Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

940 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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940 pieces · Titles A–Z

September 29, 2000
Article archive

The Eye of Glory: Chapter 3

The Eye of Glory is A Novel of Lejendary Earth . We are lucky enough to have the first three chapters here for you to preview. If you like what you read here, make sure to go ask for it from your local retailer.

January 30, 2000
Article archive

The Fading

'The Fading' is the third installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour"

March 3, 2006
Article archive

The Great War: A Multiverser SF World

The Great War between the Inner System and the Jupiter Confederation is slugged out in the Asteroid Belt with tens of millions of space marines on both sides, and body counts that sometimes surpass tens of thousands in…

Author not recovered
September 15, 2000
Article archive

The History of Warhamster

Welcome to Volume 2 of the Game Designers Journal. Ive made a few changes (youll notice the couch now faces the west wall) that I hope youll be happy with. However, I have to let you know, this one is a renter. Im only…

April 22, 1999
Article archive

The Hunt

'The Hunt' is the second installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour".

February 13, 2000
Article archive

The Last Game

'The Last Game' is the final installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour".

February 1, 2001
Article archive

The Last Paladin

It begins in a tavern, and a stranger, coming in from the rain. Its the mean kind of cold outside, the kind of cold that bows your bones and makes them ache. The stranger shakes the wet off his steaming cloak and looks…

January 16, 2000
Article archive

The Long Game

'The Long Game' is the first installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour".

February 20, 2001
Article archive

The Making of a Hero (version 0.3a)

"Well, it seems as though folks are interested in seeing the mechanics that I have prepared for Alyria. So I will accede to their wishes and write a bit about my basic mechanic."

October 15, 2000
Article archive

The Measure of A Man

This piece of fiction was one of the entries to the Deadlands: Hell On Earth contest.

May 11, 2000
Article archive

The Nearside Project

Inter-dimensional travel has long been a staple of role-playing games. There are some systems like Planescape and Rifts which focus almost exclusively on the concept, and some, like the World of Darkness or Shadowrun ,…

July 3, 1999
Article archive

The Price of Power

Power doesn't come cheap. If it did, we'd all be living in mansions, spending our weekends sucking down margaritas on some isolated tropical beach. That isn't the way the world works, and that isn't how games should…

June 21, 2001
Article archive

The Psychoanalytic Elf

Wherein it is explained just what "Symbolic Order" means and an introduction is given to the column as a whole.

April 12, 1999
Article archive

The Rules With No Name

Now, I imagine that the gaming audience out there today must look at "historical" subjects with glazed eyes and coated tongue. After all, we've all read those depressing studies that indicate the average high school…

July 23, 2001
Article archive

The Setting Grab Bag

This week, Alex hits us with twelve short settings ranging from King's Maine to Perspective Elastic's Mystery Theatre .

June 14, 2006
Article archive

The Singularity and Gaming

What is the Singularity? And how can we relate it to gaming?

Author not recovered
April 14, 1999
Article archive

The Small Press Conundrum

The brand manager of Deadlands: The Weird West talks about small press games and the future they have in the industry.

March 21, 2000
Article archive

The Source of Law

In which the author looks at how the origins of our laws define our societies, whether fictional or real.

September 23, 1999
Article archive

The Swords Against Sorcery Project

Contrary to what the title suggests, this has nothing to do with jiggly camera work or spooky witches. The Swords Against Sorcery project is an attempt to create a simple set of miniatures rules that you can play when…

January 26, 2000
Article archive

The Three Stooges Card Game

If you encounter a male between the ages of 16 and 60, and profer two extended fingers in the general area of the eyes, I daresay you will encounter the ritual response of a hand extended parrallel to the nasal ridge…