Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

940 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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940 pieces · Titles A–Z

February 3, 2001
Article archive

Mafia Insider (Episode 3) Whats your racket?

A gangster, by his very nature, is a racketeer. Whether hes selling liquor in a speak-easy during prohibition, or hijacking cargo from a freighter, the fact is hes found a way to make money illegally and if hes good at…

August 17, 1999
Article archive

Mag*Blast

Get ready for some screaming space battles in Mag*Blast, a card game for two to six players. In it, you'll find yourself blasting opponents' ships in an attempt to reach the heart of their fleet--the Flagship.

November 29, 2001
Article archive

Magic and Healing in Fantasy - an example

After reading Alans Writing Practice dealing with magic and healing, and the forum posts connected with it, I thought I might be able to expand on the idea of magic and healing by giving an example of how I have melded…

April 11, 1999
Article archive

Magic in the Shadows

One of the things that has always impressed me about the Shadowrun game is how well magic, cybertechnology, and mythical creatures are integrated into the setting. The design team has done a very good job of ensuring…

February 17, 2000
Article archive

Make Them Beg

The title of this section is inspired by a book I once read. I know what you're thinking--reading is for pansies. Well, most of the time I would agree. But I ordered this book from the back of JUGS magazine, so it's…

April 30, 1999
Article archive

Mastermaze

Though I am still mortal and have not been completely transformed by its arrival, I will freely admit that MasterMaze is a deeply impressive piece of work.

August 14, 1999
Article archive

Maximum Tech

Realism isn't necessarily a good thing in a game, whether it's a role-playing game or miniatures wargaming, depending on the Game Master and the players involved. The amount of detail in a game is part of that realism,…

27 Sep
Wayback recovery

McCallister’s Basic World Creation Matrix

Disasters d20 1.Storm(s) 2.Monster(s)* 3.Earthquakes 4.Political Upheaval 5.Cosmic Imbalance 6.Invasion* 7.Zombies/Undead 8.Machine backlash 9.Purist Good dies/is dying 10.Warp(s) 11.Major Crash 12.Important Artifacts:…

August 11, 1999
Article archive

Mearls Does Milwaukee

I went to GenCon as Mearls the Gamer, not Mearls the Wannabe Game Designer or Mearls the Gaming Outpost columnist. This was my vacation, dammit! That being said, I tried to maintain a journal to record my thoughts and…

January 19, 2000
Article archive

Messiah Jam Interview

Josh: I've been gaming 14 years now, reaching 15. It seems that through every family tragedy Me and Sean endured,it became apparent we needed to do something. Well, we started forming this concept for a game. I've…

25 Sep
Wayback recovery

Monied Types

Shekel of silver is about one-third of an ounce. Barter chits for types with sixteen differenent chits. Rings of silver as a way to carry larger amounts of cash. Copper, tin, lead, and barley (the last is small…

August 17, 2001
Article archive

Monster Design

What makes a good monster? Here are some design ideas that might help any game in which referees are inventing their own creatures.

March 18, 2006
Article archive

Monsters in Space

On the biology of Spacious Specious Monsterious ....

Author not recovered
April 22, 2000
Article archive

More Excuses to Kill Things

This unassuming booklet, the cover of which is adorned only with a quartet of bikini-clad, gun-toting babes and a giant happy-face killer robot, is an extension of the Macho Women with Guns tradition. It's not quite as…

January 9, 2007
Article archive

Move Over Mr. Zombie, Part I

The beginning of a multi-part series where we discuss how to take your PA world from B-movie camp to realistic scenario.

Author not recovered
June 9, 1999
Article archive

Music in Gaming

While lack of background noise can be conducive to roleplaying at some times, and indeed switching around between CDs and cassettes can be extraordinarily distracting to a GM, music remains a fundamental part of…

June 22, 2001
Article archive

My North Wall

This article reminds us that even when looking at ordinary things it's not always what you see but how you see it that matters.

January 15, 2000
Article archive

Narcissist 0.5

The Gaming Outpost has received permission to publish a sneak peak of NaRCISSIST v.0.5 for you all to read. The teaser, a glossary of terms and concepts used in the final product, is available for download in PDF…

September 25, 2000
Article archive

Narrator's Screen Review

Like folders full of NPC profiles, special narrators-only sections in the rulebooks, and buttons which say ‘The Dice Are Not God...I AM!!!”, screens are one of those little status symbols which set GMs apart from their…

December 1, 1999
Article archive

Natural Selection: The Future of RPGs

During the middle of this decade, new competitors were introduced to the RPG niche. At the same time, the environment of publishing was changing. In the wild, these events would be called selection pressures. They…