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923 pieces · Titles A–Z
Interview: Steven Marsh
I was the subject of the "Special Steven Marsh Issue" of Shadis Magazine (#35). After that I wrote articles that appeared in Shadis #42 and #44. I was -supposed- to write an adventure for the Xena game (WEG), but then…
Interview: STUPERPOWERS! Team
STUPERPOWERS! is the First-Rate RPG for Third-Rate Heroes, a cross between an RPG and a drinking game where players get useless, silly or downright rude superpowers and are sent out to do battle with the only slightly…
Interview: Tom Jolly
Wiz-War, GOOTMU, Knots, Programmer's Nightmare, Villages, playtester for Roborally, ran a few conventions (with others, of course), and, of course, lots of games that haven't been published yet. But those don't count,…
Invisible Coins
One of the authors of Multiverser gives us a glimpse into how strange game designers really are. Sometimes they can see things that aren't there--but perhaps if you knew what to look for, you could see them, too.
Iron Rain and Steel Dreams
I shall do my best to wrap you in the cloak of dreams and carry you away to another place, a place of metal and gears, clanking machines, and hissing steam. A place where the lightning crackles overhead while the…
It Always Has To Happen To Me
This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games. [contains some strong language]
Jon Quick: Boy Genius
For those who love the stories of the boy geniuses who invent world-shattering inventions once a month, and fly to the ends of the world in great adventures of super-science...Here's a Multiverser world for you.
Just Another Day
This piece of fiction was one of the entries to the Deadlands: Hell On Earth contest.
Just Another Day...
Not much was happening in Haven these days; a body was found in the harbor, Mayor Wright still denying the charges, there was another building fire in Rome Island. It was just another sleepy day for Haven City.
Keepers at the Core
Seth talks the Keepers of Alyria and the mystery that they hold for him.
Kicking out the Center Pole
The game industry is fraught with peril, egos and good intentions but unfortunately a rarely sustainable revenue model. This article will go through a series of discussions about each facet of the game industry, be…
Knowledge of Good and Evil
Take a look at the game mechanics of Alyria in this week's Dreaming Out Loud with a discussion of Inspiration and Corruption.
Kobolds Ate My Baby!
Designed for 'cheap laughs'... Still, not bad if the players sniff a lot of glue before playing.
Krik
This character was entered in conjunction with the 'Badass in the Making' contest, sponsored by 6-0 Games. Entrants were cherged with creating a really cool sci-fi character for use in any campaign.
Learning
There's always more to know, and if you keep you're eyes and ears open you can know more.
Left Hand
If you've thought four-dimensionally, if you've ever said, "Your other right", maybe it's time to think about our sense of direction on the stage of our imaginations.
Left or Right?
Do the choices we make really make a difference? MJ gives us a look at a different way to 'Map the Dungeon.'
Lightning of the Mind
In this week's Dreaming Out Loud , Seth explores the topic of artistic inspiration.
Living in the Past
The author waxes nostalgic for a bit, and calls our attention to game ideas which might be forgotten if we don't remember them.
Lord of the Fries De-Lux Edition
Oh joy! Another Cheapass Multiplayer card game!" Pause. Silence. (ahem) "I said OH JOY! ANOTHER CHEAPASS MULTIPLAYER CARD GAME!!!! If it worked once, it'll work again in color... won't it?
Maelstrom/Story Engine Review
Christian Aldridge presented one of the first owner-owned, owner-published RPGs to break into the business at the high-end of production and distribution. Few solos make that step straight from design into national…
Mafia Insider (Episode 3) Whats your racket?
A gangster, by his very nature, is a racketeer. Whether hes selling liquor in a speak-easy during prohibition, or hijacking cargo from a freighter, the fact is hes found a way to make money illegally and if hes good at…
Mag*Blast
Get ready for some screaming space battles in Mag*Blast, a card game for two to six players. In it, you'll find yourself blasting opponents' ships in an attempt to reach the heart of their fleet--the Flagship.
Magic and Healing in Fantasy - an example
After reading Alans Writing Practice dealing with magic and healing, and the forum posts connected with it, I thought I might be able to expand on the idea of magic and healing by giving an example of how I have melded…
Magic Framework - an example
An example of building a framework for the how and why of magic in a fantasy world, and why it's a good thing to think about.
Magic in the Shadows
One of the things that has always impressed me about the Shadowrun game is how well magic, cybertechnology, and mythical creatures are integrated into the setting. The design team has done a very good job of ensuring…
Maiden Voyage review
This is a review of Maiden Voyage by Atlas Games. Maiden Voyage is a sea-based adventure for the d20 system.
Make Them Beg
The title of this section is inspired by a book I once read. I know what you're thinking--reading is for pansies. Well, most of the time I would agree. But I ordered this book from the back of JUGS magazine, so it's…
Margin of Error
This week, a look at character creation methods and political correctness.
Mastermaze
Though I am still mortal and have not been completely transformed by its arrival, I will freely admit that MasterMaze is a deeply impressive piece of work.
