Looking for something in the text? Search the full archive.
940 pieces · Titles A–Z
untitled
CONTEST WINNERThis short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.
untitled
This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.
untitled
This piece of fiction was one of the entries to the Deadlands: Hell On Earth contest.
Usagi Yojimbo Roleplaying Game
Usagi Yojimbo represents yet another attempt to crossover the comic books/TV/movie market with RPGs. But don't let that deter you from buying this gem of a game: Usagi Yojimbo is a very tight, efficient package. I have…
Venus: Bauhaus Forces of War
I have had little or no experience with the Warzone system prior to receiving several items for review. Now, I'm seriously rubbing my chin and contemplating making an investment in the system, as my wife despairs.
Veteran of Foreign Care
The houseguest who was hospitalized a few days ago came home today, on his own birthday. His birthday gifts include a large pillow. Let me say that I am pleased at his return quite apart from the fact that it should…
Violence RPG
P.O.V.: Point of View. This isn't a review, it's telling you my point of view. You may not agree with it, but then again you may. BUT WHO CARES? I'm just telling you what I think! So, without further ado, here we go...
Walking With Dragons (Part Five)
Child rearing and a vignette or two
Walking With Dragons (Part Four)
Onward with a look at dragon psychology, dragon society, and some stray interludes.
Walking With Dragons (Part One)
An introduction to the series, plus a look at dragons as reptiles
Walking With Dragons (Part Six
In which we see how dragons gain their lair, and the series comes to an end. Plus a sneak peek at Walking With White Dragons
Walking With Dragons (Part Three)
Dragon anatomy and physiology and more interludes
Walking With Dragons (Part Two)
Dragon evolution, draconic survival of the Cretaceous Extinction, dragon evolution and divination magic, and a few interludes.
Walking with Dragons ver. 2 Progress Report One
A look at the work being done to update, revise, and improve the series
Watching The Rain Fall
'Watching The Rain Fall' is the forth installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour".
Weapon of Choice
What's it like to roleplay a gun? Find out in this week's Grains of Sand .
Welcome To The Future
A few questions and answers on how to improve your science fiction setting along with a welcome.
What the Hell is This?
Gareth-Michael Skarka gets the ball rolling on his new column by giving us some insight into breaking into the industry. And he says "damn" a lot.
What's In A Name?
The man who started it all talks about the emergence of Computer RPG's and how it effects the perception of the term "RPG."
What's in a Name?
In this "Dreaming Out Loud," Seth Ben-Ezra looks at the answer to that question and discusses the naming conventions of Alyria.
When the Dice Don't Tell the Whole Story
Roleplaying games, like many other games, rely heavily at times on chance. Chance usually takes the form of dice rolls or card draws, and it can make great heroes or great goats. We curse or we exclaim with joy when…
When Zombies Attack
When great-grandma Edith shows up to eat your brain, the first guy to the gun shop is most likely to live. Law and order be damned.
Who Should Do Reviews?
In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.
Who Should Do Reviews?
In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.
Who?
The philosopher told us, "Know thyself", but in fact most of us do not know ourselves nearly so well as we know our characters. This idea explores what it might be like if we knew them as poorly as we know us.
Why Bother
This week, Seth Ben-Erza tackles that question so many game designers and writers can often find themselves facing: "Why bother?"
Why Gamers Suck
This week, Gareth-Michael Skarka asks that ever important question, "Why do gamers suck?" In answering it, he looks at the lack of diversity in gaming.
Why Gamers Suck, Part II
Gareth explores the topic of "dead games" and discusses another reason why gamers suck.
Why Gamers Suck, Part III
It's that time again. Gareth hits us with another column on Why Gamers Suck focusing on the Internet gaming community.
Why Hamsters?
I'd like to start off this week's installment with a little apology. I'm sick. I haven't had any sleep in two nights and I'm typing pretty much on instinct. If you look really hard, you can probably see the sneezes…
