Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

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923 pieces · Titles A–Z

June 6, 2001
Article archive

What the Hell is This?

Gareth-Michael Skarka gets the ball rolling on his new column by giving us some insight into breaking into the industry. And he says "damn" a lot.

May 6, 1999
Article archive

What's In A Name?

The man who started it all talks about the emergence of Computer RPG's and how it effects the perception of the term "RPG."

August 7, 2001
Article archive

What's in a Name?

In this "Dreaming Out Loud," Seth Ben-Ezra looks at the answer to that question and discusses the naming conventions of Alyria.

January 27, 2000
Article archive

When the Dice Don't Tell the Whole Story

Roleplaying games, like many other games, rely heavily at times on chance. Chance usually takes the form of dice rolls or card draws, and it can make great heroes or great goats. We curse or we exclaim with joy when…

April 28, 1999
Article archive

When Zombies Attack

When great-grandma Edith shows up to eat your brain, the first guy to the gun shop is most likely to live. Law and order be damned.

February 12, 2001
Article archive

Who Should Do Reviews?

In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.

February 12, 2001
Article archive

Who Should Do Reviews?

In this second installment of their successful Point-Counterpoint series, Ian O'Rourke and M.J. Young debate the qualifications of game reviewers.

August 31, 2001
Article archive

Who?

The philosopher told us, "Know thyself", but in fact most of us do not know ourselves nearly so well as we know our characters. This idea explores what it might be like if we knew them as poorly as we know us.

September 11, 2001
Article archive

Why Bother

This week, Seth Ben-Erza tackles that question so many game designers and writers can often find themselves facing: "Why bother?"

July 11, 2001
Article archive

Why Gamers Suck

This week, Gareth-Michael Skarka asks that ever important question, "Why do gamers suck?" In answering it, he looks at the lack of diversity in gaming.

September 22, 2000
Article archive

Why Hamsters?

I'd like to start off this week's installment with a little apology. I'm sick. I haven't had any sleep in two nights and I'm typing pretty much on instinct. If you look really hard, you can probably see the sneezes…

February 15, 2000
Article archive

Why John Wick Writes RPGs

It's no big secret that John Wick and I have had our differences. More than once, we've come to blows. In fact, I recall one instance when, had not Rob Vaux been willing to douse us both with pepper spray he'd gotten on…

March 29, 2001
Article archive

Wicked Die #2

The Players Guide to Keeping your Character from Being Eaten Whole By a GlargleBeast

August 25, 1999
Article archive

Witchcraft

CJ Carella's WitchCraft is now in its second incarnation, having burned up one of its nine lives on a failed foray from Myrmidon Press in 1996. It has been resurrected by Eden Studios, who seems to be competing with…

September 26, 2006
Article archive

World A Week: Axe Age

In which the verser axes some barbarians a question.

Author not recovered