Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

940 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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940 pieces · Titles A–Z

November 17, 1999
Article archive

Interview: Stephan Michael Sechi

Former full-time sax-player and occasional studio musician (believe it or not, that's me playing sax in the background during the "love scene" in Hulk Hogan's first movie), until I became a game designer, president of…

January 7, 1999
Article archive

Interview: Stephen J Herron

I'm Stephen J Herron, of Belfast, Northern Ireland, born in 1970, a man who thought that Lidsville was a deeply buried childhood trauma until I found the theme tune on the internet recently. I also have an English…

July 26, 1999
Article archive

Interview: Steve Jackson

Basically, I just thought it was a real shame to have to learn a new set of game mechanics every time you changed genres. So I wanted to do one set of mechanics that would work for everything. Sounds obvious now. Back…

March 28, 2000
Article archive

Interview: Steve Kenson

Four novels and over forty game products. I'm best known for my work on Shadowrun, things like Magic in the Shadows, the Underworld Sourcebook, and work on the Shadowrun, 3rd edition, magic rules.

February 25, 2000
Article archive

Interview: Steven Marsh

I was the subject of the "Special Steven Marsh Issue" of Shadis Magazine (#35). After that I wrote articles that appeared in Shadis #42 and #44. I was -supposed- to write an adventure for the Xena game (WEG), but then…

May 5, 2000
Article archive

Interview: STUPERPOWERS! Team

STUPERPOWERS! is the First-Rate RPG for Third-Rate Heroes, a cross between an RPG and a drinking game where players get useless, silly or downright rude superpowers and are sent out to do battle with the only slightly…

April 5, 2000
Article archive

Interview: Tom Jolly

Wiz-War, GOOTMU, Knots, Programmer's Nightmare, Villages, playtester for Roborally, ran a few conventions (with others, of course), and, of course, lots of games that haven't been published yet. But those don't count,…

July 27, 2001
Article archive

Invisible Coins

One of the authors of Multiverser gives us a glimpse into how strange game designers really are. Sometimes they can see things that aren't there--but perhaps if you knew what to look for, you could see them, too.

April 30, 2001
Article archive

Iron Rain and Steel Dreams

I shall do my best to wrap you in the cloak of dreams and carry you away to another place, a place of metal and gears, clanking machines, and hissing steam. A place where the lightning crackles overhead while the…

30 Aug
Wayback recovery

Isle of the Mighty

The Isle of the Mighty in the Cyrston Sea is a huge island running two-fifths of the length of the sea, or slightly over a hundred Brehon Miles. Its about fifty Westing Great Yards wide (its traditional to measure north…

September 30, 2000
Article archive

It Always Has To Happen To Me

This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games. [contains some strong language]

April 6, 2006
Article archive

Jon Quick: Boy Genius

For those who love the stories of the boy geniuses who invent world-shattering inventions once a month, and fly to the ends of the world in great adventures of super-science...Here's a Multiverser world for you.

Author not recovered
September 30, 2000
Article archive

Just Another Day

This piece of fiction was one of the entries to the Deadlands: Hell On Earth contest.

January 12, 2000
Article archive

Just Another Day...

Not much was happening in Haven these days; a body was found in the harbor, Mayor Wright still denying the charges, there was another building fire in Rome Island. It was just another sleepy day for Haven City.

24 Sep
Wayback recovery

Kapow!

The big deal, if there is a big deal today, is that last night I completed the recoding of the Martial Arts in Role Playing Games site, and managed to post it on my web site, available to all. I expect to add a new…

March 14, 2001
Article archive

Kicking out the Center Pole

The game industry is fraught with peril, egos and good intentions but unfortunately a rarely sustainable revenue model. This article will go through a series of discussions about each facet of the game industry, be…

September 2, 2000
Article archive

Krik

This character was entered in conjunction with the 'Badass in the Making' contest, sponsored by 6-0 Games. Entrants were cherged with creating a really cool sci-fi character for use in any campaign.

September 14, 2001
Article archive

Learning

There's always more to know, and if you keep you're eyes and ears open you can know more.

September 7, 2001
Article archive

Left Hand

If you've thought four-dimensionally, if you've ever said, "Your other right", maybe it's time to think about our sense of direction on the stage of our imaginations.

September 28, 2001
Article archive

Left or Right?

Do the choices we make really make a difference? MJ gives us a look at a different way to 'Map the Dungeon.'

July 13, 2001
Article archive

Living in the Past

The author waxes nostalgic for a bit, and calls our attention to game ideas which might be forgotten if we don't remember them.

February 8, 2000
Article archive

Lord of the Fries De-Lux Edition

Oh joy! Another Cheapass Multiplayer card game!" Pause. Silence. (ahem) "I said OH JOY! ANOTHER CHEAPASS MULTIPLAYER CARD GAME!!!! If it worked once, it'll work again in color... won't it?

September 14, 2000
Article archive

Maelstrom/Story Engine Review

Christian Aldridge presented one of the first owner-owned, owner-published RPGs to break into the business at the high-end of production and distribution. Few solos make that step straight from design into national…