Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

940 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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940 pieces · Titles A–Z

August 16, 2000
Article archive

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CONTEST WINNERThis short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.

October 21, 2000
Article archive

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This short fiction piece was submitted in conjunction with the Unknown Green Armies of the Delta contest, which we ran in conjuntion with Atlas Games.

September 23, 2000
Article archive

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This piece of fiction was one of the entries to the Deadlands: Hell On Earth contest.

June 15, 1999
Article archive

Usagi Yojimbo Roleplaying Game

Usagi Yojimbo represents yet another attempt to crossover the comic books/TV/movie market with RPGs. But don't let that deter you from buying this gem of a game: Usagi Yojimbo is a very tight, efficient package. I have…

November 1, 1999
Article archive

Venus: Bauhaus Forces of War

I have had little or no experience with the Warzone system prior to receiving several items for review. Now, I'm seriously rubbing my chin and contemplating making an investment in the system, as my wife despairs.

17 Oct
Wayback recovery

Veteran of Foreign Care

The houseguest who was hospitalized a few days ago came home today, on his own birthday. His birthday gifts include a large pillow. Let me say that I am pleased at his return quite apart from the fact that it should…

November 22, 1999
Article archive

Violence RPG

P.O.V.: Point of View. This isn't a review, it's telling you my point of view. You may not agree with it, but then again you may. BUT WHO CARES? I'm just telling you what I think! So, without further ado, here we go...

February 6, 2000
Article archive

Watching The Rain Fall

'Watching The Rain Fall' is the forth installment in a five part series of fiction based on The Nearside Project. Taken as a whole, these five stories are known as "The Thirteenth Hour".

June 6, 2001
Article archive

What the Hell is This?

Gareth-Michael Skarka gets the ball rolling on his new column by giving us some insight into breaking into the industry. And he says "damn" a lot.

May 6, 1999
Article archive

What's In A Name?

The man who started it all talks about the emergence of Computer RPG's and how it effects the perception of the term "RPG."

August 7, 2001
Article archive

What's in a Name?

In this "Dreaming Out Loud," Seth Ben-Ezra looks at the answer to that question and discusses the naming conventions of Alyria.

January 27, 2000
Article archive

When the Dice Don't Tell the Whole Story

Roleplaying games, like many other games, rely heavily at times on chance. Chance usually takes the form of dice rolls or card draws, and it can make great heroes or great goats. We curse or we exclaim with joy when…

April 28, 1999
Article archive

When Zombies Attack

When great-grandma Edith shows up to eat your brain, the first guy to the gun shop is most likely to live. Law and order be damned.

February 12, 2001
Article archive

Who Should Do Reviews?

In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.

February 12, 2001
Article archive

Who Should Do Reviews?

In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.

August 31, 2001
Article archive

Who?

The philosopher told us, "Know thyself", but in fact most of us do not know ourselves nearly so well as we know our characters. This idea explores what it might be like if we knew them as poorly as we know us.

September 11, 2001
Article archive

Why Bother

This week, Seth Ben-Erza tackles that question so many game designers and writers can often find themselves facing: "Why bother?"

July 11, 2001
Article archive

Why Gamers Suck

This week, Gareth-Michael Skarka asks that ever important question, "Why do gamers suck?" In answering it, he looks at the lack of diversity in gaming.

September 22, 2000
Article archive

Why Hamsters?

I'd like to start off this week's installment with a little apology. I'm sick. I haven't had any sleep in two nights and I'm typing pretty much on instinct. If you look really hard, you can probably see the sneezes…