Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

940 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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940 pieces · Titles A–Z

September 13, 2001
Article archive

The Two Towers

Subtitled "Or The Wanna Be Grows Up," Jack Spencer's column provides introspection on the horrible and tragic events of Tuesday morning.

October 28, 2000
Article archive

The Vizier

This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.

March 13, 2001
Article archive

The Wanna Be #10 "Reach for the Stars"

From the pages of Critical Hit, the Wanna Be emerges! I had been posting on the Critical Hit forum this little column for a couple months now. I was a little shocked when Nick asked me to submit the column…

April 3, 2001
Article archive

The Wanna Be #13 Tying Up Loose Ends"

Actually, thanks to a suggestion for M.J. Young on the forums, this sort of thing is probably how Ill handle metaplots. Set up a prophesied hero, create a character or group of characters who may be this hero(es) and…

April 27, 2001
Article archive

The Wanna Be #15 "Legally Yours"

A step back from the whole GDJ thing and a look into the always-good-for-a-flame-war topics of the d20 license, the OGL, Ryan Dancey, and public use of the letter "m".

April 17, 2001
Article archive

The Wanna Be Getting Religion

Can you imagine what that does to a kid? The human race is particularly self-centered and we are all raving maniacs by varying degrees. As children we somehow get the notion that we are the most important person in the…

April 10, 2001
Article archive

The Wannabe 14: WWFFCD?

Chances are, as the project progresses Ill have to get some help. Especially if it is turns out to be a commercial project. At which point, Ill probably have to hire an artist and my own work will only serve as a…

February 9, 2001
Article archive

The Wastelands: Chapter 2, The Clockmaker

The tools in his bag and on his belt are arranged carefully. He knows the arrangement well, and can find any tool without the use of his eyes; his thick fingers are all he needs. And thats fortunate& considering he only…

September 27, 1999
Article archive

The Way of War

Essentially, The Way of War (TWIW) promotes itself as being a 'universal miniatures system' but upon playing it a bit with some generic figures I've come to the conclusion that this might be a grandiose statement.

18 Oct
Wayback recovery

There’s Always Something To Do

Last night I got clear of the regular work, but was too tired to delve into any serious writing. My schedule has been hard on me, having me up early and to bed late and trying to make up for it with a nap in the middle,…

June 13, 2000
Article archive

Thieves Like Us: An Introductory Adventure to Call of Cthulhu

This was one of the entries to the Call of Cthulhu Adventure Writing Contest . The only problem is, we don't have the author's name! If the author is reading this, contact us so we can give you the credit.

Author Unknown
September 21, 2000
Article archive

Three Days to Kill

As one of the first adventures published for the D20 System, this 32-page book meets its most obvious goal easily: to present a high-quality and engrossing adventure for Dungeon Masters and players that have just gotten…

September 2, 2000
Article archive

Tontine

This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.

January 1, 2002
Article archive

Torture in your game

Torture is a major part of human history. But I have never seen it employed in a game. This article explores different methods of torture, some of the affects, and how you can use it. ***WARNING*** This article is not…

January 3, 2002
Article archive

Torture in Your Game: pt 2

This is a completion of the "Torture in Your Game" article that was posted a few days ago. After having it pointed out to me how incomplete it was, I agreed and wrote this.

June 15, 2001
Article archive

Transmats

Matter transmitters. We've all seen them countless times in science fiction books, TV shows, and movies. Now, M.J. Young exposes all those little and oh-so-important details we don't ever hear about. Now, "Tea, earl…

April 27, 2000
Article archive

Tribe 8

I must be insane for doing this. Where am I? On Gaming Outpost, stomping grounds of the famously anti-reviewer John Wick. What am I doing? Is gaming swag really worth the heartache?

April 19, 2001
Article archive

Twenty Sides to Any Story - Chapter 2

I want to differentiate the classes in Waste Rangers from D&D enough that they seem fresh and interesting, while providing all the functionality you see in the core d20 classes. In order to do that, I'm going to…

April 11, 2001
Article archive

Twenty Sides to Any Story: Chapter 1

In the eight months since Wizards of the Coast released the new edition of Dungeons and Dragons, and with it, the d20 System, a cornucopia of d20 products have been released on the market, the majority of them…

2 Oct
Wayback recovery

Two Bad Ideas

I’ve begun The Templar Legacy which is yet another of the Da Vinci Code style books. And it occurs to me that flipping this attempt at subversion around would be a good idea. Such books tend to start in the Middle Ages…

November 18, 1999
Article archive

Ultima Thule: Mythic Scandinavia

The ad copy for the game states, 'Any roleplayer with an interest in Mythic Scandinavia should have Ultima Thule!', which begs the question, 'Am I interested in Scandanavia?

August 25, 2000
Article archive

Untitled

This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games. [ contains some strong language ]