Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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923 pieces · Titles A–Z

May 11, 2000
Article archive

The Nearside Project

Inter-dimensional travel has long been a staple of role-playing games. There are some systems like Planescape and Rifts which focus almost exclusively on the concept, and some, like the World of Darkness or Shadowrun ,…

July 3, 1999
Article archive

The Price of Power

Power doesn't come cheap. If it did, we'd all be living in mansions, spending our weekends sucking down margaritas on some isolated tropical beach. That isn't the way the world works, and that isn't how games should…

June 21, 2001
Article archive

The Psychoanalytic Elf

Wherein it is explained just what "Symbolic Order" means and an introduction is given to the column as a whole.

April 12, 1999
Article archive

The Rules With No Name

Now, I imagine that the gaming audience out there today must look at "historical" subjects with glazed eyes and coated tongue. After all, we've all read those depressing studies that indicate the average high school…

July 23, 2001
Article archive

The Setting Grab Bag

This week, Alex hits us with twelve short settings ranging from King's Maine to Perspective Elastic's Mystery Theatre .

June 14, 2006
Article archive

The Singularity and Gaming

What is the Singularity? And how can we relate it to gaming?

Author not recovered
April 14, 1999
Article archive

The Small Press Conundrum

The brand manager of Deadlands: The Weird West talks about small press games and the future they have in the industry.

March 21, 2000
Article archive

The Source of Law

In which the author looks at how the origins of our laws define our societies, whether fictional or real.

September 23, 1999
Article archive

The Swords Against Sorcery Project

Contrary to what the title suggests, this has nothing to do with jiggly camera work or spooky witches. The Swords Against Sorcery project is an attempt to create a simple set of miniatures rules that you can play when…

January 26, 2000
Article archive

The Three Stooges Card Game

If you encounter a male between the ages of 16 and 60, and profer two extended fingers in the general area of the eyes, I daresay you will encounter the ritual response of a hand extended parrallel to the nasal ridge…

September 13, 2001
Article archive

The Two Towers

Subtitled "Or The Wanna Be Grows Up," Jack Spencer's column provides introspection on the horrible and tragic events of Tuesday morning.

October 28, 2000
Article archive

The Vizier

This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.

March 13, 2001
Article archive

The Wanna Be #10 "Reach for the Stars"

From the pages of Critical Hit, the Wanna Be emerges! I had been posting on the Critical Hit forum this little column for a couple months now. I was a little shocked when Nick asked me to submit the column…

April 3, 2001
Article archive

The Wanna Be #13 Tying Up Loose Ends"

Actually, thanks to a suggestion for M.J. Young on the forums, this sort of thing is probably how Ill handle metaplots. Set up a prophesied hero, create a character or group of characters who may be this hero(es) and…

April 27, 2001
Article archive

The Wanna Be #15 "Legally Yours"

A step back from the whole GDJ thing and a look into the always-good-for-a-flame-war topics of the d20 license, the OGL, Ryan Dancey, and public use of the letter "m".

April 17, 2001
Article archive

The Wanna Be Getting Religion

Can you imagine what that does to a kid? The human race is particularly self-centered and we are all raving maniacs by varying degrees. As children we somehow get the notion that we are the most important person in the…

April 10, 2001
Article archive

The Wannabe 14: WWFFCD?

Chances are, as the project progresses Ill have to get some help. Especially if it is turns out to be a commercial project. At which point, Ill probably have to hire an artist and my own work will only serve as a…

February 9, 2001
Article archive

The Wastelands: Chapter 2, The Clockmaker

The tools in his bag and on his belt are arranged carefully. He knows the arrangement well, and can find any tool without the use of his eyes; his thick fingers are all he needs. And thats fortunate& considering he only…

September 27, 1999
Article archive

The Way of War

Essentially, The Way of War (TWIW) promotes itself as being a 'universal miniatures system' but upon playing it a bit with some generic figures I've come to the conclusion that this might be a grandiose statement.