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923 pieces · Titles A–Z
What the Hell is This?
Gareth-Michael Skarka gets the ball rolling on his new column by giving us some insight into breaking into the industry. And he says "damn" a lot.
What's In A Name?
The man who started it all talks about the emergence of Computer RPG's and how it effects the perception of the term "RPG."
What's in a Name?
In this "Dreaming Out Loud," Seth Ben-Ezra looks at the answer to that question and discusses the naming conventions of Alyria.
When the Dice Don't Tell the Whole Story
Roleplaying games, like many other games, rely heavily at times on chance. Chance usually takes the form of dice rolls or card draws, and it can make great heroes or great goats. We curse or we exclaim with joy when…
When Zombies Attack
When great-grandma Edith shows up to eat your brain, the first guy to the gun shop is most likely to live. Law and order be damned.
Who Should Do Reviews?
In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.
Who Should Do Reviews?
In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.
Who?
The philosopher told us, "Know thyself", but in fact most of us do not know ourselves nearly so well as we know our characters. This idea explores what it might be like if we knew them as poorly as we know us.
Why Bother
This week, Seth Ben-Erza tackles that question so many game designers and writers can often find themselves facing: "Why bother?"
Why Gamers Suck
This week, Gareth-Michael Skarka asks that ever important question, "Why do gamers suck?" In answering it, he looks at the lack of diversity in gaming.
Why Gamers Suck, Part II
Gareth explores the topic of "dead games" and discusses another reason why gamers suck.
Why Gamers Suck, Part III
It's that time again. Gareth hits us with another column on Why Gamers Suck focusing on the Internet gaming community.
Why Hamsters?
I'd like to start off this week's installment with a little apology. I'm sick. I haven't had any sleep in two nights and I'm typing pretty much on instinct. If you look really hard, you can probably see the sneezes…
Why John Wick Writes RPGs
It's no big secret that John Wick and I have had our differences. More than once, we've come to blows. In fact, I recall one instance when, had not Rob Vaux been willing to douse us both with pepper spray he'd gotten on…
Wicked Die #1 I Like Games, But Buzzers Freak Me Out
When Nates mom walked into his family room one day and showed us all what she got for us to play, it was like some wondrous old wizard had cast Charm Person on us all. Apparently, the old codger also cast Conjure Geek…
Wicked Die #2
The Players Guide to Keeping your Character from Being Eaten Whole By a GlargleBeast
Wicked Die #3: So, Your Attribute Rolls Suck. Now What?
If your pals dont strike out like the Bad News Bears, check out the quirks/flaws listings in other RPGs. Theyre great for making your fictional creation a little more realistic and/or enticing to play, not to mention a…
Wingnut Games
What is Battle Cattle?
Witchcraft
CJ Carella's WitchCraft is now in its second incarnation, having burned up one of its nine lives on a failed foray from Myrmidon Press in 1996. It has been resurrected by Eden Studios, who seems to be competing with…
World a Week (Special Edition): A Break
A special article by the author's request. I team up with Eric and prepare to face an old nemesis.
World A Week: A Blurring of Stop Signs
In which the verser decides it must be Friday the 13th everywhere in the Multiverse.
World a Week: A Really Dirty Dozen
The opposition to tyranny doesn't earn much of my confidence.
World A Week: Action Redux!
In which the verser and Miss Carlyle defuse a Nazi plot.
World A Week: Action!
In which the verser returns to the World of Two-Fisted Action.
World A Week: Associate
In which the verser travels to the Fourth Age.
World A Week: Axe Age
In which the verser axes some barbarians a question.
World A Week: Axe Age Above
In which the verser provokes interstellar war.
World A Week: Axe Age Adumbration
In which the verser appraises a gem.
World A Week: Axe Age Again
In which the verser visits the beach.
World A Week: Benighted
In which the verser walks in darkness.
