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923 pieces · Titles A–Z
Expanding an Idea: Moving Past the Bad Ideas
Everyone has bad ideas for their games. The trick is to know when to move on.
Expanding an Idea: Playing the Odds
Every group has certain habits they use in game play. Let's see how we can use those to get them to go where we need them to.
Expanding an Idea: Prophecy as Improv Tool
Taking MJ's idea of using prophecy in an RPG and turning in into a way to use your improv skills.
Expanding an Idea: Punishment
Mark talked to us about Rewards. Now lets take a look at what we can do to correct poor roleplaying in our group.
Expanding an Idea: Saying Thanks
Well, I messed up and re-published my old article by mistake. So here's the real one talking about Mark's latest aricle.
Expanding an Idea: Stalling in Gameplay
Here are a few ideas I have about how to stall players and GMs in game without stopping for a break.
Expanding an Idea: Supporting Change
So you want to try something new with your game group eh? What's stopping you?
Expanding an Idea: You've lost me
Sometimes we can loose our players despite our best descriptive efforts. Here are a couple of things we can to do help fix the problem.
Expanding and Idea: A Bit of Improv Advice
Late again this week! Well, I'll keep it short this time so let's look at some improv ideas that I was reminded of by Mark's Cumulative article.
Expanding and Idea: Change Up
I'm back from vacation now so let's see what we can pull out of Mark's Waltz article.
Expanding and Idea: Choose not to Choose
Sometimes the hero can save both the girl and the children. And sometimes, he should choose not to do either.
Expanding and Idea: Control the Laughter
Just how the heck do you get the party back on track when they've been hit with the laughter bug? Here's something that works for me.
Expanding and Idea: Everyone Take 10
Let's look at some ideas for how a GM should react to when the dreaded "Plan B" is put into place.
Expanding and Idea: Fight the Pattern!
Let's look at the patterns in our gaming styles and see if there's a reason to change things up a bit.
Expanding and Idea: Make Use of the Useless Skills
Wow! Am I late this week with my article. Let's get to it then and see if we can find some ways to pull some extra mileage out of those useless skills our PCs seem to have picked up in chargen.
Expanding and Idea: Messing with the Random Rolls
As GMs we all have a need to tweak our die rolls from time to time. The trick is to get your players to belive you.
Expanding and Idea: PCs that Fit
Sometimes we let the players choose characters that just won't work. Let's see what we can do to help fix that.
Expanding and Idea: Token Rewards & PC Goals
Fooled you all and got this article out on time (finally)! Let's look at some ways to give our players some individual attention that I got from Mark's Token article.
Expanding and Idea: Why did that happen?
Mark's article Arbitrary brought to mind a issue that my D&D group had not too long ago. I'll tell you about it and what I learned from it, and we'll see what you think at the end.
Exposé: Aberrant
In a time when I find myself disenchanted with many of the directions that tabletop RPGs have been taking in terms of production values, I have found the White Wolf Updates for both Trinity and Aberrant a breath of…
Fading Suns
The introductory story gives the impression of a dustball out on the edges of the known worlds, sort of run-down but great for scum, villainry, and the poor schmuck of a noble who's there to try and keep an eye on…
Feng Shui
The background behind FENG SHUI is this: A secret war is being waged. The bad guys range from eunuch sorcerers from Ancient China to cyber-demonic scientists from the future. They all want the same thing--the power of…
Fiction: A Fragment?
"A Fragment?" was a runner up in the Gaming Outpost Silent Death Story Contest.
Final Days
Alex Knapik sends along something huge for his first column. Killing characters has never been more fun.
Flesh No More
The Transforming: a slow change from human to inanimate object. In this week's Grains of Sand , the line between man and the machines he best represents is forever blurred.
Found by the Garden
The penultimate chapter of Seth's column about the world of Alyria takes to a place that exists in perfection, if only for a short time.
Four Future Democracies
The end of a trilogy. This one describes four different types of Science-Fiction Democracies in an attempt to improve on the unrealistic Empire of the Future. I also include adventure seeds.
Fractured Earths: Fractured Perspectives
A picture is worth a thousand words.
Fractured Earths: President Lee
The Civil War ends peacefully, but rears its head on the frontier.
Fractured Earths: Romulus and Remus
The U.S. fights the Great Powers of Europe.
