Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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923 pieces · Titles A–Z

September 1, 1999
Article archive

Rolemaster Revised Edition

Iron Crown Enterprises has been a warhorse of the RPG field, managing to eke out a living while most RPG companies wither and fade...while I might personally prefer R. Talsorian's design aesthetic to ICE's in-house…

December 28, 1999
Article archive

Sanctum

SANCTUM is an online card game in where you play one of the Twelve Houses. Your goal? Invade the opponent's home base, called a Sanctum. You do this by casting spells, and advancing your armies on the playing field. But…

June 29, 2001
Article archive

Screen Wrap

M. Joseph Young reveals a sadistic streak as he suggests several ways to get player characters completely lost and confused.

February 5, 2002
Article archive

Seeds

A few adventure ideas for your gaming pleasure

February 16, 2002
Article archive

Seeds #2

More adventure seeds for your gaming pleasure. Like? Dislike? Let me know.

February 25, 2002
Article archive

Seeds #3

Seeds #3, on time (for a change). Slight traveling theme this time.

March 4, 2002
Article archive

Seeds #4

The most recent addition to Seeds. Fantasy, this time.

September 9, 2000
Article archive

Separation

This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games. [ contains some strong language ]

April 9, 1999
Article archive

Shadowrun 3rd Edition

The trappings of a typical cyberpunk dystopia are all there: ridiculously wealthy coporate elites dwell in isolated enclaves while the vast mass of the poor eke out a miserable existance in post-industrial ruins. In…

August 26, 1999
Article archive

Sidekick Sourcebook

The Sidekick Sourcebook is the companion book to the Blood of Heroes RPG. In it, you'll find updates to previous rules, new powers, skills, drawbacks, combat rules, and more. There's also new characters that can be used…

February 28, 2006
Article archive

Singularity's Heroes: A Multiverser SF World

As we hurtle toward the Singularity, the need for old-fashioned heroes rise for it is true, with power comes responsibility.

Author not recovered
August 26, 2000
Article archive

Slurg

This character was entered in conjunction with the 'Badass in the Making' contest, sponsored by 6-0 Games. Entrants were charged with creating a really cool sci-fi character for use in any campaign.

July 20, 2001
Article archive

Snow Day

Those of you feeling the heat of summer may appreciate this refreshing moment in a cooler place.

July 13, 1999
Article archive

Sorcerer RPG

The Sorcerer RPG goes along the lines of this: "You are a Sorcerer, but you do not 'cast spells.' Instead, you breaks the laws of what we humans call Reality to summon, bind, and command beings that are Not Supposed to…

January 19, 2000
Article archive

Star Wars: A Chance at the Mainstream

One of the elements that role-playing games and computer games have in common is that product based on a movie license is rarely any good. A few examples of well used licenses exist, don't get me wrong, and when it…

June 3, 1999
Article archive

Starbase Jeff

Starbase Jeff is a card game. It's not a collectible card game, because everybody has exactly the same deck, just shuffled differently. It's not a playing-card game, because, well, they're not playing cards. However,…

January 10, 2002
Article archive

Strengthening the Herd 1.0: Starting Your Campaign

Strengthening the Herd is a column about the social side of gaming, with all the pitfalls and traps therein. Today, I give you a short introduction and a hefty look at starting your own campaign. Proceed with caution,…

April 18, 2003
Article archive

Strengthening the Herd: Can Gaming Change You?

As a GM, I sometimes have these flights of fancy where I see my games transcending entertainment into the realm of political and social change. In actuality, I'm an idiot for thinking that. Sure, a game might…

June 12, 2003
Article archive

Strengthening the Herd: Everything to Everyone

How do you make sure all of your players are having fun? How do you make sure their characters are important to the story? How do you make sure your group is leaving the game with a smile on their face? Read more to…

October 30, 2000
Article archive

System Monkey

My point here is just to explore mechanics. What are my credentials? None! I have been gaming for a few years now and I think I have some ideas worth having raked over the hot coals by GO readers.

November 12, 2001
Article archive

System Monkey #1

A set of system mechanics I came up with. It is not a complete system as of this system, but provides a basic framework to build on.

January 9, 2002
Article archive

Tales of the Wolf Folk Sea Part One

In which we look at the foundations of the universe the world of the Wolf Folk Sea exists in, and take an all too brief look at the basic nature of the gods of this universe. Plus a quick look at upcoming articles in…

March 9, 1999
Article archive

Tell It Like It Is

What's the Outpost's review policy? Why aren't some manufacturers happy with it? What should be done about it?

April 1, 2006
Article archive

Ten Faces of America

This is a first draft, so I definitely invite comment of all sorts. Its ten different versions of history that yield something fairly similiar to modern day America or thereabouts, or somewhat so, anyways. Especially…

Author not recovered