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940 pieces · Titles A–Z
The Eye of Glory: Chapter 3
The Eye of Glory is A Novel of Lejendary Earth . We are lucky enough to have the first three chapters here for you to preview. If you like what you read here, make sure to go ask for it from your local retailer.
The Fading
'The Fading' is the third installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour"
The Gauntlet Has Been Thrown Down, Mr. Skarka
Game designer Gareth-Michael Skarka is challenged to defend his perpetual negativity toward everyone, and particularly Gaming Outpost.
The Glue That Holds Us Together
It's the debate that arguably defines the gaming hobby and Jack Spencer, Jr. writes a thoughtful dissection of it: "D&D sucks. No it doesn't."
The Great War: A Multiverser SF World
The Great War between the Inner System and the Jupiter Confederation is slugged out in the Asteroid Belt with tens of millions of space marines on both sides, and body counts that sometimes surpass tens of thousands in…
The History of Warhamster
Welcome to Volume 2 of the Game Designers Journal. Ive made a few changes (youll notice the couch now faces the west wall) that I hope youll be happy with. However, I have to let you know, this one is a renter. Im only…
The Hunt
'The Hunt' is the second installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour".
The Last Game
'The Last Game' is the final installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour".
The Last Paladin
It begins in a tavern, and a stranger, coming in from the rain. Its the mean kind of cold outside, the kind of cold that bows your bones and makes them ache. The stranger shakes the wet off his steaming cloak and looks…
The Level Playing Field
Class, race, elves, and halflings. And what RPG's reveal of our attitudes about the real world.
The Long Game
'The Long Game' is the first installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour".
The Making of a Hero (version 0.3a)
"Well, it seems as though folks are interested in seeing the mechanics that I have prepared for Alyria. So I will accede to their wishes and write a bit about my basic mechanic."
The Measure of A Man
This piece of fiction was one of the entries to the Deadlands: Hell On Earth contest.
The Nature of Freedom in RPG's and Computer Games
A philosophical discussion of the differences in the nature of freedom in pencil-and-paper and computer roleplaying games.
The Nearside Project
Inter-dimensional travel has long been a staple of role-playing games. There are some systems like Planescape and Rifts which focus almost exclusively on the concept, and some, like the World of Darkness or Shadowrun ,…
The Postman, Chapter One: The End of All Things
The begining in a series of articles detailing the events of an alternate post-apocalyptic history.
The Postman, Chapter Three: The Serpent's Grip
This time around we get introduced to Nathaniel Jonathan Bethlehem, a man more ruthless than Holn himself.
The Postman, Chapter Two: Where Darkness Falls
The second article in the series in which we introduce Nathan Holn, the one person most responsible for world's downfall.
The Price Of Freedom, or, Pleasing Those Puerile Players
This and next time round I will cover ad lib gaming "versus" planned adventures, continuing my foray into the mysterious and dangerous world of the most powerful being known to roleplayers, the Game Master.
The Price of Power
Power doesn't come cheap. If it did, we'd all be living in mansions, spending our weekends sucking down margaritas on some isolated tropical beach. That isn't the way the world works, and that isn't how games should…
The Psychoanalytic Elf
Wherein it is explained just what "Symbolic Order" means and an introduction is given to the column as a whole.
The Rules With No Name
Now, I imagine that the gaming audience out there today must look at "historical" subjects with glazed eyes and coated tongue. After all, we've all read those depressing studies that indicate the average high school…
The Setting Grab Bag
This week, Alex hits us with twelve short settings ranging from King's Maine to Perspective Elastic's Mystery Theatre .
The Singularity and Gaming
What is the Singularity? And how can we relate it to gaming?
The Small Press Conundrum
The brand manager of Deadlands: The Weird West talks about small press games and the future they have in the industry.
The Source of Law
In which the author looks at how the origins of our laws define our societies, whether fictional or real.
The Swords Against Sorcery Project
Contrary to what the title suggests, this has nothing to do with jiggly camera work or spooky witches. The Swords Against Sorcery project is an attempt to create a simple set of miniatures rules that you can play when…
The Three Stooges Card Game
If you encounter a male between the ages of 16 and 60, and profer two extended fingers in the general area of the eyes, I daresay you will encounter the ritual response of a hand extended parrallel to the nasal ridge…
The Ties that Bind
This week, Seth Ben-Erza gives us a look inside the city's Web.
The Tourist: Dark Mnemonic
Another excerpt from the journal of the well-traveled wanderer.
