Two players at a table over the letters GOTHEGAMING OUTPOSTThe archive

The Gaming Outpost archive

Articles & blog entries

923 recovered pieces: reviews, columns, essays, and later blog entries. Browse by title, author, or year.

Looking for something in the text? Search the full archive.

923 pieces · Titles A–Z

March 8, 2001
Article archive

Bad Moon Rising

Oh there you are. So glad that youve come back. Here, have a seat beside me. Lovely view, isnt it? Pardon? What am I doing here? Simple. Im waiting for sunset. Theres something I wanted to show you, and I cant until…

December 20, 1999
Article archive

Beyond Pigeon-Holing Gamers

Youve been there before. Youre role-playing with a group of friends and you love to get into combat but either the DM doesnt like combat or the rest of the party tries to avoid it. Or it may be the other way around, but…

March 23, 2000
Article archive

Big Eyes, Small Mouth

Big Eyes, Small Mouth accomplishes what a lot of games want to - it's a genre game that's just the right amount of general (as opposed to too general or not general enough).

October 26, 2000
Article archive

Blue Planet 2E: Players Handbook

RUN, dont walk, to your nearest game store and pick up this book. Nearly every flaw from the first edition has been fixed. You dont need theModerators Guide to play, and the new Synergy system is a breeze to use and…

February 2, 2000
Article archive

Book 'em Danno

Reach up to your nearest bookshelf and take something down. I'd say there's a pretty good chance it's a book. Now look at it very carefully. Can you see it? That's actually quite remarkable, as what you are looking at…

February 28, 2000
Article archive

BRAWL

BRAWL is a real-rime card game about quick reflexes and quick thinking, played with different character decks. Each deck represents all the tricks, strengths, and flaws of one character, and each character needs one…

March 3, 1999
Article archive

Building a Better Mousetrap

With so many games out there and so many different systems, it only makes sense to consolidate. Our editor looks into the principles of system licensing.

April 23, 1999
Article archive

Button Men

Button Men is one of those rare birds: a game that looks extremely simpleminded on the surface but in reality demands cunning and foresight. A game of Button Men is a lot like a game of chess. The basic rules are…

September 4, 2001
Article archive

Cast Out

This week's Dreaming Out Loud gives us a look at Alyria's Misbegotten, those twisted by the plague of the Rape.

April 25, 2000
Article archive

Century Station

I'll be honest, between the Champions' versatility and Aberrant's simple rules, I really hate Heroes Unlimited's limited hero classes and archaic game mechanics. Even so, I like Century Station.

February 12, 2000
Article archive

Character Death

Character death is always a delicate issue in any campaign. It rarely appears in most RPGs, but it always has a powerful impact when it shows its ugly face. Below is some advice on how players should deal with the death…

February 14, 2000
Article archive

Chat: Steve Long

This is the edited transcript of the Steve Long chat session/open interview held right here on The Gaming Outpost. It's quite lengthy, but there are lots of great questions and just as many answers.

February 24, 2000
Article archive

Chez Geek

oday's review deals with a neat card game from Steve Jackson Games entitled Chez Geek--a game where the object is to be the first to reach your personal Slack Goal, so let's see just how it's done.

July 30, 2001
Article archive

Clock Work

There are people out there who can store up time, taking it from some and giving it to others. This week, take a look inside the strage world of Clockworkers.

September 8, 1999
Article archive

Column 1: Inspiration to Perspiration

Welcome to 'Game Design: Step by Step.' This is the first in a series of articles that will act as a journal of the process of designing a game from the ground up. It will hopefully offer insight into the workings of…

September 16, 1999
Article archive

Column 2: Comin' wit da Nifties

As promised, in this second installment, I will talk about the development of the concepts and features that will drive Underworld forward. I'll be honest--when I sit down to design a game, I look to include what I have…

September 22, 1999
Article archive

Column 3: Concepts Continued

This week we continue with an examination of the concepts that I hope to include in UnderWorld. Last week we took a look at the basic rules mechanic (the use of Tokens in what has now been termed the "Head Count",…

October 6, 1999
Article archive

Column 5: Forces of Occupation

This weeks column is devoted to the second factor contributing to the definition of characters in UnderWorld. As I discussed last week, characters will be defined within the "who/what" paradigm-who they are, and what…

October 13, 1999
Article archive

Column 6: Forces of Occupation, Part II

Last week's introduction of the Guilds ran a little longer than I had anticipated, and so this week, we finish up our look at the occupational groupings of the UnderWorld. We have three more Guilds to cover-and the…

June 27, 2000
Article archive

Confessions of a Rabidly-Hostile Anti-Gamer

I think my earlier problems with D&D stem not with the game itself but with the miasma of nerd-taint surrounding it. Too-fat or too-skinny teenage kids with bad haircuts sitting down in their parents basement drinking…

September 18, 2000
Article archive

ConQuest Report

I visited as much as I could, but I'm a role-player at the core, so large blocks of time were spent experiencing new (to me) RPGs. I make no excuses for not spending time on what might have interested other people,…

April 30, 1999
Article archive

Conspiracy X

Conspiracy X, a roleplaying game that makes the X-Files look like the Teletubbies. Why? Because in the world of Conspiracy X, the Greys are just the tip of the iceberg.

March 12, 1998
Article archive

Conspiracy X

Conspiracy X, by Eden, is the first great in the relatively new conspiracy genre. It deals with the subject of aliens on earth, studying humanity for their own uses. The players take on the roles of Aegis operatives,…

October 16, 2000
Article archive

Contest Runner Up

This review was voted second place in the Wicked Press sponsored "Orkworld Sucks Review Contest."