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940 pieces · Titles A–Z
The Tourist: Johnny Two-Face (Part 1)
Set sail for a tale of scrofulous sea dogs, deadly treasure, blood and steel.
The Tourist: The Journeyman of Rao
Random excerpts from the journal of an intrepid explorer who wanders the realms of imagination.
The Tourist: When it Rains
The Tourist is back. For how long nobody knows.
The Two Towers
Subtitled "Or The Wanna Be Grows Up," Jack Spencer's column provides introspection on the horrible and tragic events of Tuesday morning.
The Vizier
This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.
The Wanna Be #10 "Reach for the Stars"
From the pages of Critical Hit, the Wanna Be emerges! I had been posting on the Critical Hit forum this little column for a couple months now. I was a little shocked when Nick asked me to submit the column…
The Wanna Be #11 "Time For a Bit of Reality, Part II"
I dont know. There is something rotten at the core here. Something about find this perfect system, the need many seem to have for their favorite game to stay in print as if the game going out of print means they cant…
The Wanna Be #12 "What is Starfaring?"
Does Starfaring have a future and a place in the RPG marketplace? Will people like it? Will it sell? Will it make a dollar and a cent?
The Wanna Be #13 Tying Up Loose Ends"
Actually, thanks to a suggestion for M.J. Young on the forums, this sort of thing is probably how Ill handle metaplots. Set up a prophesied hero, create a character or group of characters who may be this hero(es) and…
The Wanna Be #15 "Legally Yours"
A step back from the whole GDJ thing and a look into the always-good-for-a-flame-war topics of the d20 license, the OGL, Ryan Dancey, and public use of the letter "m".
The Wanna Be Getting Religion
Can you imagine what that does to a kid? The human race is particularly self-centered and we are all raving maniacs by varying degrees. As children we somehow get the notion that we are the most important person in the…
The Wannabe 14: WWFFCD?
Chances are, as the project progresses Ill have to get some help. Especially if it is turns out to be a commercial project. At which point, Ill probably have to hire an artist and my own work will only serve as a…
The Wastelands: Chapter 2, The Clockmaker
The tools in his bag and on his belt are arranged carefully. He knows the arrangement well, and can find any tool without the use of his eyes; his thick fingers are all he needs. And thats fortunate& considering he only…
The Way of War
Essentially, The Way of War (TWIW) promotes itself as being a 'universal miniatures system' but upon playing it a bit with some generic figures I've come to the conclusion that this might be a grandiose statement.
There’s Always Something To Do
Last night I got clear of the regular work, but was too tired to delve into any serious writing. My schedule has been hard on me, having me up early and to bed late and trying to make up for it with a nap in the middle,…
Thieves Like Us: An Introductory Adventure to Call of Cthulhu
This was one of the entries to the Call of Cthulhu Adventure Writing Contest . The only problem is, we don't have the author's name! If the author is reading this, contact us so we can give you the credit.
Three Days to Kill
As one of the first adventures published for the D20 System, this 32-page book meets its most obvious goal easily: to present a high-quality and engrossing adventure for Dungeon Masters and players that have just gotten…
Tontine
This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.
Too Much In Your Head Not Enough on Your Paper
Some advice for when GMs want to introduce their home brewed world to their players.
Torture in your game
Torture is a major part of human history. But I have never seen it employed in a game. This article explores different methods of torture, some of the affects, and how you can use it. ***WARNING*** This article is not…
Torture in Your Game: pt 2
This is a completion of the "Torture in Your Game" article that was posted a few days ago. After having it pointed out to me how incomplete it was, I agreed and wrote this.
Transmats
Matter transmitters. We've all seen them countless times in science fiction books, TV shows, and movies. Now, M.J. Young exposes all those little and oh-so-important details we don't ever hear about. Now, "Tea, earl…
Tribe 8
I must be insane for doing this. Where am I? On Gaming Outpost, stomping grounds of the famously anti-reviewer John Wick. What am I doing? Is gaming swag really worth the heartache?
Twenty Sides to Any Story - Chapter 2
I want to differentiate the classes in Waste Rangers from D&D enough that they seem fresh and interesting, while providing all the functionality you see in the core d20 classes. In order to do that, I'm going to…
Twenty Sides to Any Story: Chapter 1
In the eight months since Wizards of the Coast released the new edition of Dungeons and Dragons, and with it, the d20 System, a cornucopia of d20 products have been released on the market, the majority of them…
Two Bad Ideas
I’ve begun The Templar Legacy which is yet another of the Da Vinci Code style books. And it occurs to me that flipping this attempt at subversion around would be a good idea. Such books tend to start in the Middle Ages…
Two Psychos
Two Psychos is a fictional piece set in the Weird West.
Ultima Thule: Mythic Scandinavia
The ad copy for the game states, 'Any roleplayer with an interest in Mythic Scandinavia should have Ultima Thule!', which begs the question, 'Am I interested in Scandanavia?
Unseen Masters: Modern Struggles Against Hidden Powers
Call of Cthulhu Supplement Review - Unseen Masters is a set of three lengthy Cthulhu Now scenarios or 'mini-campaigns' set in and around New York and similar to 'Masks of Nyarlathotep' of old, is designed for…
Untitled
This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games. [ contains some strong language ]
