Hand

If you've thought four-dimensionally, if you've ever said, "Your other right", maybe it's time to think about our sense of direction on the stage of our imaginations.

September 28, 2001
Article archive

Left or Right?

Do the choices we make really make a difference? MJ gives us a look at a different way to 'Map the Dungeon.'

July 13, 2001
Article archive

Living in the Past

The author waxes nostalgic for a bit, and calls our attention to game ideas which might be forgotten if we don't remember them.

February 8, 2000
Article archive

Lord of the Fries De-Lux Edition

Oh joy! Another Cheapass Multiplayer card game!" Pause. Silence. (ahem) "I said OH JOY! ANOTHER CHEAPASS MULTIPLAYER CARD GAME!!!! If it worked once, it'll work again in color... won't it?

September 14, 2000
Article archive

Maelstrom/Story Engine Review

Christian Aldridge presented one of the first owner-owned, owner-published RPGs to break into the business at the high-end of production and distribution. Few solos make that step straight from design into national…

February 3, 2001
Article archive

Mafia Insider (Episode 3) Whats your racket?

A gangster, by his very nature, is a racketeer. Whether hes selling liquor in a speak-easy during prohibition, or hijacking cargo from a freighter, the fact is hes found a way to make money illegally and if hes good at…

August 17, 1999
Article archive

Mag*Blast

Get ready for some screaming space battles in Mag*Blast, a card game for two to six players. In it, you'll find yourself blasting opponents' ships in an attempt to reach the heart of their fleet--the Flagship.

November 29, 2001
Article archive

Magic and Healing in Fantasy - an example

After reading Alans Writing Practice dealing with magic and healing, and the forum posts connected with it, I thought I might be able to expand on the idea of magic and healing by giving an example of how I have melded…

April 11, 1999
Article archive

Magic in the Shadows

One of the things that has always impressed me about the Shadowrun game is how well magic, cybertechnology, and mythical creatures are integrated into the setting. The design team has done a very good job of ensuring…

February 17, 2000
Article archive

Make Them Beg

The title of this section is inspired by a book I once read. I know what you're thinking--reading is for pansies. Well, most of the time I would agree. But I ordered this book from the back of JUGS magazine, so it's…

April 30, 1999
Article archive

Mastermaze

Though I am still mortal and have not been completely transformed by its arrival, I will freely admit that MasterMaze is a deeply impressive piece of work.