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923 pieces · Titles A–Z
The Nearside Project
Inter-dimensional travel has long been a staple of role-playing games. There are some systems like Planescape and Rifts which focus almost exclusively on the concept, and some, like the World of Darkness or Shadowrun ,…
The Postman, Chapter One: The End of All Things
The begining in a series of articles detailing the events of an alternate post-apocalyptic history.
The Postman, Chapter Three: The Serpent's Grip
This time around we get introduced to Nathaniel Jonathan Bethlehem, a man more ruthless than Holn himself.
The Postman, Chapter Two: Where Darkness Falls
The second article in the series in which we introduce Nathan Holn, the one person most responsible for world's downfall.
The Price Of Freedom, or, Pleasing Those Puerile Players
This and next time round I will cover ad lib gaming "versus" planned adventures, continuing my foray into the mysterious and dangerous world of the most powerful being known to roleplayers, the Game Master.
The Price of Power
Power doesn't come cheap. If it did, we'd all be living in mansions, spending our weekends sucking down margaritas on some isolated tropical beach. That isn't the way the world works, and that isn't how games should…
The Psychoanalytic Elf
Wherein it is explained just what "Symbolic Order" means and an introduction is given to the column as a whole.
The Rules With No Name
Now, I imagine that the gaming audience out there today must look at "historical" subjects with glazed eyes and coated tongue. After all, we've all read those depressing studies that indicate the average high school…
The Setting Grab Bag
This week, Alex hits us with twelve short settings ranging from King's Maine to Perspective Elastic's Mystery Theatre .
The Singularity and Gaming
What is the Singularity? And how can we relate it to gaming?
The Small Press Conundrum
The brand manager of Deadlands: The Weird West talks about small press games and the future they have in the industry.
The Source of Law
In which the author looks at how the origins of our laws define our societies, whether fictional or real.
The Swords Against Sorcery Project
Contrary to what the title suggests, this has nothing to do with jiggly camera work or spooky witches. The Swords Against Sorcery project is an attempt to create a simple set of miniatures rules that you can play when…
The Three Stooges Card Game
If you encounter a male between the ages of 16 and 60, and profer two extended fingers in the general area of the eyes, I daresay you will encounter the ritual response of a hand extended parrallel to the nasal ridge…
The Ties that Bind
This week, Seth Ben-Erza gives us a look inside the city's Web.
The Tourist: Dark Mnemonic
Another excerpt from the journal of the well-traveled wanderer.
The Tourist: Johnny Two-Face (Part 1)
Set sail for a tale of scrofulous sea dogs, deadly treasure, blood and steel.
The Tourist: The Journeyman of Rao
Random excerpts from the journal of an intrepid explorer who wanders the realms of imagination.
The Tourist: When it Rains
The Tourist is back. For how long nobody knows.
The Two Towers
Subtitled "Or The Wanna Be Grows Up," Jack Spencer's column provides introspection on the horrible and tragic events of Tuesday morning.
The Vizier
This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.
The Wanna Be #10 "Reach for the Stars"
From the pages of Critical Hit, the Wanna Be emerges! I had been posting on the Critical Hit forum this little column for a couple months now. I was a little shocked when Nick asked me to submit the column…
The Wanna Be #11 "Time For a Bit of Reality, Part II"
I dont know. There is something rotten at the core here. Something about find this perfect system, the need many seem to have for their favorite game to stay in print as if the game going out of print means they cant…
The Wanna Be #12 "What is Starfaring?"
Does Starfaring have a future and a place in the RPG marketplace? Will people like it? Will it sell? Will it make a dollar and a cent?
The Wanna Be #13 Tying Up Loose Ends"
Actually, thanks to a suggestion for M.J. Young on the forums, this sort of thing is probably how Ill handle metaplots. Set up a prophesied hero, create a character or group of characters who may be this hero(es) and…
The Wanna Be #15 "Legally Yours"
A step back from the whole GDJ thing and a look into the always-good-for-a-flame-war topics of the d20 license, the OGL, Ryan Dancey, and public use of the letter "m".
The Wanna Be Getting Religion
Can you imagine what that does to a kid? The human race is particularly self-centered and we are all raving maniacs by varying degrees. As children we somehow get the notion that we are the most important person in the…
The Wannabe 14: WWFFCD?
Chances are, as the project progresses Ill have to get some help. Especially if it is turns out to be a commercial project. At which point, Ill probably have to hire an artist and my own work will only serve as a…
The Wastelands: Chapter 2, The Clockmaker
The tools in his bag and on his belt are arranged carefully. He knows the arrangement well, and can find any tool without the use of his eyes; his thick fingers are all he needs. And thats fortunate& considering he only…
The Way of War
Essentially, The Way of War (TWIW) promotes itself as being a 'universal miniatures system' but upon playing it a bit with some generic figures I've come to the conclusion that this might be a grandiose statement.
